• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Aerodactyl (GP 2/2)

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
[Overview]
<p>At first glance, Aerodactyl seems like a rather nondescript Pokemon. Sure, it's fast and has access to Taunt and STAB Rock Slide, but it doesn't hit very hard at all, possesses a weak Flying-type STAB, and has weaknesses to a plethora of common types. However, Aerodactyl was given a subtle but huge improvement in its Dream World ability: Unnerve. Unnerve prevents the opponent's Pokemon from using any of their berries, which means there is no more Yache for Garchomp, Charti for Thundurus, Chople for Scrafty, Occa for Scizor, Shuca for Metagross, Coba for Amoonguss, or Sitrus or Lum for anything. This can be an incredibly potent way to assure KOs with Pokemon that can otherwise be stymied by common resistance berries. This simple change makes Aerodactyl a useful team player, and helps it in its own right against the common users of Charti and Coba Berries.</p>

[SET]
name: Unnerve Support
move 1: Rock Slide
move 2: Aerial Ace
move 3: Tailwind / Taunt
move 4: Protect / Taunt
item: Focus Sash / Rock Gem
ability: Unnerve
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Rock Slide is the obvious STAB move that provides a strong hit on both opponents. Aerodactyl is faster than Tornadus and Thundurus and can OHKO both with a Rock Gem-boosted Rock Slide, and they can't use Charti Berry to do anything about it either. Aerial Ace provides more coverage; it's most useful against Fighting-types who resist Rock Slide. It is incredibly weak at 60 BP, but it can still do heavy damage with STAB, especially when it is super effective. Tailwind provides incredibly helpful support for the team, and Aerodactyl is also fairly good at setting it up due to its high Speed. It isn't as much of a sure thing as Prankster Tailwind, but it is pretty much as close as you can get. If you are worried about your opponents setting up, you can run Taunt instead, but with priority setup and Mental Herb, Taunt is not as reliable as it used to be. Protect is as useful as always to scout your opponents' move, stall out set-up moves, such as Trick Room, and shield Aerodactyl from a threat while its partner finishes off that particular foe. Protect is even more useful on Aerodactyl when considering the fact that it will assure another turn in which your partner will be able to hit through berries. Again, Taunt can be run over Protect if you really want both it and Tailwind, but Protect is usually the better option.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the first choice of item to keep Aerodactyl alive for longer, and with Aerodactyl's frailty and many common weaknesses, you will find it will activate often. The longer Aerodactyl is alive, the longer you will be able to hit through your opponents' berries, and so, even if Aerodactyl doesn't do much with its extra bit of life, its partner can. Rock Gem is another option if Focus Sash is being used by one of your other Pokemon, as it allows Aerodactyl to do more reasonable damage itself, instead of relying on its partner to do the damage. Without Rock Gem, Aerodactyl can't OHKO Tornadus, Thundurus, Chandelure, or much else. Still, Focus Sash is most useful if you can possibly afford to put it on Aerodactyl. Speed is maxed because it is Aerodactyl's greatest asset other than Unnerve, and putting EVs anywhere else really isn't worth it. The remaining EVs are invested in Attack, allowing Aerodactyl to at least deal a significant amount of damage to its opponents.</p>

<p>Aerodactyl's best teammates are the things it supports best, which are Pokemon that tear into threats deprived of the effect of their resistance berries. Mamoswine is one of the most effective partners for Aerodactyl. It will greatly appreciate not having to worry about Yache Berries when trying to Ice Shard threats weak to it, such as Garchomp, and fewer Pokemon will be able to dodge a KO from Earthquake without Shuca Berry. Aerodactyl is also immune to Earthquake, meaning Mamoswine can spam it freely. Mamoswine will also appreciate Tailwind support because of its only average Speed. Any of the rest of the multitude of Pokemon that are often limited by resistances berries will also appreciate Aerodactyl's support, but it is important to consider whether Persian or Aerodactyl is a better fit to provide Unnerve support. Smeargle and Amoonguss also get special mentions because Unnerve allows them to use Spore with impunity, not having to worry about Lum Berries.</p>

[Other Options]

<p>Aerodactyl has Crunch, Earthquake, Aqua Tail, Fire Fang, and Thunder Fang as other coverage options, but it is usually better off with just its STAB moves. Bulldoze is an interesting option for further team support, dropping your opponent's Speed, which can allow your partner to hit them before they attack, and through their berries too! Fly is an interesting option. If your sole goal is to gain more turns of Unnerve support, Fly can glean you a few more turns with the turns that you are invulnerable. However, it is not too effective from an offensive viewpoint, as the opponent can just use Protect on the turns Aerodactyl lands and attack on the turns it goes up; it must be noted that doing this also makes the opponent incredibly predictable, which Aerodactyl's partner can take advantage of. Neither of Aerodactyl's other abilities are at all worth running, and Unnerve is pretty much the only reason to run Aerodactyl anyway.</p>

