This is my attempt at a stall team. RMT away!!!
Hippowdon@Leftovers
Sand Stream
252HP/16Atk/152Def/88SpD
Impish
-Earthquake
-Roar
-Slack Off
-Stealth Rock
Hippowdon is my lead but I really hate those annoying Taunt leads. Earthquake is to hit pokes for STAB like Tyranitar. Roar is to stop stat ups however there are pokes he can not stop. Slack Off is for healing his health while Stealth Rock allows for set up. His main role is to bring up Sandstorm to nullify Leftover healing as well as damage pokes that do not like sandstorm.
Forretress@Leftovers
Sturdy
252HP/6Def/252SpD
Sassy
-Gyro ball
-Rapid Spin
-Spikes
-Toxic Spikes
He my other poke that helps with set up. I chose to give him max special defense because he does not run Shed Shell so he needs to take as many hits from Magnezone as possible so he can set up more layers of spikes. Gyro Ball is for an awesome stab an also to put a large dent on Gengar. Rapid spin is to get rid off all set up on my side of the field. Spikes is for more set up. Toxic spikes is the spikes of priority as no one likes to be badly poisoned.
Slowbro@Leftovers
Own Tempo
122HP/252Def/136SpA
Bold
-Hidden Power Electric
-Ice Beam
-Slack off
-Surf
This is my poke to take on bulky grounds, Gyarados plus other water types, and those OU dragons. Hidden power Electric smacks Gyarados hard as well as some other water types. Ice Beam hits the dragons for 1-2HKO's and Grass Types like Tangrowth. Slack Off is for healing. Surf is an awesome STAB attack. Slowbro is awesome as it helps me deals with a number of pokes, especially Machamp as I hate him.
Blissey@Leftovers
Natural Cure
26HP/252Def/232SpD
Calm
-Ice Beam
-Seismic Toss
-Softboiled
-Thunder Wave
This is my special wall. Blissey is awesome at taking hits. Ice beam takes out those dragons that think they can switch in with taking anything hard. Seismic toss prevents a few pokes from setting up like Raikou on Blissey. Softboiled is for the needed healing. Thunder Wave paralyzes pokes that are immune to poison like Lucario, or if Toxic Spikes is not on the field.
Spiritomb@Leftovers
Pressure
252HP/144Def/114SpD
Careful
-Hidden Power Fighting
-Pain Split
-Sucker Punch
-Taunt
Spiritomb serves as my Rapid Spin blocker. Hidden Power Fighting will hit pokes like Forretress for much better damage than Sucker Punch. Pain Split will steal HP from other pokes plus I love using it against pokes like Full HP Blissey then watch her health go to around 60-70%. Taunt ruins set up pokes or pokes that like to heal then I hit them with Sucker Punch. I only hate that I allow suicune to get 1-2CM before taunting then I have to take a CM boosted Surf and it hurts.
Machamp@Leftovers
No Guard
188HP/58Atk/252Def/12Spd
Impish
-Dynamic Punch
-Rest
-Sleep talk
-Stone Edge
Machamp is my status absorber. Dynamic Punch is to add confusion to pokes. rest is to restore my health in this sandstorm. Sleep Talk so I am not totally powerless in the sandstorm. Stone Edge is to hit the Flyers and Suicune if Dynamic Punch is out of PP. He helps to take out some pokes that are very annoying to the team as well as those annoying statuses.
Pokes that sometimes are hard to deal with:
-Lucario(SD)
"If not paralyzed by Blissey, he is a pain to take down."
-Suicune(CM/Rest)
"I have to taunt with spiritomb then let the poison as well as Machamp and Slowbro take it down before taunt ends. This doesn't usually end well."
-Infernape(Mix)
"I have to switch around my team in order for the poison to kick in enough to make it weak enough to sucker punch or let the sandstorm take him away.
-Heracross(All)
"Same as above"
Hippowdon@Leftovers
Sand Stream
252HP/16Atk/152Def/88SpD
Impish
-Earthquake
-Roar
-Slack Off
-Stealth Rock
Hippowdon is my lead but I really hate those annoying Taunt leads. Earthquake is to hit pokes for STAB like Tyranitar. Roar is to stop stat ups however there are pokes he can not stop. Slack Off is for healing his health while Stealth Rock allows for set up. His main role is to bring up Sandstorm to nullify Leftover healing as well as damage pokes that do not like sandstorm.
Forretress@Leftovers
Sturdy
252HP/6Def/252SpD
Sassy
-Gyro ball
-Rapid Spin
-Spikes
-Toxic Spikes
He my other poke that helps with set up. I chose to give him max special defense because he does not run Shed Shell so he needs to take as many hits from Magnezone as possible so he can set up more layers of spikes. Gyro Ball is for an awesome stab an also to put a large dent on Gengar. Rapid spin is to get rid off all set up on my side of the field. Spikes is for more set up. Toxic spikes is the spikes of priority as no one likes to be badly poisoned.
Slowbro@Leftovers
Own Tempo
122HP/252Def/136SpA
Bold
-Hidden Power Electric
-Ice Beam
-Slack off
-Surf
This is my poke to take on bulky grounds, Gyarados plus other water types, and those OU dragons. Hidden power Electric smacks Gyarados hard as well as some other water types. Ice Beam hits the dragons for 1-2HKO's and Grass Types like Tangrowth. Slack Off is for healing. Surf is an awesome STAB attack. Slowbro is awesome as it helps me deals with a number of pokes, especially Machamp as I hate him.
Blissey@Leftovers
Natural Cure
26HP/252Def/232SpD
Calm
-Ice Beam
-Seismic Toss
-Softboiled
-Thunder Wave
This is my special wall. Blissey is awesome at taking hits. Ice beam takes out those dragons that think they can switch in with taking anything hard. Seismic toss prevents a few pokes from setting up like Raikou on Blissey. Softboiled is for the needed healing. Thunder Wave paralyzes pokes that are immune to poison like Lucario, or if Toxic Spikes is not on the field.
Spiritomb@Leftovers
Pressure
252HP/144Def/114SpD
Careful
-Hidden Power Fighting
-Pain Split
-Sucker Punch
-Taunt
Spiritomb serves as my Rapid Spin blocker. Hidden Power Fighting will hit pokes like Forretress for much better damage than Sucker Punch. Pain Split will steal HP from other pokes plus I love using it against pokes like Full HP Blissey then watch her health go to around 60-70%. Taunt ruins set up pokes or pokes that like to heal then I hit them with Sucker Punch. I only hate that I allow suicune to get 1-2CM before taunting then I have to take a CM boosted Surf and it hurts.
Machamp@Leftovers
No Guard
188HP/58Atk/252Def/12Spd
Impish
-Dynamic Punch
-Rest
-Sleep talk
-Stone Edge
Machamp is my status absorber. Dynamic Punch is to add confusion to pokes. rest is to restore my health in this sandstorm. Sleep Talk so I am not totally powerless in the sandstorm. Stone Edge is to hit the Flyers and Suicune if Dynamic Punch is out of PP. He helps to take out some pokes that are very annoying to the team as well as those annoying statuses.
Pokes that sometimes are hard to deal with:
-Lucario(SD)
"If not paralyzed by Blissey, he is a pain to take down."
-Suicune(CM/Rest)
"I have to taunt with spiritomb then let the poison as well as Machamp and Slowbro take it down before taunt ends. This doesn't usually end well."
-Infernape(Mix)
"I have to switch around my team in order for the poison to kick in enough to make it weak enough to sucker punch or let the sandstorm take him away.
-Heracross(All)
"Same as above"

