37% damage per switch? Ouch.

ok so I am officially addicted to deoxys-s. Bite me. My last rmt utilized this monster as a late game sweeper. This time around, he's setting the hazards and doing it well as this team is currently 17-3.

The basic goal of this team is to set up 3 layers of spikes and stealth rocks. This severly weakens the opponents team as they switch around to counter my threats. In fact, a grounded non-stealth rock resistant poke takes 37% per switch. That means its only switching in 2 times before it dies. Flyers take 25% per switch and grounded weaks take a massive 50%.

This leaves my opponent with nearly no room for error as every mistake means another switch and another chunk of hp gone.
So without further adu, The spike squad...

For lazy people (at a glance)
386deoxysspeed.png
094gengar.png
227skarmory.png
452drapion.png
245suicune.png
448lucario.png


For seasoned raters (In deapth)
386deoxysspeed.png

Deoxys-e @ Leftovers
Ability: Pressure
EVs: 220 HP/252 Def/36 Spd
Calm nature (+SDef, -Atk)
- Taunt
- Spikes
- Recover
- Stealth Rock

Ok where to start on this monster.. well taunt kills attempts to stat up, taunt me, phaze, set up ect. I usually taunt first turn because this thing is bulky enough to withstand most unboosted hits and recover them off. Next, I set the rocks and as many layers of spikes as I can get in before I'm force to switch. Then, it comes back later and gets more layers of spikes.
---
094gengar.png

Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Thunderbolt
- Shadow Ball
- Focus Blast

Spin blocker and special sweeper. This can come in and with full spikes and rocks support sweep away teams easily. Also blocks the spin and sleeps counters forcing much switching. *laughs evily*
---
227skarmory.png

Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/8 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost

Ok so I patched this in when people pointed out my weavile weakness. I have spikes on it mostly because somtimes, deoxys dosen't get in all 4 spikes so this guy comes in and finishes spiking. Also, my first of 3 phazers that bring the opposing team pain through forced switches.
---
245suicune.png

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Rest
- Roar
- Ice Beam
- Surf

A key member of any spikes team is the shuffler. It roars through the opponents team, phazing, while causing massive spikes damage. Also functions as a garchomp counter as well as killing of other dragons. Again, sweeps with support. My second of three phazers that also brings much pain.
---
452drapion.png

Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Brick Break
- Night Slash
- Toxic Spikes
- Whirlwind

Third and final phazer also patched in to help with weavile weak and lay the third kind of spikes. Toxic spikes help this team to counter more threats by forcing them to stay in and die, or switch and take damage. Night slash kills psychics and ghosts and brick break kills weavile and tar.
---
448lucario.png

Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Close Combat
- Extremespeed
- Hidden Power [Ice]
- Swords Dance

Every spikes team needs a finisher, who better than lucario? Sd lucaio rips through things with spike support and hp ice is for gliscor, who is ohkoed by it. I chose hp ice over crunch because gliscor is not battered much by spike/rock combo and cress is merly set up fodder. Celebi would be the main point of consern, but it is murdered by spikes and rocks.
---
Ok so basic idea is set up rocks and spikes and weaken the opposing team by causing switches and then finishing the battle with lucario. The cool thing about this team is that it can still function without spikes/rocks, but it mauls things with them.

Rate/hate/fix/steal/test/whatever.
 
Well the major problem is Weavile. And I really don't see how you get around him. Even cune wont like SD Night Slashes. Lucario's SD Extremespeed will be your only hope.

This team also has a weak that really hinders it. A Dark/Ghost + Fighting weakness on almost every Pokemon. Only 1 is not weak to it.

Combined with the fact you have no walls at all you might end up being the one with no room for error.

First I say lets get rid of starmie. Attacking isn't needed as much here and you want to stall as long as possible. Right now I suggest using Drapion. Yeah drapion. He can actually handle weavile fairly well with brick break and good defenses but also carries 2 things your team really needs. phazing/forced switching (whirlwind) and toxic spikes. If you can get 2 layers in then they will have to switch to avoid dying but that means taking the SR and spikes. He also resists dark and ghost and is nuetral to fighting.

