Question
If we haven't used a move, ex "Heart Stamp" how are we going to be sure of Related Moves? There moves where the related moves are obvious but some aren't as obvious.
if you haven't used the move why would you write the analysis for it?
The MoveDex at Veekun has a nice related move section so that you don't have to pull things from nowhere.
EDIT: Reserving all of the "W" moves except Waterfall.
bs nailsI WILL BE EDITTING THIS POST WITH ENTRIES WITHOUT A DEFINITE ENDPOINT, CHECK IT BEFORE YOU DO ANY
Starting with Wring Out and working my way backwards through W attacks
[SHORT DESC]
Traps the foe and deals damage every turn.
[LONG DESC]
<h2>Description</h2>
<p>Wrap traps the foe in battle, preventing switching unless the foe is holding a Shed Shell. Additionally, Wrap deals 1/16 damage at the end of every turn it is in effect. Wrap lasts for 4-5 turns, however using a Grip Claw means Wrap will always last 5 turns. Switching releases the foe from Wrap.</p>
<h2>Competitive Use</h2>
<p>Wrap has little competitive use. It does negligible damage, and the high use of Leftovers often cancels out the residual damage each turn. In theory, wrap pairs up well with moves like Toxic and Perish Song. In practice though, it's generally more effective to simply Toxic a foe and force them to switch out, taking entry hazards damage next time they want to switch in, and using the turn you would have spent using Wrap to do something more productive. As for Wrap + Perish Song, aside from being fully outclassed by Block, Spider Web, and Mean Look, Smeargle is the only pokemon capable of learning both, and it doesn't have the defenses to pull it off.</p>[SHORT DESC]
Deals damage based on the amount of HP the foe has remaining.
[LONG DESC]
<h2>Description</h2>
<p>Wring Out's base power is calculated using the formula Base Power = 120 * Foe's Current HP / Foe's Max HP.</p>
<h2>Competitive Use</h2>
<p>Wring Out has very little competitive use. Although its base power while the foe is at full health is quite high, it is almost never enough to OHKO the opponent, at which point the base power will be lowered to the point where it isn't worth using. Additionally, normal is quite bad as an attacking type as it isn't super effective against anything, and this issue is compounded by the fact that only one fully evolved pokemon gets stab on the move, and Lickilicky would rather be using Return off its higher attack stat. There isn't much room in the metagame for a Special Normal-Typed move.</p>
<h2>Related Moves</h2>
<p>Crush Grip is a physical equivalent.</p>
For Gyro Ball, I'm not sure if you meant "especially" here or specially defensive. I assumed specially defensive.Reserving every move beginning with 'G'. Except those already done.
[SHORT DESC]
Boosts user’s Attack and Special Attack by 1 stage.
[LONG DESC]
<h2>Description</h2>
<p>This move boosts user’s Attack and Special Attack by 1 stage. In intense sunlight it will boost them by 2 stages each. </p>
<h2>Competitive Use</h2>
<p>Growth's popularity increasedgot well known thanks to the added effect of the sun this Generation. it received between Generations and the new Drought user; all that favoured the rise of this move. Thus it became one of the best set up moves for sun abusers, since it gives a Nasty Plot and a Swords dance in a single turn. they sharply boost the two attacking stats. To put it in perspective it’s the Sword Dance and Nasty plot boost together in a single turn. It transformed transforms any Chlorophyll and Growth user that got access to this into a wreaking machine capable of overpowering entire teams as long as the sun is shining brightly. Venusaur, Shiftry and Tangrowth are just a few of the Pokemon that become brilliant mixed sweepers as long these conditions are fulfilled.</p>
<h2>Related Moves</h2>
<p>Work Up is an identical move in normal weather conditions. </p>
[SHORT DESC]
If the user faints, the foe’s attack loses all of its PP.
[LONG DESC]
<h2>Description</h2>
<p>If the user faints before the user makes a different move, the foe that KOed the user will lose all the PP of the move that was used. If the damage occurs in the end of the turn by hail, sandstorm, Leech Seed, status, Doom Desire, or Future Sight, Grudge won't work.</p>
<h2>Competitive Use</h2>
<p>Grudge is unheard competitively for several reasons. It needs the surprise value to work at the fullest extent and even if you managed to use it effectively, trading a Pokemon’s spot for draining all the PP of one attack of the opponent is often an unwise choice Sacrificing your Pokemon for their PP is an unwise choice considering the other benefits of other sacrificing moves. If you are going to sacrifice a Pokemon at least have sure to take your opponent out as well using moves like Destiny Bond, Life Gamble or lower their offensive power with Memento. </p>
<h2>Related Moves</h2>
<p>Destiny Bond also involves the user fainting to an opponent’s attack, but it will force a KO. </p>
[SHORT DESC]
Averages Defense and Special Defense stats of the user with the target.
[LONG DESC]
<h2>Description</h2>
<p>This move averages Defense and Special Defense stats of the user with the target. However it will not consider any raise or drop when calculating the average.</p>
<h2>Competitive Use</h2>
<p>Not much, the fact that Guard Split ignores the stats changes of both the user and the target makes it a inferior Guard Swap. The fact that, prior to this very moment, you never heard about either clearly states how good both moves really are. </p>
<p>Theoretically, it’s supposed to be used by a frail Pokemon on a bulky one. Averaging the Defense and Special Defense would mean rising the user’s own defenses while lowering the opponent’s once bulky stats, making an impassable wall easier to kill. However most users already sport great defenses regardless, so using this move would be entirely counterproductive. Exceptions being Smeargle and Alakazam but both Pokemon can make better use of their moveslots. </p>
<h2>Related Moves</h2>
<p>Power split works identically however it averages the Attack and Special Attack stats.</p>
[SHORT DESC]
Swaps users Defense and Special Defense boost and drops with the opponent.
