In part, because most other tiers/metas don't have it, either (Some don't even have C+/-!). Also, the way that our D Ranks are handled aren't really conducive to a mon legitimately being viable in the metagame, yet not viable enough for C-. The only reason I could see for keeping it is if we want a rank specifically dedicated to "memes that aren't completely horrible"why completely remove D Tier?
I don't see exactly how Buzzwole beats either flame charge or DDance char x, both of which are two of the highest usage sets for Char X. Is there a missing calc?252+ Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 104 HP / 236+ Def Buzzwole: 320-380 (83.9 - 99.7%) -- guaranteed 2HKO
64 Speed EVs beats Mega Charizard X after a Rock Tomb. This set can beat usualsets,
We do not keep Pokemon with ambiguous forms at Team Preview together because they're equally viable, but specifically because you cannot tell whether the mon at Team Preview is one form or another. This is also why Blaziken/Mega, Sceptile/Mega, Garchomp/Mega, Alakazam/Mega are all ranked together in a single VR entry with their form counterparts. The reason why other Mega evolutions, such as Gengar-Mega/Blastoise-Mega/Altaria-Mega/etc, don't also include their regular forms is because their regular forms simply haven't had anyone backing them up for VR placement, and as such, players should almost always expect these mons at Team Preview to be their Mega forms.I still think Mega Charizard Y needs to be seperated from its X counterpart.
But, this is a very flawed logic to use and rank Pokemon according to their viabililty-We do not keep Pokemon with ambiguous forms at Team Preview together because they're equally viable, but specifically because you cannot tell whether the mon at Team Preview is one form or another. This is also why Blaziken/Mega, Sceptile/Mega, Garchomp/Mega, Alakazam/Mega are all ranked together in a single VR entry with their form counterparts. The reason why other Mega evolutions, such as Gengar-Mega/Blastoise-Mega/Altaria-Mega/etc, don't also include their regular forms is because their regular forms simply haven't had anyone backing them up for VR placement, and as such, players should almost always expect these mons at Team Preview to be their Mega forms.
As I understand this, the Pokemon's "versatility" here refer to "Mega Charizard X's ability to use different sets to beat the Pokemon it does", and not "Charizard's ability to effectively be any of X or Y".Things to keep in mind when deciding a Pokemon's rank:
- The Pokemon's versatility enters on a big scale in the deciding of its rank, the more unpredictable a Pokemon is, the more Pokemon it can break.
- The Pokemon's stats and capabilities. This Pokemon is able to pull an amazing offensive set or stall out effectively the opponent. This Pokemon takes bulky offense on another
level allowing it to easily sponge and deal insane damage.
- The Pokemon ability to be anti-metagame. This Pokemon's typing and ability makes it able to take on the most dominant Pokemon or typings in the metagame.
Because you still don't know whether a Charizard is X or Y even after it's been sent out. You can only know this once they actually Mega evolve, or in most cases use an incriminating move relegated mostly to one particular Mega. This isn't exclusive to Charizard, either. Dozens of Pokemon just have multiple, incredibly different, viable sets that cannot be distinguished between one another until they reveal their set, such as Physcial vs Special Dragonite, Specs vs Fairium Magearna, Scarf vs Normalium Porygon-Z, etc. Asking to separate Charizard forms on the VR because each form beats different things and/or operates differently is like asking to have multiple entries for these Pokemon that do the same thing.But, this is a very flawed logic to use and rank Pokemon according to their viabililty-
I thought VRs were more about what the capability of the Pokemon is after it's been sent out? Like, after knowing that the Pokemon in the team preview is A, we put our heads together and solve the question "what can A beat", rather than shifting emphasis on "Can A make u think it's A, while it's B". Extending that logic, every mega evolution presents the same logic of "I can confuse the opponent; when they think I'm A, I'm B", while in actuality, I won't justify using B in this case at all because of the opportunities which makes A better (or more viable) than B, or vice versa, which is what Viability is about, how better in theory a Pokemon can perform against the rest of the metagame.... Do understand here that pre Mega form of a Pokemon might bolster the performance of the Mega forme, but pre Mega, in itself, is not as viable in a 1v1 setting against the rest of the metagame as the Mega is.
The problem here is that Charizard X and Charizard Y are both different sets of the base Charizard form, hence their being ranked together.As I understand this, the Pokemon's "versatility" here refer to "Mega Charizard X's ability to use different sets to beat the Pokemon it does", and not "Charizard's ability to effectively be any of X or Y".
