A Kanto Team

So, being bored of regular OU teams, I decided to make a team to try and prove that the first generation is still the best.

First glance:
AtAGlance.png


Team Building:

I knew how good my Alakazam was as a lead for quickly hitting things hard after using it in standard battling, so I started with that.
Alakazam.png


Then, I needed a more defensive pokemon, which could support as well. With excellent special defense and support options, Venusaur was in.
AlakazamAndVenusaur.png


I then realised that a physical sweeper was needed, to complement Alakazam. I went with Charizard, both because of its impressive attack and the fact it is an iconic Kanto Pokemon.
AlakazamVenusaurAndCharizard.png


Realising Charizard's massive problem with Stealth Rock, I needed a Spinner. I could've used Starmie, but I felt that Blastoise filled the role better to absorb physical attacks as well as Spinning.
AlakazamVenusaurCharizardandBlastoi.png


I then wanted an element of surprise added into the team. This came in the form of a Specs Dragonite.
AlakazamVenusaurCharizardBlastoisea.png


I needed something else to finish off. The team lacked pace outside of Alakazam, so I added a Jolteon which could also act as an effective late-game sweeper.
AtAGlance.png


Here is the team broken down:
alakazam.jpg


Spoonbend @ Focus Sash
Synchronize
252 Attack 252 Speed 4 Special Defense
Modest
-Psychic
-Charge Beam
-Shadow Ball
-Focus Blast
This is my attacking lead. I like to get off a charge beam and hopefully get a Special Attack boost, raising his attack to ridiculous levels. The lack of any support moves means I'm not worried about Taunt leads, while the Focus Sash combined with max Speed means that I will always get one attack off, normally at least two.
Synchronize is more useful that inner focus in most cases, except fake out. However, I like to switch out Alakazam if a Fake Out lead such as Ambipom is in, to prevent the focus sash not being used.

venusaur.jpg


Tricerotop@ Leftovers
Overgrow
252 HP 252 Special Defense 4 Defense
Calm
-Sleep Powder
-Leech Seed
-Energy Ball
-Sludge Bomb

This is a solid support option. I first use Sleep Powder, which forces a switch. This leaves me free to use Leech Seed on whatever comes in. Combining with Leftovers replenishes Venusaur's health fairly quickly. The offensive moves are in there for double STAB, with Sludge Bomb the regular attack as it has slightly more power. I believe that Venusaur deals with bulky walls such as Suicune or Cresselia, by having the Leech Seed slowly take their health and get rid of Lefties replenishment.

charizard.png


Rawr@ Lum Berry
Blaze
144 HP 252 Attack 112 Speed
Adamant
-Flare Blitz
-Earthquake
-Dragon Dance
-Roost

Pretty simple really. I bring in Charizard on something that will switch, and take advantage of this using Dragon Dance. Normally I only get one off as they bring in a counter, but I try to get two. Earthquake for powerful physical damage, and Flare Blitz for both that and STAB. I can Roost off the recoil damage from Flare Blitz, as well as eliminating the electric weakness for one turn. Lum Berry gets rid of any annoying paralysis, mostly.

blastoise.gif


TheOrigin@ Leftovers
Torrent
252 HP 252 Defence 4 Special Attack
Bold
-Rapid Spin
-Toxic
-Protect
-Surf

This works really well with Charizard. As Charizard can't come in with Stealth Rock on the field without losing half of its health, I bring in this before to clear the field. Another advantage of this is to put Toxic onto the opponent, and if I have to stall it with Protect I can. Surf is there for attacking, obviously, as it is the most reliable STAB special attack.

dragonite.jpg

DragoMence@ Choice Specs
Inner Focus
252 Special Attack 252 Speed 4 HP
Timid
-Dragon Pulse
-Thunderbolt
-Fire Blast
-Surf

This is the wildcard of my team. Most people, when they see a Dragonite, will think of Dragon Dance and Outrage, and so will switch to a physical wall. While Dragonite does not have the best Special Attack, Choice Specs boosts this to very good levels. Max Speed is important rather than Special Attack, as the Specs make that high enough anyway, and max Speed means I can outspeed some common counters.
I'm not entirely happy with the moveset, especially with Surf, as I just wasn't sure what to put in. However, it does give good type coverage, and each of the attacks is pretty powerful. Fire Blast over Flamethrower for more power, and Dragon Pulse over Draco Meteor as I don't really want to be switching out after every hit.

