Accupressure

Boa1891

Ninja Researcher
is a Researcher Alumnus
Simple question, hard answer:
Is accupressure illegal in Evasion Clause?
There needs to be an iron-clad rule for it, as "if it boosts evasion yes, otherwise no" is just plain wrong. This topic is for discussion on why/why not accupressure should be illegal in Evasion Clause.

Also, some things about Accupressure:
It is usable on either yourself or your partner.
If used on your partner, it works through Protect.
It gives a 2 stage boost to any random stat, including Evasion and Accuracy; It may also be able to give a 2 stage boost to CH but I've yet to hear about it.

Pros:
It's a decent move
There's only a 1/7 chance of raising Evasion so it's not broken
Cons:
It's luck-based
It's the only attack in the game that can give a 2 stage boost to evasion or accuracy

Discuss.
 
Sometimes, no. The upcoming 2nd Smogon Tournament allows Acupressure, but if it raises Evasion, then you won't be disqualified. Some strict tournaments out there may ban Acupressure altogether, though.
It's an interesting move too. I played through my game with my Drapion knowing it.
 
Sometimes, no. The upcoming 2nd Smogon Tournament allows Acupressure, but if it raises Evasion, then you won't be disqualified. Some strict tournaments out there may ban Acupressure altogether, though.
It's an interesting move too. I played through my game with my Drapion knowing it.
See, this is what I was hoping. It's a really nice move, and I'd hate for it to be banned... And I'd hate to take a 1/8 risk of being DQed, too. That's pretty cool.

Anyway, I want opinions, guys. Don't say it should be banned (or that it shouldn't, even) without a reason. Don't just go "lol it shud b band". Rex's post is a decent example of what to do.
 
I've always thought moves like Double Team were banned because of how they created a potentially centralized metagame, with few effective counters, and its chance to break away and become quite hard to hit without the right moves. But I suppose the 12.5% attached to this move is part of the luck of the game. To me, that chance rivals Ice Beam's chance to freeze an opponent. While both of these moves can be claused on the competitor (IE Freeze Clause, and a limitation to accupressure that keeps it from raising evasion could be implemented) there really is no way to clause these moves on DP wifi without deleting them from the competition completely.

On the other hand, accupressure seems like more of a novelty move than anything really strategic. It relies way too much on luck and is unreliable in most cases, thus deleting it from the metagame wouldn't cause nearly a detriment as would the deletion of Ice Beam. It really can be argued either way. I personally see the DT clause as a barely viable clause at best, seeing as how controversial it has been to some users, and the fact that we cannot tell completely if it is a broken move without intensive testing, which will probably be done once the competitor comes.

Thus, my view is that its potential of a super evasion move is nearly the same as Ice Beam's potential to be a accurate freezing move: it's completely dependent on luck and it's nothing really that could potentially break the metagame IMO.
 
On the other hand, accupressure seems like more of a novelty move than anything really strategic. It relies way too much on luck and is unreliable in most cases, thus deleting it from the metagame wouldn't cause nearly a detriment as would the deletion of Ice Beam.
I agree. Acupressure is not for playing competitively. Also, like you said, a boost in any stat is a 12.5% chance, which really blows. Not to say that Acupressure can surprise the opponent if you're lucky enough. :O
 
Yeah, anyone who is banning Acupressure because it might raise evasion is really just clausewhoring..

On the other hand, I dont think DT needs to be banned either, but that is something I am not gonna argue here.

Have a nice day.
 
Because Acupressure is chance based it not reliable enough to be abused.

That said if you get the right boosts at the right time it can be a game winner if you can avoid being (p)hased. Getting +2 in anything but accuracy or the offensive stats you aren't using is bound to be good. If you managed to get +2 on both defenses and an speed boost you'd be in the money.
 
Accupressure's evasion increase isn't that big a threat that it needs to be banned. It'd be so much more helpful if it raised speed or something.
 
OK, I knew that one, along with Attack, Defense, Speed, Special Attack, Special Defense and Evasion. What is the other one? Apologies if this is a daft question.
That's all eight.

I use Acupressure Drapion ingame, and I have an important fact to add: Acupressure is a "smart" move. By this I mean that it will not raise a stat that has already reached +6.

For example, say I'm EV training for Speed (as well as feeling sadistic) and fight one of those Fishermen who uses 5 Magikarp. After 27 Acupressures (the move has 30 base PP), all 8 of my Drapion's parameters have been maximized and a further use of the move will fail. Drapion makes some Karp kebabs, but the Fisherman sends out his sixth poke: Gyarados. Gyarados's Intimidate lowers my Scorcordian's Attack, but one last Acupressure will boost Attack back to +6 without fail.
 
No, that's seven. I don't mean to be pedantic or irritating, I'd just like to know which other 'stat' could get raised.
1. Accuracy
2. Evasion
3. Attack
4. Defense
5. Special Attack
6. Special Defense
7. Speed
8. ..wait, you're right.

In that case, I'm certain that there are only 7 "stats" it can raise, as I am sure it cannot raise CHs.
 
1. Accuracy
2. Evasion
3. Attack
4. Defense
5. Special Attack
6. Special Defense
7. Speed
8. ..wait, you're right.

In that case, I'm certain that there are only 7 "stats" it can raise, as I am sure it cannot raise CHs.

Yes, I decided to test this for myself and kept on using Acupressure on my Drapion in-game. It does not raise Critical Hit chances.
 
Attack, def, speed, spatk, spdef, accuracy, evasion, and Crit chance are the 8 you can raise in pokemon. Not sure about this move though.
 
I actually miscounted HP in my head, even though I know it can't be raised. My bad XD
My thought process: There are six stats and two extras, accuracy and evasion.
I just forgot that one of those stats was HP. XD *edit*
 
Way I see it, there's no reason to ban a move that's extremely luck-dependent in the first place.

Plus, isn't there an argument that evasion is mainly cheap if Baton Passed? Not that I know much, but if that argument holds, then it's worth pointing out that the only thing that can BP it is Smeargle...and if you're using Smeargle to BP Acupressure, of all things, you're probably not playing to win.
 
It is luck dependant, but of all the possible boosts, three will always be useful, Speed can never hurt (well almost never) and offense it typically useful. Since all boosts are +2 getting one in the right defense or evasion can really help you set up.
 
Way I see it, there's no reason to ban a move that's extremely luck-dependent in the first place.

Plus, isn't there an argument that evasion is mainly cheap if Baton Passed? Not that I know much, but if that argument holds, then it's worth pointing out that the only thing that can BP it is Smeargle...and if you're using Smeargle to BP Acupressure, of all things, you're probably not playing to win.
aquasuicune mentioned Dodrio as something else that could pass Acupressure boosts. You need XD to get it, though.
 
Way I see it, there's no reason to ban a move that's extremely luck-dependent in the first place.

Plus, isn't there an argument that evasion is mainly cheap if Baton Passed? Not that I know much, but if that argument holds, then it's worth pointing out that the only thing that can BP it is Smeargle...and if you're using Smeargle to BP Acupressure, of all things, you're probably not playing to win.
Dodrio gets Baton Pass from XD, and gets Acupressure via level up.
Edit: Beat to it.
 
Back
Top