Project AG Victim of the Week! Week 9: Arceus (Sub)

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Toxic
- Defog

ok so very this thing basically gets off without a scratch from anything that pdon can do, once it gets a toxic off there is pretty much nothing pdon can do except wait for death

252+ SpA Groudon-Primal Fire Blast vs. 252 HP / 52 SpD Ho-Oh in Harsh Sunshine: 109-129 (26.2 - 31%) -- 5.8% chance to 4HKO after Leftovers recovery
252+ SpA Groudon-Primal Dragon Pulse vs. 252 HP / 52 SpD Ho-Oh: 75-89 (18 - 21.3%) -- possible 7HKO after Leftovers recovery
 
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Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Ice Beam
- Toxic

Due to its water typing and defence investment it means that mixed rp primal groudon has no way to break waterceus, meaning waterceus is one of the strongest counters in the game. Waterceus is easily able to switch in and toxic stall primal groudon as it lacks sd and resists fire blast.

calcs:
0 Atk Groudon-Primal Precipice Blades vs. 248 HP / 244+ Def Arceus-Water: 138-163 (31.1 - 36.7%) -- 72.5% chance to 3HKO
252+ SpA Groudon-Primal Fire Blast vs. 248 HP / 0 SpD Arceus-Water in Harsh Sunshine: 141-166 (31.8 - 37.4%) -- 89.6% chance to 3HKO
 
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Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Ice Beam
- Sleep Talk
- Rest

Defensive Kyogre-Primal is a good check to Primal Groudon in that, Kyogre-Primal wins if harsh sunshine is not up, in other words it must be switched in in order to win. If they're both brought in at the same time Kyogre also wins but if Groudon-Primal is brought in on Kyogre it puts it in an awkward situation - forcing it to switch out. It cannot switch in if stealth rocks are up.

0 Atk Groudon-Primal Precipice Blades vs. 248 HP / 252+ Def Kyogre: 168-198 (41.6 - 49.1%) -- guaranteed 3HKO

0 SpA Kyogre-Primal Scald vs. 0 HP / 100 SpD Groudon-Primal in Heavy Rain: 852-1008 (249.8 - 295.6%) -- guaranteed OHKO
(kills 2 primal groudons standing in front of each other)
 
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reserving scarf rayquaza with ascent surf draco and vcreate

This is a check
Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- V-Create
- Surf
- Draco Meteor

0 SpA Rayquaza-Mega Surf vs. 0 HP / 100 SpD Groudon-Primal: 428-504 (125.5 - 147.8%) -- guaranteed OHKO
252+ SpA Groudon-Primal Dragon Pulse vs. 0 HP / 4 SpD Rayquaza-Mega: 226-266 (64.3 - 75.7%) -- guaranteed 2HKO (ik mine is actually -spdef but im too lazy to calc again, altho Dragon Pulse does maximum 85% to -spdef Ray)

Scarf Rayquaza-Mega outspeeds this groudon even after a +2 Speed boost. Even if the Groudon somehow hits +4 speed, you can still tank a Dragon Pulse and OHKO back with Surf. This also means that you can hard switch in vs Groudon on a dragon pulse and revenge kill. I dont think that I need to explain anything else lol, you literally just have to click 2 buttons
 
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Lugia @ Leftovers
Ability: Multiscale
EVs: 252 Hp / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Roost
- Toxic
- Whirlwind
- Substitute

The key here is substitute, if they've boosted their speed, you sub first and then roost, and the two rounds of lefties you got + roost will put you back up to full to reactivate multiscale, so you can repeat this until they run out of fire blasts. If they miss at some point, then you can toxic to speed up the process. Dragon pulse doesn't break the sub even without multiscale intact, so if they do that you get a toxic off as well. If they haven't boosted their speed, then you just get the toxic off first and alternate between sub and roost.

Calcs:

252+ SpA Groudon-Primal Fire Blast vs. 252 HP / 0 SpD Multiscale Lugia in Harsh Sunshine: 113-133 (27.1 - 31.9%) -- 42.1% chance to 4HKO after Leftovers recovery
252+ SpA Groudon-Primal Fire Blast vs. 252 HP / 0 SpD Lugia in Harsh Sunshine: 226-267 (54.3 - 64.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Groudon-Primal Dragon Pulse vs. 252 HP / 0 SpD Lugia: 78-92 (18.7 - 22.1%) -- possible 6HKO after Leftovers recovery
0 Atk Groudon-Primal Precipice Blades vs. 252 HP / 160+ Def Lugia: 139-165 (33.4 - 39.6%) -- 17.9% chance to 3HKO after Leftovers recovery
 
