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Accelgor (Lead) (QC 3/3) [GP 2/2]

647.png


[SET]
name: Lead
move 1: Spikes
move 2: Final Gambit
move 3: Bug Buzz
move 4: Focus Blast / Hidden Power Rock
item: Focus Sash
ability: Sticky Hold
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With a massive base 145 Speed stat and access to Spikes, Accelgor seems like the perfect candidate for a suicide lead. It also has access to a rarely seen move in Final Gambit, which can completely disrupt your opponents, most likely knocking out of one their Pokemon and possibly destroying their spinner. With maximum HP investment, Accelgor reaches 364 HP, allowing it to OHKO the majority of the RU metagame in exchange for its own life. Its ridiculously high Speed stat means that no unboosted Pokemon will be outspeeding Accelgor anytime soon, allowing it to set up at least 1 layer of Spikes (most likely 2 layers thanks to Focus Sash). Even if knocked down to 1 HP, Final Gambit can still be helpful, as it blocks Rapid Spin users from landing their attack, thus preventing them from spinning away your hazards.</p>

<p>Bug Buzz is a good STAB option, and Focus Blast complements it well, allowing Accelgor to demolish Steel-types and Pokemon such as Omastar without having to use Final Gambit to do so. Hidden Power Rock is an alternative to Focus Blast, and can be used in order to deal a massive amount of damage to Moltres and, more importantly, defeat Aerodactyl and Scolipede one-on-one.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature with 252 Speed EVs lets Accelgor outrun the entirety of the unboosted RU metagame, capping out at an amazing 427 Speed. Maximum HP investment is used in order to allow for Final Gambit to deal 364 points of direct damage to the opposition when Accelgor is at full health. Sticky Hold is the ability of choice, completely disrupting Trick users such as Rotom. Focus Sash is used in order to let Accelgor live a hit, basically guaranteeing at least 2 layers of Spikes if you choose. This Accelgor is naturally very good on offensive teams, providing Spikes and possibly knocking out the opponent's Rapid Spin user. Partners with Stealth Rock and Toxic Spikes are appreciated, as this Accelgor can demolish opposing spinners, thus making your other hazards much more deadly. Every sweeper will benefit from this Pokemon, enjoying the luxury of being able to destroy the opposition much more easily with hazard support.</p>

<p>Giga Drain is an option in the last slot, letting Accelgor hit Water-types and Rhydon harder, but the coverage provided by Focus Blast and Hidden Power Rock is usually much more useful. Yawn is also an option in order to potentially cripple one of the enemy's Pokemon; however, Final Gambit makes Yawn somewhat redundant. U-turn is another option, letting Accelgor scout out the opponent and bring in one of its teammates for a more reasonable match-up, but again, Final Gambit makes it relatively useless. Finally, Recover is also an option in order to restore Accelgor's HP, and can work well in tandem with Final Gambit.</p>
 
Another annoying set.

I actually think this should replace the lead set that's on-site. If you mention U-turn and Recover in AC of this set, we can just get rid of the old one.

Either way,
QC APPROVED 1/3
 
HP Rock doesn't actually OHKO Moltres, so a Scarf set as a lead beats this :P

Ether way QC APPROVED 2/2

iirc Final Gambit was suggested back when I was making this thread up but I was pretty opposed to it after some discussion. I'll let Oglemi or someone decide whether to replace the old one or not.
 
Yeah I figured x.x
I still think it's worthy of a slash though since it lets Accelgor beat Scolipede and Aerodactly; dealing a great chunk of damage to Moltres isn't bad though. Anyway, ready for the final check :)
 
Amateur GP check
REMOVE CHANGE COMMENTS

647.png


[SET]
name: Lead
move 1: Spikes
move 2: Final Gambit
move 3: Bug Buzz
move 4: Focus Blast / Hidden Power Rock
item: Focus Sash
ability: Sticky Hold
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With a massive base 145 Speed stat and access to Spikes, Accelgor seems like the perfect candidate for a suicide lead. It also has access to the rarely seen move in Final Gambit, which can completely disrupt your opponent, most likely knocking out of one their Pokemon and possibly destroying their spinner. With maximum HP investment, Accelgor reaches 364 HP, allowing it to OHKO the majority of the RU metagame in exchange of its own life. Its ridiculously high Speed stat means that no unboosted Pokemon will be outspeeding Accelgor any time soon, allowing it to set up at least 1 layer of Spikes (most likely 2 layers thanks to Focus Sash). Even if knocked down to its sash, Final Gambit can still be helpful, essentially blocking Rapid Spinners from landing their attack, thus preventing them from spinning away your hazards.</p>

