7-star Tera Rock Infernape raid event (Oct 4-6, 11-13)

With his nature being Naughty, I wonder if there are any viable special attackers.
fwiw in one of the raids I won, one of the people in the team was running a Heatran. He died once after the Nasty Plot, then terastalized into Grass and proceeeded to mostly take no damage from Infernape (I assume the AI was using Flare Blitz more often than not).

I only saw him having Flash Cannon and Protect and I don't think he clicked anything else, I'd assume he had defensive investment with the idea of just eating 2-3 aura spheres since Heatran can tecnically tank one already as is
0 SpA Infernape Aura Sphere vs. 0 HP / 0 SpD Heatran: 170-204 (52.6 - 63.1%) -- guaranteed 2HKO
0 SpA Infernape Aura Sphere vs. 252 HP / 252+ SpD Heatran: 122-146 (31.6 - 37.8%) -- 93.4% chance to 3HKO

BigThonk I wouldn't consider it viable, though.
 
My online support is now Skill Swap Malamar. Full HP investment with the rest split between Defense and Special Defense. Holding Leftovers for lack of a better idea, maybe Light Clay?.

Skill Swap
Reflect
Light Screen
Helping Hand / Rain Dance

With screens up and Infernape eventually putting himself at -2 for both attacks, it's just not very threatening. I started with Superpower in my 4th slot thinking I'd faint at some point and then put in some chip damage, but that wasn't happening so I think Helping Hand or Rain Dance are likely more practical.

Not the most original build, but it seems to do a good job keeping the random Iron Hands alive to do their thing.

I can confirm that this works better than anything else I’ve tried for online support wins. Turning the snowball of Nasty Plot and Swords Dance into debuffs is a huge difference.

I’ve now completely sworn off trusting any randoms that bring Koraidon to this raid, and I exit any lobby that has them. Not just because the sun they bring makes Flare Blitz a cannon shot to everyone in the raid, but because the inevitable noobs that are bringing their boxcart legend to this raid just do not pay attention to what others are doing. Even after I wait to do the Skill Swap, because so many Koraidons might do Screech on turn 1, I am just stunned how often they follow up with a Breaking Swipe, even though any decent player knows what Malamar is there to do. So I just avoid raids with Koraidon completely.
 
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I managed to clear in three with randoms.

Took the Bullet Proof Kommo-O set someone else posted and used that.

Kommo-O @ Shell Bell
Tera Fighting
I threw some Vitamins at Def/HP
-Body Press
-Iron Defence
Didn't matter on the other two moves but I saw others using Breaking Swipe as well

First try went down as an extremely quick fail with a Tinkaton and seemingly zero defence investment Annihilape (and another Kommo-O). Probably one of tue quickest wipes I've seen. Tink literally getting nuked every turn.

Second try was with a Clefable, Milotic and another Annihilape. Clefable actually did a fair bit of work here but Milotic was getting absolutely murked.

Third try ended up with 2 other Kommo-Os and another Annihilape (did anyone actually use this?). One ran Breaking Swipe and the other ran the same set as me. Annihilape was Bulk Up at least. Was a pretty quick clear after the wipe getting to +6 Def and Tera Fighting was chunking.

Interesting raid tbf, only two to go now.

Apologies to the random user I tagged.
 
another Annihilape (did anyone actually use this?).
I've ran into a handful annihilapes, conceptually it works, it's not exactly complicate as you just rely on raw bulk and bulk up to eat the Flare Blitzes and outheal with boosted Drain Punch while being immune to Aura Sphere so not risking to eat shit after the Nasty Plot goes up.

Obviously it isn't going to do much if people bring Koraidon making Flare Blitz an absolute nuke :facepalm:
 
I am having a very hard time farming this raid online. It's not just the usual stupid random players and dumb movesets. It's that this raid has very few viable support options that can increase the win rate with randoms. Or at least I can’t seem to figure out anything very good. Because Infernape has such great coverage and hits special and physical, it's damn hard for a support mon to do everything needed to keep teammates alive..
You hit the main points:
1) Screens
2) Taunt
3) Don’t die.

After that, the best you can provide is helping hand, chilling water, cleric support. Maybe a clear smog.

Meowscarada works decently well (Charm, Taunt, Pollen Puff, Chilling Water). Just be mindful that Bulletproof Komomo-mo-momomo are common and immune to allied pollen puff. Scream tail is reliable. Her Howl isn’t that great, as most physical attackers are going for BD or body press. Mew is a similar deal, but with Life Dew. I haven’t tried Clefairy, but she might work decently well (37% max from flare blitz).

I always play support. I’ve beaten the infernape easily with a wide variety of teammates including Kommo, Koraidon, Annihilape, Iron Hands, Walking Wake, Azu, Clef… As long as the mon isn’t hot garbage, it almost exclusively comes down to player skill—not the pokemon choice. I’d rather a well-played Koraidon than a brain-dead Kommo.

Btw, nothing makes randoms heal/def cheer more than last second swapping to your Meowscarada and starting the raid.
 
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As long as the mon isn’t hot garbage, it almost exclusively comes down to player skill—not the pokemon choice. I’d rather a well-played Koraidon than a brain-dead Kommo.
I would have rephrased with "As long as the mon isn't straight up sabotating the team by existing", so I'd rather a badly played Kommo-o than a good played Koraidon that's still causing your team to take 50% extra dmg and forcing everyone else to spam defense cheer to not die.
 