Reserving Max Def Chansey

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Atk
Bold Nature
- Toxic
- Soft Boiled
- Whatever
- Whatever

0 Atk Groudon-Primal Precipice Blades vs. 248 HP / 252+ Def Eviolite Chansey: 288-339 (40.9 - 48.2%) -- guaranteed 3HKO
252+ SpA Groudon-Primal Fire Blast vs. 248 HP / 8 SpD Eviolite Chansey in Harsh Sunshine: 210-247 (29.8 - 35.1%) -- 18.7% chance to 3HKO

Meanwhile Chansey just Toxics and then Recovers and then just does random stuff.
 
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Zygarde @ Leftovers
Ability: Power Construct
EVs: 248 HP / 252 SpDef / 8 Def
Careful Nature
- Thousand Arrows
- Dragon Tail / Glare / Toxic
- Rest
- Sleep Talk / Coil

Fuck it, if y'all can post Mantine, I can post my boi SpDef Zyg. ¯\_(ツ)_/¯ The big green fella counters the big red fella so completely - pun intended - I'm surprised PhysDef wasn't the first submission. Dragon Pulse and PBlades only 4-5HKO, doing less than TArrows does in return, leaving Zyg free to phaze, para, poison, set up on or 3HKO PDon as it wishes. (Zyg still checks but dislikes HP Ice variants, but the given set isn't running it.)

0 Atk Groudon-Primal Precipice Blades vs. 248 HP / 8 Def Zygarde-Complete: 183-216 (28.8 - 34%) -- 98.8% chance to 4HKO after Leftovers recovery
252+ SpA Groudon-Primal Dragon Pulse vs. 248 HP / 252+ SpD Zygarde-Complete: 170-200 (26.7 - 31.4%) -- 28.2% chance to 4HKO after Leftovers recovery
0 Atk Zygarde-Complete Thousand Arrows vs. 0 HP / 0- Def Groudon-Primal: 144-170 (42.2 - 49.8%) -- guaranteed 3HKO

(Seriously, SpDef Zyg is a legit set.)
 
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Primal-Groudon is definitely one of the hardest Pokémon to switch into, along with Mewtwo, Mega-Rayquaza, Primal-Kyogre, Necrozma-Dusk-Mane, and Arceus-Ground. While most people just use SpDef Rock's, Primal-Groudon has a lot of viable sets. Rock Tomb + Eruption eats most Pokémon alive. Anything that resists would hate being Toxic'ed. Mixed RP is a fantastic late-game sweeper for balance teams. Primal-Groudon is terrible to beat.

Well, the primary way of beating Primal-Groudon is by determining it's set. You generally beat it through Toxic or pressuring teammates with heavy hitters that force Primal-Groudon, like Primal-Kyogre and Mega-Rayquaza. If you somehow know your opponent is going to have mixed RP Primal-Groudon, Mantine is probably one of the best answers.


Mantine @ Leftovers
Ability: Water Absorb
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Haze
- Toxic
- Scald / Defog

Lovely typing, fat SpDef, and a radical movepool. AG Mantine is essentially a weird combination of defensive Ho-Oh (on the SpDef side), Gastrodon (#SlugForDRank s/o Corpse), and Goggles Zygarde-C. Mantine can essentially check any special sweeper that isn't carrying super-effective coverage (seriously! It has a chance to eat special Light Burn into Photon Geyser. It WALLS non-Thunder Ogre (which it could form a nice duo with SpDef Primal-Groudon).

The primary Mantine moveset consists of Toxic, Haze, Roost, and Defog/Scald, but you could also try Ice Beam, Icy Wind, Mirror Coat, Mud Slap, Sleep Talk, Tailwind, Water Sport(edit: that is not Water Spout), or Whirlpool.

With regards to our friend Primal-Groudon, here's some calcs:

252+ SpA Groudon-Primal Fire Blast vs. 240 HP / 252+ SpD Mantine in Harsh Sunshine: 93-111 (25 - 29.9%) -- guaranteed 4HKO
252+ SpA Groudon-Primal Dragon Pulse vs. 240 HP / 252+ SpD Mantine: 65-77 (17.5 - 20.7%) -- possible 5HKO
Groudon-Primal Precipice Blades vs. Mantine: 0-0 (0 - 0%) -- possibly the worst move ever
 
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Toxic
- Defog
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Ice Beam
- Toxic
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Ice Beam
- Sleep Talk
- Rest
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 Hp / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Roost
- Toxic
- Whirlwind
- Substitute
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Atk
Bold Nature
- Toxic
- Soft Boiled
- Whatever
- Whatever
Zygarde @ Leftovers
Ability: Power Construct
EVs: 248 HP / 252 SpDef / 8 Def
Careful Nature
- Thousand Arrows
- Dragon Tail / Glare / Toxic
- Rest
- Sleep Talk / Coil
Mantine @ Leftovers
Ability: Water Absorb
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Haze
- Toxic
- Scald / Defog
voting ends soon. have fun!
 
