NOTICE: Put as nicely as possible, this thread is just a childish fantasy. Something I personally wanted to express, something that a few others may empathize with, but mainly totally unrealistic. I would not be able to contribute in any way, financially or otherwise, to make this happen. With that said, if you don't care for this topic feel free to move on. Mods, I understand completely if this isn't really appropriate and gets closed.
Now for a brief introduction. I played on Netbattle from sometime around 2005-2008 and on Shoddy in like 2009-2010. Since then, I haven't kept up with Pokemon in the slightest, so no I have no clue what's what in the newest generation and how the community has changed in the past years. I am an avid fan of Starcraft II nowadays. Only very recently have some of my friends got me thinking about Pokemon again. And I'm thinking it would just be so cool if Pokemon could become a widely popular competitive strategy game; perhaps, an ESport.
To that end, I think something vital needs to be implemented first: Make Pokemon battles be a Best of X series. Why? Well, to answer that I will unfortunately need to use my rusty, outdated knowledge of Pokemon; in other words, making references to old generations. In the first three generations, the metagame was more or less 'fixed', variation between teams of Pokemon were relatively minor, due to OU Pokemon being, well... overused and overpowered. Deviating from the standard set of Pokemon and their moves would significantly lower your chances of winning. Then came DPP, and... things got out of hand, or at least it did for me. I would say that in 4th generation, the number of possible Pokemon + Moveset combinations you could see in any given OU match were roughly 3-4x more than in Advance generation. And, perhaps because of this, 4th generation battling put a much greater emphasis in the Team Building phase. Now, I'm just assuming that 5th generation is just as convoluted as, if not more so than, 4th gen was and that the same principle holds.
Which brings me back to my BoX suggestion. Yes, pitting two people, each with their own team, in a 1-game situation is great. It shows a lot of skill in battling and team preparation. However, is it really the best way to differentiate two players? There's always the ladder system, of course, but I feel that, especially in 4th generation, it put a lot more emphasis on just understanding current metagame trends and reacting to them to accrue wins.
So what's different about making a match a BoX series? Well, there's a catch. The first game in the series would be normal. But every game afterwards, both players are allowed to create a brand new team for the next game. Now, this would be plain stupid in the first three generations. But I'm thinking, hoping really, that 4th and 5th gen are dynamic enough to actually make this work. Sure, both players can just stick with their one team. But couldn't the loser of the first game, with extensive knowledge of the game, be able to build a new team that's much more capable of winning against the one they just lost to? And then the mind games begin: can't the winner of the first game switch to a team that shares none of the weaknesses of their predecessor? Suddenly, on top of just showing skills in preparing and battling, you have competitors actively reading into the opponent's minds, and racking their own to create a completely new team to achieve their goals. Even if both players were to simply both load up two new premade teams (which I'm sure would happen a lot if this were to actually be implemented), surely even that would add more depth, have the potential of showing a larger understanding and a greater set of skills than a simple Bo1 battle?
Showing off player's skills, and differentiating the great from the greatest, is just the tip of the iceberg. An ESports is nothing without hype, and a BoX series provides entertainment far better than a single battle could hope to achieve. I watch Starcraft II competitively, and if you watch that or any competitive game you know how much better watching a game gets with high quality casting.A Pokemon battle itself could be pretty hyped up by good commentary, such as comments on move predictions, switches, action consequences etc, not to mention going absolutely bonkers over game changing hax. But something I would really, REALLY love to see is commentary while two players are building new teams. I want to see the fate of Pokemon battles being decided while two players are creating their first second third etc Pokemon, and I want someone with a very deep background in competitive Pokemon to go crazy over it. I'll cop out and leave examples of this to your own imagination (sorry I'm not that good!).
Hype is good and all, but another thing ESports needs are popular figures. Casters help fulfill this role, but more importantly you need great players. And by great players I don't just mean skillwise, but players that stand out and can be loved by a fanbase. The BoX series would help in this department as well, firstly because as I argued before it would show more raw talent, but the team building phase of it in particular would help develop and differentiate player styles, something that I think was sorely lacking back when I played. Skipping RBY and GSC to Advance generation, I can list MAYBE three distinct styles: Standard, Offensive, and Gimmicky (aka bad). DP opened up a few more playstyles, but it's again restricted by the 1-battle system, and it's not nearly enough to differentiate a large pool of competitive players to the point where you're an avid fan of one player and not another. Now imagine the BoX system. You can already differentiate players by whether they start from scratch on a new team every game or whether they stick to their one tried and true team. And then you start factoring in competitive team building elements. Maybe Player X likes stalling, maybe Player Y likes going balls to the wall with all their teams. This player always uses a special sweeper, another always uses Pikachu. You can start getting really funky and unique, like never using Leftovers, or always fitting a Fire-type on your team. As a player you can develop your own quirks through your team building, and it's all stuff that fans will lap up and love you for (goodness I can still remember watching MoP clean out scrubs with Heracross in Netbattle and loving it).
Unfortunately, I have to address reality. I would assume there's basically zero preexisting infrastructure for develop Pokemon like this. I would also have to assume that as a community, the leap from a casual pasttime to hardcore competitive Pokemoning would just as a whole not work. Hell, I don't even know if it's humanly possible to know so much about Pokemon as to actually pull out new, competitively viable teams out of nowhere on the fly. And again, I wouldn't be willing to make this work either, and I apologize profusely for putting this out there and having to say that. I really wanted to share this though, because if it happened... god it would be so sick, and if there would be anybody in the world that'd agree with me, it'd be here on Smogon.
