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XY Doubles Ace's Team first attempt

Greninja_XY.gif

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hidden Power [Fire]
- Hydro Pump
- Grass Knot
- Extrasensory

Greninja is one of my primary sweepers and, because of protean, can keep my opponent on his/her tows. I think most moves on Greninja are self explanatory, but I'll explain to be sure. Hydro Pump is my powerful water move that can also change Greninja to pure water eliminating his weakness to fighting, bug, as well as fairy. Extrasensory is there for coverage against my fighting weakness as well as the 10% flinch chance, but let us not forget about being able to become a psychic type upon using the move. Hidden Power fire is there to cover my grass weakness off the back and to take out steel types when out with my fairy type. Lastly, Grass knot Is on here to counter heavy set Pokemon as well as to counter when in fire type mode.

Arcanine_BW.gif

Arcanine @ Air Balloon
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Outrage/ExtremeSpeed
- Flare Blitz
- Thunder Fang

Arcanine is one of my physical sweepers that doesn't mega evolve. It's moves, like Greninja's, I don't feel ned explained but of coarse I will. Close Combat is something I chose to cover my weakness to rock and to use in dire situations. Flare Blitz is quite obvious beyond all the other moves because it does a base damage of 125 has 100 accuracy and the only negative effect is recoil damage. Thunder Fang is there as my cover against water types. Now the last move I'm stuck between. I've tried it both ways and both were good. ExtremeSpeed get's top priority under protect and fake out but does only 80 base damage, while Outrage does a whopping 120 damage and i can know fight dragon types (supposing i can hit the right Pokemon.) but i get confused after about 3 turns.

Heracross_XY.gif

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Pin Missile
- Megahorn
- Close Combat

Yes, this is the event Heracross they just gave away and might still be giving away and it has the mega stone. Personally I think the moveset on it was fine so i didn't mess with it. I mean, Close Combat gets a stab bonus and does the base 120 damage and gets a boost once mega evolved or if burned, poisoned, or paralyzed and not mega evolved. Megahorn is the same reason word for word. Pin Missile and Bullet Seed are there for if I mega evolve her. Skill link kicks in and makes the both of them do 125 damage and breaks substitute and keeps attacking.

20140404063233!Sylveon_XY.gif

Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect

Yes I do run a Sylveon and Yes it's the Hyper voice one. DEAL WITH IT. Please don't rant on how cheap I am for using it. I just didn't want to run 3 mega pokemon and this one had Pixalate the ability i was going to run mega Gardevoir with. So anyway down to business. *cracks knuckles* Hyper voice is self explanatory it does a base 90 damage, hits both opponents, and becomes fairy type move so it gets a STAB. Heal Bell to get rid of those pesky status conditions. Wish to gain HP back, and protect is the to use after using wish so i actually get the health.

20140523162619!Goodra_XY.gif

Goodra @ Weakness Policy
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Draco Meteor
- Rain Dance
- Thunder
- Sludge Bomb

My Spc. Def wall and my usual starting pokemon. Goodra starts out with rain dance on turn one to keep up against brn, psn, par, with hydration. It also gives thunder the automatic 100%
accuracy. Sludge bomb is my defence against fairy types. Draco Meteor is my last resort for knocking out a pokemon that is bulky.

Lucario_animation_by_jamiehedgehog.gif

Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Bullet Punch
- Extreme Speed
- Protect

Finally my last explanation. Lucario, my bulky mega sweeper, aside from Heracross. Close Combat is great with the Adaptability ability when mega evolved making the move come out to a 240 damage base. Bullet Punch is my STAB priority move that does the same amount as extremespeed when mega evolved. ExtremeSpeed is there as a back up in priority moves and does 80 base damage.

Thank you for reading if you have any questions please state in coment section
 
Heya :)

I'm a little new at giving advice en RMT, so I hope I won't say anything stupid, but here I go:

-My first advice is to switch Greninja for Shaymin-sky:
Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Earth Power
- Protect
It packs a lot more power, it outspeeds Greninja, and if memory serves, it OHKO Rotom-W as well as a whole lot of other Pokémons. And it doesn't have such a bad coverage: Seed Flare will be your favorite move here and takes care of water-, rock- and ground-typed mons, Air slash usually takes care of all the fighting types that would pack Ice Punch, and Earth Power is just there for coverage (and Heatran). It does have a couple of weaknesses of course, such as Char-Y, but it is overall better than Greninja. I think you can change Earth power to Hidden Power Fire/Electric/Ice for coverage (someone to tell me if I'm right?), but then you need to reset the IVs.

-Next, Outrage is not that much of good idea in Doubles. If you get to charge a Fairy, you're pretty screwed, and there are quite a few fairy-typed Pokémons in the metagame. So you should go for Extreme Speed with Arcanine, as it also gets Bisharp's Sucker Punch to fail (it's not uncommon to see focus sash-Bisharp, so he might survive your Flare blitz and then you might want to KO it without taking a STABed Sucker punch in the teeth). I'd also switch Thunder Fang for Protect: Thunder Fang is very weak, you'll have a better time protecting yourself from a Hydro Pump rather than dealing 10% to the Water-typed Pokémon that's about to launch it. Protect is one of the most important moves in Doubles, you should take it. Or at least Wild Charge, but then loose Close Combat, as two of your mons already use it.

-Uh two megaevovling mons?? You can only mega evolve one per battle, you're just depriving one of your two mons of an item right there! You need to fix that, it's either Lucario or Heracross that can mega-evolve, not both!
So:
-If you choose to mega-evolve Heracross (which I kind of like better I guess), you'll have to run Protect and have an ally that can OHKO Talonflame (or provide Quick Guard support, either way), as Heracross gets OHKO by almost any Flying-type move, and Talonflame has priority on Brave Bird/Acrobatics. And given his weakness to Flying-type, I tend to choose Rock Blast over Bullet Seed. You might want to choose Arm Thust over Close combat to: even though the latter deals more damage, Arm Thust can rid you of Heatran (or anyone else, for that matter)'s Substitute. Here's the set I run with Tailwind support:

Heracross @ Heracronite
Ability: Moxie
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Protect


-If you chose to mega-evolve Lucario, I don't have much to say, although you might want to ditch Extreme Speed as you already have a powerful STAB Bullet Punch for priority, and a nice Rock silde would be welcome to take out Char-Y. Here's the set how I would run it (the EVs are there to outspeed Garchomp, have almost max Atk and the rest into bulk to survive as many Earthquakes/Heat Waves as possible...):

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 80 HP / 252 Atk / 176 Spe
Hasty Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect

-Your Sylveon is very chaky, and I can't really tell why it's here: is he here as support or as sweeper?
-If it's support, switch the item to Leftovers, as it has surprising Bulk, and switch the EV's. They are not mine, but they seem to work:

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

-If it's a sweeper, then Life Orb is far better than the plate, and the move set needs to be reconsidered. You also might want to go Choice Specs for a lot of damage:

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Psyshock
- Hyper Beam

This set isn't mine either, but I've been testing a few of them, this one seems to be the most reliable one IMO.

-I really don't like Goodra and the way you use it seems terrible to me. Assault Vest Goodra, you can play: it's horrible as it takes serious damage almost only from Ice Punch and Play Rough (watch out for Mega-Mawile though). Even if you don't want to use Assault Vest, loose the Rain dance (Char-Y needs only to enter the battle to have you loose another turn!) and put Protect (how do you run a tank without Protect?). Under those terms, Sludge bomb seems sweet, but Thunder should be switched to Fire Blast to hit the stuff that resists your Draco Meteor (Steel!). Thunder in the sunlight drops it's accuracy to 50% btw...




Overall, your team seems to be very weak to Char-Y and Talonflame (except if you use wild charge instead of thunder fang, and even so...). I'd loose Goodra for Kyle Cole's Rotom-W:

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 84 SpA / 120 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Will-O-Wisp
- Protect

Here's the explanation from the creator of the spread.


And next, lose the Pokémon you'll chose not to mega-evolve, they're both really lame without mega evolving (IMO, even though Choice Specs Lucario is able to do some nice stuff to I think...) And put some real support in your team, Sylveon is nice but Togekiss is really nice, and Amoongus to. Hitmontop/Scrafty can provide you with intimidate and Fake Out support. You also might want to try Whimiscott Tailwind support but I'd prefer Togekiss for that. Putting one of these in the stead of your non-mega-evolving-Pokémon does seem to me like a nice idea. Apart from that, you seem to play nicely in Trick Room and under Rain, so I guess right now is a good time to stop talking ^^

So that's what I think of the team. The biggest thing to change, by far, is to choose only one mega-evolving mon. And then, as I mentioned previously, I'm a little new to this, so I might have said a few things wrong, if so I apologize in advance... But all in all, there are a lot of small mistakes that need to be taken care of :) See ya!
 
