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A Fierce Battle in the Old Chateau! Galladiator vs. Fire Blast! (Ref: Ducklett)

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Geb (Drilbur) (M)
HP: 6
Energy: 25
Boosts/Drops: +2 Attack
Others:
Actions: Rock Slide - Dig - X-Scissors
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 15
Energy: 44
Boosts/Drops:
Others: Torrent activated
Actions: Aqua Jet x3
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

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Round 13!

This place is gayly... haunted.

However, this looks to be a short and sweet round! Irwin, before Geb attempts to make a single move, splooshes into a fast Aqua Jet attack that smashes him upon the wall and puts him into a wet faint. RIP

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529.png

Geb (Drilbur) (M)
HP: in pain
Energy: 0
Boosts/Drops:
Others:
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 15
Energy: 42
Boosts/Drops:
Others: Torrent activated
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

Geb
A1: =(

Irwin
A1: Aqua Jet > 4 + 3 + 2 + (3-2 x 1.5) x 1.5 = [16 Damage] [2 Energy]

Fire Blast sends in a new Pokemon but not its orders. Galladiator orders, then Fire Blast's orders!
 
Hedwig, first turn use Confusion to send Irwin flying backwards. Next, use Agility to escape Irwin's Ice Fang. Finish by using another Confusion
 
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Hedwig (Hoothoot) (F)
HP: 100
Energy: 100
Boosts/Drops:
Others:
Actions: Confusion - Agility - Confusion
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

totodile.png

Irwin (Totodile) (M)
HP: 15
Energy: 42
Boosts/Drops:
Others: Torrent activated
Actions: Ice Punch - Ice Fang - Ice Punch
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

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Round 15!

So here's a birdy fellow! Hoot! Hoot!

With her birdy mind, Hedwig starts the match with a violent Confusion attack that scrambles Irwin's mind into spaghetti! The impact of the attack was great enough to cause critical damage! Irwin's not actually confused though as he scrambles through the ruined floors and jumps at Hedwig for a powerful Ice Punch attack! The attack freezes parts of Hedwig's right wing, but it's not a total disaster!

Seeing how Irwin's just about to go for another icy attack in Ice Fang, Hedwig immediately takes off into flight with a fast Agility before the fang manages to pierce any bird skin! Close call!

Now faster and doesn't have to rely on a speed tie, Hedwig floops back toward Irwin for a finishing Confusion attack! Irwin's mind is melting into liquid and then he collapses upon the ruins in a deep faint. Ouch!

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Hedwig (Hoothoot) (F)
HP: 83
Energy: 87
Boosts/Drops: +2 Spe
Others:
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

totodile.png

Irwin (Totodile) (M)
HP: 0
Energy: 0
Boosts/Drops:
Others:
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

Hedwig
A1: Confusion > 5 + 3 + (3-2 x 1.5) = [10 Damage] [3 Energy]
A2: Agility > [7 Energy]
A3: Confusion > 5 + (3-2 x 1.5) = [7 Damage] [3 Energy]

Irwin
A1: Ice Punch > 8 + (3-1 x 1.5) x 1.5 = [17 Damage] [5 Energy]
A2: Ice Fang > 7 + (3-1 x 1.5) x 1.5 = [15 Damage] [4 Energy]
A3: Ice Punch > 8 + (3-1 x 1.5) x 1.5 = [17 Damage] [5 Energy]

Galladiator sends in a new Pokemon but not its orders. Fire Blast orders after that then Gallad orders! The final bout woohoo!
 
Well Roman, it's up to you!

ralts.png


Ralts (*) [Roman] (M)
Nature: Adamant (increases Attack by *, decreases Special Attack by *)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: ** (+)
Def: *
SpA: *(-)
SpD: **
Spe: 40

EC: 0/9
MC: 0
DC: 0/5
 
Okay Roman, here's what you're going to do!

Teleport to avoid the Hypnosis, then smack Hoothoot with a Psychic! End the round with a powerful Return!
 
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Hedwig (Hoothoot) (F)
HP: 83
Energy: 87
Boosts/Drops: +2 Spe
Others:
Actions: Hypnosis - Work Up - Pluck
ralts.png

Roman (Ralts) (M)
HP: 90
Energy: 100
Boosts/Drops:
Others:
Actions: Teleport - Psychic - Return

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Round 16!

In this deserted chateau, we have a new challenger. Roman from Rome! Let's see how he fares!

Hedwig's definitely looking pretty shady. I think she's up for a Hypnosis! She locks on eye-contact with Roman and attempts to put him into lala land, but right as it was about to succeed, POOF HE'S GONE! What the. A Teleport? Where he go?

It seems as if Hedwig couldn't care one bit about where Roman went and works herself up because she's mad. Mad. MAD! And... there's Roman from behind performing a Psychic assault! It messes with Hedwig's mind by a mile and crashes Hedwig onto the ground upon lifting up.

