I made it to a battle 30 something in super single battles and my last Pokémon lost to a sceptile this a focus sash and endeavor and quick attack. I didn’t even know the battle tree could do that!
There's also a staraptor with that set but believe me, you saw nothing of the atrocities lurking there ... D:I made it to a battle 30 something in super single battles and my last Pokémon lost to a sceptile this a focus sash and endeavor and quick attack. I didn’t even know the battle tree could do that!
This is more a vent than anything, I just lost my 3rd streak in a row on battle #32, unlucky number for me apparently. I'm just aiming to hit 50 in Super Singles without looking up sets or doing damage calculations (because I don't have that kind of dedication). I've got decent natures and good IVs, never really learned how to calculate EVs (note again my lack of dedication).
Current team:
Kartana, Rash(?)
Focus Sash
Leaf Blade
Sacred Sword
X-Scissor
Smart Strike
Dragonite, Jolly
Lum Berry
Arial Ace
Dragon Dance
Roost
Earthquake
Mimikyu, Adamant
Leftovers
Shadow Sneak
Play Rough
Protect
Curse (thanks to whoever on this forum noted the usefulness of this)
I played with using Double Team instead of Protect on Mimikyu, didn't go all that well. Even after going +3 or 4 on evasion I was still taking more hits than made it worth it.
I think with a little luck I should be able to brute force my way to 50 wins. Could probably find a better item for Mimikyu, doesn't typically live long enough to really take advantage of leftovers. Basic plan is hyper offense with Kartana and Dragonite, when that won't work lay down curse on whatever is stalling me. Farms BP well enough at least.
Any gaping holes I should address? Overall I enjoy the team, but I do have some other decent mons I could switch in (again with favorable natures and at least good IVs): Metagross, Salamence, Tyranitar, All of the Tapus, Kommo-O, Aegislash, Suicuine and probably others I'm forgetting.









Your composition isn't that much different from what i've used at the time to hit 140 or so.In doubles, this is where I'm at in my team building (yes I know I'm late to the party). I kind of really like the combination of Mega Charizard-Y with Choice Band Infernape. Flare Blitz & STAB & Choice Band & Drought has been working quite well as a non-setup sweeper (especially on his 3rd Flare Blitz thanks to Blaze). The thing is, I'm not sure what to have on the back-end. Currently, I've got Garchomp to deal with fire types, and I've tepidly got Thundurus because of Garchomp's EQ and he can Thunderbolt/Discharge/GrassKnot water types.
Realistically not. He's too slow and without a reliable way to setup, even with a neutered lead. Its high spatk, while neat, isn't anywhere enough to oneshot certain rock types (expecially Tyranitar and Terrakion) which threaten to 1hko it right away and severely dent almost anything you may want to swap in.Is mega Charizard Y viable in singles? If yes, what are some good teammates for it? Does it need checks for electric?
Attached is the new link to my battle tree helper please help me amend the new link in the pinned post thank you
https://adrianywh.bitbucket.io/public/usum.html
NoCheese DHR-107
Slowking @ Lum BerryCould anyone help me assemble a team from these mons for super doubles? Completed super single using mega Scizor, Garchomp and Toxapex.
Greatful for any help, natures, abilities, attacks, evs ivs and items.
View attachment 192967View attachment 192968
Slowking @ Lum Berry
Oblivious or Regenerator
Sassy (252 HP 4 Def 252 SpD)
0 Speed IV
Trick Room
Scald
Disable/Psychic
Heal Pulse/After You
Incineroar @ Figy Berry/Assault Vest
Intimidate
Brave (252 HP 252 Atk 4 SpD)
0 Speed IV
Fake Out
Flare Blitz
Knock Off/Darkest Lariat
Low Kick
Metagross @ Assault Vest/Iron Ball
Brave (252 HP 252 Atk 4 SpD)
Clear Body
0 Speed IV
Meteor Mash
Zen Headbutt
Earthquake
Ice Punch
Vikavolt @ Life Orb
Quiet (252 HP 4 Def 252 SpA)
Levitate
0 Speed IV
Thunderbolt
Bug Buzz
Energy Ball
Protect/Flash Cannon/Charge Beam
The idea is to FO Taunt or Rock Slide users, or prevent Slowking from eating supereffective Z moves. From there, you damage what you can and safely switch if possible and let Vikavolt do its thing, which is murder. Don't underestimate neutral hits off that LO; it is extremely strong.
