Alright let's go, Accelgor is a rather mediocre pokemon though...... But the idea of putting LO Accelgor in the analysis is SOO BAD now considering how bad the set is nowadays imo. Deoxys-D ban also gives it a stronger niche.
Woof
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Woof
[OVERVIEW]
[SET]
name: Spikes
move 1: Spikes
move 2: Bug Buzz
move 3: Final Gambit
move 4: Focus Blast / Yawn
item: Focus Sash
ability: Unburden
nature: Modest / Timid
evs: 88 HP / 232 SpA / 188 Spe
[SET COMMENTS]
[Other Options]
- Accelgor seems like a really weird pokemon to use now, it doesn't have much going for it bar the Speed stat.
- It functions as a suicide Spikes lead.
- It's main things going for it over other hazard leads is that it has Bug Buzz to deal with the premier spinner vs Hyper Offensive Teams; Starmie
- Accelgor is also a really good pokemon for Hyper Offensive teams is that STAB Bug Buzz allows you to kill Espeon and have a good chance of 2HKOing Xatu.
- Deo-D banning helped it out in terms of having a larger niche.
- Fastest viable mon in the game (Ninjask?)
- Frail, does not have any other use to that.
- No SR is a shame :(
- Has a hard time competing with Custap leads like Crustle, Skarmory, and Forry.
[SET]
name: Spikes
move 1: Spikes
move 2: Bug Buzz
move 3: Final Gambit
move 4: Focus Blast / Yawn
item: Focus Sash
ability: Unburden
nature: Modest / Timid
evs: 88 HP / 232 SpA / 188 Spe
[SET COMMENTS]
- Accelgor's main role is a suicide spikes lead.
- It can also disrupt some other lead's work with moves such as Final Gambit.
- Has formidable coverage against spinners and other threats.
- Spikes is the crux of the set, offering pressure on Hyper Offensive teams.
- Bug Buzz is your main STAB while OHKOing Starmie.
- Focus Blast is your main weapon against most steel-types that you will encounter, doing feasible damage to other hazard leads like Skarm.
- Yawn can either cripple the foe and give you a decent chance of set-up opportunities with your sweepers if they let themselves go to sleep. It also makes you not set-up fodder against some pokemon and force them about. It can stop set-up without having to sacrifice itself allowing it to set up more spikes.
- Final Gambit is a strong asset knocking out a pokemon that maybe intially troubling stopping any set-up given it has enough HP. It also gives you momentum to stop the opposition from spinning.
- The EV spread lets Accelgor do more damage and outspeed Alakazam and Dugtrio. It also still has enough HP to deal with Terrakion and Keldeo with Final Gambit
- A Nature will warrant a EV spread of 120 HP / 252 SpA / 136 Spe which lets you outspeed Jolteon, +1 Gyarados, and +1 Dragonite. Max SpA is there to dish out as much damage while also giving you the ability to knock out Keldeo, Terrakion, and Dragonite from full health with Final Gambit thanks to it's HP Investment.
- U-Turn is the main move to regain momentum, preserve it a bit to potentially revenge kill something random.
- Hidden Power Ice can also be used to wreck Dragon types that may set-up on you.
- HP Fire can be used to OHKO Forretress most of the time.
- HP Rock stops Gyarados from setting up on you and deals with Fire-Types not named Nape or Heatran when in the rain.
- 208 Speed and Timid allows you to outspeed +2 Jolly Crustle which may help even though it is obscure.
- Lum Berry can be used to deal with Pokemon that use status to deal with Accelgor such as Breloom or Amoonguss.
- The Unburden ability lets you set up 2 layers of Spikes even against scarfers as you double your speed when your sash breaks.
- Accelgor should be used on Hyper Offensive teams, so a spinblocker would help.
- Rain Dance can disrupt opposing leads' weather, can even be used on mono-rain teams.
- Gengar is the best offensive spinblocker.
- Gothitelle deals with Tentacruel -- the spinner Accelgor doesn't beat. Gothitelle is also a great asset on Hyper Offense in general. The Scarf set also helps vs Starmie.
- Pokemon that can abuse Spikes as there pressure tool rather than SR are welcome such as SubSalac Terrakion, who already has Rock coverage.
- If you run Rain Dance, Kingdra and other swimmers really work out.
[Other Options]
- Hydration + Rest Accelgor on Rain Teams
- Recover
- LO Cleaner
- Agilty + Baton Pass
- Very Little to work with.
- Priority stops Accelgor from getting two layers.
- Well played spinners stops Accelgor's work
- It's easy to kill Accelgor as it is very frail
- It can be set-up fodder at times with Substitute Pokemon that can bypass Final Gambit such as SubDD Gyarados if it gets a Sub as Accelgor sets up Spikes.
- Any SE or feasibly powerful attack can kill/bring down to Sash
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