Tournament 1v1PL II - Information Thread & Administrative Decisions

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DO NOT POST IN THIS THREAD

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Team Rosters & Managers:

MaceMaster || LinkCode
Deluxe Dustox (15) - LinkCode, MaceMaster, DoW, marthaa, pqs, WhalemanCheng, NotFrancy, Drud, jrm115, CloudyNatu, Amane Misa, ZestOfLife, Chickenpie2, Yoavgreninja

The Official Glyx || The Dark Alakazam
Vivacious Virizions (13) - Osra, The Dark Alakazam, Quote, Chloe, Lancer Fr, Freddy Kyogre, TheShadowClaw, OM room, Alore, Chrispy Burns, ryyjyywyy Oooh Tacos!, LucarioAidan,

motogp || Tallydaorangez
Atrocious Arcanines (16) - motogp, Blazikin, GL Volkner, Close, toadandhishaxx, PenguinKnees, DurzaOffTopic, lmni 1v1, sedertz, Official Fissure, ggopw, N01syBoy, HQuaze, pazza, Scarftionite, Kaori

Gross Sweep || UBERLandon21
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Dreadful Dusknoirs (8) - Gross Sweep, UBERLandon21, Joker 1v1, Wrath of Alakazam, Anish, Hijasu, GeneralGunderson, blondesasukeuchiha

Quantum Tesseract || Megazard
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Mono-Mon Monfernos (10) - Quantum Tesseract, Tzums, Iron Crusher, Level 56, Elo Bandit, XSTATIC COLD, dogknees, Racool, Haund, Seo.

Kentari || Akashi
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Dancing Diancies (9) - Kentari, Akashi, Fertile Crescent, dom, Baleblaze, Downcoming3, charizard8888, UnleashOurPassion, MMagma

Auction:
The auction will take place on xx
Each manager will have 90k to spend on players during the auction, a manager can buy himself and his assman for 9k each (18k both) at the beginning of the draft.
After the draft each manager gets one Free pick from the list of people that signed up but didn't get drafted.

League Stages:
Following the Draft, the 1v1PL will commence. The League Stages will consist of a Round Robin format between each team. Each stage will last for 1 week (Monday-Sunday). We are playing 6 matches each round, so there there is the possibility for ties.

Contacting: Make sure to contact each other over Smogon's wall message so it can be seen by the hosts in case of an activity call.

Playoffs:
The two teams with the most points will advance to finals where they will play for the final week. Points are rewarded in this way:
A Win will award you two (2) points.
A Draw will award you one (1) point.
A Loss will award you no (0) points.

In the event of a tie for a playoff we will be looking at the number of Wins, that will encourage teams to play games until the end. In case of ties in both Points and Wins, we will have a Tie-Breaker week.

1. Substitutes – At any point in time during the week, a team may make a substitution for an inactive player. In order to do this a manager must PM a host saying which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups, all substitutions are subject to veto by the host if the substitution is suspected to be attempting to “game” the system.

2. Pre-Week Battling – Because there is a set schedule generated at the beginning of the season, it is possible to accurately guess what players you will be facing in any given week. However, because the next week’s rosters are not set in stone until the day before the next week, there is no telling what a manager will do with regards to who they slot in one spot… especially if they have more than one player in any given tier. Asking to battle early for future weeks is essentially asking the opposing manager to short themselves options and forces them to make their roster early, perhaps without all of the knowledge they might have gleaned over the course of the week. Due to this, battling early for future weeks is not allowed. Do not ask to battle early for a future week. You will be denied. No exceptions. This is what you have substitutes for.

3. Trades – Trades can take place before Week 3. Both managers must come to an agreement and PM the tournament host(s) about which players they are going to trade.

4. There will be no trades allowed following the conclusion of Week 2. Trades become finalized with host approval.

5. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 3-2 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s VM at all. Note that this is a tournament that requires a very high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up.

6. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. Break a rule, you lose. Period.

7. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes: activity rulings / rulings based on rule breaking / anything else under the sun. We're not going back in time to reevaluate every single decision made throughout the tournament on Week 5 because you think you were gypped 1-2 wins along the way and now they're the difference between you and a playoff spot. Any appeals to a ruling must be made during the week that the ruling is made; beyond that, all rulings are final once the week ends.


On trades - You have until the end of week 2 to PM DEG on the forums for the trade to be officials.

