will do some more...
Almost done will continue up to L in the next post.
[SHORT DESC]Raises evasion in a sandstorm.
[LONG DESC]
<h2>Description</h2>
<p>Sand Veil increases the users evasion while in a sandstorm to 20%. If not already, Sand Veil grants immunity to sandstorm if the Pokemon isn't already. Sand Veil decreases wild Pokemon encounter rate in areas with sandstorm, such as Route 228 in Pokemon Diamond and Pearl, by 50%.</p>
<h2>Competitive Use</h2>
<p>Sand veil was almost banned at one point for being a completely annoying ability that players hated due to the fact it was so easy to abuse. Instead the decision was taken to ban Garchomp, and now Sand Veil is very rarely seen. Still, you will see the occasional Gliscor with it although it usually prefers Poison Heal, the extra moves granted by using Sand Veil such as Stealth Rock and Roost make it a more than viable option. No other users will be seen with it, apart from the occasional Cacturne that players use to annoy you. It is a great ability, some players still consider it too good given that Sandstorm is so prevalent, but since there are no real Pokemon to abuse it now, that is unlikely to happen.</p>
<h2>Related Abilities</h2>
<p>Snow Cloak increases evasion in hail. Sand Rush increases Speed in a sandstorm and Sand Power increases the power of Rock, Ground and Steel moves in a sandstorm.</p>
[LONG DESC]
<h2>Description</h2>
<p>Sand Veil increases the users evasion while in a sandstorm to 20%. If not already, Sand Veil grants immunity to sandstorm if the Pokemon isn't already. Sand Veil decreases wild Pokemon encounter rate in areas with sandstorm, such as Route 228 in Pokemon Diamond and Pearl, by 50%.</p>
<h2>Competitive Use</h2>
<p>Sand veil was almost banned at one point for being a completely annoying ability that players hated due to the fact it was so easy to abuse. Instead the decision was taken to ban Garchomp, and now Sand Veil is very rarely seen. Still, you will see the occasional Gliscor with it although it usually prefers Poison Heal, the extra moves granted by using Sand Veil such as Stealth Rock and Roost make it a more than viable option. No other users will be seen with it, apart from the occasional Cacturne that players use to annoy you. It is a great ability, some players still consider it too good given that Sandstorm is so prevalent, but since there are no real Pokemon to abuse it now, that is unlikely to happen.</p>
<h2>Related Abilities</h2>
<p>Snow Cloak increases evasion in hail. Sand Rush increases Speed in a sandstorm and Sand Power increases the power of Rock, Ground and Steel moves in a sandstorm.</p>
[SHORT DESC]Ensures escape from wild Pokemon.
[LONG DESC]
<h2>Description</h2>
<p>Run Away ensures escape from wild Pokemon. Run Away does nothing if in a battle with a trainer, nor does it have any effect if a Pokemon with Shadow Tag or Arena Trap is on the battlefield. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>There is no competitive use to this ability as it doesn't do anything in competitive matches.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>Run Away ensures escape from wild Pokemon. Run Away does nothing if in a battle with a trainer, nor does it have any effect if a Pokemon with Shadow Tag or Arena Trap is on the battlefield. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>There is no competitive use to this ability as it doesn't do anything in competitive matches.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Deals damage to opponents making contact.
[LONG DESC]
<h2>Description</h2>
<p>Rough Skin deals 12.5% damage to foes who use contact moves upon the user. These include moves like Fire Punch but not moves like Earthquake. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>This ability while good is never seen very much. Garchomp hasn't had it released yet and even so is banned anyway. Druddigon generally prefers Sheer Force and Sharpedo always prefers Speed Boost. It would be good if it was on Pokemon who could abuse the ability, but none of the current ones can.</p>
<h2>Related Abilities</h2>
<p>Iron Barbs deals damage to the foe upon contact, identical to Rough Skin.</p>
[LONG DESC]
<h2>Description</h2>
<p>Rough Skin deals 12.5% damage to foes who use contact moves upon the user. These include moves like Fire Punch but not moves like Earthquake. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>This ability while good is never seen very much. Garchomp hasn't had it released yet and even so is banned anyway. Druddigon generally prefers Sheer Force and Sharpedo always prefers Speed Boost. It would be good if it was on Pokemon who could abuse the ability, but none of the current ones can.</p>
<h2>Related Abilities</h2>
<p>Iron Barbs deals damage to the foe upon contact, identical to Rough Skin.</p>
[SHORT DESC]Prevents damage from recoil moves.