[Checks and Counters]

<p>Aerodactyl's biggest problem is its frailty and weakness to quite a few common types, which makes it fairly easy to counter. Rain teams with Swift Swim users will have an especially easy time with Aerodactyl since Swift Swim Kingdra, Ludicolo, and Kabutops are all able to outspeed Aerodactyl and OHKO it with Water-type attacks. Scizor's Bullet Punch OHKOes Aerodactyl, but Scizor needs to be wary of being OHKOed prematurely by Aerodactyl's partner, especially since it is incapable of using its Occa Berry. Jolteon is also of note because it Speed ties with Aerodactyl and can OHKO with Thunderbolt. Plenty of other Pokemon are capable of OHKOing Aerodactyl, but really, the best way to counter Aerodactyl is by not having it counter you because you tend to rely too much on resistance berries in the VGC metagame.</p>
 
fly in OO?
torment in OO (big maybe)?

God, aero's doubles movepool is fuckawful.

EDIT: Fly has a far nicer power (1.5x nicer, in fact) and acts like a pseudo-protect (very little uses thunder outside of rain anyway; the only things that do, you'd hit with RS instead); it was used on landorus last year, wasn't it?
 
Fly is useless, and Torment is similarly useless on a mon with such terrible defenses.

EDIT: Good point evan, I hadn't thought about that. That actually sounds rather useful.
 
I wouldn't call Fly useless. If your only intention in using Aerodactyl is to keep it around long enough to Unnerve enemy berries, Fly can definitely help its longevity. Protect, Fly, and Focus Sash together give you probably 4 and maybe 5 or 6 turns with Aerodactyl on the field provided it isn't double targetted (at which point Aero's partner gets to do whatever it wants, sporing or hurting). It's not like Aerial Ace is doing much of anything except hitting through Minimize. It might be worth a mention in OO at least.
 
Aerial Ace still hits quite a bit nicely, but Fly isn't the worst idea, even if they are protecting every time it should hit they are at least making themselves incredibly predictable.

Edited changes in, ready for gp.
 
Deletions
Additions / Corrections
Comments


[Overview]
<p>At first glance, Aerodactyl seems like a rather nondescript Pokemon. Sure, it's fast, and has Taunt and STAB Rock Slide, but it doesn't doesn't hit very hard at all, doesn't have a good possesses a weak Flying-type STAB, and has weaknesses to a plethora of common types. However, Aerodactyl was given a subtle but huge improvement from its Dream World ability, Unnerve. Unnerve prevents the opponent's Pokemon from using any of their berries, which means there is no more Yache for Garchomp, Charti for Thundurus, Chople for Scrafty, Occa for Scizor, Shuca for Metagross, Coba for Amoonguss, or Sitrus or Lum for anything. This can be an incredibly potent way to assure knock outs KOs with Pokemon that can otherwise be stymied by common resistance berries. This simple change makes Aerodactyl a useful team player, and helps it in its own right against the common users of Charti and Coba Berries.</p>

[SET]
name: Unnerve Support
move 1: Rock Slide
move 2: Aerial Ace
move 3: Tailwind / Taunt
move 4: Protect / Taunt
item: Focus Sash / Rock Gem
ability: Unnerve
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Rock Slide is the obvious STAB move that provides a strong hit on both opponents. Aerodactyl is faster than Tornadus and Thundurus and can OHKO both with a Rock Gem-boosted Rock Slide, and they can't use Charti Berry to do anything about it either. Aerial Ace provides more coverage; it's most useful against Fighting-types who resist Rock Slide. It is incredibly weak at 60 BP, but with STAB it can still do heavy damage with STAB, especially when it is super effective. Tailwind is provides incredibly helpful support for the team, it's effect is pretty self explanatory, but it is worth noting that and Aerodactyl is also fairly good at setting it up with its high Speed. It isn't as much of a sure thing as Prankster Tailwind, but it is pretty much as close as you can get. If you are worried about your opponents setting up, you can run Taunt instead, but with Prankster priority setup and Mental Herb, Taunt is not as reliable as it used to be. Protect is as useful as always to scout your opponents' move, stall out setup, and protect shield (repeating the word 'protect' is somewhat redundant) Aerodactyl from a threat while its partner finishes it off that foe. Protect is even more useful on Aerodactyl in order to when considering the fact that it will assure another turn of your partner being able to hit through berries. Again, Taunt can be run over Protect if you really want both it and Tailwind, but usually Protect is usually the a better option.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the first choice of item to keep Aerodactyl alive for longer, and with its frailty and many common weaknesses, you will find it will activate often. The longer Aerodactyl is alive, the longer you are hitting through your opponents' berries, and so even if Aerodactyl doesn't do much with its extra bit of life, its partner can. Rock Gem is an option if your Focus Sash is already in use, as it allows Aerodactyl to do more reasonable damage itself instead of relying on its partner to do the damage. Without Rock Gem, Aerodactyl can't OHKO Tornadus, Thundurus, Chandelure or much else. Still, Focus Sash is most useful if you can possibly afford to put it on Aerodactyl. Speed is maxed because it is Aerodactyl's greatest asset other than Unnerve, and doing anything else really isn't worth it. The remaining EVs are invested in Attack, allowing Aerodactyl to at least deal significant damage to its opponents.</p>