Jolteon.jpg


Joltace@ Petaya Berry
Volt Absorb
252 Speed 252 Special Attack 4 Special Defense (Not really sure about this as I was traded it)
Timid
-Substitute
-Thunderbolt
-Shadow Ball
-Hidden Power Ice

Bring in on a counter or an electric type move, and start to Substitute until the Petaya is activated. Thunderbolt is standard STAB, HP Ice deals with Dragons and Shadow Ball for Ghosts.
Getting down to the health required with Substitute shouldn't be a problem, as Jolteon will outspeed almost everything.

Thanks for any feedback :) So far I have had 3 wins and 1 loss with this team.

Sorry, I accidentally put this in Other Teams first.
 
It is pretty bold to use four UU in OU, and I love the original 150. Kudos for making this team.

I am still iffy on Alakazam as the lead--so many leads have U-turn that would demolish him. I might recommend Aerodactyl instead--although that would leave you very prone to ice
 
It is pretty bold to use four UU in OU, and I love the original 150. Kudos for making this team.

I am still iffy on Alakazam as the lead--so many leads have U-turn that would demolish him. I might recommend Aerodactyl instead--although that would leave you very prone to ice

I was thinking to make him with Max Speed rather than Special Attack, to outspeed many leads. But then he might not be able to kill them, so it's a bit of a dilemma.

Thanks for the input.
 
Well I am going to suggest some chages here to try and make it better.

Alakazam: I suggst switchin into an Aerodactyl lead. This is mainly because it sets up SR for your team which is very important in OU. Aero is still very fast and can prevent SR from being set up by your opponinet via taunt. The extra Rock, Electric and Ice weaknees it brings to the table are bad but Aero is a suicude lead and is not meant to last for long periords of time.

Venasaur: Fine

Charazard: I reaise what you are tyring to do but I just don't think its worth it on Charazard. I would prefer Gyarados in this slot since it also sets up Dragon Dance and is much better than Charazard at doing so.

Blastiose: Its a good rapid spinner but I do think that Starmie is much better than in OU. This is because Starmie can do critical damage to spin blockers wheras Blastiose cannot get through them.

Dragonite; The DD set on Dragonite is an option but you have a slight issue with stall which is why I recomend the Mixnite set. This set can rip apart stall teams and decreases the relyance you have on Spinning.

Lastly we have Jolteon. The set you have is good, but I would pefer it running Specs instead. This allows Jolteon to hit hard off the bat, while still retaining the coverage you currently have.

Summing up

The chages I suggestedd give you large issues with Ice, Rock and Electric moves. This weakness I fell is mitagated by that fact that Aerodactly is weak to these moves and is a suicide lead, thus meaning that the weakness is argubly less annoying.

Hope I helped

Have a Nice Day!
 
Well I am going to suggest some chages here to try and make it better.

Alakazam: I suggst switchin into an Aerodactyl lead. This is mainly because it sets up SR for your team which is very important in OU. Aero is still very fast and can prevent SR from being set up by your opponinet via taunt. The extra Rock, Electric and Ice weaknees it brings to the table are bad but Aero is a suicude lead and is not meant to last for long periords of time.

Venasaur: Fine

Charazard: I reaise what you are tyring to do but I just don't think its worth it on Charazard. I would prefer Gyarados in this slot since it also sets up Dragon Dance and is much better than Charazard at doing so.

Blastiose: Its a good rapid spinner but I do think that Starmie is much better than in OU. This is because Starmie can do critical damage to spin blockers wheras Blastiose cannot get through them.

