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Alakazam (Analysis)

CM + Recover is a fantastic stall breaker. It makes better use of MG than gimmicky Sash sets.

Reuniclus is almost superior in this respect due to better bulk and ability to invest in it, rather than Speed or Special Attack. Reuniclus also doesnt care about status as much as Alakazam does in face of paralysis. Unless you do prove it's usability, I'm not really going to touch Recover.
 
Reuniclus plays completely differently to Alakazam. Reuniclus is slow so it needs the bulk, Alakazam is so fast that it's not an issue. Alakazam does not need to tank an attack before retaliating.

The idea is to play it like any fast sweeper, coming in to revenge or kill something before they can move and with that SpAtk it can do that with no problems. But if a bulky wall comes in to try to stall you, MG + Recover means you are basically immune to stall and CM only makes you stronger and stronger. It's very effective.
 
just fyi, Alakazam has absolutely no trouble from any type of tyranitar thanks to its speed and Special Attack so it outspeeds even ScarfTar and 2HKOes ChopleTar with a +1 Focus Blast.
 
It doesn't 2HKO ChopleTar with a +0 Focus Blast? I would have thought that it would. And likewise, if Alakazam kills something, or is predicted or something, and Ttar comes in with its Chople intact, it's bye-bye Zam.
 
No Luck Involved, I'm pretty sure the Sub + 3 LO Attacks has no issue with stall already, 2HKOing most defensive mons. The only OU mons that can withstand two of its attacks are limited to specially defensive Hippowdon, Jirachi, and MultiScale Dragonite; Calm Mind + Recover doesn't seem to help getting past these mons.
 
+0 LO Focus Blast vs SpD Tyranitar w/out Chople Berry: 85.1% - 101%
+0 Sash vs SpD Tyranitar w/out Chople Berry: 66.3% - 78.2%

Yeah, I'm pretty sure it's 2HKOed either way. And Pocket is right on the spot about Recover + CM Alakazam.

Also, ChopleTar sucks
 
Setsuna using Quality Control powers? Madness.

Okay, anyways, thanks for the checks you two, and I'll get this written up sometime soon.
 
Forretress is a safe switch-in to Psyshock. I didn't even do a calc, but I can tell you that Forretress could switch into a Psyshock, absolutely no problem. Or any dark type could be swiched in. It might be Weavile's only safe switch in. Ever.
 
Forretress is a safe switch-in to Psyshock. I didn't even do a calc, but I can tell you that Forretress could switch into a Psyshock, absolutely no problem. Or any dark type could be swiched in. It might be Weavile's only safe switch in. Ever.


Why would I ever use Psyshock on Forretress? Or any Dark-type Pokemon, for that matter?
 
Disregarding that, you should probably extend Checks and Counters a bit to mention Dark-types as checks. most notably Weavile, which is faster, Spiritomb, who is immune to your STAB, Focus Blast, neutral to Shadow Ball, and wrecks Alakazam with CB Pursuit / Shadow Sneak. Sableye might be worth mentioning as well, now that its DW ability has been released and it's everywhere... >.<
 
Yeah, I'll do that when I reach to the Counter and Checks section. I'm about 1/4th into the entire entire analysis, but I'll get there.
 
the genius of first gen is crusin' back
to fill that power that others lack

GP checking but might take a while. There's one mention of Excadrill in the Counters section, but I'll get rid of that

here's a green highlight loving to add
the a orange is quite the one sad some dactylic trimeter action

-make sure the phrases that modify whatever are close to what they modify. see "....Alakazam after a boost or two to more easily power through the likes of Blissey, Chansey, and other special walls after a boost...." Your old wording implies special walls have the boost.

[Overview]

<p>Although its tier placement last generation may indicate otherwise, Alakazam has always been a Pokemon with purpose, reportedly being highly praised in UU and "usable" in OU. For the most part, it exceeded most of its Psychic-type brethren and performed extremely well as a single offensive threat, but even that wasn't enough to receive recognition in the higher tiers. Even today, Alakazam suffers from a lack of defense, notable resistances (in comparison to fellow special sweepers Latios and Starmie), and a more usable STAB and movepool to abuse. The fifth generation, however, provided a small form of salvation in Psyshock and, more importantly, a new ability: Magic Guard.</p>

