Do you mean for switching in? If not, I'd think it has more to worry about in the form of Focus Blast and even Dazzling Gleam.How well does Absol take Gengar's Shadow Ball?
Do you mean for switching in? If not, I'd think it has more to worry about in the form of Focus Blast and even Dazzling Gleam.How well does Absol take Gengar's Shadow Ball?
Do you mean for switching in? If not, I'd think it has more to worry about in the form of Focus Blast and even Dazzling Gleam.
Absol can learn perish song and mean look right? Hmm...
And Toxicroaks will usually have Dry Skin anyway, so Fire Blast will still do heaps.
Also, I wonder if Super Power without Swords Dance can one-shot Tyranitar? Because Tyranitar has a bulkier role this gen with his Mega/Assault Vest, though Super Power won't care about Assault Vest.
nope.Well, Play Rough is super-effective against Toxicroak anyway.
nope.
SE on Fighting
NVE on Poison
-> neutral
I agree about Superpower being more effective on Tyranitar than its other moves. I do wonder if we have any damage calculations around, because I'm curious to see how hard Absol can hit that bulky monster.
Hi guys, I just joined today and I'm quite new to competitive battling but I have a question about Mega Absol that I didn't see anyone bring up yet. I'm wondering if Absol's newfound Special Attack could be useful in a Calm Mind set? Absol learns a lot of high accuracy and powerful special moves (since I can't stand anything lower than 100 accuracy since my luck is atrocious) like Flamethrower, Thunderbolt, Icebeam, Shadow Ball, STAB Dark Pulse, and even Future Sight (if you're into that), giving it a pretty sweet pool of attacks to work with. I'll try to outline a set, but, as I've said, I'm inexperienced here.
Sorry for the double post, but I feel like there should be more discussion on some of the potential threats we need to contend with. Galvantula for example, with Sticky Web. If we lead with Absol to Magic Guard the Sticky Web, we kind of have to deal with Bug Buzz and the high probability it will be holding a Focus Sash. Does anyone have any ideas/suggestions on getting around this? Or do we try and lead with another Pokemon to deal with Galvantula? Because if that Sticky Web is out in the field, it is really going to be an annoyance for Absol to switch into later.
So, do we have a way of dealing with Galvantula/possible other Sticky Web leads with Absol? Should we lead with another Pokemon, and if so, then who? And finally, should we consider having a Pokemon in our team that can Rapid Spin/Defog, even though we have Magic Guard Absol?
I appreciate the feedback. It's definitely not optimal, but I was hoping to break the mold a little bit and use really strong special attacks to catch people off guard, since Absol has always set a big expectation of being a really strong physical attacker. But the more I think about it, some of the other sets listed that use Fire Blast are probably the most useful in that regard.I personally feel that there are better pokemon suited for a SpAtk position, but that's just me. Sucker punch doesn't always do a lot of damage even with 252 Atk EV investment, there are a few high defense pokemon out there. Absol isn't going to survive long as it is, I think it would take a few calm minds to let it survive, but even then all it takes is a physical fighting move to clear it off the field.
Colroyd gave some great suggestions but if you don't lead with Absol and at least use Protect to evolve it, then it won't be able to switch in on and negate status moves later and it would be pretty hard for it to switch in on attacks because of its lack of bulk. It seems to me that using Mega Absol's Magic Bounce as your main defense against entry hazards is like putting all your eggs in one very fragile basket. It may be better to simply consider Mega Absol's ability as a bonus that prevents crippling Absol's role as an all out attacker instead of as a firm line of defence against entry hazards. So I think it would make the most sense to carry a Rapid Spin/Defog user as a backup plan or consider using another pokemon that can bypass Focus Sash as an anti-lead, like one of the things Colroyd listed.Sorry for the double post, but I feel like there should be more discussion on some of the potential threats we need to contend with. Galvantula for example, with Sticky Web. If we lead with Absol to Magic Guard the Sticky Web, we kind of have to deal with Bug Buzz and the high probability it will be holding a Focus Sash. Does anyone have any ideas/suggestions on getting around this? Or do we try and lead with another Pokemon to deal with Galvantula? Because if that Sticky Web is out in the field, it is really going to be an annoyance for Absol to switch into later.
