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Other 1v1 Tournament Policy Discussion Thread

  • Option 1 is the best. CL keeping the SS-ADV from OGPL while adding 2 SV, ND is nice. Also UU rep w/o infringing on SV nice
  • Option 2 and 5 both are more OG centric and only have 1 SV. The difference is that Option 2 is 8x8 (if its 6x8 then I think has no benefit over any other Option) and Option 5 is 6x10 (SV should def be over UU if this is chosen). For me if keeping the spirit of OGPL is a priority, Option 5 is vastly superior. Not only does it use 6x10 to keep the 6 teams that separates OGPL/CL from PL, but that allows for SS/SM to get further spotlight that Option 2 simply does not give. The only benefits of Option 2 compared to Option 5 is that it makes the tour longer by 2 weeks and makes playoffs better (playoffs for 6 teams is not the easiest to figure out, 2 makes for a really hard reg season, 3 has the bye issue, 4 makes the reg season pretty easy)
  • Option 3 and Option 4 incorporate flex slots that we saw get some spotlight in OGPL3. Option 3 puts a major spotlight on them, Option 4 treats them similarly to how OGPL3 did by having teams only have 1 flex slot. Option 3 is good for if we want to have flex slots be the identity of CL (which i don't, so its my least favorite option), Option 4 is a bit of a midground between Option 1 and 3, which is more preferable but feels worse then either just going Option 1 and maximizing tier amount or Option 5 and keeping the spirit of OGPL while incorporating SV and ND.

Conclusion: Option 1 > Option 5 (SV over UU) > Option 4 > Option 2 (8x8) > Option 3. Also keep playoffs at 3 teams if 6 teams. If bye week needs to be eliminated then making playoffs harder to get is better then making it easier to get.
 
option 1 is the best, there’s like no negatives and all the others are trying too hard. 8x8 is not great with some oldgens, 8 flex has too many complications, option 4 is just worse 1, and 2 ss + 2 sm is not happening
 
2x SV is pretty ridiculous given survey results, giving a tier less popular than ADV for a slot, 2x the rep of other slots, feels like pure propaganda. That's really not what the surveyers voted for rly lol. WC had 4 sv slots for rep, why focus on repping it in cl?

i think we should go sv-adv + nd + uu for 9 slots and have a 10th slot that feels very champ like. classic has been hype and a lot of new people have basically built 3 tiers over a week for the same, think doing so in a smaller tour can be fun and not very burning out

10th tier: Classic Bo3 - SV-ADV options for gens to play a Bo5 in
Players BANx2 -> PICKx2 -> BANX2 -> remaining is autopicked for a total of 3 tiers from 7

Might be a hard tier to experiment with but keeps some of the flex component that's missing from last year. Could be a good idea overall.


edit: same idea with ss-dpp just like regular classic works fine by me IMO 5 most popular tiers by survey. would be more fitting and pick first is way better than ban first.
 
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2x SV is pretty ridiculous given survey results, giving a tier less popular than ADV for a slot, 2x the rep of other slots, feels like pure propaganda. That's really not what the surveyers voted for rly lol. WC had 4 sv slots for rep, why focus on repping it in cl?

i think we should go sv-adv + nd + uu for 9 slots and have a 10th slot that feels very champ like. classic has been hype and a lot of new people have basically built 3 tiers over a week for the same, think doing so in a smaller tour can be fun and not very burning out

10th tier: Classic Bo3 - SV-ADV options for gens to play a Bo5 in
Players BANx2 -> PICKx2 -> BANX2 -> remaining is autopicked for a total of 3 tiers from 7

Might be a hard tier to experiment with but keeps some of the flex component that's missing from last year. Could be a good idea overall.


edit: same idea with ss-dpp just like regular classic works fine by me IMO 5 most popular tiers by survey. would be more fitting and pick first is way better than ban first.
I think this is a good idea.

I agree 2 SV is pretty undesirable. I didn't include pure multigen in the poll because it didn't work that well from the previous incarnations, but a Bo3o5 traditional classic format might be more desirable.

There's no inherent seeding in a team tour format until later, but regardless picks and strikes would probably have to be at the roster submission level. So how it would work is when you submit your roster, you'd also submit a pick, a strike, and a backup strike for if your first strike was picked by your opponent. Then the last tier is either the final of SS - DPP OR if you and your opponent picked the same tier, a flip between the two remaining tiers.
 
I support bo3o5 completely, it should satisfy everyone
makes 6x10 possible which is what most people want, no flex which was most popular option
bo3, sv, ss, sm, oras, bw, dpp, adv, nd, uu
all the formats that did well enough in polls with equal representation
also gives spotlight to people who are good at multiple gens, finally
I think as long as you have 6 people willing to play it, which shouldn't be difficult, then it really has no downsides
 
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