ok so I am officially addicted to deoxys-s. Bite me. My last rmt utilized this monster as a late game sweeper. This time around, he's setting the hazards and doing it well as this team is currently 17-3.
The basic goal of this team is to set up 3 layers of spikes and stealth rocks. This severly weakens the opponents team as they switch around to counter my threats. In fact, a grounded non-stealth rock resistant poke takes 37% per switch. That means its only switching in 2 times before it dies. Flyers take 25% per switch and grounded weaks take a massive 50%.
This leaves my opponent with nearly no room for error as every mistake means another switch and another chunk of hp gone.
So without further adu, The spike squad...
For lazy people (at a glance)
For seasoned raters (In deapth)
Deoxys-e @ Leftovers
Ability: Pressure
EVs: 220 HP/252 Def/36 Spd
Calm nature (+SDef, -Atk)
- Taunt
- Spikes
- Recover
- Stealth Rock
Ok where to start on this monster.. well taunt kills attempts to stat up, taunt me, phaze, set up ect. I usually taunt first turn because this thing is bulky enough to withstand most unboosted hits and recover them off. Next, I set the rocks and as many layers of spikes as I can get in before I'm force to switch. Then, it comes back later and gets more layers of spikes.
---
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Thunderbolt
- Shadow Ball
- Focus Blast
Spin blocker and special sweeper. This can come in and with full spikes and rocks support sweep away teams easily. Also blocks the spin and sleeps counters forcing much switching. *laughs evily*
---
Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/8 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost
Ok so I patched this in when people pointed out my weavile weakness. I have spikes on it mostly because somtimes, deoxys dosen't get in all 4 spikes so this guy comes in and finishes spiking. Also, my first of 3 phazers that bring the opposing team pain through forced switches.
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Rest
- Roar
- Ice Beam
- Surf
A key member of any spikes team is the shuffler. It roars through the opponents team, phazing, while causing massive spikes damage. Also functions as a garchomp counter as well as killing of other dragons. Again, sweeps with support. My second of three phazers that also brings much pain.
---
Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Brick Break
- Night Slash
- Toxic Spikes
- Whirlwind
Third and final phazer also patched in to help with weavile weak and lay the third kind of spikes. Toxic spikes help this team to counter more threats by forcing them to stay in and die, or switch and take damage. Night slash kills psychics and ghosts and brick break kills weavile and tar.
---
Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Close Combat
- Extremespeed
- Hidden Power [Ice]
- Swords Dance
Every spikes team needs a finisher, who better than lucario? Sd lucaio rips through things with spike support and hp ice is for gliscor, who is ohkoed by it. I chose hp ice over crunch because gliscor is not battered much by spike/rock combo and cress is merly set up fodder. Celebi would be the main point of consern, but it is murdered by spikes and rocks.
---
Ok so basic idea is set up rocks and spikes and weaken the opposing team by causing switches and then finishing the battle with lucario. The cool thing about this team is that it can still function without spikes/rocks, but it mauls things with them.
Rate/hate/fix/steal/test/whatever.
The basic goal of this team is to set up 3 layers of spikes and stealth rocks. This severly weakens the opponents team as they switch around to counter my threats. In fact, a grounded non-stealth rock resistant poke takes 37% per switch. That means its only switching in 2 times before it dies. Flyers take 25% per switch and grounded weaks take a massive 50%.
This leaves my opponent with nearly no room for error as every mistake means another switch and another chunk of hp gone.
So without further adu, The spike squad...
For lazy people (at a glance)






For seasoned raters (In deapth)

Deoxys-e @ Leftovers
Ability: Pressure
EVs: 220 HP/252 Def/36 Spd
Calm nature (+SDef, -Atk)
- Taunt
- Spikes
- Recover
- Stealth Rock
Ok where to start on this monster.. well taunt kills attempts to stat up, taunt me, phaze, set up ect. I usually taunt first turn because this thing is bulky enough to withstand most unboosted hits and recover them off. Next, I set the rocks and as many layers of spikes as I can get in before I'm force to switch. Then, it comes back later and gets more layers of spikes.
---

Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Thunderbolt
- Shadow Ball
- Focus Blast
Spin blocker and special sweeper. This can come in and with full spikes and rocks support sweep away teams easily. Also blocks the spin and sleeps counters forcing much switching. *laughs evily*
---

Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/8 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost
Ok so I patched this in when people pointed out my weavile weakness. I have spikes on it mostly because somtimes, deoxys dosen't get in all 4 spikes so this guy comes in and finishes spiking. Also, my first of 3 phazers that bring the opposing team pain through forced switches.
---

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Rest
- Roar
- Ice Beam
- Surf
A key member of any spikes team is the shuffler. It roars through the opponents team, phazing, while causing massive spikes damage. Also functions as a garchomp counter as well as killing of other dragons. Again, sweeps with support. My second of three phazers that also brings much pain.
---

Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Brick Break
- Night Slash
- Toxic Spikes
- Whirlwind
Third and final phazer also patched in to help with weavile weak and lay the third kind of spikes. Toxic spikes help this team to counter more threats by forcing them to stay in and die, or switch and take damage. Night slash kills psychics and ghosts and brick break kills weavile and tar.
---

Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Close Combat
- Extremespeed
- Hidden Power [Ice]
- Swords Dance
Every spikes team needs a finisher, who better than lucario? Sd lucaio rips through things with spike support and hp ice is for gliscor, who is ohkoed by it. I chose hp ice over crunch because gliscor is not battered much by spike/rock combo and cress is merly set up fodder. Celebi would be the main point of consern, but it is murdered by spikes and rocks.
---
Ok so basic idea is set up rocks and spikes and weaken the opposing team by causing switches and then finishing the battle with lucario. The cool thing about this team is that it can still function without spikes/rocks, but it mauls things with them.
Rate/hate/fix/steal/test/whatever.