<p>Though Alakazam's flaws are imposing, its arguably most dangerous and defining attribute is its ability to overwhelm the opposition. Excellent type coverage and power is difficult to ignore on something as naturally powerful as Alakazam, who which sports the second highest Special Attack stat in OU (surpassed by only Chandelure Chandelure is officially UU, idk if you want to rephrase this). Alakazam's special attacking is made even better by Magic Guard, which grants it an immunity to all forms of passive damage, effectively making Alakazam one of the most dangerous Life Orb and Focus Sash abusers in OU. Perhaps what makes Alakazam so fearful is that it can abuse this power effectively with its base 120 Speed, which surpasses most of the unboosted metagame where fast, but slower, threats lurk (think Latios). A Pokemon with this much offensive potential is certainly one to consider on your team, and, should you have the misfortune of encountering it, one to be wary beware of.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic / Psyshock
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Using three attacks has been one of Alakazam's defining points, and this has only improved in the generation shift thanks to the utility of Magic Guard and popularity of slower Pokemon in the metagame. The mere presence of Alakazam often forces the opposing Pokemon to switch out in fear of a strong predicted attack, or perhaps stay in hopes of bringing in a counter safely. do you mean like as fodder? If so, wouldn't the opponent still attack Alakazam and break its Sub? Utilizing Substitute takes advantage of this opportunity and subsequently allows , allowing Alakazam to scout the opponent's response to it and protect itself from status, maintain protection against status, support moves (such as Encore Encore goes through Subs), and,[comma] most importantly, priority moves. If Alakazam manages to keep its Substitute or Focus Sash intact, it is also likely to KO the next target it faces, making it a prime candidate for a special attacker on your team. Between Focus Blast, Shadow Ball, and Alakazam's chosen Psychic-type attack, almost no team is safe from taking heavy damage from it.</p>

<p>The choice between Psychic and Psyshock may be frustrating at first, but due of the popularity of physically defensive threats such as Gliscor and Rotom-W, Psychic is often the preferred choice for overall power. If you feel you already have these types of threats covered, Psyshock can be used to check special walls, especially Blissey. The item choice also depends on what Alakazam it is targeting specifically. Life Orb should be fairly obvious for the power boost and Alakazam's immunity to its recoil. However, Focus Sash should always be considered for an important reason: thanks to Magic Guard, Alakazam is also immune to entry hazards, sandstorm, and hail, so it will never be OHKOed with Focus Sash intact. With this in mind, Alakazam can function on your team as not only a great attacker, but as a deterrent against setup sweepers attackers, including but not limited to Dragon Dance users, Baton Pass recipients, and weather abusers. By then, these threats will usually have fainted or sustained enough damage for your own priority user to take advantage of. While this may conflict conflicts with Substitute, there will always be times where Alakazam will not require a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Simply maximizing Speed and Special Attack with a Timid nature will suffice. If the increased power is relevant to you, the Modest nature is optimal, allowing Alakazam to speed tie with positive-natured base 105 opponents. Consequently, doingso will leave Alakazam vulnerable to many popular faster threats, especially Terrakion, Latios, and Choice Scarf Tyranitar. Similarly, since While other sweepers may lower themselves to a speed tier to invest the extra EVs into HP, bulk isn't particularly relevant to Alakazam, so doing that is not recommended. don't bother lowering the Speed EVs for a certain Speed tier, either.</p> I feel like there needs to be a bit more explanation since the connection between lowering speed and more bulk may be unclear to some

<p>Be aware that Alakazam will mainly function as a revenge killer or check at any part of the game, and if holding Focus Sash, it can eliminate or weaken any enemies before fainting beforehand. Therefore, it will fit on any offensive team that requires specific threats, mainly faster weather abusers, to be eliminated. Due to its frailty, Alakazam will also likely attract revenge killers, mainly priority users such as Scizor and Mamoswine. While Focus Sash and / or Substitute eases this setback somewhat, alternative methods of eliminating these threats are highly advised. For example, Nasty Plot Infernape and Lucario would appreciate Alakazam's ability to eliminate faster attackers, while and they can switch into certain priority with ease. Other teammates, such as Chandelure, Scizor, Rotom-W, and Mienshao, that can keep up the offensive momentum while beating revenge killers and defensive Pokemon, such as Chandelure, Scizor, Rotom-W, and Mienshao, would also benefit by being with Alakazam.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Although Alakazam naturally packs power, it often lacks the strength to break through some dedicated defensive threats, mainly Ferrothorn and Blissey, without prior damage. Calm Mind alleviates this concern somewhat, boosting Alakazam's already fantastic Special Attack and decent Special Defense stats to more than decent levels. Additionally, Alakazam doesn't even have to function with a Calm Mind boost, as it is still capable of dishing out heavy damage with its great coverage. without one is somewhat implied, so it's best to explain how it would dish out damage without one. Please keep in mind that Alakazam should function primarily as an attacker, because its frailty may hold it back, even in the face of special attackers. Psyshock is more advisable on this set than Psychic, allowing Alakazam after a boost or two to more easily power through the likes of Blissey, Chansey, and other special walls after a boost. Otherwise, resistant or immune targets are punished by the appropriate coverage move.</p>

