 
	Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).
Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 8
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 36
Boosts: N/A
Status: N/A
Other: 0 Rest/Recovery moves and 2 chills.
 
	Hippopotas(*) Stortamus (M)
Nature: Impish
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 6
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 18
Boosts: +1 Attack, +1 Defense, -1 Speed
Status: Normal.
Other: 0 Rest/Recovery moves left and 2 chills.
Sand and Sun are somehow coexisting. The effects of both will be counted this match.
		"Hi Jack! decides to conserve energy-and he Tackles Stortamus!"
.....
"However, it hardly does enough to even dent the heavily fatigued Hippopotas (and trust me, I've done the calcs)-who impishly rolls to the ride to reduce the damage even beyond that of his species' powers.
Stortamus responds by finally getting a satisfying Earthquake off against Hi Jack!.
The results should be obvious. As the dust settles, Hi Jack! is knocked over the rocks by the sudden seismic shifts to Deck Knight's feet. He's clearly fainted."
Deck Knight will have to send out his next Pokemon. After that, Its_A_Random can call orders, then Deck will call his orders.
Additionally, despite feeling overwhelmingly proud against Monohm, Stortamus is getting highly fatigued. If he doesn't chill off soon, he'll faint from exhaustion, no matter how good his physical health is. (then again, he has 5 HP left, so yeah...)
 
	Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).
Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: Fainted
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 33
Boosts: N/A
Status: N/A
Other: 0 Rest/Recovery moves and 2 chills.
 
	Hippopotas(*) Stortamus (M)
Nature: Impish
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 5
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 12
Boosts: N/A
Status: Normal.
Other: 0 Rest/Recovery moves left and 2 chills.
Sand and Sun are somehow coexisting. The effects of both will be counted this match.
		 
 
		 
 
		


 
	 
 
		