[LONG DESC]
<h2>Description</h2>
<p>Rock Head prevents recoil damage from moves like Double Edge and Head Smash. This ability does not prevent recoil from Life Orb, Shadow Rush or Struggle. It also doesn't prevent recoil from Jump Kick or Hi Jump Kick missing. It has no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Rock Head is an underrated ability. The main abuser will probably be Aggron with its great Attack and monstrous 150BP Head Smash being thrown about, although realistically in this metagame it won't have much hope of surviving long anyway. As long as the metagame is centred around sandstorm and rain, Rock Head users will not be seen often at all.</p>
<h2>Related Abilities</h2>
<p>Reckless powers up moves with recoil.</p>
[LONG DESC]
<h2>Description</h2>
<p>Rock Head prevents recoil damage from moves like Double Edge and Head Smash. This ability does not prevent recoil from Life Orb, Shadow Rush or Struggle. It also doesn't prevent recoil from Jump Kick or Hi Jump Kick missing. It has no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Rock Head is an underrated ability. The main abuser will probably be Aggron with its great Attack and monstrous 150BP Head Smash being thrown about, although realistically in this metagame it won't have much hope of surviving long anyway. As long as the metagame is centred around sandstorm and rain, Rock Head users will not be seen often at all.</p>
<h2>Related Abilities</h2>
<p>Reckless powers up moves with recoil.</p>
[SHORT DESC]Boosts power of moves if the opponent is the same gender.
[LONG DESC]
<h2>Description</h2>
<p>Boosts power of moves by 25% if the foe is of the same gender as the user. If the opponent is of the opposite gender, then the users move power will be decreased by 25% instead. If the foe has no gender then the move power is unaffected. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Rivalry is a good ability on simulators but generally bad on WiFi or playing Pokemon on cartridges. The simple reason being that on nearly all sims, the default option for gender is male, and no-one really changes it. Therefore if you want to abuse Rivalry, stick to playing on simulators and not on the DS itself. The main user of Rivalry is Haxorus, with its Attack stats being among the highest in the game, another boost to its power will not go amiss. However, since Mold Breaker is a great asset to Haxorus, you won't see Rivalry too often even on sims, as some of its counters are destroyed by Mold Breaker. Nidoking can abuse it also but Sheer Force is the more lucrative option.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>Boosts power of moves by 25% if the foe is of the same gender as the user. If the opponent is of the opposite gender, then the users move power will be decreased by 25% instead. If the foe has no gender then the move power is unaffected. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Rivalry is a good ability on simulators but generally bad on WiFi or playing Pokemon on cartridges. The simple reason being that on nearly all sims, the default option for gender is male, and no-one really changes it. Therefore if you want to abuse Rivalry, stick to playing on simulators and not on the DS itself. The main user of Rivalry is Haxorus, with its Attack stats being among the highest in the game, another boost to its power will not go amiss. However, since Mold Breaker is a great asset to Haxorus, you won't see Rivalry too often even on sims, as some of its counters are destroyed by Mold Breaker. Nidoking can abuse it also but Sheer Force is the more lucrative option.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Recovers health in rain.
[LONG DESC]
<h2>Description</h2>
<p>Rain Dish recovers 6.25% of the users health when it is raining. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Rain Dish is a very good ability with Rain being everywhere it seems, so you will likely run into it. The main abusers include Tentacruel, who enjoys recovery as it doesn't get any outside of Rest and Leftovers otherwise. Ludicolo and Blastoise are both great users of Rain Dish and all three are good options for a rain stall team if you ever consider making one.</p>
<h2>Related Abilities</h2>
<p>Dry Skin recovers health in the rain but loses health in sunlight.</p>
[LONG DESC]
<h2>Description</h2>
<p>Rain Dish recovers 6.25% of the users health when it is raining. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Rain Dish is a very good ability with Rain being everywhere it seems, so you will likely run into it. The main abusers include Tentacruel, who enjoys recovery as it doesn't get any outside of Rest and Leftovers otherwise. Ludicolo and Blastoise are both great users of Rain Dish and all three are good options for a rain stall team if you ever consider making one.</p>
<h2>Related Abilities</h2>
<p>Dry Skin recovers health in the rain but loses health in sunlight.</p>
[SHORT DESC]Raises speed if afflicted by a status condition.