<p>As for items, Life Orb further amplifies Alakazam's power, regardless of whether it uses Calm Mind or not, so it isn't too reliant on the boost. which boost? Focus Sash, however, grants Alakazam more leeway in attacking, and also aids Alakazam in gaining a boost if it absolutely needs one.</p>

[ADDITIONAL COMMENTS]

<p>Despite this set including Calm Mind, Alakazam isn't exactly intended to sweep after a boost (as, evidently, it can do so without one) so the same teammates mentioned previously still apply. In an event Alakazam is required to use Calm Mind, however, dual screen support may prove useful to prevent dire damage, especially those that coming from revenge killers. Be warned, however, that most dual screen users are Psychic-type, which leads to some possibly fatal type overlap may lead to some redundancy with Alakazam. Ideally, Alakazam should also be paired up with other offensive teammates if it comes into trouble with certain threats beforehand. Scizor, Lucario, Infernape, and Chandelure are notable out of many due to their ability to force out counters and sponge priority moves aimed at Alakazam.</p>

[Other Options]

<p>Although Substitute and Calm Mind are listed as main options, another support move other support moves or coverage attacks attack can replace either of these moves to fend off certain threats. Encore is notable above all others for its great payoffs; while Alakazam is out, it can use Encore on a slower foe using non-attacking move, likely forcing it to switch and stacking entry hazard damage on the switch-in and the switch-in to acquire extra entry hazard damage. Using a speedy Encore also provides an opportunity for a fellow teammate to set up and sweep while the opponent struggles to gain momentum. Other attacks than can replace Substitute include specific Hidden Powers and Energy Ball, both reserved for threats with 4x weaknesses (mainly Gyarados, Dragonite, Scizor, and Gastrodon). Alakazam can, however, surpass overpower these threats with entry hazard damage.</p>

<p>The advent of Magic Guard pretty much rules out any good reason to use Choice items and Alakazam's previous abilities, as both are outclassed by Life Orb and Magic Guard itself, respectively. Other than the coverage moves listed above, Alakazam does offer a number of colorful options within Magic Guard's legality boundaries. Particularly, it can use crippling item and / or move combinations, including Substitute + Encore, Disable + Substitute, Calm Mind + Encore, Calm Mind + Recover, and Flame Orb + Trick. While these combinations are useful in their own ways, they are also circumstantial; be braced for disappointment if things don't go according to plan with any of the combinations. also remove extra space</p>

<p>As for other support moves, Alakazam has access to field dual screens and weather-inducing moves, though in the latter's case, Rain Dance is only remotely useful for setting up for Swift Swim users. Conversely, weather does mostly nothing for Alakazam itself, so use Sunny Day or Rain Dance (with Focus Sash) only if your team has trouble with specific types of weather-oriented teams.</p> maybe mention Trick Room setting, as with Focus Sash it is almost guaranteed to set it up

[Checks and Counters]

<p>The best way to get by Alakazam is simply by exploiting its frailty, eliminating it before it does major damage to the opposing team. Attempting to outrun Alakazam is a challenge in itself due to its base 120 Speed, so foes will typically resort to Choice Scarf and priority users, mainly Scizor and Mamoswine Excadrill. Sets utilizing Focus Sash or Substitute, however, tend to bypass these kind of checks and counters, while bulkier opponents will struggle to stomach sets with boosting moves or items. The most general counters are those that Alakazam can't 2HKO instantly; Jirachi is a common example of this, capable to setting up with Calm Mind or threatening with paralysis. Both Sableye and Spiritomb are immune to Psychic and Focus Blast, and only neutral to Shadow Ball, giving them time to off KO Alakazam before being KOed themselves. Other examples of bulky and powerful Pokemon that could counter Alakazam (given the right conditions) include Scizor, Metagross, and Reuniclus. If Alakazam lacks Psyshock, it has obviously trouble getting past special walls, though at this point, we've reached the bottom of the barrel. Generally speaking, if Alakazam can't outspeed or eliminate a threat in time, you can expect the frail magician to go down quickly and quietly.</p>

whew
gpstamp
1/2
 
remove add comments

[Overview]

