Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hidden Power [Fire]
- Hydro Pump
- Grass Knot
- Extrasensory
Greninja is one of my primary sweepers and, because of protean, can keep my opponent on his/her tows. I think most moves on Greninja are self explanatory, but I'll explain to be sure. Hydro Pump is my powerful water move that can also change Greninja to pure water eliminating his weakness to fighting, bug, as well as fairy. Extrasensory is there for coverage against my fighting weakness as well as the 10% flinch chance, but let us not forget about being able to become a psychic type upon using the move. Hidden Power fire is there to cover my grass weakness off the back and to take out steel types when out with my fairy type. Lastly, Grass knot Is on here to counter heavy set Pokemon as well as to counter when in fire type mode.
Arcanine @ Air Balloon
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Outrage/ExtremeSpeed
- Flare Blitz
- Thunder Fang
Arcanine is one of my physical sweepers that doesn't mega evolve. It's moves, like Greninja's, I don't feel ned explained but of coarse I will. Close Combat is something I chose to cover my weakness to rock and to use in dire situations. Flare Blitz is quite obvious beyond all the other moves because it does a base damage of 125 has 100 accuracy and the only negative effect is recoil damage. Thunder Fang is there as my cover against water types. Now the last move I'm stuck between. I've tried it both ways and both were good. ExtremeSpeed get's top priority under protect and fake out but does only 80 base damage, while Outrage does a whopping 120 damage and i can know fight dragon types (supposing i can hit the right Pokemon.) but i get confused after about 3 turns.
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Pin Missile
- Megahorn
- Close Combat
Yes, this is the event Heracross they just gave away and might still be giving away and it has the mega stone. Personally I think the moveset on it was fine so i didn't mess with it. I mean, Close Combat gets a stab bonus and does the base 120 damage and gets a boost once mega evolved or if burned, poisoned, or paralyzed and not mega evolved. Megahorn is the same reason word for word. Pin Missile and Bullet Seed are there for if I mega evolve her. Skill link kicks in and makes the both of them do 125 damage and breaks substitute and keeps attacking.
Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
Yes I do run a Sylveon and Yes it's the Hyper voice one. DEAL WITH IT. Please don't rant on how cheap I am for using it. I just didn't want to run 3 mega pokemon and this one had Pixalate the ability i was going to run mega Gardevoir with. So anyway down to business. *cracks knuckles* Hyper voice is self explanatory it does a base 90 damage, hits both opponents, and becomes fairy type move so it gets a STAB. Heal Bell to get rid of those pesky status conditions. Wish to gain HP back, and protect is the to use after using wish so i actually get the health.
Goodra @ Weakness Policy
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Draco Meteor
- Rain Dance
- Thunder
- Sludge Bomb
My Spc. Def wall and my usual starting pokemon. Goodra starts out with rain dance on turn one to keep up against brn, psn, par, with hydration. It also gives thunder the automatic 100%
accuracy. Sludge bomb is my defence against fairy types. Draco Meteor is my last resort for knocking out a pokemon that is bulky.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Bullet Punch
- Extreme Speed
- Protect
Finally my last explanation. Lucario, my bulky mega sweeper, aside from Heracross. Close Combat is great with the Adaptability ability when mega evolved making the move come out to a 240 damage base. Bullet Punch is my STAB priority move that does the same amount as extremespeed when mega evolved. ExtremeSpeed is there as a back up in priority moves and does 80 base damage.
Thank you for reading if you have any questions please state in coment section