Hello, I was just playing this team for fun and I was surprised that I achieve 184 wins (supersingle) using a suboptimal incineroar set (is my starter so....no intimidate).
Incineroar (M) @ Firium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Knock Off
- Outrage
- Flame Charge
I caught a jolly litten as a starter, the team tries to use this thing "with viability". If you try to use the team, I recomend using a better set.
Tapu Bulu @ Lum Berry
Ability: Grassy Surge
EVs: 228 HP / 4 Atk / 4 Def / 220 SpD / 52 Spe
Careful Nature
- Horn Leech
- Synthesis
- Bulk Up
- Superpower
I choose this set to pair with slowbro, has good sinergy and resists with the other mons and the terrain is helpful in some situations. Probably stone edge better in this team (rockium-Z in this case better and incineroar can use other item like AV, pinch berry, etc....with a better ev spread). Lum berry helps with hax (freezes mainly).
Slowbro (F) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 76 Def / 20 SpA / 156 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Slack Off
- Ice Beam
The best mon in the team. If you see a mon that is fodder for slowbro (in the calculator you see the possible sets for each mon), you nearly GG the oponent.
No haxing crits with shell armor is nice (and scald= no freeze hax).
How I lose.
Oponent sen minior4. Switch incineroar in to slowbro. He shell smash and then explosion. I click scald because was an OHKO and I fear a second smash.
+2 252+ Atk Minior Explosion vs. 252 HP / 76+ Def Slowbro-Mega: 102-121 (50.4 - 59.9%) -- guaranteed 2HKO (minior ofensive)
+2 252+ Atk Minior Explosion vs. 252 HP / 76+ Def Slowbro-Mega: 75-89 (37.1 - 44%) -- guaranteed 3HKO (minior meteor/defensive)
+2 252+ Atk Minior Explosion vs. 252 HP / 76+ Def Slowbro: 113-133 (55.9 - 65.8%) (minior meteor/defensive)
Something is wrong, maybe a bug? Or just AI "change" to ofensive form if explosion is used? Slowbro take 113 HP damage, probably the answer to second question is "yes".
Oponent send florges. I see that can run petal dance in the turskain calculator and I switch into bulu. Bulu uses as a set up fodder and boosts at +2 or +3 with bulk up. I could be boost maybe one or two more, but not sure if this made diference.
Then AI send Mega venusaur. I use superpower and bulu faints with sludge bomb. Technically incineroar can win if choose the correct moment for use the Z move, but I don't find the correct between subs, synthesis and recoil and venu wins (with 0 synthesis I think, not sure). Then mega venu finishes my slowbro with gigadrain.
One battle that I win with hax (+3 o 4 similar battles)
If hydro hits I lose and only made 123 wins. I fear the CM set + Rest and click Scald without thinking about Mirror Coat.
Some threats.
-Fly spams mons like tornadus and pelipper specially with flyinium Z. Tornadus-I number 1 (battle 81) miss 3 hurricanes. Otherwise, I lose this battle. Well, he crits my incineroar with focus blast, but has a slightly chance to OHKO. Pelipper 2,3 and 4 are anoying. I see 2 times the set 2 with helmet.
-Mega venusaur. Slowbro can 1 vs 1 if is a full life and no grassy terrain active and Incineroar maybe can win if the Z is well played. Roserade isn't used fortunately.
-OHKO users can be anoying if have luck, of course. I remember vikavolt and snorlax doing work.
- Against mega charizard-Y stall the sun turns switching slowbro with bulu.
- Against magnezone and Gengar leads always click the Z with incineroar (because can be bright power/mega and are dangerous mons for bulu and bro).
- Tyrantrum lead. Use knock off with incineroar always. If is banded you can lose the speed tie and send Slowbro and mega. Spam slack off 4 times then (without calculator I probably don't make the play and lose).
- Etc. (not the best team anyway).
First atempt runing the team, I have less than 50 wins, I can't remember how I lose. But in the second....wow was very lucky I recognise.
Thanks to turskain calculator, impossible to do without that help.
Two logs added, Heisenberg. Also I notice that:
Minior does damage with his ofensive form if explodes even if was in his defensive form when explodes....or just ignores the boost in defense for megaevolution if mega evolves slowbro this turn (probably not).
EDIT:
Using showdown calculator:
+2 252+ Atk Minior-Meteor Explosion vs. 252 HP / 76+ Def Slowbro-Mega: 101-119 (50 - 58.9%) -- guaranteed 2HKO (defensive 60 atk base)
+2 252+ Atk Minior-Meteor Explosion vs. 252 HP / 76+ Def Slowbro-Mega: 136-161 (67.3 - 79.7%) -- guaranteed 2HKO (ofensive 100 atk base)
Seems that turskain calculator is buged with minior.
Last edited: