Let's talk trends.
Tyranitar retained its top spot, however we once again saw the margin grow slimmer, continuing a trend we have seen for years at this point in the post-ABR world of ADV OU. Tar's average rank is now all the way down to 1.61, while Skarmory's is all the way up to 1.86. For the first time, it seems truly realistic that Skarm could take this top spot at some point.
Blissey went from the #6 spot last cycle to the #3 spot this cycle (average ranking jumping from 6.71 to 3.75). This isn't entirely new territory for Bliss, but it has been a number of years since it has been placed this highly. This ranking is at odds with popular perception of Big 5 teams (Tyranitar / Skarmory / Blissey / Swampert / Gengar / +1) seemingly being at a low point. However, in contrast, popular perception of Bliss + Spin teams has never been higher. One of the top trends of the past couple years in ADV OU has certainly been the increasing optimization of defensively oriented Dugtrio teams,
leading some to even advocate for the banning of Dugtrio. Blissey is essential on all of these teams, as Dugtrio can forcibly remove many of her checks (Tyranitar, Metagross, Fighting-types, Calm Minders), and when further paired with a spinner and possibly even weather clear, Bliss becomes extremely oppressive. ABR's presence is again felt here as Blissey absolutely loves the increasingly trendy sandless environments. In theory, Gengar (and especially Taunt Gengar) should hugely threaten these teams, especially since the Bliss set that has really ticked up in usage on such teams (TWave / SToss / Aromatherapy / Softboiled) is a Bliss that is walled by Taunt Gar. However, if you're pairing Blissey with a spinner, you are very reliably forcing a trade with Gengar. It's well established that Gengar's utility is much harder to leverage once it has lost any of its health, and for that reason even in a matchup that Gengar can dominate on paper, it will never really 6-0 alone. It's also hard for Gengar to truly abuse even the MonoBliss set if there is no sand. We have also notably seen some renewed love for Defensive Starmie + Bliss teams, more on that later.
Zapdos fell from the #5 spot to #6 (average ranking of 7.18 vs last cycle's 5.82). We've seen the ZapDug offense style that really dominated a few years or so ago on a downward swing for some time now. It may also be worth mentioning the banning of SpeedPass. In general, Zapdos seems to find itself in somewhat of a weird spot currently. To me, it seems to be kind of just a "default good" mon that works fine as a filler in a number of places, but is lacking a spot where it is truly essential. We'll see if this trend continues.
Salamence is down just a touch. When it comes to MixMence, I think what I said about Zapdos could very much apply ("default good" but not essential). We've seen Charizard encroach some on the spikes teams MixMence used to find a home on as well. DD is less replaceable I reckon; and the proliferation of the so-called
"Slop" archetype has been a solid boon for Mence that will likely keep it from falling much more.
Dugtrio rose from #13 last cycle to #11 this cycle (average ranking going from 13.36 to 11.07). Dug is an interesting case, because usage wise I don't believe it has really risen (
18.75% in SPL 2024 vs
17% in SPL 2025,
20.37% in Jimvitational 1 vs
17.84% in Jimvitational 2), and in fact its usage in general may be more polarized than ever. This ranking difference clearly is a reflection of the centralization many are feeling around defensive Dugtrio squads that I detailed when talking about Blissey as well perhaps more of an acknowledgement than in the past of the ways Dugtrio "warps" the tier earning it some respect in the context of a Viability Ranking.
Celebi dropped from #11 to #13 (average down to 12.61 from 10.82). According to
the data on the sheet, this is actually the lowest recorded point Celebi has ever reached. That probably sounds more dramatic than necessary; it has always been
around this spot and it's not like it has plummeted. I also can't really foresee Celebi going much lower than this. To me, this ranking acknowledges that the time of Fruhdazi-style Celebi spikes offenses circa 2023/2024 being super popular has largely passed. Perception of Aerodactyl and Fire-types has steadily risen over the years, and that surely hurts Celebi a bit as well.
Starmie only rose one place, however its average ranking spiked from 16.29 to 13.39. Defensive Starmie has seen somewhat of a renaissance in terms of popular perception. Skarpherim had an insane ladder peak of 2036 late last year using it that really kicked things off I think. The so-called
"Unemployed 6" has also really reached staple status. Gengar has become increasingly more limited to spikes offenses such as El Clásico and JoltSpikes-type teams, while at the same time Skarmory has only gained ubiquity (and moreover ProTox Skarmory has become less and less common in favor of Drill Peck). This really increases the appeal of DefMie and there are seemingly more matchups it can really dominate than in the past. We've also seen max speed max special attack Starmie with Surf / Ice Beam / Recover / Rapid Spin popping up more and more as a compressor that can still perform well vs Peck Skarm and retain many of the upsides of Offensive Starmie.
Moltres fell pretty hard from #19 to #23 (average ranking fell from 19.62 to 23.00). Last cycle had actually technically been a peak for Molt, although it had hung around the same spot for some time. This fall can pretty easily be explained by the increase of Charizard spikes teams. In the past, although not necessarily a hard-and-fast rule, the choice of which Fire-type to use often came down to the very basic heuristic that if the team was spikeless, Charizard was used (since it doesn't need spikes to threaten/punish Blissey), and if it had spikes Moltres was used. Charizard is now often preferred even on some spikes teams for a few reasons, such as being a little better as a Gengar pivot, and just the increased general flexibility Zard's speed provides. Molt/Zard had long been close to or right next to each other on the VR, but now have a whole 5 mons inbetween them. It will be interesting to follow whether this gap only increases in the future.
If you've followed ADV at all over the past year-ish, you know these two have really been the talk of the town. Registeel has found itself as a solid filler on a whole swath of teams. It's kind of the same story as Claydol's rise some years back. Mixed bulk and Explosion means you can act as a half check to just about everything and that fact makes it something you can use to button up all sorts of more offensively oriented teams. Raikou has appreciated most of the recent meta trends such as the deterioration of Big 5 teams (and Blissey being used in more predictable structures in general that you can use to your advantage), the increased polarization of Dugtrio teams (although Raikou + Blissey teams also do a great job of turning the tables in those matchups anyways), the popularity of El Clásico (a team Raikou is pretty great vs), etc etc. The only question is how much higher these two can go. It certainly seems it would be quite justifiable to rise both to OU status at this point.
Vaporeon rose pretty significantly. I'm not gonna put too much stock into just how much it rose because rankings after the OU mons are obviously a lot more fickle and thus liable to bigger swings. There was a bit of hysteria around
Nal's DDPass team featuring Vaporeon this past summer that probably put Vap more on people's minds, and submissions for the VR were beginning to be accepted before the SpeedPass ban. Besides that, Defensive Vaporeon has picked up a bit in usage among
top level players after being mostly disregarded for some time.