<p>Although Despite its tier placement last generation may indicate otherwise, Alakazam has always been a Pokemon with purpose ? dont really get what you mean by this, reportedly being highly praised earning high praise in UU and as well as "usable" decent usage in OU. For the most part, it exceeded most of its Psychic-type brethren and performed extremely well as a single offensive threat, but even that wasn't enough to receive recognition in the higher tiers. Even today, Alakazam suffers from a lack of poor defenses, fewer notable resistances (in comparison to fellow special sweepers Latios and Starmie), and a more usable one less STAB and a smaller movepool to abuse. The fifth generation BW, however, provided it with a small form of salvation in Psyshock, and, more importantly, a new ability: Magic Guard.</p>

<p>Though Alakazam's flaws are imposing several / significant, its arguably its most dangerous and defining attribute is its ability to overwhelm the opposition. Excellent type coverage is difficult to ignore on something as naturally powerful as Alakazam, which who sports the second highest Special Attack stat in OU (surpassed by only Chandelure). Alakazam's special attacking prowess is made even better further enhanced by Magic Guard, which by granting it an immunity to all forms of passive damage, effectively makes Alakazam one of the most dangerous Life Orb and or Focus Sash abusers in OU. Perhaps what makes Alakazam so fearful fearsome! is that it can abuse this power effectively with its base 120 Speed, which surpasses most of the unboosted metagame where slower threats lurk (think Latios), even relatively fast threats such as Starmie, Latios, and the muskeeters. A Pokemon with this much offensive potential is certainly one to consider on your team, and, should you have the misfortune of encountering it, one to be wary of.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic / Psyshock
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Using three attacks has been one of Alakazam's defining points Due to Alakazam's frailty and excellent coverage, a Sub + 3 Attacks build has long been one of its standards;, and this has only improved in the generation shift thanks to the utility of Magic Guard and popularity the introduction of many relatively slower Pokemon in the metagame. The mere presence of Alakazam often forces the opposing Pokemon to switch out in fear of a strong attack, or perhaps stay in hopes of bringing in a counter safely. Substitute takes advantage of this opportunity, allowing Alakazam to scout the opponent's response to it and maintain protection against status paralysis, support moves (such as Encore), and most importantly, revenge kills from Choice Scarfers or priority moves. If Alakazam manages to keep its Substitute or Focus Sash intact, it is also likely to KO the next target it faces, making it a prime candidate for a very dangerous special attacker on your team indeed. Between With the combination of Focus Blast, Shadow Ball, and Alakazam's chosen Psychic-type attack providing perfect neutral coverage, almost no team is safe from taking heavy damage from it.</p>

<p>The choice between Psychic and Psyshock may be frustrating at first, but due of the popularity of physically defensive threats such as Gliscor and Rotom-W, Psychic is often the preferred choice for overall power. If you feel you already have these types of threats covered, Psyshock can be used to check break through special walls, especially Blissey. The item choice also depends on what it is targeting specifically. Life Orb should be fairly obvious for the power boost and Alakazam's immunity to its recoil is an obvious choice, providing a free power boost as Alakazam is immune to its recoil. However, Focus Sash should always be considered for an important reason: thanks to Magic Guard, Alakazam is also immune to entry hazards, sandstorm, and hail, so it will never be OHKOed with Focus Sash. With this in mind, Alakazam can therefore function on your team as not only as a great attacker, but also as a deterrent against check to various speedy setup attackers, including but not limited to Dragon Dance users, Shell Smash + Baton Pass recipients you don't check full pass, and weather abusers. By then, these threats will usually have fainted or sustained enough damage for your own priority user to take advantage of. While this may conflict with Substitute, there will always be times where Alakazam will not require a Substitute if there's any way this can be elaborated on further that'd be great, because it seems like a tacked-on afterthought atm.</p>

[ADDITIONAL COMMENTS]

