So I'm really bored and thought I'd post my most recent team here. :D
The general strategy of this team is to weaken the oponents team via Toxic Spikes, eliminate Lucario's counters and then sweep.
Here it is:
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Grass Knot
- Hidden Power [Fire]
Roserade gives sleep support with sleep powder, as well as setting up toxic spikes. I generally Sleep Powder on the first team, and then set up t-spikes while they slumber switch. The timid nature is for the needed speed boost, since I'm not using any physical attacks. The EVs maximize speed and SpA, because those are the only stats Roserade really needs. The Focus Sash is for leads like Azelf who attack, only for me to hang on by a focus sash and put them to sleep. Grass Knot is good for Swampert leads and other bulky waters. HP [Fire] is for Scizors and Forretress who often switch into me. I've tried both Uxie and Swampert in this spot. Uxie made it easier to set up toxic spikes, along with SR. Plus it helped Lucario set up with Memento. The lead Swampert didn't work very well though.
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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Aqua Tail
Tyranitar really helps to have on the team. I have a bit of a Rotom-h weakness, so he helps with that. Plus I love switching him in on Psychic attacks aimed at Roserade or Gengar, and then Pursuiting the opponent as they flee. Aqua Tail gives good coverage, Stone Edge gives STAB, Pursuit is amazing- has STAB, and I've already kind of talked about why else. Crunch is good for things that probably won't switch out, but are still weak against dark. The sandstorm really helps wear away at my opponents as well. Adamant nature since Tyranitar isn't particularly fast, and its attack is insane. The EVs give me a bit of speed, lots of attack, and some bulkiness too.
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Avalanche
- Roar
- Stealth Rock
Swampert is amazing for a team with toxic spikes. Often I can really let residual damage build up by using roar, and it's nice for phazing. Earthquake is nice, because since Swampert is my electric resist I can generally KO back with earthquake, if for some reason they don't switch. Due to Swampert's bulkiness it can survive for a very long time, and really helps residual damage build up. Swampert also sets up Stealth Rocks which really help.
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Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Thunderbolt
- Focus Blast
Since my team relies so heavily on Toxic Spikes, a spin blocker was necessary. I had just recently read a warstory with a substitute Gengar in it and it inspired me to try one. It's amazing. Leftovers help to shrug off substitute damage over time. Shadow Ball for STAB. Focus Blast for steels, normals and whatnot. Thunderbolt for Gyara and whatnot. Gengar also lures out Scizors (since Bullet Punch OHKOs), and since Bullet Punch does less than 10% to Magnezone I can safely switch there, outspeed and OHKO with Hidden Power [Fire]. Only problem is when they Pursuit instead of bullet punching.
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Lets see, what's immune to toxic spikes...? Steels and Flyings (and things with levitate ._<)? Magnezone is perfect for both. I find that Scarfzone is the best Magnezone set as I'll always outspeed Scizor, and it can help with revenge killing. Thunderbolt is there for flying and water types (and STAB, if I don't know what to use, I generally just go with thunderbolt). Hidden Power [Fire] really helps with Scizor and other steels. Flash Cannon is good for rock and ice types, and stab. Explosion is so that when I'm nearly dead I can generally take something with me. I chose a Naive nature over Timid, so that Explosion would do more damage.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Swords Dance Lucario is the clean-up sweeper for my team. Uxie generally allows it to set up, and then I can finish off their weakened team with Extremespeed. Close Combat helps with those things I outspeed, but have lots of health left or are fighting weak. Crunch kills the ghosts who are otherwise immune to my attacks. Life orb is for the added damage, and he Jolly nature is because a lot of Smogon sets run "just enough speed to outspeed an adamant SD lucario".
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Hope you enjoyed, please be nice about rating. D:
This team is okay, but I'd like some help with it. Thanks!
The general strategy of this team is to weaken the oponents team via Toxic Spikes, eliminate Lucario's counters and then sweep.
Here it is:
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Grass Knot
- Hidden Power [Fire]
Roserade gives sleep support with sleep powder, as well as setting up toxic spikes. I generally Sleep Powder on the first team, and then set up t-spikes while they slumber switch. The timid nature is for the needed speed boost, since I'm not using any physical attacks. The EVs maximize speed and SpA, because those are the only stats Roserade really needs. The Focus Sash is for leads like Azelf who attack, only for me to hang on by a focus sash and put them to sleep. Grass Knot is good for Swampert leads and other bulky waters. HP [Fire] is for Scizors and Forretress who often switch into me. I've tried both Uxie and Swampert in this spot. Uxie made it easier to set up toxic spikes, along with SR. Plus it helped Lucario set up with Memento. The lead Swampert didn't work very well though.
---
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Aqua Tail
Tyranitar really helps to have on the team. I have a bit of a Rotom-h weakness, so he helps with that. Plus I love switching him in on Psychic attacks aimed at Roserade or Gengar, and then Pursuiting the opponent as they flee. Aqua Tail gives good coverage, Stone Edge gives STAB, Pursuit is amazing- has STAB, and I've already kind of talked about why else. Crunch is good for things that probably won't switch out, but are still weak against dark. The sandstorm really helps wear away at my opponents as well. Adamant nature since Tyranitar isn't particularly fast, and its attack is insane. The EVs give me a bit of speed, lots of attack, and some bulkiness too.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Avalanche
- Roar
- Stealth Rock
Swampert is amazing for a team with toxic spikes. Often I can really let residual damage build up by using roar, and it's nice for phazing. Earthquake is nice, because since Swampert is my electric resist I can generally KO back with earthquake, if for some reason they don't switch. Due to Swampert's bulkiness it can survive for a very long time, and really helps residual damage build up. Swampert also sets up Stealth Rocks which really help.
---
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Thunderbolt
- Focus Blast
Since my team relies so heavily on Toxic Spikes, a spin blocker was necessary. I had just recently read a warstory with a substitute Gengar in it and it inspired me to try one. It's amazing. Leftovers help to shrug off substitute damage over time. Shadow Ball for STAB. Focus Blast for steels, normals and whatnot. Thunderbolt for Gyara and whatnot. Gengar also lures out Scizors (since Bullet Punch OHKOs), and since Bullet Punch does less than 10% to Magnezone I can safely switch there, outspeed and OHKO with Hidden Power [Fire]. Only problem is when they Pursuit instead of bullet punching.
---
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Lets see, what's immune to toxic spikes...? Steels and Flyings (and things with levitate ._<)? Magnezone is perfect for both. I find that Scarfzone is the best Magnezone set as I'll always outspeed Scizor, and it can help with revenge killing. Thunderbolt is there for flying and water types (and STAB, if I don't know what to use, I generally just go with thunderbolt). Hidden Power [Fire] really helps with Scizor and other steels. Flash Cannon is good for rock and ice types, and stab. Explosion is so that when I'm nearly dead I can generally take something with me. I chose a Naive nature over Timid, so that Explosion would do more damage.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Swords Dance Lucario is the clean-up sweeper for my team. Uxie generally allows it to set up, and then I can finish off their weakened team with Extremespeed. Close Combat helps with those things I outspeed, but have lots of health left or are fighting weak. Crunch kills the ghosts who are otherwise immune to my attacks. Life orb is for the added damage, and he Jolly nature is because a lot of Smogon sets run "just enough speed to outspeed an adamant SD lucario".
---
Hope you enjoyed, please be nice about rating. D:
This team is okay, but I'd like some help with it. Thanks!