Hello. This is my current team that has been doing well for quite some time. It's gotten me on the leaderboard quite easily, and I find it a lot of fun to play with. The general strategy is to wear down on Lucario's counters with Sand Stream, Stealth Rock, and with the rest of my team.
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Stealth Rock
- Taunt
I don't see why this is BL anymore. It may not be the powerhouse that it was in Advance thanks to the advent of choice scarf, but it is excellent with supporting certain teams. QuakeSlide makes its way onto the set for superior type coverage over any other combination of two moves Aerodactyl has without sacraficing too much power(Ice Fang). Stealth Rock is first priority! With less teams running Rapid spin to combat this, it usually stays for the entirety of the match. Taunt stops the other team from setting up on aerodactyl, and makes some starters very near wothless(Hippowdon).
Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 88 HP/252 Atk/80 Def/88 SAtk
Brave nature (+Atk, -Spd)
- Stone Edge
- Earthquake
- Ice Beam
- Pursuit
I've been toying around with the EVs for some time, and I absolutely love the final result. After putting max attack, i just put enough EVs to 2HKO Hippowdon and OHKO Gliscor. The defense EVs allow him to take a single Adamant Garchomp's Earthquake. QuakeSlide is again present, but now with Pursuit to help with Starmie and Azelf that usually give me so much trouble. Ice Beam is also there to stop physical walls, namely Gliscor and Hippowdon, from stopping Lucario. In general, it hits a lot of things hard and super-effective while bringing Sand Stream to the field, making it a great staple to the team.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Hypnosis
- Thunderbolt
Shadow ball and Focus Blast hits everything neutral in the game, while Hypnosis helps to knock downa a pokemon and lets me beat Blissey 1-on-1(assuming I don't miss). Thunderbolt was used over anything else as an extra way to deal with Gyarados.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 160 HP/96 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Ice]
- Substitute
- Magnet Rise
Clears the way of most steels and has perfect synergy against Bronzong starters with Aerodactyl. It also has many useful resists that are very useful to the team as a whole.
Garchomp @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Swords Dance
- Dragon Claw
The standard YacheChomp with a small twist: mine holds Dragon Claw over the usual Fire Fang cause, hopefully, Magnezone should have cleared the way of most steels. It helps to hit certain things without getting locked into Outrage.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Bullet Punch
Only the focus of the team: once everything has been worn down, Lucario comes in to sweep. Close Combat destroys anything slower while Extremespeed hits faster pokemon. Bullet Punch hits thouse resistant/ immune to Extremespeed. If anyone has a decent EV spread I can use over my current one that would benefit the team more, it would be welcome.
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Threat List
Yes, stolen from Earthworm's RMT, with a few edits of my own
Edit: Not updated
Garchomp:
---SD Garchomp: Gengar can outspeed and deal a lot of damage with Shadow Ball, putting it into KO range for Lucario. My own Garchomp can go for a speed tie, and Tyranitar can take Yache versions(by at least knocking off the Yache berry) before an SD.
---Choiced Garchomp: Prediction in general. If it's taken enough damage, Scarfed ones can be used as setup fodder for Lucario to SD and KO with E-Speed. Jirachi can take anything but EQ, which Gengar comes in on quite well.
---Sub Garchomp: I usually don't switch from Garchomp, as the threat of a free sub is scarier to my team than a free SD. But what applied to regular SD chomp applies here.
---Chain Chomp: Not fast enough to beat my Garchomp, and with a -Sp. defense nature, Gengar knocks it out, too.
Gengar:
---Life Orb Gengar: I usually have to use smart switches to wear it down and hope to bring it into Bullet Punch range for Lucario. If it doesn't have Focus Blast, Tyranitar can Pursuit.
---Scarf Gengar: It can kill something, but then Tyranitar comes in right afterwards :3
---Subbing Gengar: The most annoying thing ever. I have to use Jirachi to break the sub and hope to not get 2HKOed or put to sleep. Then Lucario can hopefully get a Bullet punch in. Gengar can also go for a speed tie, but that's usually my last option.