<p>Simply maximizing Speed and Special Attack with a Timid nature will suffice. If the increased power is relevant to you more power is needed, the a Modest nature is optimal, allows Alakazam to tie with positive-natured base 105 opponents. Consequently However, doing so will leave Alakazam vulnerable to many popular a whole host of faster threats, especially Terrakion, Latios, and Choice Scarf Tyranitar. Similarly, since bulk isn't particularly relevant to Alakazam, don't bother lowering the Speed EVs for a certain Speed tier, either.</p>

<p>Be aware that Alakazam will mainly function as a revenge killer or check at any part of the game, and if holding Focus Sash, it can eliminate or weaken any enemies before fainting beforehand even switch in to slower threats without you first having to sacrifice a Pokemon. Therefore, it will fit on any offensive team that requires specific threats, mainly faster weather abusers, to be eliminated. Due to its frailty, Alakazam will also likely also attract revenge killers, mainly priority users such as Scizor and Mamoswine. While Focus Sash and / or Substitute eases this setback somewhat, alternative methods of eliminating these threats are highly advised. For example, Nasty Plot Infernape and Lucario would appreciate Alakazam's ability to eliminate faster attackers, while they can switch into certain priority with ease. Other teammates that can keep up the offensive momentum while beating revenge killers and defensive Pokemon, such as Chandelure, Scizor, Rotom-W, and Mienshao, would also benefit by being paired with Alakazam.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Although Alakazam naturally packs power, it often lacks the strength to break through some dedicated defensive threats, mainly Ferrothorn and Blissey, without prior damage. Calm Mind alleviates this concern somewhat, boosting Alakazam's already fantastic Special Attack and decent Special Defense stats to more than decent levels. Additionally, Alakazam doesn't even have to function with a Calm Mind boost, as it is still capable of dishing out heavy damage without one. Please keep in mind that this Alakazam should function primarily as an attacker, because its natural frailty and low base HP may hold it back, even in the face of special attackers. Psyshock is more advisable on this set than Psychic, allowing Alakazam to more easily power through the likes of Blissey, Chansey, and other special walls after a boost. Otherwise, resistant or immune targets are punished by the appropriate coverage move.</p>

<p>As for items, Life Orb further amplifies Alakazam's power, regardless of whether it uses Calm Mind or not, so it isn't too reliant on the boost. Focus Sash, however, grants Alakazam more leeway in attacking, and also aids Alakazam in gaining a boost if it absolutely needs one example? none are really immediately obvious.</p>

[ADDITIONAL COMMENTS]

<p>Despite this set including Calm Mind, Alakazam isn't exactly intended to sweep after a boost (as, evidently, it can do so without one) so the same teammates mentioned previously still apply. In an event Alakazam is required to use Calm Mind again, example, however, dual screen support may prove useful to prevent dire damage, especially those coming from revenge killers. Dual screen support can also provide Alakazam with more opportunities to set up a Calm Mind and protect it from revenge kills; however, be warned, however, that most dual screen users are Psychic-typed, which may lead to some redundancy and thus have poor type synergy with Alakazam. Ideally, Alakazam should also be paired up with other offensive teammates if it comes into trouble to deal with certain threats beforehand. Scizor, Lucario, Infernape, and Chandelure are notable out of many due to for their ability to force out counters example and sponge priority moves aimed at Alakazam.</p>

[Other Options]

<p>Although Substitute and Calm Mind are listed as main options, another support move or coverage attack can replace either of these moves to fend off certain threats. Encore is particularly notable above all others for its great payoffs: while Alakazam is out, it can use Encore on a slower foe using a non-attacking move, likely forcing it to switch and the switch-in to acquire extra entry hazard damage. Using A speedy Encore also provides an opportunity for a fellow teammate to set up and sweep while the opponent struggles to regain momentum. Other attacks than that can replace Substitute include specific Hidden Powers and Energy Ball, both reserved for threats with 4x weaknesses: (mainly Gyarados, Dragonite, Scizor, and Gastrodon). However, Alakazam can, however, surpass these threats with its standard moves and entry hazard damage.</p>

<p>The advent of Magic Guard pretty much rules out any good reason to use Choice items and Alakazam's previous other abilities, as both are outclassed by Life Orb and Magic Guard itself, respectively. Other than the coverage moves listed above, Alakazam does offer a number of colorful options within Magic Guard's legal boundaries. Particularly, it can use crippling item and / or move combinations, include Substitute + Encore, Disable + Substitute, Calm Mind + Encore, Calm Mind + Recover, and Flame Orb + Trick. While these combinations gimmicks are useful in their own ways, they are also circumstantial and largely inferior; be braced for disappointment if things don't go according to plan with any of the combinations. </p>