[LONG DESC]
<h2>Description</h2>
<p> This move swaps Defense and Special Defense stats of the user with the target. No other effect. </p>
<h2>Competitive Use</h2>
<p>Guard Swap isn’t seen in the competitive play because it swaps defenses boosts. Moves that boost defenses are very sparse, user’s of said moves goes the same way as well as boosting users. and Evenif you hypothetically steal those the opponent's boosts, the necessary power to break through defensive cores would still be needed. For those reasons there is literally no situation to use this move</p>
<h2>Related Moves</h2>
<p>Power Swap is similar however it works with Attack and Special Attack.</p>
<p>Heart Swap is similar however it will work with any stat of the target.</p>
<p>Skill Swap is similar however it will work with the abilities. </p>
[SHORT DESC]
Will OHKO the target.
[LONG DESC]
<h2>Description</h2>
<p>This move will OHKO the target. Unless it has the Sturdy ability, this move bypass Focus Sash protection.</p>
<h2>Competitive Use</h2>
<p>None. OHKO moves are banned due to the OHKO clause applied generically to all Smogon battles. It can be used on Random Wifi matches but note that the poor accuracy can represent a problem.</p>
<h2>Related Moves</h2>
<p>Horn Drill is a clone. </p>
<p>Fissure is a Ground-type equivalent</p>
<p>Sheer Cold is an Ice-type equivalent.</p>
[SHORT DESC]
30% chance to poison opponent.
[LONG DESC]
<h2>Description</h2>
<p>This move deals damage and has a 30% chance to poison the target. No other effect.</p>
<h2>Competitive Use</h2>
<p>Not a very used move. Poison isn’t prominent as an offensive type due to its terrible coverage having bad super effective coverage; Although it bolsters power, it has a rather add to this a move that even though powerful has an unreliable 70% accuracy. For those reasons Gunk Shot has fallen is in disuse. However, you may see a random user like Arbok or Muk, since they need all the power they can get this is their most powerful STAB attack. If in need of a Poison move to abuse there are more reliable options across the board All in all, there are better Poison moves to abuse. </p>
<h2>Related Moves</h2>
<p>Blizzard is a special Ice-type equivalent, it may induce a freeze.</p>
<p>Fire Blast is a special Fire-type equivalent with more accuracy, it may induce a burn.</p>
<p>Focus Blast is a special Fighting-type equivalent, it may lowers the target’s Special Defense.</p>
<p>Hydro Pump is a special Water-type equivalent with more accuracy, it has no added effect.</p>
<p>Hurricane is a special Flying-type equivalent, it may induce confusion.</p>
<p>Thunder is a special Electric-type equivalent, it may induce paralysis.</p>
[SHORT DESC]
Hits Pokemon using Bounce or Fly for double Base Power.
[LONG DESC]
<h2>Description</h2>
<p>This move deals damage. It will hit a Pokemon using Bounce or Fly while in their “invulnerable” turn for the double of the normal power.</p>
<h2>Competitive Use</h2>
<p>Gust is the weakest of all the Flying moves. The double damage it receives for hitting Pokemon using Fly or Bounce is not Bounce or Fly aren’t used enough to justify its use. Even in those circumstances, Gust would still be too weak regardless. Thus, it should never be considered as a option for any competitive battle.</p>
<h2>Related Moves</h2>
<p>Acid is a Poison-type equivalent with a chance to lower Special Defense</p>
<p>Ember is a Fire-type equivalent with a chance to burn.</p>
<p>Mega Drain is a Grass-type equivalent, healing the user.</p>
<p>Powder Snow is an Ice-type equivalent with a chance to freeze. </p>
<p>Thundershock is an Electric-type equivalent with a chance to paralyze.</p>
<p>Twister is a Dragon-type equivalent with a chance to flinch.</p>
<p>Water Gun is a Water-type equivalent with no additional effect</p>
[SHORT DESC]
Does damage based on the foe’s Speed and the user’s Speed.
[LONG DESC]
<h2>Description</h2>
<p>This move does damage based on user’s and foe’s Speed stat. The bigger the difference between the user's and target's Speed stat, bigger the Base Power. It will rise to a maximum of 150, given by the following formula: 1 + floor(25 * Target's Speed / User's Speed). </p>
<h2>Competitive Use</h2>
<p>Gyro Ball is one of a kind, is the only move that will deal more damage based on the how big is the difference between the user and the target Speed stat. Thus, it is a clear anti-metagame move that favour slow Pokemon. However users are sparse thanks to this more offensive and fast Generation, also despite needing a slow Pokemon to work at the fullest extent Gyro Ball is part of the poor offensive Steel-type, meaning that it really needs the STAB to do reasonably damage. For the reasons stated Pokemon like Forretress, Bronzong and specially defensive Ferrothorn are the best users. </p>
<h2>Related Moves</h2>
<p>No related moves.</p>