Hey guys, this is my first RMT describing my most successful team on PO. I am kind of stuck about how to make my team better, as every team can improve, this is why I posted it here on the RMT Thread, so, any and all criticism is welcomed, thanks in advance.
At a glance:
In depth:
Ninetales @ Leftovers
Timid 92 SpD/164 Spe/252 HP
-Flamethrower
-Will-O-Wisp
-Protect
-Subsitute
Heatran @ Air Balloon
Modest 252 Spe/252 SpA/4 HP
-Fire Blast
-Dragon Pulse
-Earth Power
-Stealth Rocks / Taunt
Venesaur @ Life Orb / Leftovers
Lonely 252 SpA/ 252 Spe/ 4 Atk
-Growth
-Energy Ball
-Earthquake / Return
-Hidden Power [Fire]
Infernape @ Life Orb
Jolly 252 Atk/ 252 Spe/ 4 HP
-Flare Blitz
-Close Combat
-U-Turn
-Mach Punch / Stone Edge / Rock Slide
Donphan @ Leftovers
Impish 252 Def/252 HP/4 Atk
-Stealth Rocks
-Rapid Spin
-Earthquake
-Roar
Volcarona @ Leftovers
Bold 252 HP/252 Def/4 SpD
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Morning Sun / HP [Ground] / Subsitute?
EVs: 252 HP / 92 Def / 164 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Will-O-Wisp
- Protect
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Morning Sun
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Roar
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 Atk / 252 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- Growth
- Energy Ball
- Earthquake
- Hidden Power [Fire]
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Dragon Pulse
At a glance:
In depth:
Ninetales @ Leftovers
Timid 92 SpD/164 Spe/252 HP
-Flamethrower
-Will-O-Wisp
-Protect
-Subsitute
~Ninetales, no Drought team should leave home without one, this is, obviously, my weather starter for the team. I wanted to take a more defensive and 'annoyer' approach to Ninetales, one that was abled to weaken weather starters and others as well. The EVs are obvious for just that, giving me considerable bulk especially on the special side. WOW is for crippling physical threats and flamethrower is for STAB, sub protect just to rack up burn damage and maximize leftovers for me.~
Heatran @ Air Balloon
Modest 252 Spe/252 SpA/4 HP
-Fire Blast
-Dragon Pulse
-Earth Power
-Stealth Rocks / Taunt
~Absorbs incoming fire type attacks that threaten some of my team members, packs a decent punch too. Main purpose of this guy is to revenge kill opposing Heatrans which really put a damper on my plans. Fire Blast is for powerful STAB especially in the Sun, the rest of the moves are for coverage and utility, Taunt stops pokemon trying to set up while SR is there to damage pokes on the switch.~
Venesaur @ Life Orb / Leftovers
Lonely 252 SpA/ 252 Spe/ 4 Atk
-Growth
-Energy Ball
-Earthquake / Return
-Hidden Power [Fire]
~The premier sun sweeper of the fifth generation. This guy packs a pretty big punch after a growth boost in the sun, and can be a difficult pokemon to handle in the right situations. The EVs are to make Venesaur a speedy and powerful threat. I chose a lonely nature so that Venesaur can go mixed and take out certain pokemon that wall the other moves on this set, like Heatran. He also absorbs Toxic Spikes for my team which Volcarona greatly appreciates.~
Infernape @ Life Orb
Jolly 252 Atk/ 252 Spe/ 4 HP
-Flare Blitz
-Close Combat
-U-Turn
-Mach Punch / Stone Edge / Rock Slide
~Infernape, this guy was a complete monster in the DPP metagame and with good reason. The flaming monkey returns this generation to OU. This guys Flare Blitz and Close Combat can deal crazy amounts of damage if unresisted, and the sun boosts Flare Blitz even more. This guy helps me pound special walls that try to wall some of my other sweepers and with Tyranitar, an opposing weather starter.~
Donphan @ Leftovers
Impish 252 Def/252 HP/4 Atk
-Stealth Rocks
-Rapid Spin
-Earthquake
-Roar
~This guy is mainly for utility, while Donphan is normally outclassed by Forretress as a spinner and layer of traps, Forretress just does not fit on my team as the sun cripples Forretress even further. The set is pretty standard allowing Donphan to take physical hits like a champ and retaliate with a decently powerful earthquake. The EVs and nature is to provide the best possible survivability against opposing physical attacks. The reason I wanted a spinner is to alleviate Volcarona's 4x weakness to Stealth Rock and my other team members' lack of Levitate to stop the likes of Spikes and Toxic Spikes, although Venesaur gets rid of Toxic Spikes much better due to his ability to absorb them upon entering the battlefield.~
Volcarona @ Leftovers
Bold 252 HP/252 Def/4 SpD
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Morning Sun / HP [Ground] / Subsitute?
~The MVP of my team for sure, I absoloutely love this guy in the sun, he's an complete monster if he gets a chance to set up. I've 6-0d numerous people with just Volcarona and sun support from Ninetales. It typically works out that I set up on bulky waters, they scald to do minimal damage, thinking they are wearing me down, I simply get 3-4 boosts then I recover off all the damage with Morning Sun, and procede to either sweep or get even more boosts. One thing I have noticed that I absoloutely hate on Volcarona is Toxic. Considering Subsitute to patch up that weakness, although I will lose my Morning Sun. . . Also considering HP Ground to surprise Heatran and Chandelures that try to wall me.~
So thats the team, again, I appreciate all criticism to help make this team better.
Thanks again.
Importable:
Ninetales (M) @ Leftovers
Trait: DroughtEVs: 252 HP / 92 Def / 164 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Will-O-Wisp
- Protect
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Morning Sun
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Roar
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 Atk / 252 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- Growth
- Energy Ball
- Earthquake
- Hidden Power [Fire]
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Dragon Pulse