Hi, Bakery300! The first thing i would like to point out is that only two of the Pokemon you have chosen have Protect. In Doubles, Protect is invaluably as it allows a Pokemon to, well, protect itself so that it's partner can eliminate an opposing Pokemon that threatens it. While Protect isn't a necessity for all Pokemon, it would be great if you used it on as many sets as you can without giving up important coverage or support moves, simply of how great it is in Doubles. The second thing I would like to bring attention to is the fact that you have used two mega evolutions. I strongly recommend against this because one of either Lucario or Heracross will always essentially have no item. Both Pokemon are perfectly viable with proper support, but they really shouldn't be put together. I think that you should replace one of your mega evolutions with a Hitmontop. Hitmontop brings your team Intimidate and Fake Out support, which are very good in Doubles, as well as Quick Guard support to protect against priority moves from Talonflame, Prankster users, etc. The third thing I would like to address is that three of the Pokemon you have chosen, Greninja, Goodra, and Arcanine, just aren't that good or are outclassed. The rater above already recommended what to do those Pokemon but I won't go into to much detail. I agree that Goodra should be replaced with Rotom-W to deal with Talonflame/Charizard-Y. You should also consider using Heatran over Arcanine. Although Heatran does not use physical attacks like Arcanine, I still think it would be a better fit, since it can easily take on the Fairies that threaten the Fighting-types on your team and give a safe switch in to Zard-Y. Overall, I think this is a solid attempt at a first Doubles team.

237.png

Hitmontop @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 136 Atk / 60 Def / 60 SpD
Shiny: Yes
Adamant Nature
- Fake Out
- Close Combat
- Quick Guard
- Sucker Punch

ok heatran sprite don't wanna load thats cool

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Protect
 
Hi, Bakery300! The first thing i would like to point out is that only two of the Pokemon you have chosen have Protect. In Doubles, Protect is invaluably as it allows a Pokemon to, well, protect itself so that it's partner can eliminate an opposing Pokemon that threatens it. While Protect isn't a necessity for all Pokemon, it would be great if you used it on as many sets as you can without giving up important coverage or support moves, simply of how great it is in Doubles. The second thing I would like to bring attention to is the fact that you have used two mega evolutions. I strongly recommend against this because one of either Lucario or Heracross will always essentially have no item. Both Pokemon are perfectly viable with proper support, but they really shouldn't be put together. I think that you should replace one of your mega evolutions with a Hitmontop. Hitmontop brings your team Intimidate and Fake Out support, which are very good in Doubles, as well as Quick Guard support to protect against priority moves from Talonflame, Prankster users, etc. The third thing I would like to address is that three of the Pokemon you have chosen, Greninja, Goodra, and Arcanine, just aren't that good or are outclassed. The rater above already recommended what to do those Pokemon but I won't go into to much detail. I agree that Goodra should be replaced with Rotom-W to deal with Talonflame/Charizard-Y. You should also consider using Heatran over Arcanine. Although Heatran does not use physical attacks like Arcanine, I still think it would be a better fit, since it can easily take on the Fairies that threaten the Fighting-types on your team and give a safe switch in to Zard-Y. Overall, I think this is a solid attempt at a first Doubles team.

237.png

Hitmontop @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 136 Atk / 60 Def / 60 SpD
Shiny: Yes
Adamant Nature
- Fake Out
- Close Combat
- Quick Guard
- Sucker Punch

ok heatran sprite don't wanna load thats cool

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Protect
Heya :)

I'm a little new at giving advice en RMT, so I hope I won't say anything stupid, but here I go:

-My first advice is to switch Greninja for Shaymin-sky:
Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Earth Power
- Protect
It packs a lot more power, it outspeeds Greninja, and if memory serves, it OHKO Rotom-W as well as a whole lot of other Pokémons. And it doesn't have such a bad coverage: Seed Flare will be your favorite move here and takes care of water-, rock- and ground-typed mons, Air slash usually takes care of all the fighting types that would pack Ice Punch, and Earth Power is just there for coverage (and Heatran). It does have a couple of weaknesses of course, such as Char-Y, but it is overall better than Greninja. I think you can change Earth power to Hidden Power Fire/Electric/Ice for coverage (someone to tell me if I'm right?), but then you need to reset the IVs.

-Next, Outrage is not that much of good idea in Doubles. If you get to charge a Fairy, you're pretty screwed, and there are quite a few fairy-typed Pokémons in the metagame. So you should go for Extreme Speed with Arcanine, as it also gets Bisharp's Sucker Punch to fail (it's not uncommon to see focus sash-Bisharp, so he might survive your Flare blitz and then you might want to KO it without taking a STABed Sucker punch in the teeth). I'd also switch Thunder Fang for Protect: Thunder Fang is very weak, you'll have a better time protecting yourself from a Hydro Pump rather than dealing 10% to the Water-typed Pokémon that's about to launch it. Protect is one of the most important moves in Doubles, you should take it. Or at least Wild Charge, but then loose Close Combat, as two of your mons already use it.