Disable off that 31 speed is pretty useful and can be used to deactivate annoying moves, while After You benefits pokes with poorer TR speeds, namely Incineroar, and will allow it to outspeed and KO Escavalier or a Ramblin' Evil Mushroom (those spores will be your downfall if you let them!) Oblivious is immensely good for its Taunt blocking, while Regen is better for giving second chances if you can't prevent a flinch.
Intimidate will do a lot for Slowking, and take it from me: base 95/80 fully invested survives a lot of STAB supereffective hits, Thunder and Bug Buzz and the like, and Slowking is rocking 95/110, a nice spike over Bro. I am one of the few people who condemns Uturn on Incin, especially in a role with a movepool which allows it to deal huge or fatal damage to things like Tyranitar or Snorlax. Knock Off rarely fails to be a poorer option, but Darkest Lariat will ignore Minimize/DT and Curse.
Metagross with an Assault Vest is very bulky and is still able to wreck stuff outside of its mega form. Another beneficiary of After You, but whenever possible your killing should fall onto Vikavolt. The main perk to Gross is switching him into powerful rock users.
TR is my bread and butter and I would probably run a randomly assembled team like this. I believe it's easily capable of 50 wins, with some getting accustomed.
You have a few more excellent TR pokes, like Azumarill, Dragalge and Lurantis.
So I have decided to tackle the Battle Tree before SwSh gets here. I want to get to 100 wins in Doubles and at least to the 50 I need in Singles. Maybe, I'll try for the Multi as well, if I can.
My Doubles Team will be the one I beat all Maisons and Trees since XY, Aron/Dusclops/Mega Kanga/Conkeldurr.
However, since I'm trying to learn how to better play Singles 3x3, I'm in doubt of which team to use.
So I have decided to tackle the Battle Tree before SwSh gets here. I want to get to 100 wins in Doubles and at least to the 50 I need in Singles. Maybe, I'll try for the Multi as well, if I can.
My Doubles Team will be the one I beat all Maisons and Trees since XY, Aron/Dusclops/Mega Kanga/Conkeldurr.
However, since I'm trying to learn how to better play Singles 3x3, I'm in doubt of which team to use. Currently, the one I'm using (just got to 10 wins - nothing, I know) is the one below:
Tapu Lele @Psychium Z
Psychic Surge
Timid (252 SpA / 252 Spe / 4 HP)
-Psychic
-Substitute
-Calm Mind
-Moonblast
No need to get too cute trying to set up, but a lot of things are very predictable in their use of status moves and will let you get a free Sub before you KO with Psychium Z
Umbreon @ Leftovers
Synchronize
Careful (252 HP / 252 SpD / 4 Def)
-Wish
-Protect
-Foul Play
-Toxic
Aegislash @Leftovers
Adamant/Brave/whatever you have 252 HP/252 Atk
-King's Shield
-Swords Dance
-Sacred Sword
-Shadow Sneak
Tapu Lele doesn't need coverage because this can set up on whatever bulky steel types are before 50. Covers Poison/Steel for Lele and Dragon/Ice/Rock/Fairy for Salamence.
Salamence @ Salamencite
Intimidate
Naive (252 Atk / 252 Spe) -
-Substitute
-Dragon Dance
-Double-Edge
-Earthquake
Jolly would be better if you've got one, but you'll be fine for getting the stamp either way.
Hello! First time caller, love the show.
I'm using a team not entirely dissimilar to the one above in singles:
Kartana @ Focus Sash
Beast Boost
Jolly (252 Atk / 252 Spd)
Leaf Blade
Swords Dance
Smart Strike
Sacred Sword
Tapu Lele @ Choice Scarf
Psychic Surge
Timid (252 SpAtk / 252 Spd)
Thunderbolt
Psychic
Shadowball
Moonblast
Salamence @ Salamencite
Intimidate > Aerilate
Jolly (252 Atk / 252 Speed)
Return
Dragon Dance
Substitute
Roost
I usually get around the 50 mark in battle tree, but I struggle with some trick room teams, and if a quick special attacker gets the drop, they can be hard to stop. I'm thinking of swapping Tapu Lele for Tapu Fini for the bulk, which would also increase my resistance to fire, with Kartana carrying that 4x weakness. Kartana does the bulk of the work, usually sweeping teams, whilst Mence usually stalls and DD's up.
Any thoughts?