<p>Bug Buzz is a good STAB option, and Focus Blast complements it well, allowing Accelgor to demolish Steel-types and Pokemon such as Omastar without having to use Final Gambit to do so. Finally, Hidden Power Rock is an alternative to Focus Blast, (no comma) and can be used in order to deal a massive amount of damage to Moltres and, more importantly, defeat Aerodactly and Scolipede one on one.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature with 252 Speed EVs lets Accelgor outrun the entirety of the unboosted RU metagame, capping out at an amazing 427 Speed. Maximum HP investment is used in order to allow for Final Gambit to deal 364 points of direct HP damage when Accelgor is at full health. Sticky hold is the ability of choice, and can to completely disrupt Trick users, (no comma) such as Rotom. Focus Sash is used in order to let Accelgor live a hit, basically guaranteeing at least 2 layers of Spikes if you choose. This Accelgor is naturally very good on offensive teams, providing Spikes and possibly knocking out the opponent's Rapid Spinner. Partners with Stealth Rock and Toxic Spikes are appreciated, as this Accelgor can demolish opposing spinners, thus making your other hazards much more deadly. Every sweeper will benefit from this Pokemon's benefit, enjoying the luxury of being able to destroy (you say demolish a lot) the opposition much more easily with hazard support.</p>

<p>Giga Drain is an option in the last slot, letting Accelgor hit Water-types and Rhydon harder, but the coverage provided by Focus Blast or Hidden Power Rock is usually much more useful. Yawn is also an option in order to annoy and potentially cripple one of the enemy's Pokemon; however, but Final Gambit makes Yawn somewhat redundant. U-Turn is another option, letting Accelgor scout out the opponent and bring in one of its teammates for a more reasonable matchup, but again, Final Gambit makes it relatively useless. Finally, Recover is also an option in order to restore Accelgor's HP, and can work well if used prior to in tandem with Final Gambit.</p>
 
kk. Made most of the changes and changed all mentions of Death Gambit to Final Gambit (my bad x.x I have the Japanese version of PO cuz imma noob so I'm too used to seeing Death Gambit :< )
 
*gives up trying to make some kind of dumb '' ninja'd '' joke ...

Deletions
Additions / Corrections
Comments

[SET]
name: Lead
move 1: Spikes
move 2: Final Gambit
move 3: Bug Buzz
move 4: Focus Blast / Hidden Power Rock
item: Focus Sash
ability: Sticky Hold
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With a massive base 145 Speed stat and access to Spikes, Accelgor seems like the perfect candidate for a suicide lead. It also has access to a rarely seen move in Final Gambit, which can completely disrupt your opponents, most likely knocking out of one their Pokemon and possibly destroying their spinner Rapid Spin user. With maximum HP investment, Accelgor reaches 364 HP, allowing it to OHKO the majority of the RU metagame in exchange of for its own life. Its ridiculously high Speed stat means that no unboosted Pokemon will be outspeeding Accelgor anytime soon, allowing it to set up at least 1 layer of Spikes (most likely 2 layers thanks to Focus Sash). Even if knocked down to its sash 1 HP, Final Gambit can still be helpful, essentially as it blocks Rapid Spin users from landing their attack, thus preventing them from spinning away your hazards.</p>

<p>Bug Buzz is a good STAB option, and Focus Blast complements it well, allowing Accelgor to demolish Steel-types and Pokemon such as Omastar without having to use Final Gambit to do so. Hidden Power Rock is an alternative to Focus Blast, and can be used in order to deal a massive amount of damage to Moltres and, more importantly, defeat Aerodactyl and Scolipede
one-on-one.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature with 252 Speed EVs lets Accelgor outrun the entirety of the unboosted RU metagame, capping out at an amazing 427 Speed. Maximum HP investment is used in order to allow for Final Gambit to deal 364 points of direct damage to the opposition when Accelgor is at full health. Sticky Hold is the ability of choice, and can completely disrupting Trick users, such as Rotom. Focus Sash is used in order to let Accelgor live a hit, basically guaranteeing at least 2 layers of Spikes if you choose. This Accelgor is naturally very good on offensive teams, providing Spikes and possibly knocking out the opponent's Rapid Spin user. Partners with Stealth Rock and Toxic Spikes are appreciated, as this Accelgor can demolish opposing spinners, thus making your other hazards much more deadly. Every sweeper will benefit from this Pokemon's benefit, enjoying the luxury of being able to destroy the opposition much more easily with hazard support.</p>

<p>Giga Drain is an option in the last slot, letting Accelgor hit Water-types and Rhydon harder, but the coverage provided by Focus Blast and Hidden Power Rock is usually much more useful. Yawn is also an option in order to potentially cripple one of the enemy's Pokemon; however, Final Gambit makes Yawn somewhat redundant. U-turn is another option, letting Accelgor scout out the opponent and bring in one of its teammates for a more reasonable match-up, but again, Final Gambit makes it relatively useless. Finally, Recover is also an option in order to restore Accelgor's HP, and can work well in tandem with Final Gambit.</p>

contrib_gp.png


GP 2 / 2
 
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