Resources

Archives
 
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Week 1

Deluxe Dustox vs Vivacious Virizions
Atrocious Arcanines vs Dreadful Dusknoirs
Mono-Mon Monfernos vs Dancing Diancies


Week 2

Deluxe Dustox vs Atrocious Arcanines
Vivacious Virizions vs Dancing Diancies
Dreadful Dusknoirs vs Mono-Mon Monfernos

Week 3

Delux Dustox vs Dreadful Dusknoirs
Vivacious Virizions vs Mono-Mon Monfernos
Atrocious Arcanines vs Dancing Diancies

Week 4

Delux Dustox vs Mono-Mon Monfernos
Vivacious Virizions vs Atrocious Arcanines
Dreadful Dusknoirs vs Dancing Diancies

Week 5

Delux Dustox vs Dancing Diancies
Vivacious Virizions vs Dreadful Dusknoirs
Atrocious Arcanines vs Mono-Mon Monfernos
 
Both Wrath of Alakazam and XSTATIC COLD from Dreadul Dusknoirs and Mono-Mon Monfernos respectively have decided to leave 1v1PL after the draft. Their conduct is unacceptable since signing up to the 1v1PL mean that you have to stay until the end and not bail out and specifically that early. This is why both of these players will be punished. Wrath of Alakazam will receive a 1 Team Tournament ban meaning he won't be able to join the next World Cup of 1v1 in fall, meanwhile XStatic Cold will receive a 2 Team tournament ban as this isn't his first time, he also left last year, meaning that h won't be able to join the next World Cup of 1v1 nor the next 1v1PL.

Following that, as the managers have spent money on them it would be unfair for their teams to take a hit from the first day. I have talked with other managers and we agreed to allow both Gross Sweep and Quantum Tesseract to have one free pick if desired from the pool of people who have already signed up, with a priority of first come first serve. The picks will be reveled here where decided.

Additionally, Gross Sweep please provide me a substitute for Wrath of Alakazam for the first week of 1v1PL.
 
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Changes for 1v1 UU this month;
- Mawile-Mega, Sableye-Mega, Dragonite, Victini, Donphan, Garchomp
+ Naganadel

Bans by usage; Gyaradosite, Charizardite X, Mimikyu, Tapu Koko, Charizardite Y, Metagrossite, Zygarde, Greninja, Porygon-Z, Magearna, Lopunnite, Landorus-Therian, Tapu Lele, Magnezone, Venusaurite, Mawilite, Sablenite, Dragonite, Victini, Donphan, Garchomp.
Additional bans; Snorlax.

Banlist takes effect starting next week, we will keep you updated if we ban a Pokemon.

Tagging charizard8888 and UnleashOurPassion to update their servers.
 
Re: pazza vs. Akashi

In game 1 of pazza and Akashi's 1v1 UU series, pazza brought Magnezone, a Pokemon that is 1v1 OU by usage. No one commented on it and Akashi won the first game. In game 2, pazza brought Garchomp, also banned from the format. This time, several spectators, including deg, noticed his transgression, and he was allowed to continue playing, but only pick from his remaining two Pokemon. However, Akashi should have instead had the opportunity to claim the win for the second game of the series and take a 2-0 lead, but instead he fell behind and went on to lose the rest of the series.

Rather than either allowing the decision to stand because Akashi lost the remaining matches or simply award Akashi the win, we prefer to handle the illegalities on a game-by-game basis and therefore redo the remainder of the series, starting with Akashi ahead 2-0. We believe this is a fair way of addressing both teams' issues with the situation.

Please make sure to keep yourselves up to date on the monthly changes to the 1v1 UU format, for obvious reasons. On the other side of the coin, don't hesitate to stop your match if you think your opponent has used something illegal.
 
Re: jrm115 vs. Level 56

Neither one of these players did a great job of scheduling — it really shouldn't be left until the penultimate day — but Level 56 took the initiative to schedule at last, whereas jrm was seemingly unaware of the impending deadline to begin with. Level 56 gets the activity win, and so the week ends in a tie.

Week 5 coming soon.
 
Re: jrm115 vs. Level 56

Neither one of these players did a great job of scheduling — it really shouldn't be left until the penultimate day — but Level 56 took the initiative to schedule at last, whereas jrm was seemingly unaware of the impending deadline to begin with. Level 56 gets the activity win, and so the week ends in a tie.

Week 5 coming soon.
bro wtf i wasnt tagged in anything at all
there should be someone badged making sure that everyone in the schedule post gets notified bc i sure-as-shit wasn't
 
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[15:57:47] %deg: you actually didn't get tagged
[15:57:54] %deg: caus I fucked up at the start and changed to ur name
[15:57:56] %deg: first minnute
[15:58:02] %deg: but it was mace job to tell u
[15:58:06] %deg: that ur battling

am i allowed to be upset now
It's still your and your manager's job to be aware of the tours your in. You're allowed to be upset, sure, but the blame doesn't rest entirely on others.
 
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Re: toadandhishaxx vs Iron Crusher, Kaori and Level 56, charizard8888 vs jrm115

Both of these games were not played and none of the players called activity. Toad contacted Iron Crusher yesterday but since he was subbed in late and today's deadline Iron Crusher couldn't respond. Kaori and Level 56 haven't scheduled a time to battle and none showed clear activity over the other. Additionally, both teams cannot make it to the finals so both of these games will be declared Dead Games. Atrocious Arcanines wins the week 3-1 over Mono-Mon Monfernos.

Both Charizard and jrm showed equal activity when it came to scheduling but the timezones difference were a little bit too much so they couldn't battle on a selected time, also both failed to call for activity. Additionally, since Diancies have already made finals and have already won the week, this game doesn't matter and will be declared a Dead Game with Diancies winning 4-1.
 
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