This is kind of an offshoot of another team I posted here earlier, but I've found that it's a huge improvement and actually does well in today's metagame. I attribute that due to the fact that I've actually used this team before, whereas all my previous RMTs have been purely theorymon and speculation (I just got Shoddy to work), so I feel that this is one of my better creations yet, and hopefully I'll get a bit more feedback addressing the few problems I have with it.
The general idea of the team is to soften up my opponent and then sweep, which hasn't been that difficult for me. Five out of the six Pokemon can be considered offensive threats, and I've found that it fits quite nicely in with the "bulky sweeper" metagame we have nowadays (strangely, though, I haven't seen that many "bulky sweeper" teams, most are still purely offensive or purely defensive, but I digress...). I will now begin :D
Changes will be in Italic ;).
Porygon2 @ Leftovers
Modest, Trace
240 HP / 164 Def / 100 SpD / 4 Spe
- Ice Beam
- Charge Beam
- Magic Coat
- Recover
What it does: As stated in my previous RMT, Pory2 is an amazing lead. Fortunately (or maybe unfortunately), a decent portion of Smogon's Shoddy server consists of battlers who really have no idea what Porygon2 can do, and since most of my opponent's leads are either 4x weak to one of my attacks (Gyarados or Salamence) or are a sleeper lead (Bronzong or Yanmega), I am able to OHKO or sleep them with Magic Coat repspectively.
I originally used Discharge over Charge Beam, but due to troubles with Blissey once Jirachi was down (and the fact that I don't run any SpAtk EVs), I replaced it, favoring that 63% chance of boosting my SpA to a respectable level. What's really fun is when I Trace Yanmega's Speed Boost, sleep it, and then get +6 Atk on my opponent's Blissey. GG :D. As for the 4 Spe EVs..well, I hate speed ties =\.
How it aids my goal: Pory2 lets me status my opponent and counters some of the most common threats (Heatran and Gyarados), all the while being able to set up a sweep against an unsuspecting opponent. It's also easily able to switch into those Pokemon that just sit there and do nothing (Cressy/Bronzong) and frighten them off with a couple of Charge Beams.
lol:
Heatran @ Life Orb
Modest, Flash Fire
252 HP / 96 Def / 80 SpA / 76 SpD / 4 Spe
- Lava Plume
- Earth Power
- Sleep Talk
- Rest
What it does: ResTalk Heatran is one of the coolest Pokemon I've ever used. If effectively counters Jirachi, other Heatran, Outraging Garchomp, choice-Gengar, and keeps counters like Tyranitar and Gyarados wary from switching in due to the everpresent 1-in-3 chance of being burnt. Although it's never happened to me, I've read that this can beat Blissey 1-on-1, and I believe it. It doesn't really take more than 30% from any non-boosted special attack, and can dish out a lot more damage than it takes in the process. Life Orb boosts its own SpA to a respectable level, and all that damage I'll be taking from SR/Spikes/LO, ptthh, just Rest it off, and still pose a threat.
I am considering making this a Calm nature and giving it a bit more SpD EVs, as that would allow me to take care of Zapdos and Gengar with a lot less trouble than I currently am.
How it aids my goal: Heatran takes care of a lot of today's "bulky-sweeper" threats, and even if my opponent has a great counter, they risk having their attack halved. Overall, it has great type-synergy with the rest of the team.
Gliscor @ Leftovers
Impish, Sand Veil
252 HP / 38 Def / 220 Spe
- Earthquake
- Ice Fang
- Stealth Rock
- Roost
What it does: This hits 281 Spe, and I can count on two hands the amount of times Lucario have stayed in to HP Ice me, only to eat the dust when I beat them to the punch with Earthquake. Aside from that, it outspeeds all non-scarfed Heatran and Magnezone, and OHKOs with Earthquake as well. Ice Fang provides decent coverage but doesn't really do that much damage to anything (especially since most Chomps have Yache nowadays), but that's ok with me; as long as it gets rid of the Yache Berry, Deoxys-S can come in and revenge kill. That actually works pretty well, because unless they Outrage, I can KO them before they do me in, and if they do, Deo-S screws them over anyways. It's like the circle of...death.
