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Metagame ADV Doubles OU

writing this really quickly so maybe I'll make it pretty and better later
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Tier 1: Latias is by far #1 and Metagross is by far #2, dropping either is pretty much always throwing. Gengar is also pretty clearly #3 but imo dropping it is slightly less consequential.
Tier 2: broken normals & electrics, stacking them is fine and they're consistent
Tier 3: strong flavor picks that are still pretty hard to go wrong with but can't just be thrown on a team. all worth respecting in the builder
Tier 4: just require more help than the mons above, can be scary under the right circumstances but easy for them to flop
Tier 5: mostly just mons I've seen or played around with that aren't totally awful, would rarely seriously consider them

the nature of the tier is still very fun to me but speed ties are lame and Latias speed ties in particular generate a really high number of coin flips in your control and outside of your control, would've liked to see it banned but looking forward to seeing how you can alleviate that in DOU Derby if I choose to play

ty to anyone who gave the tier a shot in ALTPL/ADVPL, cool that people played it without money on the line
 
I had fun playing ADV DOU in ADVPL! Though I didn't get a chance to play in Finals, I still finished 3-1 in my games played, here are some takeaways:

- Raikou is so fucking broken holy shit I hate feeling insecure into it
- Steelix is probably my favorite change of pace mon in the tier, this guy swings a lot of MUs (it's at its best when its acting as a 2nd metagross IMO, metaless lix is really bad from my tests)
- I think latias itself is fine, but the fact that it/bull/gar are all 350 is what's cringe about it.
- This tier would really like Bo3, speed ties are not fun in Bo1 and I definitely wouldn't have gone 3-1 without Bo1 helping me LOL

Overall, it was a great experience (despite initially not wanting to play it) and I'm excited to play more soon! Here's a small team dump for those interested: https://pokepast.es/303f3ede70ab1c56

Thanks to Xrn for being the greatest support imaginable and SuperEpicAmpharos, zee, and Mako (also thanks for telling my metas always need to be faster when I posted my teams mako LOL) for test games. Onto the next one!
 
Also, here's my VR. Couple notes -
- Raikou is borderline tier 1
- Sceptile/Steelix/Arcanine are really Those Guys. Swampert is also nice, but similar issues to lix (can only fit on specific teams.) Very good complex check to many threats though, not much can compress ttar + tbolt immune.
- Alakazam/Marowak should both be used more

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Its awfully sad how dead this format is. Practically nobody plays it daily.

Anyway, I'm testing out some weird-ass theme team. Tell me what you think.

Emerald (pokepast.es)

I tend to get bored easy, so this team is more about having fun than winning matches. Its based a little off of Emerald's teams that he uses in the Pokemon special manga. I enjoy the combination of a fire type with Starmie. Helps cover some of Starmie's type weaknesses. Rapidash is cool and pretty, but you can use Arcanine too here, for intimidate support and stuff. Dusclops is great utility and immune to Explosion so that's a plus. Not sure yet what to do with Sceptile.

btw zee you did a fine job in the PLs! I'd like to offer some commentary later on =-).

First of all, the team you used is very strong! I haven't seen Tyranitar much in this format, but it looks like it can do some pretty powerful stuff.

Tyranitar has great type synergy with Latias and Gengar, as well as good physical stats to compliment their special stats. I also love your addition of Snorlax. Great HP and defense, selfdestruct. Pardon the pun, but you can't sleep on it. Anyway, I have some things to take care of, but I'll finish this post soon. As an aside, King's Rockslide might be a pretty damn good strat with Aero. Ugh!

I'm gonna test out some support mons for awhile. See how we do. Will post all vods.

Okay, here's a vod against Driver Zee! Replays - Pokémon Showdown (pokemonshowdown.com)

Protect and Explosion helping me win games. And with Machamp too. Togetic also helped. Happy!
 
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Ban Ninjask (or Baton Pass or Follow Me)
I used Ninjask + Jynx + Togetic every round and got 100% WR with it, i ended up being in semis with literally the same team brought g1 every round and still won every time because Metagross +2 Atk +2 Speed is completely broken and it's hard to deny it from being baton passed by Ninjask except with some rare tech like multiple Intimidate / Zapdos Sub / Lead Zapdos or Raikou + Ttar and double focus on the incoming Togetic before it comes on the field (Follow me still works if Togetic gets killed, so getting a BPass is completely free even tho Togetic gets OHKO by one of the 2)

i'm too lazy to go find my replays with the team but in every single game the first 4 turns (max) i setup Ninjask and do everything to make the BPass safe and once i have BPassed Metagross just sweep the entire team by itself, i don't think banning Metagross would help anything as you could probably do the same tech with some other powerful Attacker such as Tauros / Tyranitar / Salamence maybe, any powerful physical attacker with EQ would do a great job

I don't think a good Baton Pass team is possible with any other Pokemon than Ninjask tho, this is why i think Ninjask should be banned and not BPass, but if anyone proves that BPass is still stupid with another Pokemon then just ban BPass (i mean i don't care anyway it's not like Baton Pass is a healthy mecanic that we need in the tier to be enjoyable, but Ninjask being in the banlist with legendaries would be pretty funny)

Ninjask Jynx Togetic having the best WR of the tournament with at least 5 games, new meta
 
Ban Lum Berry

When the meta was less developed and few people were actually abusing it, it was ok, but now that everyone is starting to use 5 or 6 lum berry per team , is just ridiculous and unhealthy as fuck

This is not a situation like gsc ou or singles adv with 12 lefties per game, because lefties doesnt change the way the game is played or nulifies any mechanic meanwhile the lum berry spam is making statues moves worthless while destroying a lot of the counterplay the tiers allows simplifying a lot the teambuilder process (you just put 6 lums and only protects + damage moves in nearly all the mons).


PD: i would wait in the ninjask case, first of all , the lum berry spam helps it, and second, is not just that is good per se (even tho is possible that it is ), but that it is perfect vs the actual meta and how people build, so i would like to wait a little to see if a change in building helps vs that (not a big change, but using more stuff like fake out, encore, substitute ,etc ) (sub is actually a op move that should be use more in a boom meta btw )
 
Ban Lum Berry

When the meta was less developed and few people were actually abusing it, it was ok, but now that everyone is starting to use 5 or 6 lum berry per team , is just ridiculous and unhealthy as fuck

This is not a situation like gsc ou or singles adv with 12 lefties per game, because lefties doesnt change the way the game is played or nulifies any mechanic meanwhile the lum berry spam is making statues moves worthless while destroying a lot of the counterplay the tiers allows simplifying a lot the teambuilder process (you just put 6 lums and only protects + damage moves in nearly all the mons).
I don't think Lum Berry is unhealthy, preventing hax to happen is actually very healthy, i've been frozen by Ice Punch/Beam so many time but hopefully i got my Lum to cure it because i don't need any other item on most of my pokemons, also preventing TWave from being spam and the tier to become yellow magic land, i think lum is very healthy, the other items are just not that helpful most of the time.
It being spammed actually allows you to build something out of the box with stuff like salac berry because nobody is risking to play twave because of lum berry

I completely understand your point and why you want it gone, but i don't think it's unhealthy in this case
 
agree with PD, overall i think lum is one of the few factors working against hax in this tier. restricting or outright banning lum (assuming cheri berry as well by extension) probably leads to mons like gross/lax/tar running quick claw way more often which I really do not want to encourage.

I have thought for a while now that two things will go a long way towards improving the health of adv, which is a tier that i think is in dire need of saving.

1) Ban Latias. I still cannot believe we did not ban this during the first suspect test and the tier is so much worse off for it. It compresses so many support options that all other utility Pokemon are effectively outclassed, save the occasional redirection users. Latias is one of the best checks to Latias in the tier, and the congestion in the base 110 speed tier means that even if you save your latias for the back while knocking out your opponent's lead latias, you're very possibly still having to play ties against tauros and/or gengar.

2) Ban Explosion and Self-Destruct. I think the only thing these moves add to the tier is more variance. I hope that people don't confuse the ADV spread mechanics with some sort of notion that Boom is a core mechanic of ADV and needs to be preserved. The uncertainty around boom, with its counterplay being limited to effectively click protect, switch in gengar, or let your gross/tar take 90 is just not healthy.

If you want to change ADV being a tier where 80% of mons run Protect + 3 Attacks, banning boom is a great place to start. Banning Latias goes the extra step in allowing more utility mons to see usage as well. I encourage the adv dou playerbase to think about the points I'm trying to make here and keep the discussion going on how to improve this tier's health. There's a lot of mechanics and strategies that are so unique to this gen, it's such a waste to keep it in the speed tie variance fest that it currently is.

As for ninjask bp I can take it or leave it, it's never going to be actually adding value to the tier so i really wouldn't mind a ban if more interest is shown.
 
The ADV council has released a second survey on tiering the metagame and we would all greatly appreciate your responses. The feedback collected from this survey will give us all a great idea of how to tier the metagame going into 2024.

Tagging ADV DOU Open top 8 & Doubles oldgens invitationals participants, but all responses are welcome.

 
Survey results!

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Overall, opinion on Boom is pretty even split, with 9 responses for not opposing tiering action, 8 responses for no action, and 7 responses for action.

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The response on Latias is far more direct: over half of the responses are calling for a ban/suspect, with nearly another quarter of respondents not opposing tiering action.

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The Baton Pass response is again pretty mixed, with the exception of no one focusing on Ninjask over Baton Pass in general. Still, less than half of the respondents are calling for action, but a notable portion of respondents were also fairly indifferent.

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It is quite obvious that the player base is not interested in trying out item clause.

Out of the free response answers, Thunder Wave was listed three times, which was the only thing we saw more than once. We'd like to hear more thoughts about Thunder Wave in this thread going forward, as the council feels that Lum Berry is pretty sufficient counterplay at present.

So you may be wondering what these survey results mean for the future of the tier. The ADV Council has agreed to run a vote on Latias, Baton Pass, and Explosion/Self-Destruct. With Baton Pass and Boom only receiving 1/3 of the votes for no action and Latias at 1/4, it makes sense to at least let the community vote on these metagame factors. There will be no policy review thread this time, instead you are welcome to use this thread to voice your thoughts on the upcoming vote. The voting pool will consist of top finishers from post Deoxys-D ADV Doubles tours, as well as potential suspect tournaments. An update will be posted in this thread when the specifics are figured out.
 
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Ban Lum Berry
Thunder wave is a broken move with big reward and low risk if Lum berry is baned. Also sleep is still op/broken even with sleep clause.
The 2 status give free turns and are hax reliant (+ the rare freeze) so baning something that helps against it...just no.
In fact, sleep and paralysis should be suspected/baned in most tiers if people want a competitive game.
 
I think that explosion should be looked at in more detail. It's true that there are many mindgames involving explosion, but with the unique quirk in gen 3 of pokemon switching in the same turn another one faints, explosion can be beyond devastating because you can put yourself in situations where explosion has extremely low risk and very high reward very easily. It's a unique concept in gen 3 but from a competitive standpoint I don't believe it is truly healthy for that type of experience.
 
if you're looking for players to draft for ADV DOU in ADVPL, hopefully this post will be helpful

to start, here are the results of last year's ADVPL players
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the next major ADV tour after this was the Doubles OU forum team tour Doubles Derby
Grandmas Cookin 8-0
PandaDoux 4-3
SEA 2-2
BIG WILL 2-3
Xrn 1-3
zoe 1-4
Memoric 0-1
Smudge 0-1
zee 0-1

Three individual tours have also taken place for ADV DOU, the ADV forum's ADV DOU Open (2023), The DOU forum's ADV Cup (2023) the DOU's Oldgen Circuit ADV Swiss tournament (2024). These are the top 8 players from the ADV DOU Open and ADV DOU Swiss, as well as the top 6 from ADV Cup. All these players have won at least 3 straight games of ADV DOU to secure their spot.

1. Banbadoro
2. Hugo
4. PandaDoux
4. BIG WILL
8. temp
8. Bless
8. Lhions
8. LBN

1. Genesis77
2. For 4LOM
4. Lhions
4. MADARAAAA
8. Amaranth
8. AIRedzone
8. Staraptor
8. Mishimono

1. Lhions
3. LBN
3. BIG WILL
6. Genesis77
6. Grandmas Cookin
6. qsns

My personal recommendations:

Grandmas Cookin: With Lhions managing, I would say Gma goes to be the best player actually in the draft. The 8-0 Derby run was followed immediately with making it to the semifinals of ADV Cup, just such a dominant run in the tier that has not been replicated. Very passionate and active, will be sure to put in lots of effort. Probably one of the only players I'd really greenlight drafting without support.

Genesis77 & For 4LOM: The two finalists from ADV Swiss, both of these players have demonstrated great knowledge of the new metagame with the Latias ban. Neither has gotten the chance to show off their stuff in a team tour and I imagine they would be eager to do so, while also holding their own against experienced team tour players.

Eragon: ADV DOU is a very centralized metagame, making it very easy for creative teambuilders to find ways to exploit certain player's habits. That is exactly why I'd expect Eragon to be a particularly valuable player to pick up in the draft. He isn't an ADV mainstay but he's involved enough with the tier to start and be okay.
 
i would like to share some thoughts in mons i ranked different than the others so we may have some discourse about the meta :

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: Tier 2 ---> Still the third best mon, but meanwhile i always see zapdos and snorlax doing his stuff like 99% of the time (and that 1% is player fault), is not the case with gross which is more abusable.

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: Tier 2 ---> As someone that played nearly all his latias with different support variances, celebi is just latias at home, pretty good vs rain and really good glue .

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: tier 4 --> the meta is jut pretty bad for him, good mon but nearly everything that is good, is good vs him .

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: tier 4 ---> In this meta, suicune is better most of the times.
 
Here are some of my thoughts on this new VR
:Gengar: Tier 1- This pokemon is still amazing, and has irreplaceable utility. Been using the support set more frequently and forgoing explosion. high speed tier and ghost typing allow it to always move without being disrupted. Insane movepool that no other pokemon can replicate fully. For this reason I still believe Gengar is a top pokemon.
:Metagross: - I still think this is definitely the best pokemon in the metagame, but it is not an auto include like before. It gets heavily pressured by neutral hits, has an unimpressive speed tier, and is weak to Earthquake and the many fire type moves in Doubles. It is also pretty poor into zapdos (unless running HP Rock which I’ve been using more lately) and sun teams.
:Celebi: Tier 2- This pokemon is amazing. Definitely better than sceptile and the best grass type in the format. Strong Psychic for gengar, Natural Cure so it doesnt need lum berry and can run something like Twisted Spoon/Miracle Seed/Salac Berry. Has a really good support movepool for doubles, great on rain and against rain teams. This one is gonna go to the moon.
:Jirachi: Tier 4 - This mon is very overlooked because metagross exists, but it has its own unique advantages. It has a much stronger psychic for gengar and fighting types, it has access to icy wind and helping hand, so it can run a supportive set, and it has great special bulk making it less vulnerable to zapdos than metagross is, and psychic hits back hard too. I firmly believe this pokemon is good enough to be on the ranking.
:Houndoom: Tier 4 - It’s criminal that this pokemon is not ranked at all. It’s great into both metagross and gengar, so it makes for an amazing lead pokemon, has access to willowisp to burn physical threats, particularly choice banded ones, and its quite good into other fire types thanks to Flash Fire. I think this one is a no brainer.
:Claydol: Potential to be ranked eventually, explosion is broken, has STAB Earthquake, and is immune to said earthquake, and has a strong shadow ball for starmie/gengar/celebi. Actually a pretty decent sleeper pick. But I don’t mind this one not being ranked yet.
 
The ADV DOU council has unanimously voted to ban Quick Claw from the tier. Quick Claw comes at a significantly reduced opportunity cost in ADV due to the relative weakness of other item choices and all it takes is one activation to swing games in its favor. Quick Claw has seen a surge in usage in tournaments like ADVPL, so we do believe it has a significant enough uncompetitive impact on the metagame to be banned.

There have also been some discussions on Explosion & Self-Destruct, but at the moment Quick Claw is the more pressing matter.
 
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post advpl vr again
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tier is without a doubt in a better place than it was with latias, the amount luck seems to impact games still turns me off from wanting to play it in the future but it can definitely be fun and im happy with it's developments. glad to see derby enforcing bo3 for it, maybe advpl can learn from that.. (it won't)
latias and quick claw bans are very good, boom should be voted on after derby probably. im neutral leaning dnb on it but if people think it's unhealthy and want to try the tier without it then by all means they should.
not on council anymore so my vr doesn't really hold any weight but maybe I can change some opinions yk. most importantly please split current t4 into t4 and t5, or if you don't want to add another tier then delete half of it

>>Tier 1<<
:metagross: - still the most warping pkmn in the tier. fantastic stats and typing make it extremely difficult to ohko, with bulky spreads even making it hard to kill with even a double up. incorrectly guessing when meta will protect or boom can lose the game instantly
:Zapdos: - definitely creeping up on metagross imo, stab tbolt is as powerful as always and similarly to meta it has fantastic typing/stats making it an easy inclusion on most teams. just enough tools to keep you guessing asw. hp grass + dp gives you perfect coverage, twave is amazing vs people who drop lum, sub is scary, agil is cool, i still like salac bp
:Gengar: - toolbox pkmn. very useful immunities to eq and normal with barely good enough stats to be bulky if you want. can be customized to do whatever your team needs whether it be an all out attacker, bulky support, or something in-between. will rarely dominate a game but v splashable
:Snorlax: - fat as hell, excellent at trading damage. not too much to say about it you more or less know what it'll do every game but that doesn't make it any easier to play around

>>Tier 2<<
:Aerodactyl: - probably the first and potentially most controversial ranking? but imo aero is #5. it's taken the spot as fastest viable pkmn being an excellent gatekeeper of big threats like dd tar and cm kou. it's definitely frail but can take one neutral hit which is usually all you need, sometimes it can be a bit weak and locking into a move is punishable but the value it's speed brings to a team in a metagame as fastpaced as this is enough to outweigh its shortcomings for me
:tyranitar: - dd is very scary! give it a turn or two and you might just lose! held back a bit by poor typing and low speed but it's not hard for your second slot to create an opportunity for ttar whether it be through pressuring the other side or support like screens or fake out. sand stream is also an excellent ability. ive tried to make mixtar work it can do things but it's p bad
:Tauros: - lower on this guy than I was in latias meta, feel like he lost a really good natural partner. still very powerful though with a good speed stat and intim utility, will always have a place in the upper ranks

>>Tier 3<<
:Raikou: - pensive emoji. the rise of aero is unkind to raikou, its major eq weakness is very noticeable these days. still good speed/power/coverage with potential to run over a team but much harder to sweep with than before. I still find it to be the most threatening mon in t3 under the right conditions
:swampert: - great check to phys guys like meta/tar/aero, tbolt immune water is great despite it being easier for zap to use grass without latias. 3a tect is still great and counter is a cool pick as well. I don't use pert as much as I used to but still good, demands plenty of respect
:suicune: - not the strongest guy around but quite difficult to take down if you cant pelt it with thunderbolts. can snowball offensively with calm mind or serve as a valuable defensive piece depending on what the game demands
:celebi: - goodbye latias, hello celebi! giga psy fire is excellent coverage leaving one slot open for your choice of a support move, or you can lean into the support angle and drop coverage if you really want to. good check to the most prominent special attackers
:starmie: - fast pkmn that kills gengar and hydro pump is powerful. I only like it in the lead slot but I like it quite a bit there despite hydro inconsistencies. has a lot of options for it's last 2 slots, have experimented with anything from sub tect to boltbeam to dual screens. dual screens is my favorite set on it rn, feels very strong on teams that lean into HO
:arcanine: - has intimidate and kind of checks metagross with overheat, helping hand is sick. hp grass/fighting gives it non zero presence. never been my favorite mon but definitely worth using, being a fire that isn't weak to tbolt is great for challenging lead metagross
:marowak: - stab tbolt is very spammable + ground is very spammable = lightning rod is marowak is pretty decent. good partner for stuff like cune and gyara and whatever else dislikes fighting electrics. can be underwhelming at times because it's stats are dogshit but if you fully bulk it out it's good enough. stop using sd with speed LMAO just be fat and maybe a little strong as a treat and go 3a tect or 2a tect psong

>>Tier 4<<
:Gyarados: - overrated imo! picking between hidden powers is annoying and overreliant on marowak goobage to setup. intimidate is good as always but it just doesn't feel bulky or powerful enough to me to make up for requiring marowak if you want consistent setup. still very capable of sweeping when you do get it going so it ranks right outside of t3 for me
:registeel: - demon set is unfortunately proven to be capable of winning but is far too inconsistent to be any higher. mandates gengar removal and needs to dodge a million crits while not being an immediate threat. interested in nondenom sets
:kingdra: - rain is ok, kingdra is the strongest swift swimmer. typing is very good making it annoying to take down, anglerfish leaned into that strength with an interesting lead set during advpl that I enjoyed
:ludicolo: - fake out and grass stab is cool, similarly good typing to kingdra but doesn't do as much damage
:heracross: - slightly biased placement but he's strong and fun. not ohkod by much so can be used to just trade damage with cb or try to get cooking with sd. I like it with screens
:sceptile: - shortlived time as the tiers most used grass type with the ban of latias and rise of celebi. speed stat still gives it a niche as tied for fastest real pkmn behind aero, grass coverage is v valuable for some teams and so is outspeeding +1 ddtar
:regirock: - cool lead, can live basically anything and rock/eq/boom/superpower is sick coverage
:salamence: - intim good, mixmence can go super bulky and be decent at trading damage with it's coverage options but zap and gar prevent it from being a top threat. dd is also usable but there's no ability to redirect gengar ice punch and has similar flaws to dd gyara
:moltres: - strong special guy who ohkos metagross. always held back by the existence of zapdos and generally bad top tier matchups outside of meta, though gars dropping tbolt is nice for it. appreciates marowak
:blissey: - can sit around and just win if you eliminate strong phys attackers and dodge boom. not my cup of tea but similarly to registeel has been proven to be capable of winning
:exeggutor: - solar beam is worse than hydro pump but chloro pkmn have explosion so sun is viable
:shiftry: - fake out and explosion

>>Tier 5<<
:electrode: - fastest mon alive, tbolt good, boom good. difficult to justify but fun pick for HO teams to check aero. performed well in advpl :3
:Alakazam: - fast with plenty of options but rarely the first choice for anything. kind of like a dry starmie which has its upsides like tbolt neutrality but it's just pretty mediocre
:jirachi: - calm mind cheeser, can work with skill swap gar. maybe some non cm sets are viable but haven't tried them myself
:jolteon: - worthless piece of shit offensively but can click rain dance or sunny day for full weather teams
:mr-mime: - good support toolkit for enabling DDers
:kangaskhan: - fake out and strong normal stab with the usual coverage that normal types have, very usable but middling stats hold it back
:medicham: - stronger than kang but slower and frailer
:hariyama: - can defeat normal types and ddtar, has fake out and stuff. kinda just shit tho stats aren't good enough and cross chop is unreliable
:Magmar: - interesting follow me user
:dugtrio: - meme pick that doesn't really work but arena trap eq is funny nonetheless and technically can create some fucked up situations
:steelix: - steelix phase is over, kinda good at taking on electrics and it's a normal resist that kinda munches eq but it's just so fucking weak and the spdef is so bad
:regice: - ice beam is kind of good? decent stats and has explosion but never fails to disappoint, very rarely if ever is it worth running regice as a special check instead of snorlax
 
In my opinion (ignoring adv mechanics) the most scenarios when luck is forced and influence the game is still in 350 speed ties (tho less than before because we have a mon less in that speed tier) and gengar gross lead scenarios because all the posible options that both mons can have in that lead (tho you can just go fat with the evs to have more leverage and relie less in guessing the sets ), dunno how we can change that, because the "obvious" way of banning gengar i think that is gonna make more harm than good.

Appart from that , the tier seem healthy and fun for me, after all you are playing adv for better or worse (better) and that means having to deal with og crits, hyper defining turns and similar stuff. Don think that trying to ban the way into a more vanilla meta without real identity and slower is gonna make the tier better, you just live or die for adv mechanics and live with it
 
In my opinion (ignoring adv mechanics) the most scenarios when luck is forced and influence the game is still in 350 speed ties (tho less than before because we have a mon less in that speed tier) and gengar gross lead scenarios because all the posible options that both mons can have in that lead (tho you can just go fat with the evs to have more leverage and relie less in guessing the sets ), dunno how we can change that, because the "obvious" way of banning gengar i think that is gonna make more harm than good.

Appart from that , the tier seem healthy and fun for me, after all you are playing adv for better or worse (better) and that means having to deal with og crits, hyper defining turns and similar stuff. Don think that trying to ban the way into a more vanilla meta without real identity and slower is gonna make the tier better, you just live or die for adv mechanics and live with it
To be honest, I really do not agree with this at all. The only meta relevant mons at the 110 base speed benchmark are gengar and tauros, and they commonly dont square off as they have to respect each other’s options. When latias was in the tier it was a very crowded speed tier, it was a very bad metagame development for sure but now if its just those two its really nothing crazy. I think this biggest problem in the metagame currently is without a doubt explosion/self destructs’ negative effect on the builder.
 
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Had a somewhat good/very funny time playing in advpl, shoutouts to ima and lax for picking me up.

This tier is very unique and when you don't take it too seriously it's a good time. However, from a competitive perspective, it's a bit of a mess. Banning quick claw was a really good measure but I think more can be done.

Personally, I would be very interested in a explosion vote after derby. The move is fundamentally really dumb in this format due to the switch mechanics and lack of competitive spread reduction (earthquake is also broken in this format lol). While I do understand that this is not a catch-all to fix a metagame that will always have a different feel than other DOU formats, I really think action on it should be considered. I think one of the biggest things that irks me about this metagame is actually the common EV spreads. There's basically no reason to run really bulky spreads on anything due to basically nothing living explosion anyways. While not inherently problematic, I think this is a somewhat good indicator of the way explosion warps the tier. Explosion makes the tier extremely volatile and swings games like no other mechanic in any other DOU gen besides basculegion when it was legal in SV (which we rightly banned). I don't find it skill intensive and I think banning it would be conducive to more competitive gameplay in a format that could greatly benefit from it.
 
Although I got absolutely smacked in Derby, I truly enjoyed building and trying to learn the intricacies of ADV DOU so I wanted to make this post to share my thoughts on the format, in the hope to contribute a bit to it. Even though ADV DOU has its flaws, I feel like the amount of hate it gets is sometimes a bit undeserved, I think there is a ton of interesting thing going on in games and I’m honestly sometimes a bit sad that all people seem to see are Explosion and old gen crits being stupid, because I believe ADV DOU can be much more than that. I put a lot of effort in trying to learn the tier so I have a lot to say (i also like rambling about pokemon), but I am still new to ADV DOU (and to be honest i don't have that much exp in doubles formats in general) so don't take this post too seriously lol, maybe it's full of evil lies...

I’d say the biggest roadblock I’ve met while trying to learn the tier is that it can be a bit difficult to get games as not a lot of people play this format in the first place, and it felt that way even before Derby. It can be kinda discouraging to spend time trying to assemble a team just to not be able to find a game afterwards, but to be fair that’s an a thing with niche formats in general and if u are really resolved to find games you’ll find them eventually (free adv matchmaking role @doucord???).

Here are my thoughts on some stuff:

:marowak:
I think max spdef is the good spread: imo it should be more thought as a defensive mon, with thick club allowing it to not be a sitting duck. I’ve seen pple mostly use it as a support for Gyarados (and occasionally Suicune), but it can be so much more than that: Zapdos, currently the best Pokemon in the tier (imo) is to be expected in almost any matchup, and redirecting tbolt is very appreciated by a lot of stuff that would not enjoy taking it, such as Metagross, your own Zapdos, Aerodactyl, whatever else - the sky is the limit! It also greatly enjoy the absence of team preview which means it can always jump out of nowhere to make Zapdos its bitch. Marowak also can help a ton against Raikou, which even though it is uncommon it can be incredibly threatening in the right position. Aside from the matchup against the electrics, Marowak is not a great mon but it’s not awful either, mono ground is a decent defensive typing which gives it access to STAB EQ, and even with no offensive investment it can still hit stuff quite hard and make stuff happen, even though its bulk comes a bit short sometimes, and it can get stuffed by intimidate.
It has some interesting moves it could run: imo only earthquake/bonemerang and protect are given but aside from that and the (imo optional) rock coverage, it can run icy wind, counter (which trolls Zapdos even harder, as counter works on every hidden power), hp bug (hitting Celebi can be incredibly valuable imo) or perish song (useful vs slow setup), and I guess brick break maybe has its uses to break bricks screens and be a single-target move that hits lax and ttar for the same damages than eq. I’m honestly not convinced by swords dance at all, but maybe that’s because I’m bad, I just don’t see what that helps against. If you are completely irrational you can run sing to cheese people.