<p>Aerodactyl's best teammates are the things it supports best, which are Pokemon that commonly hit tear into threats deprived of the effect of their resistance berries. Mamoswine is one of the most effective. It will greatly appreciate not having to worry about Yache Berries when trying to Ice Shard things like threats weak to it such as Garchomp, and not having to worry about Shuca Berries when using Earthquake on things and fewer Pokemon will be able to dodge a KO from Earthquake without Shuca Berry. Of course Aerodactyl is also immune to Earthquake, so meaning Mamoswine can spam it freely use it safely. Mamoswine will also appreciate Tailwind support because of its awkward and mediocre only average Speed. Any of the rest of the multitude of Pokemon that are often limited by resistances berries will also appreciate Aerodactyl's support, but it is important to consider whether Persian or Aerodactyl is a better fit to provide Unnerve support. Smeargle and Amoonguss also get special mentions because Unnerve allows them to use Spore with impunity, not having to worry about Lum Berries.</p>
(remove line space)
[Other Options]

<p>Aerodactyl has Crunch, Earthquake, Aqua Tail, Fire Fang, and Thunder Fang as other coverage options, but usually Aerodactyl it is usually better off with just its STAB moves. Bulldoze is an interesting option as for further team support, dropping your opponent's Pokemon's Speed, which can allow your partner to hit them before they attack, and hit them through their berries too! Fly is an interesting option. If your sole goal is to gain more turns of Unnerve support, Fly can glean you a few more turns with the turns that you are invulnerable. However, It is incredibly predictable because it is not too effective from an offensive viewpoint as the opponent can just use Protect on the turns it Aerodactyl lands, and attack on the turns it goes up; but it must be noted that doing this also makes them incredibly predictable, and Aerodactyl's partner can take advantage. Neither of Aerodactyl's other abilities are at all worth running, and Unnerve is pretty much the only reason to run Aerodactyl anyway.</p>

[Checks and Counters]

<p>Aerodactyl's biggest problem is its frailty and weakness to quite a few common types, which makes it fairly easy to counter. Swift Swim Rain teams with Swift Swim users will have an especially easy time with Aerodactyl since Swift Swim Kingdra, Ludicolo, and Kabutops are all able to outspeed Aerodactyl and OHKO it with Water-type attacks. Scizor's Bullet Punch OHKOes Aerodactyl, but Scizor needs to be wary of being OHKOed prematurely by Aerodactyl's partner before it has the chance without its Occa Berry. Jolteon is also of note because it Speed ties with Aerodactyl and can OHKO with Thunderbolt. Plenty of other Pokemon are capable of OHKOing Aerodactyl, but really, the best way to counter Aerodactyl is by not having it counter you because you tend to rely too much on resistance berries in the VGC metagame.</p>

Change the tag to GP x / 2. Good job anyway.

contrib_gp.png


GP 1 / 2
 
Add Remove Comments

[Overview]
<p>At first glance, Aerodactyl seems like a rather nondescript Pokemon. Sure, it's fast and has access to Taunt and STAB Rock Slide, but it doesn't hit very hard at all, possesses a weak Flying-type STAB, and has weaknesses to a plethora of common types. However, Aerodactyl was given a subtle but huge improvement in from its Dream World ability: (colon) , (comma) Unnerve. Unnerve prevents the opponent's Pokemon from using any of their berries, which means there is no more Yache for Garchomp, Charti for Thundurus, Chople for Scrafty, Occa for Scizor, Shuca for Metagross, Coba for Amoonguss, or Sitrus or Lum for anything. This can be an incredibly potent way to assure KOs with Pokemon that can otherwise be stymied by common resistance berries. This simple change makes Aerodactyl a useful team player, and helps it in its own right against the common users of Charti and Coba Berries.</p>

