Alchemator vs. Zarator. Two experts vying for dominance.

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Ah, hello everyone! Today I'm reffing a pretty interesting match here at the ASB arena. This battle features two of the ASB League's finest battlers. Before I introduce them, though, let me go over the rules.

Rules said:
Training Battle (doesn't count towards W/L/T)
3v3 Triples (NFE only)
Training Items only
No Chills [Assuming no recoveries also]
DQ time: 2 days
ASB Arena
Switch = Swatch
All Abilities

One Sub.
Simple enough, a Triples match. This should be done quickly. However, this is still going to be an intense match. Why you ask? Simple really, because here come our competitors now!

In the blue corner, wearing a suspicious red monocle and black cloak, the future ghost gym leader (unless C$FP has anything to say about it), it's Zarator!

Team Zarator:

Necturine (Persephone) (F)
Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (13 moves)

Gravity
Hex
Leaf Blade
Leer
Ominous Wind
Payback
Protect
Shadow Sneak
Sketch
Substitute
Toxic Spikes
Vine Whip
Will-O-Wisp


Snorunt (Auril) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)
Size Class: 1
Weight Class: 1
Accuracy Boost: 8%
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks (13 moves):

Bite
Disable
Double Team
Headbutt
Hex
Hidden Power (Fire, 7 BP)
Icy Wind
Leer
Powder Snow
Protect
Shadow Ball
Substitute
Weather Ball


Misdreavus (Beshaba) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98
Size Class: 1
Weight Class: 1
Accuracy boost: 22%
Base Rank Total: 15

EC: 0/6
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (14 moves):

Astonish
Confuse Ray
Destiny Bond
Growl
Hex
Imprison
Mean Look
Ominous Wind
Protect
Psybeam
Psywave
Spite
Taunt
Will-O-Wisp


And in this corner, the master of illusion...or at least Beheeyem, the future Psychic gym leader, it's Alchemator!

Team Alchemator:

Smoochum [Christie] (F)

  • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+13% Acc.], subtracts one (1) Rank from Defense.)

Type:

  • [Ice]: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 75 (74.75^)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC:
0
DC:
0/5

Abilities:

  • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Hydration (DW LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Attacks (15):

Confusion
Fake Out
Fake Tears
Grass Knot
Heart Stamp
Ice Beam
Lick
Mean Look
Miracle Eye
Nasty Plot
Pound
Powder Snow
Shadow Ball
Sing
Sweet Kiss


Slowpoke [Flemming] (M)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (15/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 0/5

Abilities:

  • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (29):

Bide
Block
Confusion
Curse
Disable
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Heal Pulse
Ice Beam
Light Screen
Magic Coat
Me First
Protect
Psychic
Psyshock
Reflect
Scald
Shadow Ball
Signal Beam
Slack Off
Tackle
Teleport
Water Gun
Yawn
Zen Headbutt


Meditite [Cussler] (M)

  • Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+11% Acc.], subtracts one (1) Rank from Special Attack.)
Type:

  • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

  • Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks (15):

Bide
Calm Mind
Confusion
Detect
Drain Punch
Fake Out
Feint
Hidden Power [Ground] [7]
Light Screen
Meditate
Mind Reader
Psycho Cut
Reflect
Rock Slide
Swagger


Without further ado, let's get started!

Turn order:
Zarator hands out items if applicable
Alchemator hands out items and orders
Zarator orders
I ref
 

Alchemator

my god if you don't have an iced tea for me when i
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I reserve the right to re-order due to Zarator's application of Exp. Shares and Amulet Coins.


"Begin."

Christie the Smoochum [Lucky Egg]: Ice Beam Necturine ~ Ice Beam Necturine
If Necturine uses Protect and Misdreavus is not using Protect, Shadow Ball Misdreavus.

Flemming the Slowpoke [Exp. Share]: Ice Beam Necturine ~ Ice Beam Necturine
If Necturine uses Protect and Misdreavus is not using Protect, Shadow Ball Misdreavus.

Cussler the Meditite [Lucky Egg]: Light Screen ~ Rock Slide
If Misdreavus uses Taunt A1 and Necturine is not using Protect, Psycho Cut Necturine.

KO Subs:
If Necturine faints -- Christie: Shadow Ball Misdreavus /// Flemming: Shadow Ball Misdreavus /// Cussler: Psycho Cut Misdreavus
If Misdreavus faints -- Christie: Confusion Snorunt /// Flemming: Flamethrower Snorunt /// Cussler: Drain Punch Snorunt
 


"This story is going to be exciting!"

Necturine: Protect - Protect
Snorunt: Bite (Smoochum) - Shadow Ball (Smoochum)
Misdreavus: Taunt (Meditite) - Will-O-Wisp (Meditite)
 
Team Zarator:
l
l

Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
HP: 90 l 90 l 90
Energy: 100 l 100 l 100
Speed: 51 l 58 (+8% Acc) l 98
Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
Size/Weight: 1/1 l 1/1 l 1/1
Boosts/Drops: None l None l None
Status: None l None l None

Team Alchemator:
l
l

Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
HP: 90 l 100 l 90
Energy: 100 l 100 l 100
Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 1/1 l 2/3 l 1/2
Boosts/Drops: None l None l None
Status: None l None l None

Round 1: Psychic vs. Ghost.