Now for a brief introduction. I played on Netbattle from sometime around 2005-2008 and on Shoddy in like 2009-2010. Since then, I haven't kept up with Pokemon in the slightest, so no I have no clue what's what in the newest generation and how the community has changed in the past years. I am an avid fan of Starcraft II nowadays. Only very recently have some of my friends got me thinking about Pokemon again. And I'm thinking it would just be so cool if Pokemon could become a widely popular competitive strategy game; perhaps, an ESport.
To that end, I think something vital needs to be implemented first: Make Pokemon battles be a Best of X series. Why? Well, to answer that I will unfortunately need to use my rusty, outdated knowledge of Pokemon; in other words, making references to old generations. In the first three generations, the metagame was more or less 'fixed', variation between teams of Pokemon were relatively minor, due to OU Pokemon being, well... overused and overpowered. Deviating from the standard set of Pokemon and their moves would significantly lower your chances of winning. Then came DPP, and... things got out of hand, or at least it did for me. I would say that in 4th generation, the number of possible Pokemon + Moveset combinations you could see in any given OU match were roughly 3-4x more than in Advance generation. And, perhaps because of this, 4th generation battling put a much greater emphasis in the Team Building phase. Now, I'm just assuming that 5th generation is just as convoluted as, if not more so than, 4th gen was and that the same principle holds.
Which brings me back to my BoX suggestion. Yes, pitting two people, each with their own team, in a 1-game situation is great. It shows a lot of skill in battling and team preparation. However, is it really the best way to differentiate two players? There's always the ladder system, of course, but I feel that, especially in 4th generation, it put a lot more emphasis on just understanding current metagame trends and reacting to them to accrue wins.
So what's different about making a match a BoX series? Well, there's a catch. The first game in the series would be normal. But every game afterwards, both players are allowed to create a brand new team for the next game. Now, this would be plain stupid in the first three generations. But I'm thinking, hoping really, that 4th and 5th gen are dynamic enough to actually make this work. Sure, both players can just stick with their one team. But couldn't the loser of the first game, with extensive knowledge of the game, be able to build a new team that's much more capable of winning against the one they just lost to? And then the mind games begin: can't the winner of the first game switch to a team that shares none of the weaknesses of their predecessor? Suddenly, on top of just showing skills in preparing and battling, you have competitors actively reading into the opponent's minds, and racking their own to create a completely new team to achieve their goals. Even if both players were to simply both load up two new premade teams (which I'm sure would happen a lot if this were to actually be implemented), surely even that would add more depth, have the potential of showing a larger understanding and a greater set of skills than a simple Bo1 battle?
Showing off player's skills, and differentiating the great from the greatest, is just the tip of the iceberg. An ESports is nothing without hype, and a BoX series provides entertainment far better than a single battle could hope to achieve. I watch Starcraft II competitively, and if you watch that or any competitive game you know how much better watching a game gets with high quality casting.A Pokemon battle itself could be pretty hyped up by good commentary, such as comments on move predictions, switches, action consequences etc, not to mention going absolutely bonkers over game changing hax. But something I would really, REALLY love to see is commentary while two players are building new teams. I want to see the fate of Pokemon battles being decided while two players are creating their first second third etc Pokemon, and I want someone with a very deep background in competitive Pokemon to go crazy over it. I'll cop out and leave examples of this to your own imagination (sorry I'm not that good!).
Hype is good and all, but another thing ESports needs are popular figures. Casters help fulfill this role, but more importantly you need great players. And by great players I don't just mean skillwise, but players that stand out and can be loved by a fanbase. The BoX series would help in this department as well, firstly because as I argued before it would show more raw talent, but the team building phase of it in particular would help develop and differentiate player styles, something that I think was sorely lacking back when I played. Skipping RBY and GSC to Advance generation, I can list MAYBE three distinct styles: Standard, Offensive, and Gimmicky (aka bad). DP opened up a few more playstyles, but it's again restricted by the 1-battle system, and it's not nearly enough to differentiate a large pool of competitive players to the point where you're an avid fan of one player and not another. Now imagine the BoX system. You can already differentiate players by whether they start from scratch on a new team every game or whether they stick to their one tried and true team. And then you start factoring in competitive team building elements. Maybe Player X likes stalling, maybe Player Y likes going balls to the wall with all their teams. This player always uses a special sweeper, another always uses Pikachu. You can start getting really funky and unique, like never using Leftovers, or always fitting a Fire-type on your team. As a player you can develop your own quirks through your team building, and it's all stuff that fans will lap up and love you for (goodness I can still remember watching MoP clean out scrubs with Heracross in Netbattle and loving it).
Unfortunately, I have to address reality. I would assume there's basically zero preexisting infrastructure for develop Pokemon like this. I would also have to assume that as a community, the leap from a casual pasttime to hardcore competitive Pokemoning would just as a whole not work. Hell, I don't even know if it's humanly possible to know so much about Pokemon as to actually pull out new, competitively viable teams out of nowhere on the fly. And again, I wouldn't be willing to make this work either, and I apologize profusely for putting this out there and having to say that. I really wanted to share this though, because if it happened... god it would be so sick, and if there would be anybody in the world that'd agree with me, it'd be here on Smogon.