Blissey:
---Standard: Tyranitar can come in and threaten, but in truth can't do much back. But I can force a recovery and bring in Lucario.
---WishBliss: Flamethrower/ Toxic versions are annoying, but Gengar can come in a wreck a bit of havock. Destiny Bond/ explosion always works too.
---CMBliss: Read "Standard".
Gyarados:
---Bulky Gyarados: I ALWAYS Taunt starting Gyarados. Stealth rock hinders them somewhat, and Sand Stream isn't too kind either. Draco Meteor and SE from chomp do a lot too.
--STalk Gyarados: This can be annoying, but constant SEs from Garchomp can keep it at bay. If it forgoes Waterfall for Ice Fang(to hit Water Absorbers), then Tyranitar can take it down.
---Choiced Gyarados: I lol @ Scarf version, but Band is a more serious matter. I just have to use my super-awesome-special prediction skills to get me by(basicall, anything but EQ is Jiraci, EQ is Gengar).
---Life Orb Sweeper Gyarados: If it gets a DD and has Ice Fang/ Waterfall/ EQ, I'm doomed T.T. I can only pray that residual damage and Lucario's E-Speed will kill it. I'm always afraid of these, which is why I usually just attack it and don't let it get free DDs in the first place.
Tyranitar:
---BOAH: It can't set up a Sub on anything, and doesn't threaten a KO without Focus Punch.
---DDTar: Again, it has to set up first to pose a problem.
---Choiced Tyranitar: Band versions are easily KOed and can be worked around, while Scarf versions that beat my Gengar are much scarier. Again, I just have to work with my resistances. Lucario resists Ice Beam, Crunch, and Stone Edge, while taking neutral from T-Bolt. Earthquake is a problem, but only when Gengar is gone.
Lucario:
---SDLuke: It doesn't set up on a lot, because it would otherwise run through my team.
---SpecsLuke: Resistances/ immunities. In general, the combination of Tyranitar/ Gengar can take it.
---Agili/MixLuke: with no EQ, Jirachi can come in and threaten to paralyze. everything can usually OHKO Luke, however, so it doesn't set up a lot.
Heatran:
---SpecsTran: Tyranitar/ Gengar can take all of it's moves.
---Life Orb Heatran: Garchomp(don't come in on Lava Plume/ HP Ice!)
---ScarfTran: Read specs
---ResTalk Tran: Garchomp can come in on a Rest, and the only thing it takes status from, Gengar, can OHKO it with Focus Blast.
Bronzong:
---CMZong: Never seen it, but I can see it posing a problem. If it's a RestTalk CM+ Falsh Cannon set, Lucario will SD forever and knock it into oblivion.
---Rain Dance Bronzong: Tyranitar comes in after it blows itself up and kills something.
---Trick Room Bronzong: Again, Tyranitar comes in after blowing itself up. However, Bronzongs are usually starters and I can just Taunt them to stop their set ups.
Salamence:
---SpecsMence: Jirachi comes in on Dragon moves, Tyranitar on Fire, and I have yet to see one use Hydro Pump on something not named Tyranitar.
---MixMence: I try to force a Roost or Brick break and go to Garchomp.
---DDMence: Tyranitar can take a plus one EQ w/o LO and KO back with Ice Beam: but it usually doesn't get a DD, anyway.
---CBMence: Jirachi + Gengar.
Metagross:
---CBGross: Jirachi + gengar(I'm starting to get lazy, so forgive me).
---ScarfGross: Jirachi + gengar
---Life Orb Pure Physical Gross: Bring Lucario in on a Bullet Punch aimed for Gengar. or just stay in and KO it. Whatever I feel like atm.
---AgiliGross: Problematic, especially with Leftovers.
---MixGross: without any walls to break, it's just a weaker version of LOGross.
Infernape:
---SDNape: Hope to wear it down with SR + SS and KO with Luke.