So far I found Zamazenta is the best choice to solo with Lightscreen, snarl, ID and body press.

252D 200SD
2024100607552600_s.jpg
 
After finally caving and switching my mightiest mark delphox over to tera fire so I could beat serperior, I managed this solo infernape with relatively less hassle using the same tera fighting malamar I used on incineroar. Required resetting until no intimidate AI partners because malamar was not getting set up before infernape started getting boosts. Because infernape likes to steal tera charge I also had to use a superpower before I could tera to ensure I would survive the flare blitzes, and I had to use an attack cheer to do enough damage before I ran out of superpower and tera blast pp. There's probably a way to streamline by waiting out a tera charge steal instead of just wasting tera blasts to build charge, but eh, don't think I'll bother farming this.
 
Appletun solo worked as expected. I decided to go with a special defense build with Intimidate support. Infernape mostly used Aura Sphere and Tera Blast, especially after the Nasty Plot, which was fine because of Amnesia effectively negating them. Won with about a quarter of the timer left.
:sv/appletun:
Appletun @ Big Root
Tera Type: Grass
Ability: Thick Fat
Calm Nature
EVs: 252 HP / 4 Def / 252 SpD
- Apple Acid
- Giga Drain
- Amnesia
- Light Screen (could be Iron Defense, Reflect, anything else really)
Apple Acid is the main move, switching to Big Root Giga Drain every few turns to recover health.
 
I would have rephrased with "As long as the mon isn't straight up sabotating the team by existing", so I'd rather a badly played Kommo-o than a good played Koraidon that's still causing your team to take 50% extra dmg and forcing everyone else to spam defense cheer to not die.
A well played Koraidon will be aware to come to parties where everyone resists fire, and will be packing Breaking Swipe/Taunt. I have had way more success with Koraidons than Komo. If a Koraidon locks in to a team of Annihilapes, then you know he doesn’t know what he is doing. Whereas seeing a Kommo gives you no indication of whether or not he has brain damage.

Same concept as when you see a grumpig player join a lobby, see the crew of the titanic, and gtfo. Smart pig.
 
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The other thing I always find annoying about Rando farming is that I basically have to bring the Support, since even if they use the right ones, DPS are always going to be the majority of your teammates since they just have more active roles. That said it does get annoying with raids like this where I use Malamar or such to Contrary-swap the buffs, and then don't really have time to do much else because we either win or lose too fast for me to get Superpower stacked up after a Faint.

Obviously I prefer winning to losing but it just feels really passive when the raid is a puzzle that you've solved but not the other 3 people you need to do it.
 
The other thing I always find annoying about Rando farming is that I basically have to bring the Support, since even if they use the right ones, DPS are always going to be the majority of your teammates since they just have more active roles. That said it does get annoying with raids like this where I use Malamar or such to Contrary-swap the buffs, and then don't really have time to do much else because we either win or lose too fast for me to get Superpower stacked up after a Faint.

Obviously I prefer winning to losing but it just feels really passive when the raid is a puzzle that you've solved but not the other 3 people you need to do it.
Unfortunately that is just a problem of online games with roles.

Outside of very rare situations, people playing unga bunga DPS will always be way more, and support units (healers and tanks, more commonly) tend to be a minority, and unsurprisingly people who play supportive roles tend to have instant queues and much higher demand in groups than the DPS players.
 
I imagine the event would probably be Giratina. Hey, we already had an event for Dialga and Palkia (albeit 5 star), so why not? Just hope they don't make the same mistake they made with you know who if they do it.
 
I imagine the event would probably be Giratina. Hey, we already had an event for Dialga and Palkia (albeit 5 star), so why not? Just hope they don't make the same mistake they made with you know who if they do it.
you can just say Mewtwo, this bit wasn't funny when you started it and it still isn't

I doubt we'll get a 7* Giratina simply because Dialga and Palkia were 5* events. I'd sooner expect another Paradox or a pseudo legend for our next non-starter 7* raid, or maybe a Gengar or Chandelure curveball if they decide to run one over Halloween

OR FREE GOURGEIST
 
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It's none of the above actually!
Screenshot 2024-10-15 184613.png

Seems they're repeating the stonjourner, eiscue, armarouge and ceruledge raids! According to the website, it seems like they're also gonna have some outbreaks for certain version exclusives as well!
Screenshot 2024-10-15 185212.png

Kinda weird ngl, but hey, it's a nice chance to shiny hunt opposite version mons, so there's that!
 
There's still time after that for another 7* if they wanted it this month, especially for a Halloween tie in.

A Halloween raid does feel like something you'd think they would do at some point. We've got plenty of spooky Pokemon for it.
 
I still have the event, and for some reason my dates are so screwed up on my switch that it was set to my birthday when it’s not—

But I thought “why not?” Hunting for Destiny Mark Shiny Vulpix-A and Misty Mark Cramorant because I have epically placed outbreaks for both. (Vulpix right at polar biome entrance for town resetting, Cram placed right on a ledge in front of a Misty Landing Point Stone)

So far I got Destiny Mark Cramorant and Snowy Mark Vulpix -___- / <3

Also I’m getting so few Shiny Cramorant (only 1/sandwhich on my two shining tiny flying sandwiches so far…) but I got Shiny Misty Mark Grubbin and a Shiny Shinx in the same sandwiches!

Getting only 1 Affected Shiny per sandwhich seems very unlucky, but getting an unaffected one twice in a row seems very lucky!
 
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