Stealth Rock and Roost are pretty obvious, so I won't really discuss them.
How it aids my goal: Gliscor is a great switch-in for Heracross, the dragons (once I identify whether they're physical or special), Gallade, and most other physical attackers. Sadly, though, it usually dies most games, but through that it allows me to set up a sweep/stop my opponent from sweeping.
Gyarados @ Leftovers
Adamant, Intimidate
216 HP / 16 Atk / 176 Def / 100 Spe
- Waterfall
- Stone Edge
- Taunt
- Dragon Dance
What it does: Yes, I run BulkyGyara, and I'm proud of it. I've actually found that this fits my team much better than the all-out attack Gyara, even though it doesn't do quite as much damage off the bat. I originally used Earthquake over Stone Edge, but the only times I found it useful were when..uh, it was actually never that useful for me. Stone Edge helps me scare away other Gyarados, allows me to beat out Celebi (with prediction, but it's possible), and the high-crit rate is always nice.
How it aids my goal: Taunt has proven immensely useful in shutting down Bronzong, Suicune (especially Suicune), and other slower stat-boosters or statusers. Oftentimes I Taunt on my opponent's switch rather than DD or attack, just to shut down their counter. Gyara helps my team a great deal in dealing with Infernape, Heatran, Weavile, and Mamoswine, as well as just switching in to pass out an Intimidate here or there. Aside from that, it can threaten to DD up and sweep, which has happened on numerous occassions.
Deoxys-S @ Expert Belt
Hasty, Pressure
64 Atk / 168 SpA / 252 Spe
- Psychic
- Thunderbolt
- Ice Beam
- Superpower
What it does: I tried the usuall mixed-attacker version of this, but in the end it just didn't cut it because I'd often find myself in a position where either Gyarados or Gengar/Azelf was about to endgame sweep me, and I always had the wrong move at the wrong time (Thunderbolt vs. Shadow Ball). I then switched to Timid, but along with that I maxed its Speed, just so I could beat out and OHKO most other Deoxys that zap about Shoddy. It's pretty self-explanatory to anybody who's ever faced one of these - it OHKOs almost anything once said anything has been weakened a little bit, and outspeed everything in the process.
Well, I've changed back to the mixed set because I have a pretty big DDTar weakness and Superpower can finish one off after its sub is gone (if it even subbed up). Thunderbolt is being used over Shadow Ball because Psychic hits Gengar, and that's all I really need to worry about.
Change #2: I've changed Life Orb to Expert Belt and gave it some more Atk EVs (it does exactly 100% min to 252 HP Garchomp with Superpower), because I've been having problems with it dying too early due to Life Orb recoil.
How it aids my goal: This guy is an amazing revenge killer, one-shotting Gyarados, Garchomp (the dragons in general), Gengar, Heracross, Azelf, Deoxys-S, etc. etc. etc. Even if I'm not revenge-killing, it still does a decent amount of damage with any of its Life Orb-boosted attacks.
Jirachi @ Leftovers
Timid, Serene Grace
252 HP / 104 SpA / 152 Spe
- Psychic
- Water Pulse
- Calm Mind
- Substitute
What it does: Man, this thing is amazing. It's one of the best sweepers I've ever used, in-game or not. As a plus, it draws out Garchomp like no other, allowing me to confuse it and get the early KO.
I originally used HP Fighting, but considering that I was going to eventually transfer this team over to WiFi, I checked out my other options. Thunderbolt just didn't seem to cut it, so I started eyeing Water Pulse. I tried it, and immediately fell in love. Your opponent basically has a one-in-two chance of being confused, and they'll often switch to get rid of the status, allowing you to CM or sub up once more (it also still hits Tyranitar super-effectively, which helps a bit as it switches in a lot). If they do stay in, you'll eventually get a sub when they hit themselves, allowing you to attack again or just continue CMing up. Pyschic is good for just general STAB.