So, do we have a way of dealing with Galvantula/possible other Sticky Web leads with Absol? Should we lead with another Pokemon, and if so, then who? And finally, should we consider having a Pokemon in our team that can Rapid Spin/Defog, even though we have Magic Bounce Absol?
If magic bounce on M-Absol works that way, then it might be worth running a lead pokemon that checks Galv. Since Infernape can only speed tie, the best choices are choice scarf Cloyster or Anti-lead Weavile:
Cloyster @ Choice Scarf
Ability: Skill Link
25 HP / 252 Atk / 231 Spe
Jolly
-Rock Blast
-Icicle Spear
-Razor Shell
-Ice Shard/Poison Jab
1HKOs sash'd Galvantula lead with Icicle Spear and outspeeds Weavile. Rock Blast can then 100% 1HKO Weavile, the only other real Galv check. Razor Shell is a way to tackle lead Infernape, and provides good physical STAB coverage against newly found assault vest Heatrans -and more importantly- assault vest Ttar, 2HKO'ing after taking a Fire Blast. Ice Shard is a standard piece of utility, but with Scarf it might just be worth running Poison Jab for fairy types since the only non-scarf'd mons that outspeed you at this point are Crobat, Jolteon and Meloetta anyway.
Weavile @ Life Orb
Ability: Pressure
252 Atk / 4 SpD / 252 Spe
Jolly
-Ice Punch/Icicle Crash
-Fake Out
-Taunt
-Low Sweep
Fake out to break Galv's sash and then finish with Ice Punch/Icicle Crash. While Weavile has been asking for an ability like Icicle Crash for a long time, Ice Punch might be preferred just for the reliability since if you don't catch it on that 2nd turn, then your Anti-lead Weavile is worthless since Galv got Sticky Web up. Taunt gives it some nice utility vs set up leads and makes it less gimmicky.
You could potentially run a Lead Sash'd Azelf with Taunt, too.
I appreciate the feedback. It's definitely not optimal, but I was hoping to break the mold a little bit and use really strong special attacks to catch people off guard, since Absol has always set a big expectation of being a really strong physical attacker. But the more I think about it, some of the other sets listed that use Fire Blast are probably the most useful in that regard.
Colroyd gave some great suggestions but if you don't lead with Absol and at least use Protect to evolve it, then it won't be able to switch in on and negate status moves later and it would be pretty hard for it to switch in on attacks because of its lack of bulk. It seems to me that using Mega Absol's Magic Bounce as your main defense against entry hazards is like putting all your eggs in one very fragile basket. It may be better to simply consider Mega Absol's ability as a bonus that prevents crippling Absol's role as an all out attacker instead of as a firm line of defence against entry hazards. So I think it would make the most sense to carry a Rapid Spin/Defog user as a backup plan or consider using another pokemon that can bypass Focus Sash as an anti-lead, like one of the things Colroyd listed.
I like these sets, and it's nice to see Cloyster being used for something other than Shell Smash/Spikes most of the time. I'm assuming Rock Blast would also work fine on Sash Galvantula, seeing as its defenses are frail, and the Skill Link ability is perfect to deal with Sash users.
Mega Mind Games
Absol @ Absolite
Ability: Justified -> Magic Bounce
252 ATK / 252 SPD / 4 HP
Adamant
- Sucker Punch / Knock Off
- Snatch
- Pursuit
- Play Rough/Megahorn/Superpower
hi evrybody! how can i get play rough on absol? You said its an egg move but i don't know who should i breed absol with in order to get that move. Could you help me please?