[LONG DESC]
<h2>Description</h2>
<p>Quick Feet increases the users speed by 50% if it has a status condition. This does not include confusion. The speed drop of paralysis does not occur but there is still the possibility of being fully paralysed. If a user of Quick Feet leads the party in game, the wild encounter rate drops by 50%.</p>
<h2>Competitive Use</h2>
<p>Quick Feet will not see much use competitively but it does make for some interesting combinations. Ursaring with Quick Feet and Facade can be a dangerous threat in the lower tiers if it is unexpected. Jolteon is a better all round Pokemon than Ursaring but would much rather have Volt Absorb than Quick Feet anyway.</p>
<h2>Related Abilities</h2>
<p>Guts boosts attack if afflicted with a status condition.</p>
[LONG DESC]
<h2>Description</h2>
<p>Quick Feet increases the users speed by 50% if it has a status condition. This does not include confusion. The speed drop of paralysis does not occur but there is still the possibility of being fully paralysed. If a user of Quick Feet leads the party in game, the wild encounter rate drops by 50%.</p>
<h2>Competitive Use</h2>
<p>Quick Feet will not see much use competitively but it does make for some interesting combinations. Ursaring with Quick Feet and Facade can be a dangerous threat in the lower tiers if it is unexpected. Jolteon is a better all round Pokemon than Ursaring but would much rather have Volt Absorb than Quick Feet anyway.</p>
<h2>Related Abilities</h2>
<p>Guts boosts attack if afflicted with a status condition.</p>
[SHORT DESC]Doubles users attack stat.
[LONG DESC]
<h2>Description</h2>
<p>Pure Power doubles the users attack stat. It has no effect outside of battle.</p>
<h2>Competitive Use</h2>
<p>Obviously an amazing ability, but only two Pokemon have it. Azumarill is by far the most common of the two due to the prevalence of Drizzle, and it means that Waterfall and Aqua Jet are absolutely destructive on it. Even though its base attack is only 50 to begin with, Pure Power raises it to the heights of Groudon and Haxorus, meaning Azumarill should not be taken lightly at all. Medicham is the other user, who can be even more deadly with an attack stat barely behind Deoxys-A for the most powerful in the game, as well as having a ridiculous move to abuse in Hi Jump Kick. Medicham is frail though, and no priority leaves in firmly in the shadow of Azumarill.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>Pure Power doubles the users attack stat. It has no effect outside of battle.</p>
<h2>Competitive Use</h2>
<p>Obviously an amazing ability, but only two Pokemon have it. Azumarill is by far the most common of the two due to the prevalence of Drizzle, and it means that Waterfall and Aqua Jet are absolutely destructive on it. Even though its base attack is only 50 to begin with, Pure Power raises it to the heights of Groudon and Haxorus, meaning Azumarill should not be taken lightly at all. Medicham is the other user, who can be even more deadly with an attack stat barely behind Deoxys-A for the most powerful in the game, as well as having a ridiculous move to abuse in Hi Jump Kick. Medicham is frail though, and no priority leaves in firmly in the shadow of Azumarill.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Increases foes PP usage.
[LONG DESC]
<h2>Description</h2>
<p>Increases the opponents PP usage by 50%. The ability works even if the user isn't affected by a move, like using Ground type moves on a Pokemon with a Flying type for example. In battles the opponent is alerted to a Pokemon with Pressure. Pressure increases the chances of battling a wild Pokemon of a higher level by 50%.</p>
<h2>Competitive Use</h2>
<p>Pressure is a pretty average ability but it has been known to have been useful in the past, on sets such as ResTalk Calm Mind Suicune (Crocune) and SubRoost Zapdos. Unfortunately those are still the best options in OU today, as most Pressure users reside in the Uber tier. Ho-Oh can pull off a good SubRoost set there too.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>Increases the opponents PP usage by 50%. The ability works even if the user isn't affected by a move, like using Ground type moves on a Pokemon with a Flying type for example. In battles the opponent is alerted to a Pokemon with Pressure. Pressure increases the chances of battling a wild Pokemon of a higher level by 50%.</p>
<h2>Competitive Use</h2>
<p>Pressure is a pretty average ability but it has been known to have been useful in the past, on sets such as ResTalk Calm Mind Suicune (Crocune) and SubRoost Zapdos. Unfortunately those are still the best options in OU today, as most Pressure users reside in the Uber tier. Ho-Oh can pull off a good SubRoost set there too.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Can Poison the enemy if hit by contact moves.