How it aids my goal: Overall, this guy is my goal. I can switch him in on almost anything without Earthquake or Fire Blast and start subbing up. It outspeeds all neutral base 100 Pokemon, and can often deal a finishing, unexpected blow with Psychic. This guy has pissed off my opponents more than any other member of my team.
Overall: So far, this team has been very effective for me. Although I'm not in the top 50 as of yet (I'm still getting used to the differences found in the Shoddy metagame), I'm steadily advancing towards there, and am at least in the top 100.
There are a few small problems I have, though. SubRoost Zapdos has been a pain in the but, but I'm usually able to work around it with Jirachi. Gengar isn't too much trouble unless it has Life Orb, but when it does, it's almost guaranteed to get a kill before I can switch Deo-S or Jirachi in to scare it away. In a similar matter, Raikou has been a problem, but Jirachi can scare that off as well. In General, it's just the fast, powerful special sweepers that pose a threat, but I'm always able to work around them. You know that your team is pretty well built when you start nitpicking individual sets that cause problems rather than one Pokemon and all of its sets, so I'm not sure if there's much that can be done to fix those issues.
Anyways, thanks for reading (and hopefully rating). I don't have time to edit in a threat-list right now, but I will do so tomorrow, and I feel that it's pretty obvious how I counter most problems. Well, off to bed now, later :D.
The general idea of the team is to soften up my opponent and then sweep, which hasn't been that difficult for me. Five out of the six Pokemon can be considered offensive threats, and I've found that it fits quite nicely in with the "bulky sweeper" metagame we have nowadays (strangely, though, I haven't seen that many "bulky sweeper" teams, most are still purely offensive or purely defensive, but I digress...). I will now begin :D
Changes will be in Italic ;).

Modest, Trace
240 HP / 164 Def / 100 SpD / 4 Spe
- Ice Beam
- Charge Beam
- Magic Coat
- Recover
What it does: As stated in my previous RMT, Pory2 is an amazing lead. Fortunately (or maybe unfortunately), a decent portion of Smogon's Shoddy server consists of battlers who really have no idea what Porygon2 can do, and since most of my opponent's leads are either 4x weak to one of my attacks (Gyarados or Salamence) or are a sleeper lead (Bronzong or Yanmega), I am able to OHKO or sleep them with Magic Coat repspectively.
I originally used Discharge over Charge Beam, but due to troubles with Blissey once Jirachi was down (and the fact that I don't run any SpAtk EVs), I replaced it, favoring that 63% chance of boosting my SpA to a respectable level. What's really fun is when I Trace Yanmega's Speed Boost, sleep it, and then get +6 Atk on my opponent's Blissey. GG :D. As for the 4 Spe EVs..well, I hate speed ties =\.
How it aids my goal: Pory2 lets me status my opponent and counters some of the most common threats (Heatran and Gyarados), all the while being able to set up a sweep against an unsuspecting opponent. It's also easily able to switch into those Pokemon that just sit there and do nothing (Cressy/Bronzong) and frighten them off with a couple of Charge Beams.
lol:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Opponent sent out Gengar (lvl 100 Gengar ♂).
Bam sent out DigiDuck (lvl 100 Porygon2).
DigiDuck traced Gengar's Levitate!
DigiDuck used Magic Coat.
DigiDuck created a barrier!
Gengar used Perish Song.
Both Pokemon will faint in 3 turn(s)
But it failed!
Gengar's perish count fell to 3!
DigiDuck used Magic Coat.
DigiDuck created a barrier!
Gengar used Mean Look.
Gengar was trapped!
Gengar's perish count fell to 2!
Bam: lol haha
Opponent: AAHHH what the hell
DigiDuck used Magic Coat.
DigiDuck created a barrier!
Gengar used Hypnosis.
Gengar's attack missed!
