This is the first 7* raid in a long time that I have played without first going out and researching the boss moveset and doing a little pre-strategizing. This time I went in cold and did it the old-fashioned way, by just playing it on the cart until I figured it out until I won. Kinda fun to do it and get surprised by the scripted moves and all that.
I started out with a Garchomp just to see the initial moves. Died to Aura Sphere after the Nasty Plot. So I decided to bring in an Imposter Ditto to read the moveset and definitely raised an eyebrow at the Tera Blast and Grass Knot set. Armed with that knowledge I built the following pokemon and won on my third solo try, after figuring out the right sequence of moves to clear the raid:
Kommo-o @ Metronome
Tera Type: Fighting
Ability: Bulletproof
Adamant Nature
EVs: 252 HP / 252 Atk
- Drain Punch
- Rain Dance
- Clangorous Soul
- Swords Dance
The nifty thing with this is that it resists Fire, Rock and Grass and is immune to Aura Sphere because of Bulletproof. So prior to going Tera, you really don’t need to worry too much about taking damage. Start off with Rain Dance to nerf Flare Blitz and bide the short waiting time before it saps your tera charge. Then I do 2 Drain Punches to build tera while waiting for the player stat reset. After the stat reset, I do a Swords Dance to give a little more oomph in my Drain Punches and healing. One more Drain Punch gets my tera ready and I go Tera with a Clangorous Soul.
Up until this point, Kommo-o is slower than Nape, which really is no big deal because you’re not taking any real damage until you Tera. But from the Clang onward, you’re good to go faster for the rest of the battle. After the Clang, I set Rain again, to restore my resistance to Flare Blitz. This is key because even though you Tera Fighting which only resists one of Infernape’s attacks, with Bulletproof and Rain in place, all Nape can do is Grass Knot, which is the worst move in its set. After Rain, I Drain Punch to restore health and then Clang again to get both my defenses to +2, and my Attack is +4 at that point. I Drain Punch again to get health and then I Swords Dance one last time to go to +6 Attack. From there, it’s just Drain Punch the rest of the way and letting Metronome stack up to massive hit levels.
After the Focus Energy from Nape it’s a little scary, but if you didn’t have to waste earlier turns cheering or dealing with too many prior crits, you should only be a turn or two away from the win by the time the Focus Energy happens.
Kommo-o was a solid solo and not too bad a first choice for this raid.