[LONG DESC]
<h2>Description</h2>
<p>When a Pokemon using Poison Point is hit by a move that makes contact, there is a 30% chance that the foe is afflicted with regular Poison. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>The two most common users you will see are Nidoqueen and Scolipede. Both set up entry hazards and neither have a better second ability that would complement them, although Sheer Force is a choice for Nidoqueen even though it is a defensive minded Pokemon. Poison Point can be good in a pinch but usually is just annoying rather than game changing.</p>
<h2>Related Abilities</h2>
<p>Poison Touch can poison the foe if the user uses a contact move.</p>
[LONG DESC]
<h2>Description</h2>
<p>When a Pokemon using Poison Point is hit by a move that makes contact, there is a 30% chance that the foe is afflicted with regular Poison. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>The two most common users you will see are Nidoqueen and Scolipede. Both set up entry hazards and neither have a better second ability that would complement them, although Sheer Force is a choice for Nidoqueen even though it is a defensive minded Pokemon. Poison Point can be good in a pinch but usually is just annoying rather than game changing.</p>
<h2>Related Abilities</h2>
<p>Poison Touch can poison the foe if the user uses a contact move.</p>
[SHORT DESC]Recovers health when afflicted with Poison.
[LONG DESC]
<h2>Description</h2>
<p>Recovers 12.5% of the users health at the end of every turn if the user is poisoned. The user takes no damage from Poison and heals instead of taking damage. This ability has no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Wow, this ability is amazing. Both Breloom and Gliscor are great and extremely annoying Pokemon due to this ability. Gliscor especially is a staple of this generation it seems and adores the 12.5% health boost at the end of every turn, allowing it to counter the metagames biggest threats such as Excadrill and Terrakion. Breloom is altogether different, usually abusing Spore and Focus Punch, but it really is all due to the health boost granted by Poison Heal. The ability is so good both use Toxic Orb commonly as their held item to make sure they get the boost as quickly as possible with little risk.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>Recovers 12.5% of the users health at the end of every turn if the user is poisoned. The user takes no damage from Poison and heals instead of taking damage. This ability has no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Wow, this ability is amazing. Both Breloom and Gliscor are great and extremely annoying Pokemon due to this ability. Gliscor especially is a staple of this generation it seems and adores the 12.5% health boost at the end of every turn, allowing it to counter the metagames biggest threats such as Excadrill and Terrakion. Breloom is altogether different, usually abusing Spore and Focus Punch, but it really is all due to the health boost granted by Poison Heal. The ability is so good both use Toxic Orb commonly as their held item to make sure they get the boost as quickly as possible with little risk.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Powers up with Minus.
[LONG DESC]
<h2>Description</h2>
<p>Plus grants a 50% special attack boost in double or triple battles if on the field with a partner using Minus. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Could have been a good ability in doubles if there were better abusers. Klinklang, Minun and Plusle are horrible abusers, and Ampharos is not much better. Here is hoping for better Plus Pokemon in Generation VI!</p>
<h2>Related Abilities</h2>
<p>Minus powers up Plus users by 50%.</p>
[LONG DESC]
<h2>Description</h2>
<p>Plus grants a 50% special attack boost in double or triple battles if on the field with a partner using Minus. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Could have been a good ability in doubles if there were better abusers. Klinklang, Minun and Plusle are horrible abusers, and Ampharos is not much better. Here is hoping for better Plus Pokemon in Generation VI!</p>
<h2>Related Abilities</h2>
<p>Minus powers up Plus users by 50%.</p>
[SHORT DESC]Picks up used items.