Dragonite; The DD set on Dragonite is an option but you have a slight issue with stall which is why I recomend the Mixnite set. This set can rip apart stall teams and decreases the relyance you have on Spinning.

Lastly we have Jolteon. The set you have is good, but I would pefer it running Specs instead. This allows Jolteon to hit hard off the bat, while still retaining the coverage you currently have.

Summing up

The chages I suggestedd give you large issues with Ice, Rock and Electric moves. This weakness I fell is mitagated by that fact that Aerodactly is weak to these moves and is a suicide lead, thus meaning that the weakness is argubly less annoying.

Hope I helped

Have a Nice Day!

Thanks for the comments, and I agree that this set probably would make the team better. However, I don't think that the point of this set is to use OU pokemon, as I would prefer to keep the starters, and I just prefer UU pokemon , as they're more interesting to me. Thank you though!
 
No worries man.

I still think that Aero should be used over Alakazam though as SR is critical in this Metagame.

And I also think that Dragonite should run Mixnite and JOlteon specs as well since Dragonite is your only real answer to stall.

Have a Nice Day!
 
Seeing as you're running so many UU Pokemon, and say yourself that you prefer them, why not replace Jolteon and Dnite and go for a full UU team instead?
 
Seeing as you're running so many UU Pokemon, and say yourself that you prefer them, why not replace Jolteon and Dnite and go for a full UU team instead?

That's not a bad idea actually. Perhaps replacing Dragonite with... Altaria maybe? And Jolteon replaced with Raichu. Although, I don't want this to be a UU team, more a standard team which happens to use UU pokemon. I will try a UU version though, and maybe I could use the team in both.
 
Yeah...I actually really like a lot of UU and NU Pokemon too, but unfortunately so many of them are completely outclassed in OU, expecially when you have more than one or two - which is why I guess the tiers were created in the first place. You'd need an exceptionally well-considered and put together team which wouldn't be flattened in OU, and so far I don't think this one would quite cut it...especially with Charizard's 4x weakness to SR. But good luck, who knows, it might work, but with the limitations you've put on yourself think about your choice of Pokemon very carefully. :)

Altaria isn't a Kanto Pokemon, by the way. :P
 
Altaria isn't a Kanto Pokemon, by the way. :P

*facepalms*
Gah, should've seen that... I don't know what to replace it with then. I know it may sound stupid, but possibly running a similar set on a Dragonair for UU could work. I don't know Dragonair's base stats though.
 
Some relatively decent Kanto UU you could consider: Clefable Chansey Dugtrio Scyther

To be frank I have very, very little experience with UU teams, so I don't want to haphazardly make suggestions which are terrible...but my advice would be to maybe pick a strategy, then see which Kanto Pokemon best fit it. For instance, you could start from a BellyZard set on your Charizard (potentially very dangerous, if supported correctly!) and work from there, eg Electrode for a fast Taunt lead to try and avoid SR, a Rapid Spinner to get rid of it just in case so your Zard can set up a sweep...etc.
 
fwg core lol.

4x Stealth Rock weakness is just too much, even with a spinner. Blastoise isn't always going to do the job, as Rotom-A threatens with T-Bolt/Discharge, while 4 SpA surf coming off of 85 base SpA isn't going to do much.

As a result, I'd recommend changing Blastoise to Starmie, who can 2HKO Rotom-A with Hydro Pump, and changing Charizard to Arcanine.

Timid Starmie @ Life Orb
4 HP/252 SpA/252 Spe
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin

Adamant Arcanine @ Life Orb
Either Ability
252 HP/252 Atk/4 Spe
- Agility
- Flare Blitz
- Extremespeed
- Will-o-Wisp/Iron Head/Thunder Fang/Whatever


Of course, you need a stealth rocker of your own! I recommend either Aerodactyl or one of the Nidos. You can also try your luck with Chansey.

Aerodactyl @ Focus Sash
4 HP/252 Atk/252 Spe
- Rock Slide
- Earthquake
- Stealth Rock
- Taunt
 
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