192794


Tapu Bulu @ Shed Shell
Ability: Grassy Surge
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Horn Leech
- Toxic
- Taunt
- Whirlwind

This is pretty self explanatory; tapu bulu has the perfect typing to counter this beast as it resists thousand arrows and is immune to dragon tail. With a combination of horn leech and whirlwind, along with it's max hp max defence investment there is no way for Zygarde to break this. Even in a last Pokémon sitation, tapu bulu is simply able to taunt, horn leech to break sub and then toxic it to wear it down over time while spamming horn leech.

calcs for fun:
220+ Atk Zygarde Thousand Arrows vs. 248 HP / 252+ Def Tapu Bulu: 43-51 (12.5 - 14.8%) -- possibly the worst move ever
+1 220+ Atk Zygarde Thousand Arrows vs. 248 HP / 252+ Def Tapu Bulu: 64-76 (18.6 - 22.1%) -- possible 8HKO after Stealth Rock, Leftovers recovery, and Grassy Terrain recovery
+2 220+ Atk Zygarde Thousand Arrows vs. 248 HP / 252+ Def Tapu Bulu: 86-102 (25 - 29.7%) -- possible 5HKO after Stealth Rock, Leftovers recovery, and Grassy Terrain recovery
+2 220+ Atk Zygarde Tectonic Rage (180 BP) vs. 248 HP / 252+ Def Tapu Bulu: 171-202 (49.8 - 58.8%) -- 99.6% chance to 2HKO after Stealth Rock, Leftovers recovery, and Grassy Terrain recovery
 
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:sm/arceus-grass:
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Grass Knot
- Ice Beam
- Fire Blast
- Recover

Resists the main STAB and threatens with STAB or Freeze Beam. Best part is this will hardly be worn down because it hardly checks anything else.

+6 220+ Atk Zygarde-Complete Thousand Arrows vs. 80 HP / 0 Def Arceus-Grass: 224-264 (55.8 - 65.8%) -- guaranteed 2HKO
+6 220+ Atk Zygarde-Complete Dragon Tail vs. 80 HP / 0 Def Arceus-Grass: 298-352 (74.3 - 87.7%) -- guaranteed 2HKO
+4 220+ Atk Zygarde-Complete Tectonic Rage (180 BP) vs. 80 HP / 0 Def Arceus-Grass: 335-395 (83.5 - 98.5%) -- guaranteed 2HKO
176 SpA Arceus-Grass Ice Beam vs. 0 HP / 48 SpD Zygarde-Complete: 348-412 (60.7 - 71.9%) -- guaranteed 2HKO
176 SpA Meadow Plate Arceus-Grass Grass Knot (120 BP) vs. 0 HP / 48 SpD Zygarde-Complete: 208-246 (36.3 - 42.9%) -- guaranteed 3HKO
 
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Buzzwole @ Rocky Helmet
Ability: Beast Boost
EVs: 248 HP / 136 Def / 124 SpD
Impish Nature
- Ice Punch
- Roost
- Toxic
- Hammer Arm

due to buzzwole's resistance to tarrows, zygarde has to resort to dragon tail phazing to try and beat it, which does pitiful damage thanks to its natural physical bulk. this buzzwole has ice punch and rocky helmet to try and counter zygarde as effectively as possible, allowing it to chip zygarde as it spams dtail and preventing it from dding easily. buzzwole can also wall threats such as sd arceus, lo marsh, and cm darkceus, while spreading toxics. you can run earthquake over ice punch to not be gar bait and leftovers with less spdef over helmet, but that means zygarde has a pretty decent chance of beating it. you should also try and keep rocks off, as if you manage to lose a bunch of 50/50s with dtail, the chip really adds up and zygarde can get off a bunch of damage, even possibly 1v1ing it.

from zygarde:
228+ Atk Zygarde Dragon Tail vs. 248 HP / 136+ Def Buzzwole: 55-66 (13.1 - 15.8%) -- possible 6HKO after Stealth Rock