And then she notices... FINALLY! She notices where Roman is and goes for her Pluck attack. Ow! Ow! OWWWW! The attack left some bumps on Roman, but he's OK as he goes smashing the owl downhill with a Return!

Man, you guys, these Pokemon need to dish out some real damage soon enough!

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Hedwig (Hoothoot) (F)
HP: 64
Energy: 67
Boosts/Drops: +1 Spe, Atk, SpA
Others:
ralts.png

Roman (Ralts) (M)
HP: 78
Energy: 80
Boosts/Drops:
Others:

Hedwig
A1: Hypnosis > [10 Energy]
A2: Work Up > [6 Energy]
A3: Pluck > 6 + 3 + (2-1 x 1.5) + (1-0 x 1.5) = [12 Damage] [4 Energy]

Roman
A1: Teleport > [7 Energy]
uhh, gonna say roman teleported a distance of 3 meters because it sounds like a good number! i don't keep track of this distance stuff....
A2: Psychic > 9 + 3 + (1-3 x 1.5) = [9 Damage] [6 Energy]
A3: Return > 8 + (2-1 x 1.5) = [10 Damage] [7 Energy]
techniquely, there was no last round for return, and the set damage is 8, so i'm making it 8

Galladiator's turn!
 
Well, what do you expect? These ARE NFEs...

Good job, Roman! Now use Will-o-wisp, followed by Confuse Ray! Finish with Psychic! But if Hoothoot uses Hypnosis, Trace her Insomnia before your next action!
 
Haha I know, just teasing with you guys.
163.png

Hedwig (Hoothoot) (F)
HP: 64
Energy: 67
Boosts/Drops: +1 Spe, Atk, SpA
Others:
Actions: Agility (evade) - Pluck - Work Up
ralts.png

Roman (Ralts) (M)
HP: 78
Energy: 80
Boosts/Drops:
Others:
Actions: Will-O-Wisp - Confuse Ray - Psychic

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Round 17!

In an attempt to weaken down his foe, Roman creates some wispy flames in front of him and sends off the flaring Will-O-Wisp straight at Hedwig, who patiently stays perched. When the flames slowly approach, however, Hedwig finally takes action and flies off into an Agility and completely dodges the attack with clever ease. The Will-O-Wisp instead burns part of the lefthand wall and sets it on fire! With her new-found speed, she turns around and Plucks Roman right on his head, creating a nasty bump! As Hedwig flies back in return to her position, Roman tucks a Confuse Ray at her back, giving her a nice Severe confusion! And right at that point, she staggers and smashes her head upon some debris in confusion! Roman takes advantage of this opening by using his Psychic powers to lift the owl up into the air and crash her right into the wall! Ah, finally some light is shining now!

Man, that owl... such abuse must be painful!

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Hedwig (Hoothoot) (F)
HP: 48
Energy: 56
Boosts/Drops: +2 Spe
Others: Confusion (1 more action)
ralts.png

Roman (Ralts) (M)
HP: 64
Energy: 62
Boosts/Drops:
Others:

Hedwig
A1: Agility > [7 Energy]
+2 Spe
A2: Pluck > 6 + 3 + (2-1 x 1.5) + (1-0 x 1.5) = [12 Damage] [4 Energy]
A3: Work Up > [6 Energy] (wasn't used)
Confusion damage > 4 + (2-1 x 1.5) + (1-0 x 1.5) = [7 Damage]
Last round's +1 Spe boost gone and so is the Work Up boost

Roman
A1: Will-O-Wisp > [7 Energy]
miss
A2: Confuse Ray > [5 Energy]
2 turn confusion
A3: Psychic > 9 + 3 + (1-3 x 1.5) = [9 Damage] [6 Energy]

Fire Blast's turn!
 
Now's your chance to gain the advantage, Roman! When Hoothoot chills, use the power of the fire to hit her with a powerful Will-O-Wisp! Then use Confuse Ray to renew the confusion on Hoothoot! Finish with your strongest Psychic attack!
 
163.png

Hedwig (Hoothoot) (F)
HP: 48
Energy: 56
Boosts/Drops: +2 Spe
Others: Confusion (1 more action)
Actions: Chill - Work Up - Pluck
ralts.png

Roman (Ralts) (M)
HP: 64
Energy: 62
Boosts/Drops:
Others:
Actions: Will-O-Wisp - Confuse Ray - Psychic

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Round 18!

Annoyed at how his past Will-O-Wisp went Will-O-Missing, Roman prepares that same assault this time around! As Hedwig sits perfectly still in a chilling position, Roman fires off a more blazing-than-usual Will-O-Wisp that sets the bird on fire! PETA? WHERE ARE YOU? At least being burned can cause confusion to disappear?

