hey guys, new trainer here. I have a basic understanding of pokemon as far as type advantages, abilities, ev spreads and suchlike. I was hoping for some help editing this team I created. I have it centered around an offensive core of mamoswine and volcarona, with jellicent and ferrothorn forming the defensive backbone.
Mamoswine: Adamant, Thick Fat
life orb
252 atk/ 252 hp/ 4 spD
earthquake
ice shard
icicle crash
superpower
has perfect neutral coverage w/ EQ and icicle crash. ice shard for priority and possible revenge killing. superpower for ferrothorn cuz he walls mamo. main threats are scizor and starmie, especially in rain. (my team as a whole is weak to rain, part of why I'm needing help). this is where...
Jellicent: Calm, Water Absorb
leftovers
252 hp/ 36 def/ 220 spD
scald
toxic
shadow ball
recover
...comes in. it checks starmie and does a decent chunk with shadow ball even without investment. usually switch in on a hydro pump or surf to recover HP. Walls threats to mamo such as conkeldurr and terrakion. checks scrafty, scizor, and lucario to some extent. needs support form a physical wall to account for its weakness to dark and ghost type attacks. blocks rapid spin :)
Ferrothorn: Relaxed, Iron Barbs
leftovers
252 hp/ 88 def/ 168 spD
leech seed
power whip
stealth rock
spikes
lead ferro. power whips the crap out of bulky waters. seeds and lefties for good hp recovery. sponges all sorts of physical hits. great synergy with jelly who resists and is immune to fire and fighting attacks respectively. also sets up rocks and spikes
Jolteon: Timid, Volt Absorb
choice scarf
252 spA/ 252 Spd/ 4 hp
volt switch
thunderbolt
shadow ball
HP ice
Hp ice for annoying dragons and weakened ground types. shadow ball for alakazam. volt switch to scout. tbolt for main stab. great scout. checks threats such as salamence, dragonite (with SR damage), garchomp, and Co. also 2HKOes jellicent with tbolt (possibly OHKO, not sure).
Landorus-T: Adamant, Intimidate
expert belt
252 atk/ 252 hp/ 4hp
earthquake
u turn
stone edge
brick break
checks a plethora of threats like darmantian, arcanine, and volcarona with EQ. u turn to scout. brick break for TTar, who my team hates (plus other dark types). stone edge for zapdos.
Volcarona: Modest, Flame Body
4 hp/ 252 spA/ 252 spd
leftovers
quiver dance
bug buzz
fire blast
giga drain
after one quiver dance it has good bulk and great special attack. checks ice types like mamoswine and abomasnow. obliterates ferrothorn. giga drain OHKOs or 2HKOs jelly after a boost. giga drain checks pert and milotic as well, especially after a boost in the case of milotic.
Please all feedback is welcome. CONSTRUCTIVE feedback that is. this is my second team ever to be rated so please be gentle with the criticism. thanks.
Mamoswine: Adamant, Thick Fat
life orb
252 atk/ 252 hp/ 4 spD
earthquake
ice shard
icicle crash
superpower
has perfect neutral coverage w/ EQ and icicle crash. ice shard for priority and possible revenge killing. superpower for ferrothorn cuz he walls mamo. main threats are scizor and starmie, especially in rain. (my team as a whole is weak to rain, part of why I'm needing help). this is where...
Jellicent: Calm, Water Absorb
leftovers
252 hp/ 36 def/ 220 spD
scald
toxic
shadow ball
recover
...comes in. it checks starmie and does a decent chunk with shadow ball even without investment. usually switch in on a hydro pump or surf to recover HP. Walls threats to mamo such as conkeldurr and terrakion. checks scrafty, scizor, and lucario to some extent. needs support form a physical wall to account for its weakness to dark and ghost type attacks. blocks rapid spin :)
Ferrothorn: Relaxed, Iron Barbs
leftovers
252 hp/ 88 def/ 168 spD
leech seed
power whip
stealth rock
spikes
lead ferro. power whips the crap out of bulky waters. seeds and lefties for good hp recovery. sponges all sorts of physical hits. great synergy with jelly who resists and is immune to fire and fighting attacks respectively. also sets up rocks and spikes
Jolteon: Timid, Volt Absorb
choice scarf
252 spA/ 252 Spd/ 4 hp
volt switch
thunderbolt
shadow ball
HP ice
Hp ice for annoying dragons and weakened ground types. shadow ball for alakazam. volt switch to scout. tbolt for main stab. great scout. checks threats such as salamence, dragonite (with SR damage), garchomp, and Co. also 2HKOes jellicent with tbolt (possibly OHKO, not sure).
Landorus-T: Adamant, Intimidate
expert belt
252 atk/ 252 hp/ 4hp
earthquake
u turn
stone edge
brick break
checks a plethora of threats like darmantian, arcanine, and volcarona with EQ. u turn to scout. brick break for TTar, who my team hates (plus other dark types). stone edge for zapdos.
Volcarona: Modest, Flame Body
4 hp/ 252 spA/ 252 spd
leftovers
quiver dance
bug buzz
fire blast
giga drain
after one quiver dance it has good bulk and great special attack. checks ice types like mamoswine and abomasnow. obliterates ferrothorn. giga drain OHKOs or 2HKOs jelly after a boost. giga drain checks pert and milotic as well, especially after a boost in the case of milotic.
Please all feedback is welcome. CONSTRUCTIVE feedback that is. this is my second team ever to be rated so please be gentle with the criticism. thanks.