---MixNape: ditto
---ScarfNape: ditto T.T
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Weavile: Jirachi can come in on most version, though LO ones scare me. CB ones are general setup fodder for Lucario.
Swampert: Taunt starting ones, but it can give me problems if I haven't SDed with Lucario yet.
Skarmory: Aerodactyl taunts it, Garchomp Fire Blasts, Tyranitar can play mindgames between SEing or EQing roosts. Lucario can set up SDs on it while Gengar can OHKO with Focus Blast.
Gliscor: Tyranitar and Garchomp can bait + destroy it. Gengar beats it too.
Starmie: TYRANITAR PURSUITS THE DUMB BITCH!!!!
Celebi: Gengar can come in on a Leech Seed, SR, or anything not called T-Wave and pose a threat. Garchomp can come in on T-Wave and 2HKO.
Forretress: Garchomp OHKOs, as does Lucario after an SD and gengar.
Cresselia: Gengar + TTar severily limit it's success.
Togekiss: Garchomp can pretend to be chainChomp and KO with SR, SS, and SE. SSSSSSSSSSSSSSSSSSSSSSS
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Heracross:
---CBCross: Gengar on STAB moves, while Garchomp can come in on SE. Tyranitar/ Lucario can take Night Slash. Jirachi is the safest 1st switch-in, not being 2HKOed by Scarf versions and OHKOing after a defense drop.
---ScarfCross: read above.
---Setup Cross: Garchomp can deal damage with Fire Blast, leaving it in range for Lucario or Gengar(if no Salac).
Jirachi: Tyranitar takes it pretty good.
Breloom: DON'T LET IT SUB! Let it sleep something and bring in Gengar.
Vaporeon: Garchomp 2HKOs, Lucario can set up on it and OHKO back, Jirachi can use it as wishpass-fodder.
Electivire: I have no electric moves, so good luck with him :3
Hippowdon: Taunted and 2HKOed by the thing it's most used to counter: Tyranitar and garchomp.
Azelf: Wear it down till Lucario can kill it.
Snorlax: Lucario owns any version.
Mamoswine: Jolly LO versions can give me trouble. I pray to god Gengar survives to OHKO back with Focus Blast. Lucario can take a chunk of HP with Super Effective Bullet Punch, after some residual damage.
Scizor: CHOMP CHOMP CHOMP!
Porygon-z: Tyranitar takes most versions, with Gengar and Garchomp able to revenge kill.
Magnezone: What is it going to do? At most, it can come in on Jirachi, force a U-Turn for a sub. it may kill something, but It won't do much after that.
Yanmega: SR and SS own it, and Lucario can KO after a little more residual damage.
Zapdos: Same as Yanmega, except not to that extent. After 2 SR switch-ins and SS keeping Leftovers away, Garchomp can KO with SE. Tyranitar is the safest switch-in, OHKOing with SE and EQing a Roost.
Suicune: Have to wear it down and maybe take it with gengar's Destiny Bond.
Machamp: I hate it -.-' Confusion is gay, but most things on the team can manhandle it pretty well.
Ninjask: Read Yanmega. Can be Taunted.
Gallade: Unpredictable. I don't see too many, but I know SD + Shadow Sneak versions get the better of me.
Mismagius: SS takes away any ideas of Sub + CM, while Jirachi can continuously come in and pray on it's lower defense with zen Headbutt.
Kingdra: Tyranitar after a Rain Dance for the revenge kill. though it doesn't get many opportunities to set up one.
Abomasnow: Everything kills it lol.
Umbreon: Lucario says hi all day long.
Alakazam: Tyranitar on anything but Focus Blast and Pursuit: Lucario can easily KO with E-Speed.
Charizard: SR and SS neuter any idea of belly drumming, but I have to be careful to keep SR on the feild for it.
Aerodactyl: sad to say, doesn't hit hard enough =/. Support ones like mine are futile, as my team doesn't care about SR.
Raikou: Tyranitar takes any version without HP Fighting(do people ever use that?).