Icy wind in general (so not just on Marowak) looks like incredible support: ADV DOU KO mechanics mean that after your offensive guy killed something, a would-be revenge killer can be still caught by a slower icy wind on the same turn, which sounds just phenomenal to me, as you can p much guarantee that anything that tries to come in will be at -1 speed, whether they come in after a KO or through a switch (On an related note: you can do something similar with T-Wave, and catch something coming in, thus wasting their lum berry if they have one, making them vulnerable to status from the following turn.). At the time of writing this, I still have kind of no idea what are the Gooder Ways take advantage of that, but so far I had the impression that CM Celebi (+IDK, I happened to have one in a team with icy wind Swampert) and Moltres (+Marowak) did fine abusing that
:tyranitar:
I mostly want to talk about the sandstorm weather here because I think it’s cool. Although ADV DOU is quite fast paced, I found sand chip to have a couple useful applications, especially if you get to pivot ttar in early game (more on that later). As switches happen before sand damages apply, every sand affected Pokemon that are not holding leftovers will start playing the game at 93,75%, which allow you to spare some EVs investment on your mons to get the damages rolls you want so you can invest more in an other stat. Depending on the scenarios you are trying to take account of, you can also aim for lower sand ranges, like 87,5% or 81,25%, which can save a lot of EVs.
Sand cutting into the bulk of stuff is especially helpful against Snorlax, either by neutering leftovers or just chipping it overtime, as its bulk is part of what makes it as threatening as it is imo (especially since aside from self destruct, Snorlax damage output can be a bit disappointing. I mean come on, it needs max atk adamant to have a 94% chance to ko 0 bulk gengar, isn’t that a bit sad?). For example, if non leftovers Snorlax spends 3-4 turns on the field, it will passively lose 18,75%-25% of its HPs. From playing I felt that Snorlax is significantly easier to beat down when sand is up, to the point I believe pivoting Ttar directly into it can sometimes be worth, depending on the situation. Now, I imagine this play might look a bit suspicious considering Ttar often wants to be preserved to set up a dd later, however when you expect that nothing that could really threaten ttar is coming in given the state of the board (especially if ttar was not revealed yet) I believe it is definitively a play to consider, for example if you expect Snorlax to hit Gengar with a shadow ball or something like that. This is also one of the many reasons why I running bulk on dd ttar, which also helps vs for ex Zapdos. I tried to use lead ttar but i found it really underwhelming. I tried other sets in the lead position too (band(<-generally outclassed by Regirock I think, esp since you can about intimidate), mixed and counter) but I could not make it work :[ Maybe the reader has an idea?
Sand can also help pushing your stuff into a pinch berry/blaze/overgrow/whatever range. It also enables stupid ass sand veil. SD Gligar is a decent mon, although its stats kinda let it down it still has a good defensive typing and stab EQ is good, I think it can hold its own enough that you can use it to good effect even if it doesn’t end up dodging anything, and of course when it does dodges something I can be really gamebreaking. I’ve thought about Cacturne too but idk what you’d do with it, its typing is meh/bad vs most of the tier and its stats are horrible. It has encore, which might do something, I faced encore leech in Derby but it didn’t manage to be really threatening, it dodged 0 moves but probably wouldn’t have been much of a problem even if it did. It gets Teeter Dance (confuses the entire field besides the user) which is probably gimmicky but also sounds potentially very funny alongside sand veil, and at least has the merit to potentially waste two opposing lum berries and your opponent’s faith in humanity. Skill swap CM Celebi/Blissey can steal Sand Veil for themselves because they are certainly not unkillable enough as is so they should also have the ability to dodge explosion (+ sand veil also makes them immune to sand which they definitively appreciate).
Last but not least, sand reveals speed tiers on sand affected pokemon, which can be useful
A tierlist:
my-image-24.png

The truth about tier 2 is that i have no idea on how to order aero/arc/ttar/mie so the current order is kinda random. Maybe Marowak scammed me and is actually t3. HPump sucks so maybe Starmie is t3 too... The last tier probably has a couple of actually legit mons but it's generally just dumb stuff i thought about while messing around in the builder, either by trying to do too much stuff in a slot or enabling dumb concepts that try to take advantage of something, or just mons i'm getting noobbaited by. I built with a bunch of them but didn't get the opportunity to try them out yet, especially since i needed to test out stuff more likely to be good than these abominations. Please pretend there is no Aggron on this tierlist i'm not a believer anymore this mon is so much worse than i thought
:zapdos:
The typing is so good, it hits almost everything hard, and it helps a lot vs meta as most sets can only hit it with boom. That being said i'm not completely sure it is the top1 pokemon but i felt like it's at least the easiest pokemon to spam, it helps vs a lot, can be ev'd to live pretty much any non-boom move in the tier out of sand (like band hp rock aero) if you want to and still have enough EVs to spare to outspeed Jolly metagross and have some SpA investment EVs with a modest nature (which it's all it really needs imo) and there isn't that much ground immunes/resists to choose from in the first place so that on its own make it easy to consider in a lot of team i think. I often have no idea what to do with the last move to be honest, from my understanding sub to help with boom is the standard so i just use that. No idea what to think about Twave when so much is running lum, although maybe you can just click twave twice sometimes? When watching games i saw pple using some cool stuff like bp + pinch berry, rain dance, light screen and agility. I was told about drill peck but then i did the calcs vs celebi and i cried. Maybe roar could be funny to deny setup from gyarados + marowak (or suicune), or just annoy setup in general and get to scout the opposing team a bit more as a bonus.
:celebi: :snorlax:
Honestly i'm not sure which one of the two is the best, although in general i'm not sure how easily you can get away without including at least one of these two. I'm a big fan of Celebi as i think ground/elec/water resists are super valuable and it gets the right stab combination to actually threaten the stuff it wants to check. In general i think they help checking/trading with a million stuff and that's why i rank them so high. Additionally, if you look at my tier 2, you can see a lot of Pokemon i think are good are be super threatened by Starmie, thus making Starmie a very threatening Pokemon in my eyes, which make me value Snorlax and Celebi even more. Snorlax might be the better of the two, because Celebi has a harder time threatening Metagross unless it runs CM HP Fire, and that set has issues trying to fit everything it wants to fit, like you certainly won't me able to fit protect and recover.

