Intro:
I don't normally use sandstorm teams but after using this team bit I'm starting to like sandstorm now. I've been playing this team for while now i need a little help and what to do next.
what the team does:
My teams overall goal is set up entry hazards and sweep up the torn bit of my opponents team once the entry hazards have been set up and would like to build up off this idea.
I don't normally use sandstorm teams but after using this team bit I'm starting to like sandstorm now. I've been playing this team for while now i need a little help and what to do next.
what the team does:
My teams overall goal is set up entry hazards and sweep up the torn bit of my opponents team once the entry hazards have been set up and would like to build up off this idea.
Team:







Tyranitar@leftovers/lum berry
sand stream
240:hp 36:atk 48:def 184:sp.def
sassy(+sp.def -spd)
stealth rocks
fire punch/earthquake
stone edge
crunch
Anti lead Tyranitar you would see evey day. fire punch kills Brozong. crunch for azelf. Stone edge for Gyrados. Merely meant to get up rocks and sandstorm and kill whatever it can quickly. Earthquake can hit other Ttar. stealth rocks is chosen over taunt to add on some damage on entry. i put stealth rocks on tyranitar instead of skarmory beacuse skarm does better at seting up spikes instead of it only doing one thing a match.
About evs:
117 speed makes it able to take brozong gyro ball. low speed makes it's slower then abomasnow so sandstorm will always go up after hail.
Synergy:
Sets up sandstorm

jirachi@leftovers
serene grace
252:hp 160:def 96:sp.def
careful(+sp.def -sp.atk)
zen headbutt
cosmic power
fire punch
wish
About the set:
cosmic power can boost up def for long fights and to out last stall. fire punch hits steels except for heatran who jirachi has no reason to be trying to fight. fire punch hits scizor really hard which is good seeing how it is becomimg increasingly used now a days. wish gives a nice amount of team support being heal provided they can come in safe. zen headbutt for poison types and reliable damage.
About evs:
252 hp 160 def 96sp.def to max out deffence capabilties.
Synergy:
wish passer
cosmic power can boost up def for long fights and to out last stall. fire punch hits steels except for heatran who jirachi has no reason to be trying to fight. fire punch hits scizor really hard which is good seeing how it is becomimg increasingly used now a days. wish gives a nice amount of team support being heal provided they can come in safe. zen headbutt for poison types and reliable damage.
About evs:
252 hp 160 def 96sp.def to max out deffence capabilties.
Synergy:
wish passer

Skarmory@leftovers
sturdy
252:hp 154:def 96:atk 4:spd
impish(+def -sp.atk)
spikes
roost
brave bird
whirlwind
About the set:
Spikes and whirlwind together coupled with sand storm and stealth rocks equal large pain upon entry. roost for some nice recover. Brave bird can damage when needed.
About evs:
Not that much defence is needed on something with this much base defence.
Synergy:
Imune to earthquake. Spikes set up.
Rotom-h@choice scarf
levitate
252:sp.atk 252:spd 6:hp
modest(+sp.atk -atk)
overheat
thunderbolt
trick
shadow ball
About evs:
Basic sweeper set 252 speed evs 252 sp.attack evs for maximum strength and speed
Synergy:
Blocks spin and hits common rapid spiners
tentacruel@leftovers
liquid ooze
204:hp 132:sp.atk 172:sp.def
calm(+sp.def -atk)
rapid spin
surf
hp[elc]
toxic spikes
Conclusion:
This team has gotten me 16 wins in a row (a record for me) and it seems to me i have no major weakness that needs ajustment.
Thing i'd like to add:
rapid spin
Spikes and whirlwind together coupled with sand storm and stealth rocks equal large pain upon entry. roost for some nice recover. Brave bird can damage when needed.
About evs:
Not that much defence is needed on something with this much base defence.
Synergy:
Imune to earthquake. Spikes set up.