Gengar's perish count fell to 1!
DigiDuck used Magic Coat.
DigiDuck created a barrier!
Gengar used Shadow Ball.
It doesn't affect DigiDuck...
Gengar's perish count fell to 0!
Opponent's Gengar fainted.
Opponent switched in Garchomp (lvl 100 Garchomp ♂).
DigiDuck makes ground moves miss with Levitate!
Garchomp used Earthquake.
Garchomp's attack missed!
DigiDuck used Ice Beam.
It's super effective!
Garchomp lost 100% of its health.
Opponent's Garchomp fainted.

Modest, Flash Fire
252 HP / 96 Def / 80 SpA / 76 SpD / 4 Spe
- Lava Plume
- Earth Power
- Sleep Talk
- Rest
What it does: ResTalk Heatran is one of the coolest Pokemon I've ever used. If effectively counters Jirachi, other Heatran, Outraging Garchomp, choice-Gengar, and keeps counters like Tyranitar and Gyarados wary from switching in due to the everpresent 1-in-3 chance of being burnt. Although it's never happened to me, I've read that this can beat Blissey 1-on-1, and I believe it. It doesn't really take more than 30% from any non-boosted special attack, and can dish out a lot more damage than it takes in the process. Life Orb boosts its own SpA to a respectable level, and all that damage I'll be taking from SR/Spikes/LO, ptthh, just Rest it off, and still pose a threat.
I am considering making this a Calm nature and giving it a bit more SpD EVs, as that would allow me to take care of Zapdos and Gengar with a lot less trouble than I currently am.
How it aids my goal: Heatran takes care of a lot of today's "bulky-sweeper" threats, and even if my opponent has a great counter, they risk having their attack halved. Overall, it has great type-synergy with the rest of the team.

Impish, Sand Veil
252 HP / 38 Def / 220 Spe
- Earthquake
- Ice Fang
- Stealth Rock
- Roost
What it does: This hits 281 Spe, and I can count on two hands the amount of times Lucario have stayed in to HP Ice me, only to eat the dust when I beat them to the punch with Earthquake. Aside from that, it outspeeds all non-scarfed Heatran and Magnezone, and OHKOs with Earthquake as well. Ice Fang provides decent coverage but doesn't really do that much damage to anything (especially since most Chomps have Yache nowadays), but that's ok with me; as long as it gets rid of the Yache Berry, Deoxys-S can come in and revenge kill. That actually works pretty well, because unless they Outrage, I can KO them before they do me in, and if they do, Deo-S screws them over anyways. It's like the circle of...death.
Stealth Rock and Roost are pretty obvious, so I won't really discuss them.
How it aids my goal: Gliscor is a great switch-in for Heracross, the dragons (once I identify whether they're physical or special), Gallade, and most other physical attackers. Sadly, though, it usually dies most games, but through that it allows me to set up a sweep/stop my opponent from sweeping.

Adamant, Intimidate
216 HP / 16 Atk / 176 Def / 100 Spe
- Waterfall
- Stone Edge
- Taunt
- Dragon Dance
What it does: Yes, I run BulkyGyara, and I'm proud of it. I've actually found that this fits my team much better than the all-out attack Gyara, even though it doesn't do quite as much damage off the bat. I originally used Earthquake over Stone Edge, but the only times I found it useful were when..uh, it was actually never that useful for me. Stone Edge helps me scare away other Gyarados, allows me to beat out Celebi (with prediction, but it's possible), and the high-crit rate is always nice.
How it aids my goal: Taunt has proven immensely useful in shutting down Bronzong, Suicune (especially Suicune), and other slower stat-boosters or statusers. Oftentimes I Taunt on my opponent's switch rather than DD or attack, just to shut down their counter. Gyara helps my team a great deal in dealing with Infernape, Heatran, Weavile, and Mamoswine, as well as just switching in to pass out an Intimidate here or there. Aside from that, it can threaten to DD up and sweep, which has happened on numerous occassions.