This can be interpreted in two different ways. The one we use for the VR being the summation of a mon's sets (hence Kyurem-Black being ranked so highly while it was allowed). The interpretation you seem to be using is moreso inclined towards evaluating individual sets, which is the job of the Sets VR.Also, the second point here sort of drives the point home.. "The Pokemon's stats and capabilities" with an example being "This Pokemon is.........". What this means is that we already assume that we know what we are going to rank, as opposed to relying to changes...
just saying this thing is super outdated and should probably be update soon. I would try to do something about it but seeing as I'm never home to even get on showdown/smogon gen 8 would probably come out before I got it done so can someone do something about it because when I first started playing 1v1 this really helped and I'm sure it could help others too.This can be interpreted in two different ways. The one we use for the VR being the summation of a mon's sets (hence Kyurem-Black being ranked so highly while it was allowed). The interpretation you seem to be using is moreso inclined towards evaluating individual sets, which is the job of the Sets VR.
I'm planning to update it as soon as I finish updating movesets (the movesets update is going to be worth the wait; trust me). If some respectable community members expressed interest in forming a sets VR council I'd be cool with that, too.just saying this thing is super outdated and should probably be update soon. I would try to do something about it but seeing as I'm never home to even get on showdown/smogon gen 8 would probably come out before I got it done so can someone do something about it because when I first started playing 1v1 this really helped and I'm sure it could help others too.
Well disco, it uses thunder wave airslash, which isn’t very fun for the opponent and makes up for the speed better than scarf. It definitely deserves B-What does this pokemon do excattly, over than the inconsistent choice scarf air slash set?
AgreePheromosa C+ ========> B-
My issue with Skarm is that it can't beat Flame Charge Zard. I always end up wanting to beat Zard with this mon, but always have to have another check to itSkarmory C ============> C+
Again, this thing is much better than the Vr gives it credit for. While it's move pool may be somewhat shallow, what it does get is more than enough to function efficiently. It's on the level of C+ Pokemon, and the Vr should reflect this.
??? It can beat either Zard with shaky reliability, counter Gyara with Z-Curse (or beat non-Taunt variants with any other set), and counters Dnite. How is that a bad matchup against the most common Pokemon?Avalugg C+ ===========> C
I desperately wanted this Pokemon to work, but after testing it on and off again I just have to say that avalugg isn't up to c+ standards. It struggles to beat many of the common Pokemon, and it is incredibly easy to work around. It's one of the worst viable sturdymons imo, and it's vr placement should reflect that.
??? See all of the discussion about this above. Keep them togetherCharizard-Mega Y S ========> A
I honestly see no reason to keep the two zards together. Zard x is just much better, with better bulk, abilitie to swap flying to dragon, boosting moves, etc. Zard Y is still a great pokemon, don't get me wrong, but it is not S or even A+ worthy. Most other metagames keep dual mega evolutions in seperate ranks for their respective viability, and I see no reason why 1v1 shouldn't do the same.
Z-Charm Togekiss is an absolute beastTogekiss B- =======> C+/C
What does this pokemon do excattly, over than the inconsistent choice scarf air slash set? its charm set is mediocre, and outside of choice scarf it lacks the speed to really function. It should drop.
252 SpA Charizard-Mega-Y Blast Burn vs. 248 HP / 20 SpD Clefable in Sun: 456-537 (116 - 136.6%) -- guaranteed OHKONoming Clefable Unranked --> C+
Clefable @ Psychium Z
Ability: Unaware
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Magic Coat
- Moonlight
- Moonblast/Seismic Toss
- Reflect
Beats Both Zards Dragonite Gyarados, Scarf PZ, Lele, Zygarde, Lopunny, non-gunk shot gren, a bunch of other stuff
also osra when u see this link the analysis' to vr xd
z magic coat boosts your spdef by +2 and has +4 priority. So its more liek252 SpA Charizard-Mega-Y Blast Burn vs. 248 HP / 20 SpD Clefable in Sun: 456-537 (116 - 136.6%) -- guaranteed OHKO
252+ SpA Adaptability Porygon-Z Hyper Beam vs. 248 HP / 20 SpD Clefable: 394-464 (100.2 - 118%) -- guaranteed OHKO
:thinking:
How about C-?
OH it has priority yes C+ is finez magic coat boosts your spdef by +2 and has +4 priority
This has been donealso osra when u see this link the analysis' to vr xd