2nd Rate Hail Team

Since I made the push down from OU to UU, I'm having trouble finding suitable replacements for the rest of my hail team. It seems as if I have a strong start, then lose it as soon as hail ends, or one I can't revenge kill a pokemon. Here is what I have as of now:

Glaceon Modest Choice Scarf Snow Cloak 252 SpA/ 252 Spd / 4 SpD
Ice shard

This is the crux of my team, as Glaceon is my favorite Pokemon, so I have to have a team with him. Snow cloak pretty much dictates that I need a hail team, so I can raise his evasiveness, while spamming blizzard as much as possible.

Timid Leftovers Snow Cloak 252 SpA / 4 HP / 252 Spd
Ice Beam/Spikes

Another pokemon that can sit in a hailstorm and spam blizzard as long as it's alive. I switch out Spikes and Ice Beam depending on what I have on my team, recently I have been running with Ice Beam, because I have other pokemon to place a hazard (and I know I should still have it on him, but even then, I don't always have hail running at the time).

Blastoise Impish Leftovers Torrent 252 Def / 252 HP / 4 Attk
Rapid Spin
Aqua Jet

Really at this point, he just becomes my spinner, and helps remove hazards. When he switches in, he can take care of fire pokemon, hitting them pretty hard with Waterfall, or taking them out easily with Aqua Jet once they are close to fainting.

Swampert Timid Leftovers Torrent 240 Hp / 216 Def / 52 SpA
Stealth Rocks
Focus Blast
Earth Power

I don't like this kind of set up on a swampert. I would prefer a swampert to come in late to battle, and sweep everything with an earthquake. But for now, he helps take care of Fire and Steel and Dark. While spamming blizzard. And he gets a nice strong STAB bonus to Earth Power

Arcanine Jolly Leftovers Intimidate 252 Spd / 252 Attk / 4 HP
Extreme Speed
Close Combat
Flame Wheel
Thunder Fang

I chose flame wheel because he gets a stab to it, and it has high accuracy. Which is a must for me, because anything under 95 always seems to miss for me. Thunder Fang was a throwaway move slot, which I should really change to toxic. Extreme Speed for the switch in-finish kill.

Heracross Jolly Life Orb Guts 252 Spd / 252 Attk / 4 HP
Close Combat
Sleep Talk

This set up works pretty decent on him, and helps take care of Steel and Psychic pokemon, which always seem to give me trouble. Whenever he gets toxic or will-o-wisped, he can just rest and start sleep talking.

I have honestly switched and tried maybe 27 pokemon already to fit on this team, and I just can't find a good balance. You can point out the flaws with what I have already (believe me, I know them just as well as you can spot them) but if you can just point me in the right direction with what to do to make my "hail team" better, or at least give me guidance, all the more to you, I honestly need this.

G- out!


Banned deucer.
You lack EV spreads and some Pokemon (Blastoise in particular) could use better descriptions. Please fix your thread as soon as possible.

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