<p>As for other support moves, Alakazam has access to field dual screens and weather-inducing moves, though in the latter's case, only Rain Dance is only remotely useful for setting up for Swift Swim users. Conversely, weather does mostly nothing for Alakazam itself, so use Sunny Day or Rain Dance hail? (with Focus Sash) only if your team has trouble with specific types of weather-oriented teams.</p>

[Checks and Counters]

<p>The best way to get by Alakazam is simply by exploiting its frailty, eliminating it before it does major damage to the opposing team. Attempting to outrun Alakazam is a challenge in itself due to its base 120 Speed, so foes will typically resort to Choice Scarf and priority users, mainly Scizor and Excadrill. Sets utilizing Focus Sash or Substitute, however, tend to bypass these kind of checks and counters thwart such solutions, while bulkier opponents will struggle to stomach against sets with boosting moves or items. The most general counters are those that Alakazam can't 2HKO instantly; Jirachi is a common example of this, capable to of setting up with Calm Mind or threatening with paralysis. Both Sableye and Spiritomb are immune to Psychic and Focus Blast, and only neutral to Shadow Ball, giving them time to off damage Alakazam before being KOed themselves. Other examples of bulky and powerful Pokemon that could can counter Alakazam (given the right conditions) include Scizor, Metagross, and Reuniclus. If Alakazam lacks Psyshock, it has obviously trouble getting past special walls, though at this point, we've reached the bottom of the barrel. Generally speaking, if Alakazam can't outspeed or immediately eliminate a threat in time, you can expect the frail magician to go down quickly and quietly.</p>
 
Thanks as always, V0x. I implemented all the changes.

As for sirndpt's check, though you made very good points throughout, I had to disagree with some because it either conflicted with the official GP Check, or, for some parts, didn't go with flow of the entire analysis.
 
Has anyone considered using Psych Up on the Focus Sash set? If Alakazam's at full health, it can come into a +6 Volcarona, Psych Up its boosts and proceed to sweep with a +6 Psyshock / Shadow Ball / Hidden Power Fighting. It kind of works like Choice Scarf Ditto does in DW, except it's not locked into any moves. Alakazam can also use Psych Up to its advantage to beat other Calm Mind users. Just make sure the opponent's priority attackers are gone first...
 
Sure, I'll mention it in OO. Being able to heedlessly beat things like Volcarona and other Speed boost users sounds nice, actually.
 
[Overview]

<p>Although its previous tier placements last generation may indicate otherwise, Alakazam has always been a Pokemon with purpose, earning high praise in UU and and deemed "usable" in OU. For the most part, it exceeded most of its Psychic-type brethren and performed extremely well as a single offensive threat, but even that wasn't enough to receive recognition in the higher tiers. Even today, Alakazam suffers from poor defenses, fewer notable resistances in comparison to fellow special sweepers Latios and Starmie, and one less STAB and a smaller movepool to abuse. The fifth generation, however, provided it with a small form of salvation in Psyshock and, more importantly, a new ability: Magic Guard.</p>

<p>Though Alakazam's flaws are several, its arguably most dangerous and defining attribute is its ability to overwhelm the opposition. Excellent type coverage is difficult to ignore on something as naturally powerful as Alakazam, which sports the second highest Special Attack stat in OU. Alakazam's special attacking prowess is further enhanced by Magic Guard, which, by granting it an immunity to all forms of passive damage, makes Alakazam one of the most dangerous Life Orb or Focus Sash abusers in OU. Perhaps what makes Alakazam so fearful is that it can abuse this power effectively with its base 120 Speed, which surpasses most of the unboosted metagame where slower threats lurk (think Latios). A Pokemon with this much offensive potential is certainly one to consider on your team, and, should you have the misfortune of encountering it, one to be wary of.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic / Psyshock
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Using three attacks has been one of Alakazam's defining points, and this has only improved in the generation shift thanks to the utility of Magic Guard and popularity of slower Pokemon in the metagame. The mere presence of Alakazam often forces the opposing Pokemon to switch out in fear of a strong attack, or perhaps stay in hopes of bringing in a counter safely. Substitute takes advantage of this opportunity and subsequently allows Alakazam to scout the opponent's response and protect itself from status, support moves, and, most importantly, revenge kills from Choice Scarf users and priority users. If Alakazam manages to keep its Substitute or Focus Sash intact, it is also likely to KO the next target it faces, making it an extremely dangerous special attacker indeed. Between Focus Blast, Shadow Ball, and Alakazam's chosen Psychic-type attack, almost no team is safe from taking heavy damage from it.</p>