I really like CM HP Fire Celebi, although i believe it wants a plan vs boom or like a plan in the back that takes advantage of one of the boomers nuking Celebi, and once you do that you can wield cool gameplans i think, because one of gengar/meta/lax being gone (especially meta/lax) is a huge deal. I've been very interested by lead curse lax (normal stab + 2 of tect/sball/eq, lefties or lum) + arcanine, curse lax can be hard to kill and start trading as soon as the game start, and arcanine helps it with intimidate, threatens out metagross that could otherwise try to boom the lax, weaken boom from gengar and can use charm on other laxes to make them much less threatening. Credits to Zee for the charm thing by the way, idk if they were the one who actually invented it but i saw them use it in a replay and i thought it was super cool so i started using it too, i think being able to neuter other laxes is epic, although i don't even know if this was the original purpose of the set, or if there is more to it (dd ttar?).
:metagross:
Meta never felt like a top1 pokemon to me, i thought this was because i'm bad but then i asked some adv dou gamers about it and apparently this is a take that actually exists, and one of them even told me that they believe meta might not even be top 5. Thank you for telling me that because now i can put it in t2 without feeling bad.
My personal grief with Metagross is that, even though i don't deny it is one of the most, if not the most, centralizing/threatening mon in the tier, i don't think it is as good/spammable/consistent than the 4 guys i put above it. It is quite slow, and while it does have a very good bulk and typing, it still takes a lot from EQ and strong/super effective special moves, which are easy to stack on a team, and i believe you should probably almost always do it because Metagross will kick your ass otherwise. My thought here is that the tier being warped around making sure Metagross is not going to do dumb stuff for free plays in its defavor. Also its main way to hit Zapdos and the waters is boom which isn't always the most ideal, especially since Zapdos can run substitute, and a big reason why Arcanine exists in the first place is to cook Metagross.
Even though Meta is considerably more dangerous than the mons i ranked above it, i think there are more reasons to use these mons than Metagross, because in my opinion they are more helpful when trying to prepare for the metagame than Metagross, although i imagine this is more of a tierlist philosophy thing. Ironically one of the main reasons why i put Zapdos in top1 is because it helps a lot against Metagross!
Don't get me wrong though i'm not calling Metagross bad, it's still Metagross
Also i think agility might be cool, although you'll need to work around the lack of a moveslot, i brought it twice in derby and iirc it scored 2+ kills every time and got similar results in test games so i'm starting to be a fan. From my experience i felt like this set usually wants to be hp rock+mash+tect, although idk what the standard is. I've been messing around with choice band a bit too, tried it with one million spdef to try to trade with things better but i doubt it's very good %) I thought return/double-edge on band could be cool for the strong neutral hit as i've seen it running that in adv singles sometimes but didn't get to use it much yet
:tyranitar:
I already talked about sand, but i think i really like ttar as a dd wincon too. It can be so scary and i felt like it can be super rewarding to use if you position it well, if you get to push metagross in range, prepare the board for it, stuff like that. I think there is merit to move some EVs from atk to hp, ofc the power is nice but being able to eat stuff like tbolt from zapdos or EQs more comfortably is nice (you can even eat a mash guaranteed from meta if you are max hp, although you probably don't want to do that usually). Probably should always be max speed for starmie at +1?
:exeggutor: :charizard: :shiftry:
No idea how good sun actually is, i never even used it, but every time i saw it i got smacked by it, i can't tell if that's just me not knowing how to play against it or if it's actually as threatening as i feel like it is, although i think sun also punishes me for using Celebi as my special check over thick fat lax. Exeggutor sometimes felt weirdly unkillable to me because of its good typing, also the chloro mons get boom which is scary as well.
:registeel:
>:[
I hate prepping for amnesia+iron defense Registeel, please tell me if there is something i don't realize but it sometimes felt like i had to go a bit out of my way in the builder to be fine against it. I remember when prepping for Lhions, i saw some Registeels in their scout so i brought a taunt Gengar, thinking it was still a decent move even outside of the registeel matchup as it gives more security vs stuff like dd tar, rain, cm users, so setup in general (i imagine there is probably some merit to deny protect too, or troll a zapdos trying to avoid boom by blocking sub). They did bring demon registeel, so i thought i could just ignore it for the time being and KO the rest of their team first then handle it with Gengar, however Gengar couldn't do enough damages to it and just died to sand. Ngl i am the only one to blame for not thinking about Registeel just outlasting Gengar with sand lol (especially since i even had ttar in the team too), however i'm still left wondering how else you are supposed to deal with the mon besides fishing for a crit? Is it just a skill issue, is there some plays i have to make vs Registeel? Is it possible to just overwhelm it? So far i've been mostly using Recover Celebi (or anything with 16+ pp recovery really) to pp stall it and Curse Gengar, which i think is not so awful outside of the Registeel matchup because it still can help vs fat setup, kinda acts as a coverage move against Lax, can hit stuff behind protect, but i don't think i can slap one of these two in every team i make ever. I was told about lefties Gengar and Perish Song but are those things u'd want to run otherwise?

So what's the solution? Is it just a case of #PlayBetter?
:gligar:
I talked about it in the ttar spoiler, and i definitively think it should be ranked, although i admit tier 4 is probably overhyping it
tldr: a bit stretched out with EVs cuz the stats are kinda shit but still a functional mon because good enough defensive typing (esp w/ the elecs usually running hp grass, although weaknesses to water/ice is really annoying vs Gengar and Starmie), stab eq, sd, of course you mostly use it because it gets sand veil but it still does ok even when sand veil doesn't proc. The idea is that you use it to fish for luck, but even if you don't get the luck you'll still be fine as it's not too horrible of a mon.
:gorebyss:
It's as swift swimmer as strong as Omastar but isn't weak to EQ and resists mash, and is much stronger than ludicolo. Under rain and with mystic water it reaches calcs Ludicolo could not even dream of (maybe those spreads aren't real idk, just there to compare):
252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 0 HP / 0 SpD Zapdos in Rain: 351-414 (109.3 - 128.9%) -- guaranteed OHKO
252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 252 HP / 0 SpD Zapdos in Rain: 351-414 (91.4 - 107.8%) -- 50% chance to OHKO
252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 252 HP / 0 SpD Metagross in Rain: 351-414 (96.4 - 113.7%) -- 81.3% chance to OHKO
vs
252+ SpA Mystic Water Ludicolo Hydro Pump vs. 4 HP / 0 SpD Zapdos in Rain: 300-354 (93.1 - 109.9%) -- 62.5% chance to OHKO
252+ SpA Mystic Water Ludicolo Hydro Pump vs. 252 HP / 0 SpD Zapdos in Rain: 300-354 (78.1 - 92.1%) -- guaranteed 2HKO
252+ SpA Mystic Water Ludicolo Hydro Pump vs. 252 HP / 0 SpD Metagross in Rain: 300-354 (82.4 - 97.2%) -- guaranteed 2HKO
In my opinion, if ludicolo and omastar are considered to be ranked then gorebyss probably should be too. To be clear, much like the other two swimmers, i believe Gorebyss is probably better alongside Kingdra instead of over it.
:steelix:
This mon is actually so sad, i can't tell you how many times i looked at it and went like "oh my god this mon actually solves the tier" but then i saw it being unable to do any sort of damages to anything, i mean come on the mon even is walled by Gengar of all things :( The real way to save adv is to free mega steelix i'm afraid