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Stealth Rock
- Taunt
I don't see why this is BL anymore. It may not be the powerhouse that it was in Advance thanks to the advent of choice scarf, but it is excellent with supporting certain teams. QuakeSlide makes its way onto the set for superior type coverage over any other combination of two moves Aerodactyl has without sacraficing too much power(Ice Fang). Stealth Rock is first priority! With less teams running Rapid spin to combat this, it usually stays for the entirety of the match. Taunt stops the other team from setting up on aerodactyl, and makes some starters very near wothless(Hippowdon).
Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 88 HP/252 Atk/80 Def/88 SAtk
Brave nature (+Atk, -Spd)
- Stone Edge
- Earthquake
- Ice Beam
- Pursuit
I've been toying around with the EVs for some time, and I absolutely love the final result. After putting max attack, i just put enough EVs to 2HKO Hippowdon and OHKO Gliscor. The defense EVs allow him to take a single Adamant Garchomp's Earthquake. QuakeSlide is again present, but now with Pursuit to help with Starmie and Azelf that usually give me so much trouble. Ice Beam is also there to stop physical walls, namely Gliscor and Hippowdon, from stopping Lucario. In general, it hits a lot of things hard and super-effective while bringing Sand Stream to the field, making it a great staple to the team.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Hypnosis
- Thunderbolt
Shadow ball and Focus Blast hits everything neutral in the game, while Hypnosis helps to knock downa a pokemon and lets me beat Blissey 1-on-1(assuming I don't miss). Thunderbolt was used over anything else as an extra way to deal with Gyarados.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 160 HP/96 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Ice]
- Substitute
- Magnet Rise
Clears the way of most steels and has perfect synergy against Bronzong starters with Aerodactyl. It also has many useful resists that are very useful to the team as a whole.
Garchomp @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Swords Dance
- Dragon Claw
The standard YacheChomp with a small twist: mine holds Dragon Claw over the usual Fire Fang cause, hopefully, Magnezone should have cleared the way of most steels. It helps to hit certain things without getting locked into Outrage.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Bullet Punch
Only the focus of the team: once everything has been worn down, Lucario comes in to sweep. Close Combat destroys anything slower while Extremespeed hits faster pokemon. Bullet Punch hits thouse resistant/ immune to Extremespeed. If anyone has a decent EV spread I can use over my current one that would benefit the team more, it would be welcome.
---------------------------------------------
Threat List
Yes, stolen from Earthworm's RMT, with a few edits of my own
Edit: Not updated
---SD Garchomp: Gengar can outspeed and deal a lot of damage with Shadow Ball, putting it into KO range for Lucario. My own Garchomp can go for a speed tie, and Tyranitar can take Yache versions(by at least knocking off the Yache berry) before an SD.
---Choiced Garchomp: Prediction in general. If it's taken enough damage, Scarfed ones can be used as setup fodder for Lucario to SD and KO with E-Speed. Jirachi can take anything but EQ, which Gengar comes in on quite well.
---Sub Garchomp: I usually don't switch from Garchomp, as the threat of a free sub is scarier to my team than a free SD. But what applied to regular SD chomp applies here.
---Chain Chomp: Not fast enough to beat my Garchomp, and with a -Sp. defense nature, Gengar knocks it out, too.
---Life Orb Gengar: I usually have to use smart switches to wear it down and hope to bring it into Bullet Punch range for Lucario. If it doesn't have Focus Blast, Tyranitar can Pursuit.
---Scarf Gengar: It can kill something, but then Tyranitar comes in right afterwards :3
---Subbing Gengar: The most annoying thing ever. I have to use Jirachi to break the sub and hope to not get 2HKOed or put to sleep. Then Lucario can hopefully get a Bullet punch in. Gengar can also go for a speed tie, but that's usually my last option.
---Standard: Tyranitar can come in and threaten, but in truth can't do much back. But I can force a recovery and bring in Lucario.
---WishBliss: Flamethrower/ Toxic versions are annoying, but Gengar can come in a wreck a bit of havock. Destiny Bond/ explosion always works too.