-Uh two megaevovling mons?? You can only mega evolve one per battle, you're just depriving one of your two mons of an item right there! You need to fix that, it's either Lucario or Heracross that can mega-evolve, not both!
So:
-If you choose to mega-evolve Heracross (which I kind of like better I guess), you'll have to run Protect and have an ally that can OHKO Talonflame (or provide Quick Guard support, either way), as Heracross gets OHKO by almost any Flying-type move, and Talonflame has priority on Brave Bird/Acrobatics. And given his weakness to Flying-type, I tend to choose Rock Blast over Bullet Seed. You might want to choose Arm Thust over Close combat to: even though the latter deals more damage, Arm Thust can rid you of Heatran (or anyone else, for that matter)'s Substitute. Here's the set I run with Tailwind support:

Heracross @ Heracronite
Ability: Moxie
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Protect


-If you chose to mega-evolve Lucario, I don't have much to say, although you might want to ditch Extreme Speed as you already have a powerful STAB Bullet Punch for priority, and a nice Rock silde would be welcome to take out Char-Y. Here's the set how I would run it (the EVs are there to outspeed Garchomp, have almost max Atk and the rest into bulk to survive as many Earthquakes/Heat Waves as possible...):

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 80 HP / 252 Atk / 176 Spe
Hasty Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect

-Your Sylveon is very chaky, and I can't really tell why it's here: is he here as support or as sweeper?
-If it's support, switch the item to Leftovers, as it has surprising Bulk, and switch the EV's. They are not mine, but they seem to work:

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

-If it's a sweeper, then Life Orb is far better than the plate, and the move set needs to be reconsidered. You also might want to go Choice Specs for a lot of damage:

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Psyshock
- Hyper Beam

This set isn't mine either, but I've been testing a few of them, this one seems to be the most reliable one IMO.

-I really don't like Goodra and the way you use it seems terrible to me. Assault Vest Goodra, you can play: it's horrible as it takes serious damage almost only from Ice Punch and Play Rough (watch out for Mega-Mawile though). Even if you don't want to use Assault Vest, loose the Rain dance (Char-Y needs only to enter the battle to have you loose another turn!) and put Protect (how do you run a tank without Protect?). Under those terms, Sludge bomb seems sweet, but Thunder should be switched to Fire Blast to hit the stuff that resists your Draco Meteor (Steel!). Thunder in the sunlight drops it's accuracy to 50% btw...




Overall, your team seems to be very weak to Char-Y and Talonflame (except if you use wild charge instead of thunder fang, and even so...). I'd loose Goodra for Kyle Cole's Rotom-W:

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 84 SpA / 120 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Will-O-Wisp
- Protect

Here's the explanation from the creator of the spread.


And next, lose the Pokémon you'll chose not to mega-evolve, they're both really lame without mega evolving (IMO, even though Choice Specs Lucario is able to do some nice stuff to I think...) And put some real support in your team, Sylveon is nice but Togekiss is really nice, and Amoongus to. Hitmontop/Scrafty can provide you with intimidate and Fake Out support. You also might want to try Whimiscott Tailwind support but I'd prefer Togekiss for that. Putting one of these in the stead of your non-mega-evolving-Pokémon does seem to me like a nice idea. Apart from that, you seem to play nicely in Trick Room and under Rain, so I guess right now is a good time to stop talking ^^

So that's what I think of the team. The biggest thing to change, by far, is to choose only one mega-evolving mon. And then, as I mentioned previously, I'm a little new to this, so I might have said a few things wrong, if so I apologize in advance... But all in all, there are a lot of small mistakes that need to be taken care of :) See ya!

This is supposed to be VG 2015 when all Pokemon become legal. So....
 
This is supposed to be VG 2015 when all Pokemon become legal. So....

Well, you tagged it as a Doubles team so we rated it like it was a Doubles team. If this was meant to be a VGC team, it should have been tagged as one. Additionally, the ruleset of VGC '15 hasn't even been announced, so you can't be making a team for it already. Feel free to consider our rates and use this as a Doubles though.
 
Well, you tagged it as a Doubles team so we rated it like it was a Doubles team. If this was meant to be a VGC team, it should have been tagged as one. Additionally, the ruleset of VGC '15 hasn't even been announced, so you can't be making a team for it already. Feel free to consider our rates and use this as a Doubles though.
Ahh sorry it's been a while seens i've used somogn. :p

Anyway this isn't my first thread post i just said that to try and get people to rate
 
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