Now on some of the shitmons:
:nidoking: :nidoqueen:
Maybe there is some use for flatter? They are the only two mons that get it that also have more than 3 bst. I think as Pokemon they lose to the whole tier barring the electrics and arcanine though lol
:hitmontop:
I tried to use this guy a couple times because intim + rock resist + fighting stab for lax + stab mach punch looked appealing but it let me down every time :( The mach punch calcs are really super sad, it does 80% max roll to 0 bulk ttar and everything else just eats, and in general it has some serious power issues. Breloom might be better but probably still bad i imagine, it's stronger but also frailer and dies to more things i think
:poliwrath:
Rock check, fighter so maybe it does ok vs lax, damp, maybe could be paired with marowak...? (so just damp + excuses to convince yourself you aren't practicing self sabotage by running the mon)
I think an interesting application for damp is with your own boom lax/meta + bp zapdos (most probably meta+zap in the lead position): meta can click boom, and as zapdos bps out you see what clicked protect on the opposing side or if gengar came in, and then you can choose to block your own boom with poliwrath or go gengar and let the boom go off. I never actually tried this out though /shrug, and i doubt you want to try to do that every game, and blocking your own boom as a response to gengar can lead to an annoying position anyway since poliwrath just dies to it. In general i had a super hard time finding uses for the damp mons aside from blocking boom since their stats are just so bad. Maybe to enable some cm/sd celebi pass thing idk
So i think boom meta + bp zap + poli + gengar + 2 fillers is probably the best shot you could have with poli, no idea what the two last slots should be though. One of celebi/lax/marowak maybe?
:magneton:
Magnet pull isn't what interests me with it, although it's probably a nice bonus. I thought about it as a lead, 80 hp investment means you always live a fire punch from timid gengar and almost always 2 tbolts from modest zapdos and proc salac, you can hit some stuff hard, and draw a banded eq for something in the back to take advantage of. Probably still awful lol but still a perfect addition to the basically shitpost tier
:kecleon:
ngl I put it on the tierlist by accident and i only noticed after uploading the image, and i'm too lazy to remove it
:wobbuffet:
Is there any consistent ways to use that thing? I always wondered, no idea what u can do with it. I put Wynaut here for reasons i'm not brave enough to explain.
:regice:
I looked at the mon and brain went like "zapdos big usage => clicking stab ice beam from the mon with big spdef good", but i never was appealed enough to actually try it cuz its matchup vs metagross bothers me too much
:lapras:
What if you were an ice type but instead of dying to Metagross you die to the n*1 ice beam target Zapdos? (By extension, most ice weak mons can hit you quite hard)
:articuno:
What if you were an ice type but you die to metagross and zapdos? (it has stats though)
:cloyster: :glalie: :jynx:
Okay well i think you can tell i got a bit desperate at some point. Glalie has boom, cloyster has boom and lapras syndrome, jynx has psychic and lovely kiss to pray for no lum berry 75% of the time, but they are all so slow and die to everything
On the topic of cloy and glalie, i tried spikes a bit out of curiosity and unsurprisingly they don't seem to do anything besides pressuring lax a bit esp w/ sand, maybe they can help secure some rolls vs some things i dunno, but all the spikers seem to be horrible mons so it is probably just self sabotage, although considering the list of mons we went over you can guess i'm probably self sabotaging myself more frequently than i'd like to admit it anyway
:smeargle:
I don't have the slightest idea of what you do with this mon but i saw it in someone's else vr and since everything you see on the internet is correct it means Smeargle is viable
To conclude: i don't have enough experience with the tier to have any strong opinion on boom, maybe we just aren't good enough at midgrounding it/pressure the boomers idk, however i disagree with the argument that it should be kept because part of the identity of the tier because this is not really competitively driven and isn't something that should be relevant to tiering, at least in my opinion - in any cases i think boom might even be overshadowing lot of other aspects unique to this tier. I also disagree that we should keep boom for stuff like gyarados and suicune, i think those mons might be overrated, and if something as high risk to click as boom is what prevents them from being broken maybe they are already kind of dumb? I doubt a boom ban would lead to more than 2 bans (if any at all) considering how low the power level is in adv, but who knows, i'm certainly not qualified to say. If it is believed that banning boom would make the tier more competitive, it should def be considered.
I imagine this is not on the table as of now as i don't think it had any success yet but i believe Sand Veil should definitively be banned, you know what it can do and i can bet it will do it as some point (even if it doesn't, that kind of nonsense shouldn't be allowed anyway to be honest).
Focus Band is a worse Quick Claw but should be banned too because it essentially can do the same thing, and even Kings Rock. Maybe Scope Lens is dumb but that idk, free extra chances to do 200% damages on a tier memed on for its variance where there is little opportunity cost on the item slot might have silly uses on anything that could consider dropping lum. I think the dumbest part is that maybe it already has seen some use but there is no way to tell just by watching the replays (maybe in .logs? idk). Usually i have no problems with Scope Lens as i don't think it's really comparable to peak game designs tier items like Quick Claw or Bright Powder, but i think if there is one format where it could be dumb it's probably adv dou. Luck items are always incredibly controversial though and i'm aware probably not much is going to happen to them unless they start ruining a tour.

Thank you sir jelloton for giving me the opportunity to play, and thank you a lot SuckyLucky Penter Genesis77 Flying Beagle for the advices/test games, and thank you Frixel for being the goat
 
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