---CMBliss: Read "Standard".
---Bulky Gyarados: I ALWAYS Taunt starting Gyarados. Stealth rock hinders them somewhat, and Sand Stream isn't too kind either. Draco Meteor and SE from chomp do a lot too.
--STalk Gyarados: This can be annoying, but constant SEs from Garchomp can keep it at bay. If it forgoes Waterfall for Ice Fang(to hit Water Absorbers), then Tyranitar can take it down.
---Choiced Gyarados: I lol @ Scarf version, but Band is a more serious matter. I just have to use my super-awesome-special prediction skills to get me by(basicall, anything but EQ is Jiraci, EQ is Gengar).
---Life Orb Sweeper Gyarados: If it gets a DD and has Ice Fang/ Waterfall/ EQ, I'm doomed T.T. I can only pray that residual damage and Lucario's E-Speed will kill it. I'm always afraid of these, which is why I usually just attack it and don't let it get free DDs in the first place.
---BOAH: It can't set up a Sub on anything, and doesn't threaten a KO without Focus Punch.
---DDTar: Again, it has to set up first to pose a problem.
---Choiced Tyranitar: Band versions are easily KOed and can be worked around, while Scarf versions that beat my Gengar are much scarier. Again, I just have to work with my resistances. Lucario resists Ice Beam, Crunch, and Stone Edge, while taking neutral from T-Bolt. Earthquake is a problem, but only when Gengar is gone.
---SDLuke: It doesn't set up on a lot, because it would otherwise run through my team.
---SpecsLuke: Resistances/ immunities. In general, the combination of Tyranitar/ Gengar can take it.
---Agili/MixLuke: with no EQ, Jirachi can come in and threaten to paralyze. everything can usually OHKO Luke, however, so it doesn't set up a lot.
---SpecsTran: Tyranitar/ Gengar can take all of it's moves.
---Life Orb Heatran: Garchomp(don't come in on Lava Plume/ HP Ice!)
---ScarfTran: Read specs
---ResTalk Tran: Garchomp can come in on a Rest, and the only thing it takes status from, Gengar, can OHKO it with Focus Blast.
---CMZong: Never seen it, but I can see it posing a problem. If it's a RestTalk CM+ Falsh Cannon set, Lucario will SD forever and knock it into oblivion.
---Rain Dance Bronzong: Tyranitar comes in after it blows itself up and kills something.
---Trick Room Bronzong: Again, Tyranitar comes in after blowing itself up. However, Bronzongs are usually starters and I can just Taunt them to stop their set ups.
---SpecsMence: Jirachi comes in on Dragon moves, Tyranitar on Fire, and I have yet to see one use Hydro Pump on something not named Tyranitar.
---MixMence: I try to force a Roost or Brick break and go to Garchomp.
---DDMence: Tyranitar can take a plus one EQ w/o LO and KO back with Ice Beam: but it usually doesn't get a DD, anyway.
---CBMence: Jirachi + Gengar.
---CBGross: Jirachi + gengar(I'm starting to get lazy, so forgive me).
---ScarfGross: Jirachi + gengar
---Life Orb Pure Physical Gross: Bring Lucario in on a Bullet Punch aimed for Gengar. or just stay in and KO it. Whatever I feel like atm.
---AgiliGross: Problematic, especially with Leftovers.
---MixGross: without any walls to break, it's just a weaker version of LOGross.
---SDNape: Hope to wear it down with SR + SS and KO with Luke.
---MixNape: ditto
---ScarfNape: ditto T.T
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---CBCross: Gengar on STAB moves, while Garchomp can come in on SE. Tyranitar/ Lucario can take Night Slash. Jirachi is the safest 1st switch-in, not being 2HKOed by Scarf versions and OHKOing after a defense drop.
---ScarfCross: read above.
---Setup Cross: Garchomp can deal damage with Fire Blast, leaving it in range for Lucario or Gengar(if no Salac).