[LONG DESC]
<h2>Description</h2>
<p>In battles, if a one time use item, such as berries or gems, Pokemon with Pickup gain the used item if they are not already holding one. A Pokemon using Pickup can also gain items thrown at it using Fling. In double and triple battles, if more than one user of Pickup is on the field at the same time, only the faster one will pick up the used item. Outside of battle, Pickup allows the Pokemon to recieve free items if it isn't already holding one. The items collected is based on the level of the Pokemon.</p>
<h2>Competitive Use</h2>
<p>The ability has been improved from useless this generation. However the ability is way too situational in singles battles and in metagames like VGC, no Pokemon can really abuse Pickup anyway. Single use items are only common in doubles and VGC so if you do see it, there would be the primary place to find it. The only decent user of it would be Ambipom anyway, which would always use Technician over Pickup. You will very seldom see Pickup used and even less of the time will it actually do something beneficial to the opponent.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>In battles, if a one time use item, such as berries or gems, Pokemon with Pickup gain the used item if they are not already holding one. A Pokemon using Pickup can also gain items thrown at it using Fling. In double and triple battles, if more than one user of Pickup is on the field at the same time, only the faster one will pick up the used item. Outside of battle, Pickup allows the Pokemon to recieve free items if it isn't already holding one. The items collected is based on the level of the Pokemon.</p>
<h2>Competitive Use</h2>
<p>The ability has been improved from useless this generation. However the ability is way too situational in singles battles and in metagames like VGC, no Pokemon can really abuse Pickup anyway. Single use items are only common in doubles and VGC so if you do see it, there would be the primary place to find it. The only decent user of it would be Ambipom anyway, which would always use Technician over Pickup. You will very seldom see Pickup used and even less of the time will it actually do something beneficial to the opponent.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Boosts Grass type moves if 33% health or below.
[LONG DESC]
<h2>Description</h2>
<p>Boosts Grass type moves if the user is at 33% health or below to 1.5x power. This ability has no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Most Grass type starters, thanks to Dream World, now have far better abilities than Overgrow. Venusaur now has Chlorophyll and Sceptile has Unburden. Torterra really can pick and choose between Overgrow and Shell Armor so if you do see it, that will be the Pokemon you see it with. Serperior has Overgrow as its only ability, but once it gets Contrary from Dream World, the chances of you seeing it use Overgrow are next to nothing.</p>
<h2>Related Abilities</h2>
<p>Torrent, Blaze and Swarm all boost in a pinch for their respective types: Water, Fire and Bug.</p>
[LONG DESC]
<h2>Description</h2>
<p>Boosts Grass type moves if the user is at 33% health or below to 1.5x power. This ability has no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>Most Grass type starters, thanks to Dream World, now have far better abilities than Overgrow. Venusaur now has Chlorophyll and Sceptile has Unburden. Torterra really can pick and choose between Overgrow and Shell Armor so if you do see it, that will be the Pokemon you see it with. Serperior has Overgrow as its only ability, but once it gets Contrary from Dream World, the chances of you seeing it use Overgrow are next to nothing.</p>
<h2>Related Abilities</h2>
<p>Torrent, Blaze and Swarm all boost in a pinch for their respective types: Water, Fire and Bug.</p>
[SHORT DESC]Makes all moves Normal type.
[LONG DESC]
<h2>Description</h2>
<p>Normalize makes all moves the Normal type instead of their ordinary typing. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>This ability sucks. The users suck even more however. Delcatty is the only fully evolved Pokemon to have this, and outside of using Thunder Wave to paralyse Ground types, there is zero reason to like this ability.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>Normalize makes all moves the Normal type instead of their ordinary typing. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>This ability sucks. The users suck even more however. Delcatty is the only fully evolved Pokemon to have this, and outside of using Thunder Wave to paralyse Ground types, there is zero reason to like this ability.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Makes all moves 100% accurate.
