it runs in the family, I guess
[Overview]
- Aron's big brother
- Rather than being the most obnoxious thing ever, Aggron aims to net a quick KO or two
- Aggron can also support its team with SR
- Weak to a lot of common stuff
- Though, this is a double-edged sword, as Sturdy will activate pretty frequently
- Must compete with many other SturdyCustapmons
- Sturdy + Endeavor--priority Endeavor thanks to Custap--means that something's going down with Aggron
- (The only other Pokemon that get Sturdy + Endeavor are the Donphan line)
- Gets Metal Burst as well, which further differentiates Aggron from its competition
- Base 110 Attack + its available offensive options is strong enough to ward off some key threats, like Terrakion and Dragonite
- Holy sweet black baby jesus that's a huge movepool
- The furthest thing from a fast Pokemon
- (Although, it has enough Speed to outpace some noteworthy defensive threats with enough investment)
- Again, Rock / Steel typing blows in OU
- Endeavor is by no means a perfect move
- Lots of stuff can be used to play around it
- If your team can get rid of ghosts and doesn't mind Aggron dying pretty fast, then by all means go for it
name: Custap
move 1: Metal Burst / Stealth Rock
move 2: Endeavor
move 3: Stone Edge
move 4: Low Kick
item: Custap Berry
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe
[Set Comments]
- Sturdy + Custap Endeavor is cool
- SR can potentially save Aggron's team an entire Pokemon
- Metal Burst is fine--much better, in fact--if another SRer is present on Aggron's team
- Metal Burst can't be Taunted and can potentially net Aggron 2+ KOes
- Just be aware that leading with Aggron won't be a good idea at this point
- Most 'leads' will just aim for hazards first and Aggron may just end up spoiling Metal Burst too early
- It's not a bad idea vs Hippo / Politoed, though
- Stone Edge is a fairly powerful STAB attack
- Low Kick compliments Stone Edge pretty well
- EVs: outspeed min Spe Blissey; get as much power as possible; and the rest goes into HP
- The extra bulk helps Aggron survive some noteworthy moves, like Gliscor's EQ after one layer of spikes / two switch-ins to SR
- ofc this is important if Sturdy is 'broken' early on
- It's not wise to use up Custap via Endeavor if there's a ghost around
- Head Smash can be used for a ton of extra power and to prevent spinning (priority Head Smash, anyone?)
- Head Smash, unlike Explosion, has no immunities, so Aggron is bound to at least scratch something with it
- Rock Slide is an acceptable alternative to both Rock STAB is accuracy is a concern
- Taunt w/ a ton of Speed (Jolly + max) turns Aggron into a more of an anti-lead
- Taunt prevents Nattorei, Forry, Skarm, etc--basically every bulky thing that would want to switch into a full HP Aggron--from setting up
- The extra Speed lets Aggron Endeavor everything up to and including defensive Rotom-A
- 30 Speed IV + investment no Speed / Brave nature + 0 Speed IV underspeeds Donphan
- Though, Donphan will probably want to SR first, so Aggron may just end up revealing Metal Burst too early
- Iron Head saves Aggron a moveslot, but Stone Edge + Low Kick gets better coverage overall
- Heavy Slam is O.K for Sableye, Celebi, etc (can actually OHKO specially defensive Sab after SR)
- Although, it almost always misses the 2HKO on Terrakion, which is pathetic
- Ice Punch is usable so Lando-T doesn't prove to be an utter douchebag
- Experiment with other move combinations
- Teammates aren't particularly important here
- Pursuit support would be nice, though
- TTar can provide this + sand support to take better advantage of Endeavor
- Spin support is good if Metal Burst > Stealth Rock
- Gengar would be nice to keep up a strong offensive flow / block Rapid Spin
-
[SET]
name: Choice Band
move 1: Head Smash
move 2: Superpower
move 3: Ice Punch
move 4: Aqua Tail / Earthquake
item: Choice Band
ability: Rock Head
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe
Basically, it's a nuke with OK coverage that can function as a conduit for Outrages (and Stone Edges I guess). Moreover, people might have to tip-toe around SturdyCustap and CB capitalizes on that pretty well. This thing is a monster y/y? - Big movepool, crap options, blah blah
- Gets other support options like Thunder Wave and Icy Wind to help its teammates out more
- Finding a spot for one of those moves can prove to be difficult, though
- Autotomize
- Hone Claws + Head Smash eeeeeeeeeee
- Superb special movepool that it can't use
- Tank set, but lol good luck trying that in OU
- 'Countering' supportmons? Ok go ahead and try
- SRmons that can win regardless of the set: Pretty much anything that threatens to OHKO and commonly carries a [weak] move that can break Sturdy + Skarm
- Jellicent
- Sableye doesn't enjoy switching into Stone Edge or Head Smash (OHKOes specially defensive 100% of the time), but can threaten a leading Aggron with priority Wisp
- Remember: Sableye is slower, so Aggron's Custap > Prankster
- Ghosts in general
- A well played Starmie
- Sturdy 101: Terravolt and Mold Breaker negate it
- Kyu-B and Haxorus can OHKO Aggron
- Just tiptoe around Aggron; scout for MB with and work from there