[SET]
name: Unnerve Support
move 1: Rock Slide
move 2: Aerial Ace
move 3: Tailwind / Taunt
move 4: Protect / Taunt
item: Focus Sash / Rock Gem
ability: Unnerve
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Rock Slide is the obvious STAB move that provides a strong hit on both opponents. Aerodactyl is faster than Tornadus and Thundurus and can OHKO both with a Rock Gem-boosted Rock Slide, and they can't use Charti Berry to do anything about it either. Aerial Ace provides more coverage; it's most useful against Fighting-types who resist Rock Slide. It is incredibly weak at 60 BP, but it can still do heavy damage with STAB, especially when it is super effective. Tailwind provides incredibly helpful support for the team, and Aerodactyl is also fairly good at setting it up with due to its high Speed. It isn't as much of a sure thing as Prankster Tailwind, but it is pretty much as close as you can get. If you are worried about your opponents setting up, you can run Taunt instead, but with priority setup and Mental Herb, Taunt is not as reliable as it used to be. Protect is as useful as always to scout your opponents' move, stall out set-(hyphen)up moves, such as Trick Room, (comma) Preference, but examples are always helpful and shield Aerodactyl from a threat while its partner finishes off that particular foe. Protect is even more useful on Aerodactyl when considering the fact that it will assure another turn of in which your partner will be being able to hit through berries. Again, Taunt can be run over Protect if you really want both it and Tailwind, but Protect is usually the better option.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the first choice of item to keep Aerodactyl alive for longer, and with its Aerodactyl's frailty and many common weaknesses, you will find it will activate often. The longer Aerodactyl is alive, the longer you will be able to are hitting through your opponents' berries, and so, (comma) even if Aerodactyl doesn't do much with its extra bit of life, its partner can. Rock Gem is an option if your Focus Sash is already being in used by one of your other Pokemon, as it allows Aerodactyl to do more reasonable damage itself, (comma) instead of relying on its partner to do the damage. Without Rock Gem, Aerodactyl can't OHKO Tornadus, Thundurus, Chandelure, (comma) or much else. Still, Focus Sash is most useful if you can possibly afford to put it on Aerodactyl. Speed is maxed because it is Aerodactyl's greatest asset other than Unnerve, and putting the EVs anywhere doing anything else really isn't worth it. The remaining EVs are invested in Attack, allowing Aerodactyl to at least deal a significant amount of damage to its opponents.</p>

<p>Aerodactyl's best teammates are the things it supports best, which are Pokemon that tear into threats deprived of the effect of their resistance berries. Mamoswine is one of the most effective partners for Aerodactyl. It will greatly appreciate not having to worry about Yache Berries when trying to Ice Shard threats weak to it, (comma) such as Garchomp, and fewer Pokemon will be able to dodge a KO from Earthquake without Shuca Berry. Aerodactyl is also immune to Earthquake, meaning Mamoswine can spam it freely. Mamoswine will also appreciate Tailwind support because of its only average Speed. Any of the rest of the multitude of Pokemon that are often limited by resistances berries will also appreciate Aerodactyl's support, but it is important to consider whether Persian or Aerodactyl is a better fit to provide Unnerve support. Smeargle and Amoonguss also get special mentions because Unnerve allows them to use Spore with impunity, not having to worry about Lum Berries.</p>

[Other Options]

<p>Aerodactyl has Crunch, Earthquake, Aqua Tail, Fire Fang, and Thunder Fang as other coverage options, but it is usually better off with just its STAB moves. Bulldoze is an interesting option for further team support, dropping your opponent's Speed, which can allow your partner to hit them before they attack, and through their berries too! Fly is an interesting option. If your sole goal is to gain more turns of Unnerve support, Fly can glean you a few more turns with the turns that you are invulnerable. However, it is not too effective from an offensive viewpoint, (comma) as the opponent can just use Protect on the turns Aerodactyl lands and attack on the turns it goes up; it must be noted that doing this also makes them the opponent incredibly predictable, and which Aerodactyl's partner can take advantage of. Neither of Aerodactyl's other abilities are at all worth running, and Unnerve is pretty much the only reason to run Aerodactyl anyway.</p>

[Checks and Counters]

<p>Aerodactyl's biggest problem is its frailty and weakness to quite a few common types, which makes it fairly easy to counter. Rain teams with Swift Swim users will have an especially easy time with Aerodactyl since Swift Swim Kingdra, Ludicolo, and Kabutops are all able to outspeed Aerodactyl and OHKO it with Water-type attacks. Scizor's Bullet Punch OHKOes Aerodactyl, but Scizor needs to be wary of being OHKOed prematurely by Aerodactyl's partner, (comma) especially since it is incapable of using without its Occa Berry. Jolteon is also of note because it Speed ties with Aerodactyl and can OHKO with Thunderbolt. Plenty of other Pokemon are capable of OHKOing Aerodactyl, but really, the best way to counter Aerodactyl is by not having it counter you because you tend to rely too much on resistance berries in the VGC metagame.</p>

contrib_gp.png

GP Approved 2/2
 
Back
Top