Play Rough is better, yeah. Only Klefki, Mawile, and Drapion resist Dark + Fairy, and mawile and klefki are hit by fire blast.
Oh, you're right. Forgot about that. Only Klefki and Mawile, then.Doesn't Drapion take Neutral from Fairy? Dark is weak to Fairy, and it is Poison/Dark, so even though Poison resists, it balances out, right?
Will there be a reason to run both? I feel like running Superpower and Ice Beam or Play Rough and Fireblast have different merits entirely, although Superpower is definitely better than Play Rough. That 90% accuracy is VERY disappointing on something as fragile as Absol.There's not. At least, not until the obligatory third version which will probably have move tutors. But that doesn't exist yet, so...
Not when it misses twice in a row... Maybe this game just doesn't want me to use Absol ever. It never misses when I use it with Azumarill, but I get jipped horribly by fucking blind Absol.
Ice Beam hits Togekiss hard, tho. But not hard enough to justify it. Fire Blast is nice though, and rounds out his coverage.
Will there be a reason to run both? I feel like running Superpower and Ice Beam or Play Rough and Fireblast have different merits entirely, although Superpower is definitely better than Play Rough. That 90% accuracy is VERY disappointing on something as fragile as Absol.
Yeah, I wish it had 100% too. But at least it's been treating me better than Air Slash (95% accuracy missing 3 out of 4).Not when it misses twice in a row... Maybe this game just doesn't want me to use Absol ever. It never misses when I use it with Azumarill, but I get jipped horribly by fucking blind Absol.
Ice Beam hits Togekiss hard, tho. But not hard enough to justify it. Fire Blast is nice though, and rounds out his coverage.
I've been playing with MegaAbsol a little and I thought it was downright underwhelming without SD. The Absol I used was:
Absol @ Absolite
Naive - Justified / Magic Guard
252 Atk / 6 SpA / 252 Spe
~Play Rough
~Sucker Punch
~Night Slash
~Fire Blast
I found the results really disappointing and I feel like it really needs SD to be effective. This set doesn't get rid of the things it should get rid of and it get's KOd in return. Using SD will probably ensure that Fire Blast won't be on the set which let's you miss out the opportunity to hit steels good.
However, use of Superpower is still justifiable on other sets as it's your best option against Tyranitar and Heatran, especially when you have no boosts.
Absol only gets Knock Off before gen 6, so it's incompatible with Play Rough (a gen 6 egg move and an important coverage option).Why would you give absol night slash when it learns knock off??? more PP, higher power (in 99.9% of cases, and it's only very slightly weaker in that 0.1%), and an awesome effect
After using my bred/trained Absol for quite a while, in-game, I got absolutely sick of the abysmal accuracy on Play Rough and Fire Blast (90% accuracy move, misses three times in a row). I traded out Swords Dance for Hone Claws. Even the +1 Boost to accuracy seems to make both 100% accurate. Could someone run some calcs and tell me what important KOs I lose by not running Swords Dance, before I try it out in competitive?
I want to run what seems to be the standard Mega Evolution set at this point. That is to say:
Absol @ Absolite
252 Atk / 252 Speed / 4 SpAtk
Play Rough
Sucker Punch
Swords Dance
Fire Blast
However, I would prefer to run Jolly over Naive. I know Absol's Special Defense is pathetic either way, but I would prefer not to lower it any farther if I can help it. With that being said, is there any major drawback for Fire Blast if I run Jolly over Naive?
I'm just curious if there's any point to invest anything into Sp.A aside from the 4 leftover points. Would it open up any meaningful KOs, or should I just go with 252/252 Atk/Spe?