Hasty, Pressure
64 Atk / 168 SpA / 252 Spe
- Psychic
- Thunderbolt
- Ice Beam
- Superpower
What it does: I tried the usuall mixed-attacker version of this, but in the end it just didn't cut it because I'd often find myself in a position where either Gyarados or Gengar/Azelf was about to endgame sweep me, and I always had the wrong move at the wrong time (Thunderbolt vs. Shadow Ball). I then switched to Timid, but along with that I maxed its Speed, just so I could beat out and OHKO most other Deoxys that zap about Shoddy. It's pretty self-explanatory to anybody who's ever faced one of these - it OHKOs almost anything once said anything has been weakened a little bit, and outspeed everything in the process.
Well, I've changed back to the mixed set because I have a pretty big DDTar weakness and Superpower can finish one off after its sub is gone (if it even subbed up). Thunderbolt is being used over Shadow Ball because Psychic hits Gengar, and that's all I really need to worry about.
Change #2: I've changed Life Orb to Expert Belt and gave it some more Atk EVs (it does exactly 100% min to 252 HP Garchomp with Superpower), because I've been having problems with it dying too early due to Life Orb recoil.
How it aids my goal: This guy is an amazing revenge killer, one-shotting Gyarados, Garchomp (the dragons in general), Gengar, Heracross, Azelf, Deoxys-S, etc. etc. etc. Even if I'm not revenge-killing, it still does a decent amount of damage with any of its Life Orb-boosted attacks.

Timid, Serene Grace
252 HP / 104 SpA / 152 Spe
- Psychic
- Water Pulse
- Calm Mind
- Substitute
What it does: Man, this thing is amazing. It's one of the best sweepers I've ever used, in-game or not. As a plus, it draws out Garchomp like no other, allowing me to confuse it and get the early KO.
I originally used HP Fighting, but considering that I was going to eventually transfer this team over to WiFi, I checked out my other options. Thunderbolt just didn't seem to cut it, so I started eyeing Water Pulse. I tried it, and immediately fell in love. Your opponent basically has a one-in-two chance of being confused, and they'll often switch to get rid of the status, allowing you to CM or sub up once more (it also still hits Tyranitar super-effectively, which helps a bit as it switches in a lot). If they do stay in, you'll eventually get a sub when they hit themselves, allowing you to attack again or just continue CMing up. Pyschic is good for just general STAB.
How it aids my goal: Overall, this guy is my goal. I can switch him in on almost anything without Earthquake or Fire Blast and start subbing up. It outspeeds all neutral base 100 Pokemon, and can often deal a finishing, unexpected blow with Psychic. This guy has pissed off my opponents more than any other member of my team.
Overall: So far, this team has been very effective for me. Although I'm not in the top 50 as of yet (I'm still getting used to the differences found in the Shoddy metagame), I'm steadily advancing towards there, and am at least in the top 100.
There are a few small problems I have, though. SubRoost Zapdos has been a pain in the but, but I'm usually able to work around it with Jirachi. Gengar isn't too much trouble unless it has Life Orb, but when it does, it's almost guaranteed to get a kill before I can switch Deo-S or Jirachi in to scare it away. In a similar matter, Raikou has been a problem, but Jirachi can scare that off as well. In General, it's just the fast, powerful special sweepers that pose a threat, but I'm always able to work around them. You know that your team is pretty well built when you start nitpicking individual sets that cause problems rather than one Pokemon and all of its sets, so I'm not sure if there's much that can be done to fix those issues.
Anyways, thanks for reading (and hopefully rating). I don't have time to edit in a threat-list right now, but I will do so tomorrow, and I feel that it's pretty obvious how I counter most problems. Well, off to bed now, later :D.
So I've finally got Shoddy working again (somewhat =\), and the first thing I did was to upload my original Shoddy team. If not for my crappy connection and high rate of d/cs, it would have one me nearly all of my matches (out of at least 100 before it stopped working again), and it proved to still work almost as