OU ADV OU Bans (ruleset change) discussion

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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With regard to https://www.smogon.com/forums/threads/changes-to-adv-ou-forum-structure.3758986/

In an effort to prioritize discussion in the main threads about the evolving ADV OU metagame within the current ruleset over discussions on ruleset changes (most commonly bans), this is a thread created to discuss solely the latter. All posts concerning bans should not be written anywhere in the forum except in this thread. Please maintain a respectful tone.

Below is a list of relevant threads outlining the history of baton pass-related suspect tests in ADV. Please skim through them before rehashing old arguments; given the long history of this discussion, there is a good chance that something you are about to mention has been extensively discussed before.

2019
2021
2023
 
I would like to pre-empt the discussion of a Ninjask ban that will inevitably fill this thread by discussing an aspect of it that if it were to be banned would have a non-existent impact on the metagame at large while eliminating Ninjask's ability to abuse rng to create free turns. That being sand attack, which I believe has been the major contributing factor to the growing perception that Ninjask is "unfair" or banworthy in a way that fellow speedpass user Zapdos isn't.

Ninjask abuses sand attack in a similar manner to how other mons have abused swagger in the past. That is to force the opposing player into an uncomfortable choice between switching and giving the sand attack user a free turn to set up or staying in and rolling the dice on potentially giving it a free turn. While sand attack only comes with a 25% chance for the opposing pokemon to miss its attack, unlike swagger's 50% it hits itself in confusion; it does not give the opposing pokemon +2 attack and lasts indefinitely meaning that it cannot backfire on the user and will inevitably force the target to switch as the accuracy drops stack. Given the fact that Ninjask does not need to use a move to boost its speed, the free turn/s that sand attack can create through a miss or the threat of a miss is often all Ninjask needs to set up a substitute and subsequently safely baton pass to a sweeper that can run away with the game.

I don't think that it is a stretch to say that the randomness that sand attack introduces lowers the impact of skill on the outcome of a game to a degree that it is uncompetitive. I will gladly stand to be corrected if someone can provide an argument for why sand attack is any different from swagger or why keeping it around makes the metagame more competitive. But as it stands I believe that banning it would make a Ninjask ban unnecessary and eliminate an option that only serves to allow players to abuse rng.
 
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