OVERVIEW






THE PLAYERS
Infernape - The Anti-Heatran

Nature: Adamant
EV: HP 6, Attack 252, Speed 252
Ability: Blaze
Item: Choice Scarf
- Close Combat
- Earthquake
- Flare Blitz
- U-Turn
Used to get rid of those pesky Heatran leads, with minor Defense and HP investment, that seem to pop-up every other game. I'm trying to remember who gave me the idea of this, but I can't. Flare Blitz for strong STAB Attack. Earthquake to get rid of Steels and other Fires. U-Turn switched with Grass Knot.
Dragonite - The Semi-Special Wall/Cleric

Nature: Calm
EV: HP 248, Spc. Defense 216, Speed 44
Ability: Inner Focus
Item: Leftovers
- Dragon Pulse
- Heal Bell
- Roost
- Thunder Wave
Ahhh. . . My Cleric. I got the idea of using Dragonite from raikoulover's thread on "Stop Using Dragonite!" So, credit to him. Dragon Pulse for STAB, Heal Bell to heal Toxic and Thunder Wave not tanked by Kingdra, Roost so he can sort of tank, and then Thunder Wave to deter sweeps.
Donphan - My Filler

Nature: Impish
EV: Defense 252, HP 252, Attack 6
Ability: Sturdy
Item: Leftovers
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
My Spinner and Stealth Rock-er. Not much use other then that. Ice Shard to make him semi-useful against Salamence. Earthquake for STAB. Other then that, I'm willing to replace him.
Empoleon - My Mid-Game Sweep

Nature: Calm
EV: HP 252, Spc. Attack 92, Defense 160, Speed 4
Ability: Torrent
Item: Leftovers
- Grass Knot
- Ice Beam
- Roar
- Surf
Grass Knot for Swampert, Ice Beam to kill Salamence, although I haven't done any calculations on how much Spc. Attack I need to kill him, Roar for phasing, and Surf for STAB. Generally, I send him on an attack he can resist and then proceed to attack with a Super Effective Attack.
Kingdra - The REAL Status Tank

Nature: Adamant
EV: HP 168, Speed 152, Attack 188
Ability: Sniper
Item: Leftovers
- Dragon Dance
- Outrage
- Rest
- Sleep Talk
I've fallen in love with this Kingdra set. But I'm not sure if I should keep it or not or switch up the Heal Bell on Dragonite. I would prefer to keep both Poke's, but I wouldn't mind switching the sets up a little. This set works wonders on teams that have no way of phasing or think that my Kingdra would be rendered useless after a Toxic/Thunder Wave.
Scizor - The Late Game Assassin

Nature: Adamant
EV: HP 6, Attack 252, Speed 252
Ability: Technician
Item: Life Orb
- Brick Break
- Bullet Punch
- Swords Dance
- X-Scissor
I'm honestly not sure on this set. Ideally, Scizor comes out at the end of the game and gets a Sword Dance in and then proceeds to clean up. But to do that, all of the Fire threats need to be neutralized. That's what my team is set up to do, in my opinion.
Miscellaneous
I seem to have trouble with Tyranitar and Steels if my Infernape dies.