In attempts to negate the flames, Hedwig Works herself Up in flaming fury. Hot! Hot! Hot! Roman laughs at how badly Hedwig is getting screwed and decides to screw her even more with a tangling Confuse Ray that tiks... tiks... tiks... and vanishes right inside Hedwig. That was pretty severe!

You really don't wanna know how angry Hedwig is, especially when she's fluttering all over the place like a bat on fire! While she was trying to Pluck Roman up, she crashes into a wall in confusion! Roman takes advantage of the opening by using his Psychic powers to lift Hedwig up and slam her down onto the floor! Jeeeeez. Did I already mention owl abuse?

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Hedwig (Hoothoot) (F)
HP: 26
Energy: 62
Boosts/Drops: +1 Spe, Atk, SpA
Others: Confusion (1 more action), Burned (2 DPA, 50% reduction in Attack)
ralts.png

Roman (Ralts) (M)
HP: 64
Energy: 44
Boosts/Drops:
Others:

Hedwig
A1: Chill > [+12 Energy]
A2: Work Up > [6 Energy]
A3: Pluck > 6 + 3 + (2-1 x 1.5) + (1-0 x 1.5) = [12 Damage] [4 Energy] (not used)
Hit self in confusion > 4 + (2-1 x 1.5) + (1-0 x 1.5) = [7 Damage]

Roman
A1: Will-O-Wisp > [7 Energy]
A2: Confuse Ray > [5 Energy]
2 turn confusion
A3: Psychic > 9 + 3 + (1-3 x 1.5) = [9 Damage] [6 Energy]

Galladiator's turn!
 
163.png

Hedwig (Hoothoot) (F)
HP: 26
Energy: 62
Boosts/Drops: +1 Spe, Atk, SpA
Others: Confusion (1 more action), Burned (2 DPA, 50% reduction in Attack)
Actions: Pluck x3
ralts.png

Roman (Ralts) (M)
HP: 64
Energy: 44
Boosts/Drops:
Others:
Actions: Psychic x3

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Round 19!

Despite her terrible terrible situation, Hedwig goes on the hunt for a roaming Roman in the old chateau. She... hears! She... sees? She... PLUCKS! Plucks... ONTO A WALL in confusion! That must have hurt tons! To add in more pain to Hedwig's suffering, Roman uses Psychic to lift all of Hedwig's hair straight up and drag them upward into horrible suffering! And then, he bashes poor Hedwig onto the ceiling and back onto the floor in a split second! Good thing that burnt owl still has some special repellent in her but that was... absolute pain. At least her confusion has wore off!

Weary in health, far in range, and screwed in terms of options, Hedwig attempts to go for one desperate Pluck attack at Roman. She flutters hard and mad despite her status and hastens to close her distance between the ranged attacker. However, Roman has already finished conducting the decisive Psychic attack that taps into Hedwig's soul just as she Plucked onto Roman's head. This attack was more of a mental attack this time that incredibly damaged Hedwig's mind and soul into complete dysfunction. As the attack completes its course, Hedwig shutters and droops from the haunted air onto the damaged debris that Roman was standing on. Oddly enough, there was something scribbled, in red blood, on the piece of debris. What does it say?

"NO ONE LEAVES HERE... ALIVE."

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Hedwig (Hoothoot) (F)
HP: spooked
Energy: 0
Boosts/Drops:
Others: Burned (2 DPA, 50% reduction in Attack)
ralts.png

Roman (Ralts) (M)
HP: 58
Energy: 28
Boosts/Drops:
Others:

Hedwig
A1: Pluck > 6 + 3 + (2-1 x 1.5) + (1-0 x 1.5) = 12 / 2 (burn) = [6 Damage] [4 Energy] (not used)
Hit self in confusion > 4 + (2-1 x 1.5) + (1-0 x 1.5) = [7 Damage]
2 Damage from burn.
A2: Pluck > 6 + 3 + (2-1 x 1.5) + (1-0 x 1.5) = 12 / 2 = [6 Damage] [4 Energy]
2 Damage from burn.
A3: Pluck > 6 + 3 + (2-1 x 1.5) + (1-0 x 1.5) = 12 / 2 = [75686437538 Damage] [0 Energy]
2 Damage from burn.

Roman
A1: Psychic > 9 + 3 + (1-3 x 1.5) = [9 Damage] [6 Energy]
A2: Psychic > 9 + 3 + (1-3 x 1.5) = [9 Damage] [10 Energy]
A3: Psychic > 9 + 3 + (1-3 x 1.5) = [9 Damage] [14 Energy]

AHAHAHAHAHHA

KO Counters: Roman (1), Hedwig (1), Irwin (1), Geb (1), Electra (1)
1 EC, MC, and DC: Casper, Geb, Hedwig, Electra, Irwin, Roman
2 Trainer Counters: Galladiator and Fire Blast
3 Ref Tokens: Flora
1 Ref Token: Ducklett Stare

Thanks for playing! Poor Ducklett... I wonder where he went.
 
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