Rotom-h@choice scarf
levitate
252:sp.atk 252:spd 6:hp
modest(+sp.atk -atk)
overheat
thunderbolt
trick
shadow ball
About the set:
Rotom-h is good at being decently bulky, fast, and strong at the same time. it has a decent typing with levitate. Overheat is helpful for steel types. Thunder bolt makes quick work of waters. Trick can skcreew over pokemon like blissey and snorlax. Shadow ball for stab. rotom is also good for blocking rapid spin.
Rotom-h is good at being decently bulky, fast, and strong at the same time. it has a decent typing with levitate. Overheat is helpful for steel types. Thunder bolt makes quick work of waters. Trick can skcreew over pokemon like blissey and snorlax. Shadow ball for stab. rotom is also good for blocking rapid spin.
About evs:
Basic sweeper set 252 speed evs 252 sp.attack evs for maximum strength and speed
Synergy:
Blocks spin and hits common rapid spiners

tentacruel@leftovers
liquid ooze
204:hp 132:sp.atk 172:sp.def
calm(+sp.def -atk)
rapid spin
surf
hp[elc]
toxic spikes
About the set:
Tentacruel one of the special walls in the game second to Blissey in usefulness. But i chose Tentacruel over bliss for one main reason, toxic spikes. Toxic spikes is great in sandstorm with it's ability to cuntiuiesly add up damage. Rapid spin is also another reason i chose it over blissey being able spin makes it a lot easier for Sallamence to come in. Surf is a good for stab and taking care of heatran if it's not using earth power. hp[elc] is for other water types excluding swampert and lanturn.
About evs:
Maxing speacial deffence is undeeded scine it has a ton of it already. The rest was put into speacial attack scince the next most useful stat.
Synergy:
Counters mix ape. Rapid spin. Absorb toxic spikes.
salamence@choice scarf
intimidate
252:atk 172:spd 80:sp.atk
naughty
outrage
auqa tail
earthquake
fire blast
Tentacruel one of the special walls in the game second to Blissey in usefulness. But i chose Tentacruel over bliss for one main reason, toxic spikes. Toxic spikes is great in sandstorm with it's ability to cuntiuiesly add up damage. Rapid spin is also another reason i chose it over blissey being able spin makes it a lot easier for Sallamence to come in. Surf is a good for stab and taking care of heatran if it's not using earth power. hp[elc] is for other water types excluding swampert and lanturn.
About evs:
Maxing speacial deffence is undeeded scine it has a ton of it already. The rest was put into speacial attack scince the next most useful stat.
Synergy:
Counters mix ape. Rapid spin. Absorb toxic spikes.

salamence@choice scarf
intimidate
252:atk 172:spd 80:sp.atk
naughty
outrage
auqa tail
earthquake
fire blast
About the set:
Salamence truly a force to be reckoned with thanks to outrage. Outrage can do massive amounts of damage to almost every pokemon and can be a perfect move for late game sweeping. Dragon claw can hit hard without the confusion and being locked into it. Earthquake is a nice choice for Jolteon and other steel or electric pokemon and great for revenge killing Magnazone. Fire blast can destroy steel types.
About evs:
Max attack for maxium pain. 176 speed evs total 420 speed giving it the ablity destroy in late game. 80 sp.attack is to boost fire blast.
Synergy:
Avoids earthquake for Tyranitar.
Salamence truly a force to be reckoned with thanks to outrage. Outrage can do massive amounts of damage to almost every pokemon and can be a perfect move for late game sweeping. Dragon claw can hit hard without the confusion and being locked into it. Earthquake is a nice choice for Jolteon and other steel or electric pokemon and great for revenge killing Magnazone. Fire blast can destroy steel types.
About evs:
Max attack for maxium pain. 176 speed evs total 420 speed giving it the ablity destroy in late game. 80 sp.attack is to boost fire blast.
Synergy:
Avoids earthquake for Tyranitar.
Conclusion:
This team has gotten me 16 wins in a row (a record for me) and it seems to me i have no major weakness that needs ajustment.
Thing i'd like to add:
rapid spin