<p>The choice between Psychic and Psyshock may be frustrating at first, but due of the popularity of physically defensive threats such as Gliscor and Rotom-W, Psychic is often the preferred choice. If you feel you already have these types of threats covered, Psyshock can be used to check special walls, especially Blissey. The item choice also depends on what Alakazam is targeting specifically. Life Orb should be fairly obvious for the power boost and Alakazam's immunity to its recoil. However, Focus Sash should always be considered for an important reason: thanks to Magic Guard, Alakazam is also immune to entry hazards, sandstorm, and hail, so it will never be OHKOed with Focus Sash. With this in mind, Alakazam can function on your team as not only a great attacker, but as a deterrent against setup sweepers, including but not limited to Dragon Dance users, Baton Pass recipients, and weather abusers. By then, these threats will usually have fainted or sustained enough damage for your own priority user to take advantage. While this conflicts with Substitute, there will always be times when Alakazam will not require a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Simply maximizing Speed and Special Attack with a Timid nature will suffice. If the increased power is relevant to you, the Modest nature is optimal, allowing Alakazam to speed tie with positive-natured base 105 opponents. Consequently, doing so will leave Alakazam vulnerable to to a host of faster threats, especially Terrakion, Latios, and Choice Scarf Tyranitar. While other sweepers may lower themselves to a speed tier to invest the extra EVs into HP, bulk isn't particularly relevant to Alakazam, so doing that is not recommended.</p>

<p>Be aware that Alakazam will mainly function as a revenge killer or check at any part of the game, and if holding Focus Sash, it can eliminate or weaken any enemies before fainting beforehand. Therefore, it will fit on any offensive team that requires specific threats, such as fast weather abusers, to be eliminated. Due to its frailty, Alakazam will likely also attract revenge killers, mainly priority users such as Scizor and Mamoswine. While Focus Sash and / or Substitute eases this setback somewhat, alternative methods of eliminating these threats are highly advised. For example, Nasty Plot Infernape and Lucario would appreciate Alakazam's ability to eliminate faster attackers, and they can switch into certain priority with ease. Other teammates, such as Chandelure, Scizor, and Rotom-W, that can keep up the offensive momentum while beating revenge killers and defensive Pokemon, would also benefit.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Although Alakazam naturally packs power, it often lacks the strength to break through some dedicated defensive threats, such as Ferrothorn and Blissey, without prior damage. Calm Mind alleviates this concern somewhat, boosting Alakazam's already fantastic Special Attack and decent Special Defense stats to more than decent levels. Additionally, Alakazam doesn't have to function with a Calm Mind boost, as it is still capable of dishing out heavy damage with its great coverage. Please keep in mind that this Alakazam should function primarily as an attacker, because its natural frailty and low HP may hold it back, even in the face of special attackers. Psyshock is more advisable on this set than Psychic, allowing Alakazam after a boost to more easily power through the likes of Blissey, Chansey, and other special walls. Otherwise, resistant or immune targets are punished by the appropriate coverage move.</p>

<p>As for items, Life Orb further amplifies Alakazam's power, regardless of whether it uses Calm Mind or not, so it isn't too reliant on the Special Attack boost. Focus Sash, however, grants Alakazam more leeway in attacking, and also aids Alakazam in gaining a boost if it absolutely needs one.</p>

[ADDITIONAL COMMENTS]

<p>Despite this set including Calm Mind, Alakazam isn't exactly intended to sweep after a boost (as, evidently, it can do so without one), so the same teammates mentioned previously still apply. Dual Screen support can also provide Alakazam with more opportunities to set up a Calm Mind and protect it from revenge kills. However, be warned that most dual screen users are Psychic-type, which can lead to a fatal type-overlap with Alakazam. Ideally, Alakazam should also be paired up with other offensive teammates to deal with certain threats beforehand. Scizor, Lucario, Infernape, and Chandelure are notable out of many due to their ability to force out counters and sponge priority moves aimed at Alakazam.</p>

[Other Options]

