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Traphouse






You requested an offense team centered around Volcanion and thus I present to you... Traphouse!
This a team focused on abusing Volcanion's ability to trap and remove pesky defensive Pokémon such as Dondozo and Sinistcha with the combination of Fire Spin and Taunt. The team is centered around the main core of Volcanion and it's partners; Dragonite and Great Tusk;
 - Volcanion's main role is to click meaty Steam Eruptions as well as trap the aforementioned Dondozo and Sinistcha. Modest is run over Timid to make it's STABs even stronger. Volcanion's natural coupled with it's fantastic typing is also very nice to have as it can act as a soft-check to threats like Iron Valiant and Iron Moth. Tera Ghost is chosen to let Volcanion be immune to Zamazenta's Body Press which lets it threaten another notorious physical wall
 - Dragonite massively benefits from Volcanion trapping Dondozo and Sinistcha as they both stone wall it's standard Dragon Dance + Roost set. Dragonite also contributes defensively by dealing with a huge threat in Ogerpon as a result of it's typing and ability Multiscale. This ability as well as Extreme Speed also let's Dragonite threaten offense teams who can overwhelm Volcanion. Normal is the Tera of choice to boost Extreme Speed's power as well as to let Dragonite also act as a check to Ghost types like Dragapult and Gholdengo by blocking their STAB Shadow Ball.
 - Tusk's role is to provide Rapid Spin and Knock Off support. It's a Pokémon that needs no introduction and one that benefits from Volcanion's support in breaking physical walls. Tera Fire is here to allow Tusk to resist Enamorus Moonblast and Sinistcha's Matcha Gotcha.
Clefable, Kingambit and Zamazenta round off the team by covering the weak points of the main core.
 - Clef is the rocker of choice due to it's ability to soft-check essentially every Pokémon in the tier due to it's "just enough" bulk, massive movepool and fantastic ability, Magic Guard. I went with Thunder Wave as the utility move aside from Stealth Rock to provide some form of speed control as well as to neutralise threatening offensive Pokémon like Enamorus and Kyurem. The EVs live two unboosted Moonblasts from Enamorus while the rest of the EV points are put into defense to let Clefable be good into sweepers like Roaring Moon. I went with Tera Water to allow Clef to be able to be a backup check to Walking Wake and Dragon Dance Kyurem.
 - Another OU Titan due to it's immense bulk and fantastic snowball potential from Swords Dance and the ability Supreme Overlord. Gambit's spread is very simple since it's presence alone is enough to patch up holes against Pokémon like Pecharunt and Iron Crown and Dragapult and Gholdengo... you get the point. Gambit is running Tera Dark to boost Kowtow Cleave and Sucker Punch however you can also run Tera Flying to provide the team with a second Ground immune Pokémon (Dragonite is not a Ground immune in big 2025).
	
	
		
			
	
 - Lastly, the Hero of Many Battles, Zamazenta. Assault Vest Zama helps in the fight against Enamorus who is a huge threat to this team. Tera Steel let's it resist Fairy as well as boost it's Heavy Slam. The EVs here let you eat two Iron Valiant Moonblasts.
The team is very fun to play with and I hope you enjoy it as much as I did!
(no replays because i forgot to save them...)
Massive shoutouts to Mimikyu Stardust who helped me build the team!!
				
			Traphouse
You requested an offense team centered around Volcanion and thus I present to you... Traphouse!
This a team focused on abusing Volcanion's ability to trap and remove pesky defensive Pokémon such as Dondozo and Sinistcha with the combination of Fire Spin and Taunt. The team is centered around the main core of Volcanion and it's partners; Dragonite and Great Tusk;
Clefable, Kingambit and Zamazenta round off the team by covering the weak points of the main core.
run defiant to turn the tables on pecharunt who wants to put you in the spin cycle with parting shot ;)
		The team is very fun to play with and I hope you enjoy it as much as I did!
(no replays because i forgot to save them...)
Massive shoutouts to Mimikyu Stardust who helped me build the team!!
			
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 It uses a more UU set with trailblaze + tera grass instead of tera ice + knock off in the last slot. The goal of the team is to be able to be able to provide support for a clean late game, especially since its uncommon in ou people may not assume trialblaze has potential. You can run a jolly nature to outspeed dragapult at +1 if you want.
 - These 2 perform similar rolls, with encore they can give members or themselves setup opportunities. With encore they can lock an opponent like corviknight, dondozo, tera fairy garg, etc and lock them into their move for other members to take advantage of
 - simple, its the rocker and i like lando > tusk as tusk overlaps a lot with mamo, lando-t can also pivot in the strong hitters like LO deo-s and raging bolt into the field to allow them to take adavntage of the water types that would be keen on switching in on mamo for ex.
 - speed control, and just strong mixed attacker that can bully stuff or take advantage of fast offense that mamo may struggle into. Generally the purpose of it is simple. It also helps vs booster speed tusk to psycho boost it into oblivion
 - Made it with future + chilly and the fact mamo is an ice type makes it one of the mons who really benefit from it. This also goes super handy with ogerpon-w or palafin as often times smth like water absorb clod, dragonite, raging bolt, alo, pecharunt, zapdos, and more can also sit on them. Slowking-g is also the sp. def wall on the team
 - raging bolt partners up with mamo to threaten the waters and corv/skarm who will def try to sit on it. Mamoswine compliments it well by breaking through mons like ting lu, clodsire, slowking-g, gliscor, and more. Esp with trailblaze it cna take a turn and run away with a game in the endgame
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