OM 1v1PL Signups - Post draft discussion

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Welcome to the First (second) 1v1 Premier League! Everything you need to know about PL and informations about how this is going to happen can be found below.

The metagames that have been selected for this year's 1v1 Premier League are:
SM Bo7
SM Bo5
SM Bo5

If you aren't familiar with PLs or tournaments in general make sure to read the rules.

Team Rosters and Managers:
MaceMaster || LinkCode
Deluxe Dustox -

The Official Glyx || The Dark Alakazam
Vivacious Virizions -

motogp || Tallydaorangez
Atrocious Arcanines -

Gross Sweep || UBERLandon21
Dreadful Dusknoirs -

Quantum Tesseract || Megazard
Mono-Mon Monferno -

Kentari || Akashi
Dancing Diancies -

The auction will take place on xx
Each manager will have 90k to spend on players during the auction, a manager can buy himself and his assman for 9k each (18k both) at the beginning of the draft.
After the draft each manager gets one Free pick from the list of people that signed up but didn't get drafted.

League Stages:
Following the Draft, the 1v1PL will commence. The League Stages will consist of a Round Robin format between each team. Each stage will last for 1 week (Monday-Sunday). We are playing 6 matches each round, so there there is the possibility for ties.

Contacting: Make sure to contact each other over Smogon's wall message so it can be seen by the hosts in case of an activity call.

The two teams with the most points will advance to finals where they will play for the final week. Points are rewarded in this way:
A Win will award you two (2) points.
A Draw will award you one (1) point.
A Loss will award you no (0) points.

In the event of a tie for a playoff we will be looking at the number of Wins, that will encourage teams to play games until the end. In case of ties in both Points and Wins, we will have a Tie-Breaker week.

1. Substitutes – At any point in time during the week, a team may make a substitution for an inactive player. In order to do this a manager must PM a host saying which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups, all substitutions are subject to veto by the host if the substitution is suspected to be attempting to “game” the system.

2. Pre-Week Battling – Because there is a set schedule generated at the beginning of the season, it is possible to accurately guess what players you will be facing in any given week. However, because the next week’s rosters are not set in stone until the day before the next week, there is no telling what a manager will do with regards to who they slot in one spot… especially if they have more than one player in any given tier. Asking to battle early for future weeks is essentially asking the opposing manager to short themselves options and forces them to make their roster early, perhaps without all of the knowledge they might have gleaned over the course of the week. Due to this, battling early for future weeks is not allowed. Do not ask to battle early for a future week. You will be denied. No exceptions. This is what you have substitutes for.

3. Trades – Trades can take place before Week 3. Both managers must come to an agreement and PM the tournament host(s) about which players they are going to trade.

4. There will be no trades allowed following the conclusion of Week 2. Trades become finalized with host approval.

5. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 3-2 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s VM at all. Note that this is a tournament that requires a very high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up.

6. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. Break a rule, you lose. Period.

7. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes: activity rulings / rulings based on rule breaking / anything else under the sun. We're not going back in time to reevaluate every single decision made throughout the tournament on Week 5 because you think you were gypped 1-2 wins along the way and now they're the difference between you and a playoff spot. Any appeals to a ruling must be made during the week that the ruling is made; beyond that, all rulings are final once the week ends.

(taken from monopl)

Please use this to signup.
Player Name:
Tiers Played:
Timezone :
Significant Time Missed?:
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formerly Akaxi
Player Name: pqs (ps and showdown)
Tiers Played: SM Bo7, SM Bo5. SM Bo5, SM UU Bo5, ORAS Bo5, ORAS Bo5 (i can do or/as if really needed, but sm is my best tier and i'm decent at uu)
Timezone : GMT-4
Significant Time Missed?: i can mostly play on weekends but can mostly adjust to whatever
Bio: lost to hax in r3 of 1v1 classic
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