<p>Although Substitute and Calm Mind are listed as main options, other support moves or coverage attacks can replace either of these moves to fend off certain threats. Encore is particularly notable above all others for its great payoffs; Alakazam can use Encore on a slower foe using a non-attacking move, likely forcing it to switch and stacking entry hazard damage on the switch-in. A speedy Encore also provides an opportunity for a fellow teammate to set up and sweep while the opponent struggles to gain momentum. Psych Up is also usable with Focus Sash for enabling Alakazam to steal Speed and Special Attack boosts from boosting sweepers, including but not limited to Quiver Dance, Calm Mind, and Dragon Dance users. After any given boost, Alakazam can defeat the opposing sweeper and execute a sweep of its own. Other attacks than can replace Substitute include specific Hidden Powers and Energy Ball for threats with 4x weaknesses (mainly Gyarados, Dragonite, Scizor, and Gastrodon). Alakazam can, however, overpower these threats with entry hazard damage and its STAB attack.</p>

<p>The advent of Magic Guard pretty much rules out any good reason to use Choice items and Alakazam's previous abilities, as both are outclassed by Life Orb and Magic Guard itself, respectively. Other than the coverage moves listed above, Alakazam does offer a number of colorful options within Magic Guard's legality boundaries. Particularly, it can use crippling item and / or move combinations, including Substitute + Encore, Disable + Substitute, Calm Mind + Encore, Calm Mind + Recover, and Flame Orb + Trick. While these combinations are useful in their own ways, they are also circumstantial; be braced for disappointment if things don't go according to plan. </p>

<p>As for other support moves, Alakazam has access to field Dual Screens and weather-inducing moves, although in the latter's case, Rain Dance is only remotely useful for setting up for Swift Swim users. Conversely, weather does mostly nothing for Alakazam itself, so use Sunny Day or Rain Dance (with Focus Sash) only if your team has trouble with specific types of weather-oriented teams. Similarly, other field support moves, such as Trick Room and Gravity, are optimal, though it finds little use for these outside of dedicated team support.</p>

[Checks and Counters]

<p>The best way to get by Alakazam is simply by exploiting its frailty, eliminating it before it does major damage. Attempting to outrun Alakazam is a challenge due to its base 120 Speed, so foes will typically resort to Choice Scarf and priority users, mainly Scizor and Mamoswine. Sets utilizing Focus Sash or Substitute, however, thwart such solutions, while bulkier opponents will struggle against sets with boosting moves or items. The most general counters are those that Alakazam can't 2HKO instantly; Jirachi is a common example of this, capable of setting up with Calm Mind or threatening with paralysis. Both Sableye and Spiritomb are immune to Psychic and Focus Blast, and only neutral to Shadow Ball, giving them time to KO Alakazam before being KOed themselves. Other examples of bulky and powerful Pokemon that could can Alakazam include Scizor, Metagross, and Reuniclus. If Alakazam lacks Psyshock, it has obviously trouble getting past special walls, though at this point, we've reached the bottom of the barrel. Generally speaking, if Alakazam can't immediately outspeed or eliminate a threat, you can expect the frail magician to go down quickly and quietly.</p>

2/2 approved

stellar. top-notch. you've come a long way.
 
One small issue:

A Pokemon with this much offensive potential is certainly one to consider on your team, and, should you have the misfortune of encountering it, one to be wary of.</p>
This is the last line of the Victini overview almost verbatim. I would suggest changing this entire line to 'furthermore' to cut down on the amount of redundancy between our analyses.
 
One small issue:

This is the last line of the Victini overview almost verbatim. I would suggest changing this entire line to 'furthermore' to cut down on the amount of redundancy between our analyses.
I was wondering where I thought up that line. I'll just change it to 'furthermore', then, and I apologize for the unintended verbatim.

I declare thee (Done).
 
Alakazam is a great emergency stop for set up sweeper like DD Nite and Moxie Gyara without sub
Just give it a Focus sash, magic guard, and Thunderwave. Its not a good option since you might have to sac it to beat the opponents sweeper, but it can be a help and isnt nearly as bad as it sounds

Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Psychic/Psyshock
- Thunder Wave
- Shadow Ball/Focus Blast/Hidden Power
- Encore
 
I've already mentioned that Alakazam can do enough damage againt an opposing sweeper for your own priority user to take advantage of. Using Thunder Wave AND Encore on the same sets assumes that you will always run into these types of Pokemon (which may be an appealing deal to you in exchange for only two coverage moves), which you obviously won't due to the amount of defensive Pokemon in the metagame.
 
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