I like evilzap. https://www.smogon.com/forums/threads/adv-ou-creative-sets-synergistic-cores-and-concepts.3687815/post-10179441whats the best mon on suicune v5. so far i find donphan and fearrachi quite good. but they seems to be passive
fire psy rachi is usually paired with dug to handle tar. psychic hits pert fine.why wish cm rachi run fire psychic not fire grass. tar snd pert seems like bigger threat than zap mence .
thx for the help. i dont understand what zap do for the team. it is weaker on the physical side. i find bkctar good vs weakness like lax cm fat greedy stall. but it feels anti synergy with cune. any suggest is appreciated
Zappos’s main strength on this team is pp stalling. With sub you force your opponent to spend loads of power points, especially with pressure. Zapdos is also good at slowing down special threats like gengar and other zapdos to keep your blissey safe from a potential dug, as well as helping you to beat rest suicunes. Thunderbolts and toxics also force some very nice progress when you have spikes up. Hope this helped!thx for the help. i dont understand what zap do for the team. it is weaker on the physical side. i find bkctar good vs weakness like lax cm fat greedy stall. but it feels anti synergy with cune. any suggest is appreciated
Excellent question. I actually used this set probably to top ladder once. I think it's a good set with two notable weaknesses - 1. You cannot touch fires, and 2. You cannot touch rest roar zap. So if you can find a way to deal with both, it could be very strong.why wish cm rachi run fire psychic not fire grass. tar snd pert seems like bigger threat than zap mence .
many people at higher elos hide their lobbies to avoid getting scouted (if one or more players does, it won't show up on the watch a battle list)why is 1500 mid ladder. but watching game most ppl are under it
i tried sleeptalk sub zap on v5. working out well thxZappos’s main strength on this team is pp stalling. With sub you force your opponent to spend loads of power points, especially with pressure. Zapdos is also good at slowing down special threats like gengar and other zapdos to keep your blissey safe from a potential dug, as well as helping you to beat rest suicunes. Thunderbolts and toxics also force some very nice progress when you have spikes up. Hope this helped!
if i dont select hide game. i wont be matched with ppl that do is itmany people at higher elos hide their lobbies to avoid getting scouted (if one or more players does, it won't show up on the watch a battle list)
No, it doesn't affect matchmaking. If neither player selects it, the game is public. If one or both selects, the game is private.if i dont select hide game. i wont be matched with ppl that do is it
first, don't write more than one post at once. combine all your questions into a single post.do best teams against random things on laddder exist. i saw architype but few team. also why is cloyster ranked so low but top player do use it well
don't think about beating skarm. think about beating the whole team. you say that bliss is weak to physical attackers, but the physical attackers eventually hit skarm, so having many physical attackers is one way of beating skarm.do skarm has good counter. i find team good vs skarm bad vs other thing. like magdol,double spin. unlike tar has good counter like swampert . blisss weak to setup mon and physical attacker
good question, I don't know. nowadays the successful bliss teams, if they don't have dug, use another special wall like celebi together with bliss.on vr question. why is bliss high but dol,dug low when most bliss team run them. and they seems like best bliss team.
is mon good or mid if it work on only one strong style, like aero. i would say aero spike is stronger than most if not all metagross team. in that sense is it better than metagross, more viable
sometimes being able to spike first is better than trying to kill a ttar (which may not die and might kill your dug instead)why some stall team has dug but not lead dug. lead dug is auto win vs jynx, slower dug, breloom. vs other lead ,stall can aborb small tempo loss well
why is weird ev like 248 240 40 common. max hp bold jichi with 220 224 228 def lose same hp to jolly max att dug. how is it possible. why smogon wish rachi run 224 not 220 def. jolly dug is more common than plus att dug
thx for the help. i mean those ev seems ramdom but common, not 3 in one mon. jolly dug trap jynx, and other frail lead not tar. physical offense not seems to be very good thoughfirst, don't write more than one post at once. combine all your questions into a single post.
random things on ladder are usually beaten well by sand and aerodactyl, because sand stops most surprising salac berry users (and helps against weird curselax and suicune sets) and aero outspeeds anything surprising.
cloyster is not sand, spike, and toxic immune unlike skarm. but it offers some advantages like explosion and a strong surf which make it very good if it can be exploited. one theory I have is that cloyster works better when opposing swarm is at low hp, so I paired it with lead sub punch tar t1. the team is known as el cloysico: https://pokepast.es/06a7e88056db0c2a
Some other people have made cloy lead teams and those make a lot of sense too.
don't think about beating skarm. think about beating the whole team. you say that bliss is weak to physical attackers, but the physical attackers eventually hit skarm, so having many physical attackers is one way of beating skarm.
good question, I don't know. nowadays the successful bliss teams, if they don't have dug, use another special wall like celebi together with bliss.
sometimes being able to spike first is better than trying to kill a ttar (which may not die and might kill your dug instead)
how do you even get those evs? 248+240+40 is bigger than 508. you can use 220 def too. smogon analyses have some requirements on what speeds you can use (only max or outspeeding some Pokemon, in this case, jolly ttar)
Usually EVs near 252 are when you are calculating not to get OHKOed by something and you find that the odds of getting KOed are not changed whether you do 252 or 248 because of rounding when performing division.thx for the help. i mean those ev seems ramdom but common, not 3 in one mon. jolly dug trap jynx, and other frail lead not tar. physical offense not seems to be very good though
Iv manipulation is done for a few reasons. Heracross (and a few other sub pinch berry Pokémon) has 30 IVs on sub salac in order to, from full, proc salac berry at 25% (if your hp is divisible by 4, substitute does exactly 25% of your hp and allows you to activate salac berry after 3 subs and at a higher hit point value. If you didn't do this, you would activate salac berry at 1%).why mons not using hidden power not using max iv
rest lax does not need to run attack. the only advantages are KOing dugtrio with body slam or trying to 3hko suicune with return. but these are maybe not as important as being able to survive rest loops with hp and defensive evs. the evs on the smogon page for snorlax were written before calculations were made.why rest lax run att ev but rest roar cune dont run special att ev. lax has more att, meaning percentage gain from each ev is smaller than cune
wow i am actually right xd abr lax rest sample team has att ev, whyrest lax does not need to run attack. the only advantages are KOing dugtrio with body slam or trying to 3hko suicune with return. but these are maybe not as important as being able to survive rest loops with hp and defensive evs. the evs on the smogon page for snorlax were written before calculations were made.