[LONG DESC]
<h2>Description</h2>
<p>No Guard makes all moves used by the the user and targeting the user 100% accurate. It also allows Pokemon to be hit through the invulnerable turn of Fly and Dig. No Guard increases the wild encounter rate.</p>
<h2>Competitive Use</h2>
<p>No Guard is still known for being used with Machamp and just using DynamicPunch over and over again. Although Machamp is still horribly annoying, it is outclassed somewhat by Conkeldurr so you will not see No Guard as much. Golurk has it as a Dream World ability but isn't released yet. No Guard's potential as an ability has yet to be fully tapped into, it is seriously frightening if you think about the future possibilities, but as of right now it is only seen on Machamp.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>No Guard makes all moves used by the the user and targeting the user 100% accurate. It also allows Pokemon to be hit through the invulnerable turn of Fly and Dig. No Guard increases the wild encounter rate.</p>
<h2>Competitive Use</h2>
<p>No Guard is still known for being used with Machamp and just using DynamicPunch over and over again. Although Machamp is still horribly annoying, it is outclassed somewhat by Conkeldurr so you will not see No Guard as much. Golurk has it as a Dream World ability but isn't released yet. No Guard's potential as an ability has yet to be fully tapped into, it is seriously frightening if you think about the future possibilities, but as of right now it is only seen on Machamp.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[SHORT DESC]Removes status upon switching out.
[LONG DESC]
<h2>Description</h2>
<p>Heals all status ailments upon switching out. If the ability is traced, the status condition will be removed before the ability is, therefore curing the Pokemon. This ability heals upon the end of the battle in game.</p>
<h2>Competitive Use</h2>
<p>A great defensive ability, mainly used on Chansey and Blissey, the perennial special walls. Starmie also loves it so it can use Rapid Spin to remove entry hazards. Other Pokemon such as Roserade like it too so it can use it in combination with Rest, to fully heal itself without much to worry about except switching out safely. The ability to not be totally destroyed by Toxic is so underrated for defensive Pokemon and makes stall that much harder to beat.</p>
<h2>Related Abilities</h2>
<p>Magic Guard prevents Poison and Burn from doing damage.</p>
[LONG DESC]
<h2>Description</h2>
<p>Heals all status ailments upon switching out. If the ability is traced, the status condition will be removed before the ability is, therefore curing the Pokemon. This ability heals upon the end of the battle in game.</p>
<h2>Competitive Use</h2>
<p>A great defensive ability, mainly used on Chansey and Blissey, the perennial special walls. Starmie also loves it so it can use Rapid Spin to remove entry hazards. Other Pokemon such as Roserade like it too so it can use it in combination with Rest, to fully heal itself without much to worry about except switching out safely. The ability to not be totally destroyed by Toxic is so underrated for defensive Pokemon and makes stall that much harder to beat.</p>
<h2>Related Abilities</h2>
<p>Magic Guard prevents Poison and Burn from doing damage.</p>
[SHORT DESC]Changes type when holding a plate.
[LONG DESC]
<h2>Description</h2>
<p>Multitype changes the type of the Pokemon depending on the plate attached. Plates cannot be Knocked off or switched using Trick or Switcheroo. Multitype cannot be suppressed by Worry Seed or Gastro Acid and Multitype cannot be copied using Trace or Role Play. Skill Swap will not work either. If a Pokemon Transforms into a Pokemon using Multitype, it will stay as its regular form unless it is holding a plate. If it is holding a plate, it will Transform into its regular form, then into the form in which it becomes with the plate of the Transform user. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>This ability is insane as it literally makes a Pokemon uncounterable. It makes it even worse that the only user is the Pokemon with the highest base stat total in the game: Arceus. There are hundreds of possibilities opened up thanks to Multitype, so it needs no mention really that it is one of the best abilities in the game.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
[LONG DESC]
<h2>Description</h2>
<p>Multitype changes the type of the Pokemon depending on the plate attached. Plates cannot be Knocked off or switched using Trick or Switcheroo. Multitype cannot be suppressed by Worry Seed or Gastro Acid and Multitype cannot be copied using Trace or Role Play. Skill Swap will not work either. If a Pokemon Transforms into a Pokemon using Multitype, it will stay as its regular form unless it is holding a plate. If it is holding a plate, it will Transform into its regular form, then into the form in which it becomes with the plate of the Transform user. There is no out of battle effect.</p>
<h2>Competitive Use</h2>
<p>This ability is insane as it literally makes a Pokemon uncounterable. It makes it even worse that the only user is the Pokemon with the highest base stat total in the game: Arceus. There are hundreds of possibilities opened up thanks to Multitype, so it needs no mention really that it is one of the best abilities in the game.</p>
<h2>Related Abilities</h2>
<p>There is no related ability.</p>
Almost done will continue up to L in the next post.