228+ Atk Zygarde Thousand Arrows vs. 248 HP / 136+ Def Buzzwole: 41-48 (9.8 - 11.5%) -- possible 8HKO after Stealth Rock

+1 228+ Atk Zygarde Dragon Tail vs. 248 HP / 136+ Def Buzzwole: 82-97 (19.6 - 23.2%) -- 21% chance to 4HKO after Stealth Rock
zygarde shouldn't be able to get +1 w/o taking an ice punch or letting buzzwole roost

+1 228+ Atk Zygarde Tectonic Rage (180 BP) vs. 248 HP / 136+ Def Buzzwole: 123-144 (29.4 - 34.5%) -- guaranteed 3HKO after Stealth Rock

+1 228+ Atk Zygarde Thousand Arrows vs. 248 HP / 136+ Def Buzzwole: 61-72 (14.6 - 17.2%) -- guaranteed 6HKO after Stealth Rock

to zygarde:
0 Atk Buzzwole Ice Punch vs. 12 HP / 0 Def Zygarde: 248-292 (68.8 - 81.1%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Buzzwole Ice Punch vs. 12 HP / 0 Def Zygarde-Complete: 248-292 (43 - 50.6%) -- guaranteed 3HKO after Leftovers recovery

if you're wondering why there are spdef evs:
+1 0 SpA Dread Plate Arceus-Dark Judgment vs. 248 HP / 124 SpD Buzzwole: 154-182 (36.9 - 43.6%) -- guaranteed 3HKO after Stealth Rock

i calced with the wrong zyg spread but whatever you get the point
 
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Arceus-Fairy (Tangrowth) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Hidden Power [Ice]
- Grass Knot
- Knock Off
- Sleep Powder / Synthesis

Ground-type resist, big defense stat, 4x super-effective coverage, Regenerator, and immune to Spore/Leech Seed on top of it. Widely considered the best Zygarde-50 check in OU (when it was legal), "Arc-Fairy" walls the adult form of Zygarde as well. HP Ice is for HP Ice. Grass Knot does decent damage to common switch-ins. Knock is for utility, mainly removing Leftovers from Ferro, Celes, Gira, and Ho-Oh. Regen keeps "Arc-Fairy" broken healthy, so good luck wearing this beast down.

+6 220+ Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 252+ Def Tangrowth: 161-190 (39.8 - 47%) -- guaranteed 3HKO

+6 220+ Atk Zygarde-Complete Dragon Tail vs. 252 HP / 252+ Def Tangrowth: 216-255 (53.4 - 63.1%) -- guaranteed 2HKO

0 SpA Tangrowth Hidden Power Ice vs. 12 HP / 44 SpD Zygarde-Complete: 188-224 (32.6 - 38.8%) -- 5.2% chance to 3HKO after Leftovers recovery


NOT (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Judgment
- Toxic
- Roar / Perish Song / whatev lol

Standard physically defensive Arc-Fairy is the primary Zygarde check in AG, and stallbreak isn't the Zygarde that beats it (that'd be Sub-Glare, Toxic-Protect, or DD Z-Iron Tail). EVs make Arc-Fairy nice and thicc. Fairy-typing gives Arc-Fairy an immunity to phasing attempts. Fairy-type Judgment 2HKO's Zygarde-C. Toxic lets Arc-Fairy cripple some switch-ins. And Recover is Recover. Everyone knows what Arc-Fairy does and it's a top-tier Arc in AG for a reason.

+6 220+ Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 240+ Def Arceus-Fairy: 336-396 (75.6 - 89.1%) -- guaranteed 2HKO

Zygarde-Complete Dragon Tail vs. Arceus-Fairy: 0-0 (0 - 0%) -- possibly the worst move ever

0 SpA Pixie Plate Arceus-Fairy Judgment vs. 12 HP / 44 SpD Zygarde-Complete: 302-356 (52.4 - 61.8%) -- 98% chance to 2HKO after Leftovers recovery
 
Tapu Bulu @ Shed Shell
Ability: Grassy Surge
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Horn Leech
- Toxic
- Taunt
- Whirlwind
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Grass Knot
- Ice Beam
- Fire Blast
- Recover
Buzzwole @ Rocky Helmet
Ability: Beast Boost
EVs: 248 HP / 136 Def / 124 SpD
Impish Nature
- Ice Punch
- Roost
- Toxic
- Hammer Arm
NOT (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Judgment
- Toxic
- Roar / Perish Song / whatev lol

deadline monday
hf
 

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