That gives you a bit of a ground weak so I am going to suggest something, but I don't know if you like it. It will beat weavile 100% of the time though and gives deoxys room for an attack over spikes or stealth rock. He also has a ground immunity: Skarmory.

Over Tar he can go as tar only brings in revenge kills and sandstorm and this team wants to force switches not have them stay in and die. And you dont need SS especially when it hinders 4/6 of your team.

Skarm will also have force switching with whirlwind meaning you have 3 ways to do it pretty much making them die. Plus he can actually take a fighting attack. This could leave room for deoxys to actually use an attack such as psychic or you can just use skarmory for phazing, roosting, attacking, and then protect/sub. That will save him from magnezone or just let the foe take more toxic damage.

Hope this helps you accomplish what you are trying to do with this team.
 
If you really want a rapid spinner, go Tentacruel.

Knock Off + Rapid spin + Toxic Spikes

alot more support.

At max, if you set up:

1 layer of stealth rocks
3 layers of spikes
2 layers of toxic spikes.

the max your opponent takes on switch in is 75% (if they are X4 weak to sr + spikes takes 1/4 with 3 layers) plus they get badly poisoned.

Ouch
 
At max, if you set up:

1 layer of stealth rocks
3 layers of spikes
2 layers of toxic spikes.

the max your opponent takes on switch in is 75% (if they are X4 weak to sr + spikes takes 1/4 with 3 layers) plus they get badly poisoned.

how does that make any sense? What Pokemon is x4 weak to SR but isn't immune to spikes/tspikes? Starmie > Tentacruel because Starmie is a lot more durable (thanks to instant recovery) and it can actually come in on Gyarados and Infernape.
 
Heh cool. Finally someone takes my advice and it works well! See guys trust me Im not that bad of a team rater.
 
At least scrap Taunt for SuperPower so you're not totally helpless against TTar / Weavile leads. People will be attacking your Deoxys anyway.
 
I personally think you will lose to Forretres every time, since Gengar will block it's Rapid Spin but can't do much back if Sleep Clause is already active. You should consider HP Fire to solve this, over Focus Blast, and thus you will have all the Spinners covered.
 
I'd personally use Forretress as the Rapid Spinner. People said you have a Weavile weak and Forretress really stops that. It might also be able to use either of Spikes or Stealth Rock to free up a move for Deoxys.

Not to mention, it'll stop that ridiculous, just simply 100% ridiculous DDTar weak. Like, it honestly gets in one, just one, not 2, but one, one Dragon Dance, and it immediately OHKOs 5 things with Crunch+EQ, and just Taunt Suicune who needs like 3 hits to kill it, or rather 2 provided you pulled off all your Spikes, but then it's just a mind game of do you Roar if they Crunch or do you Surf if they Taunt, and I wouldn't really wanna risk it on that. Forretress can easily Gyro Ball the shit out of it without fear after it's known that's it a DD'er.

Or you can just use a Swampert over Suicune so CBTar doesn't actually rape you instead. I suppose a Roar/Protect/Earthquake/Ice Beam set -could- work.
 
If you do go with Forry i would personally consider Thunderpunch Dusknoir over Gengar, firstly because on a team that is so reliant on entry hazards you should probably get a bulkier spin blocker. Also without starmie your only "defence" against Gyarados is said Gengar.
 
Although, in theory, Gyarados can beat both Starmie/Dusknoir (random people are using Life Orb+max attack), so you can always slap Hidden Power Electric on Suicune over Ice Beam, but now add Toxic Spikes to the mix if you use Forretress, which keeps Garchomp at bay. And then if we're really optimistic, Ice Beam 2HKO's Yache Garchomp, so does Surf!!! (After 31%)
 
yeah i fixed my weavile weak by adding skarm over tar. So the team is now
Deoxys-s
Gengar
Drapion
Suicune
Skarmory
Lucaio.

But i find now that I have a massive electric/fire/gar weak. Help?
 
Back
Top