So im having quite a lot of fun in this meta game, currently at #4 and so far i've had no real problems with gale wings / contrary / manaphys or whatever. The real issue im having currently is dealing with cobalion/lucario with adaptability.
These guys hit ridiculously hard with their stabs:
252+ Atk Life Orb Adaptability Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 190-224 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Adaptability Cobalion Close Combat vs. 252 HP / 252+ Def Skarmory: 166-198 (49.7 - 59.2%) -- 74.6% chance to 2HKO after Leftovers recovery
Even on resists if they dance on the switch they are chunking you for at least 70% of your hp:
+2 252+ Atk Life Orb Adaptability Cobalion Iron Head vs. 252 HP / 0 Def Mew: 387-458 (95.7 - 113.3%) -- 75% chance to OHKO
I dont think its ban-worthy just wondering what people are using to counter these two without using gale-wings? Problem is that all the possible unaware users get bopped either way as they dont need to boost to take you out
Here's a couple of bonus sets that i've been having fun with:
Omastar @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Stealth Rock / Spikes
- Knock off / Haze
Walls *most* gale-wings users and can switch out to recover HP or spread statuses/remove items/rocks a ton of utility
Roserade @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 248 Def / 8 Spe
Bold Nature
- Toxic Spikes / Spikes
- Giga Drain
- Sludge Bomb
- Worry Seed / Whatever
I use Roserade in tandem with Omastar to form a hazard/regeneration core. Worry seed is my answer to a lot of things like suicune/snorlax and *some* contrary users. Make sure you have a back-up check for ones you cant wall. Sleep powder is another good option but really you can have whatever you like in the last slot
These guys hit ridiculously hard with their stabs:
252+ Atk Life Orb Adaptability Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 190-224 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Adaptability Cobalion Close Combat vs. 252 HP / 252+ Def Skarmory: 166-198 (49.7 - 59.2%) -- 74.6% chance to 2HKO after Leftovers recovery
Even on resists if they dance on the switch they are chunking you for at least 70% of your hp:
+2 252+ Atk Life Orb Adaptability Cobalion Iron Head vs. 252 HP / 0 Def Mew: 387-458 (95.7 - 113.3%) -- 75% chance to OHKO
I dont think its ban-worthy just wondering what people are using to counter these two without using gale-wings? Problem is that all the possible unaware users get bopped either way as they dont need to boost to take you out
Here's a couple of bonus sets that i've been having fun with:

Omastar @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Stealth Rock / Spikes
- Knock off / Haze
Walls *most* gale-wings users and can switch out to recover HP or spread statuses/remove items/rocks a ton of utility

Roserade @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 248 Def / 8 Spe
Bold Nature
- Toxic Spikes / Spikes
- Giga Drain
- Sludge Bomb
- Worry Seed / Whatever
I use Roserade in tandem with Omastar to form a hazard/regeneration core. Worry seed is my answer to a lot of things like suicune/snorlax and *some* contrary users. Make sure you have a back-up check for ones you cant wall. Sleep powder is another good option but really you can have whatever you like in the last slot