Pre-Round:
Speed order:
Misdreavus
Smoochum
Meditite
Snorunt
Necturine
Slowpoke

Dice Rolls:
Crit Rolls: d16
Speed Ties: d2
Other: d100

Action One:
Necturine used Protect
It was protected from attacks!

Misdreavus used Taunt on Meditite
Meditite was taunted
[-10 Energy Mi]

Smoochum used Shadow Ball on Misdreavus
To Crit: [1=yes]=10=No
To Drop Stats: [20>= Yes]=68=No
Damage: [8]*1.5=12
[12 Damage Mi] [-6 Energy Sm]

Meditite used Light Screen
But it was taunted!
[-7 Energy Me]

Snorunt used Bite on Smoochum
To Crit: [1=Yes]=6=No
Damage: [6+1.5]*1.5=11.25
[11.25 Damage Sm] [-4 Energy Sn]

Slowpoke used Shadow Ball on Misdreavus
To Crit: [1=Yes]=12=No
To Drop Stats: [20>= Yes]=51=No
Damage: [8-1.5]*1.5=9.75
[9.75 Mi] [-6 Energy Sl]

Necturine's Protect faded
[-7 Energy Ne]

Action Two:
Necturine used Protect
But it failed.
[-11 Energy N]

Misdreavus used Will-o-Wisp on Meditite
To Hit: [25>= Miss]=99=Hit
Meditite was Burned
[-7 Energy Mi]

Smoochum used Shadow Ball on Misdreavus
To Crit: [1=Yes]=9=No
To Drop Stats: [20>= Yes]=14=Yes
[12 Damage Mi] [-10 Energy Sm]
-1 Special Defense Mi

Meditite used Rock Slide
Roll order: Necturine, Snorunt, Misdreavus
To Crit: [1=Yes]=15,2,13=None
To Flinch: [30>= Yes]=38,96=None
Damage (Ne): [5*.75+1.5]=5.25
Damage (Sn): [5*.75+3]*1.5=6.75*1.5=10.125
Damage (Mi): [5*.75+3]=6.75
[5.25 Damage Ne] [10.125 Damage Sn] [6.75 Damage Mi] [-6 Energy M]

Snorunt used Shadow Ball on Smoochum
To Crit: [1=Yes]=9=No
To Drop Stats: [20>= Yes]=63=No
Damage: [8-1.5]*1.5=9.75
[9.75 Damage Sm] [-6 Energy Sn]

Slowpoke used Shadow Ball on Misdreavus
To Crit: [1=yes]=2=No
To Drop Stats: [20>= Yes]=39=No
Damage: [8-1.5]*1.5+1.75=11.5
[11.5 Damage Mi] [-10 Energy Sl]

[-2 HP Me]

Totals:
Misdreavus: 52 Damage, -17 Energy
Snorunt: 10 Damage, -10 Energy
Necturine: 5 Damage, -18 Energy
Smoochum: 21 Damage, -16 Energy
Slowpoke: -16 Energy
Meditite: 2 Damage, -13 Energy


Team Zarator:
l
l

Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
HP: 85 l 80 l 38
Energy: 82 l 90 l 83
Speed: 51 l 58 (+8% Acc) l 98
Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
Size/Weight: 1/1 l 1/1 l 1/1
Boosts/Drops: None l None l -1 Special Defense (3A?)
Status: None l None l None

Team Alchemator:
l
l

Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
HP: 69 l 100 l 88
Energy: 84 l 84 l 87
Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 1/1 l 2/3 l 1/2
Boosts/Drops: None l None l None
Status: None l None l Burned (2 DPA, -3 BP Physical Attacks)

Turn order:
Zarator orders
Alchemator orders
I ref
 
Necturine: Sketch (Misdrevus's Destiny Bond) - Shadow Sneak (Slowpoke)
If Slowpoke uses Protect on A2, redirect your attack on Smoochum
If Slowpoke is KOed, redirect Shadow Sneak on Smoochum

Snorunt: Hidden Power (Smoochum) - Hex (Meditite)

Misdreavus:
Destiny Bond (Slowpoke) - Ominous Wind (Slowpoke)
If Slowpoke uses Protect on any action, redirect your actions to Smoochum.
If Slowpoke is KOed, redirect your actions to Smoochum
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Alright, not bad!"

Christie the Smoochum: Ice Beam Misdreavus ~ Ice Beam Misdreavus
If Misdreavus faints, redirect to Necturine.

Flemming the Slowpoke:
Fire Blast Necturine ~ Fire Blast Necturine

Cussler the Meditite:
Psycho Cut Misdreavus ~ Psycho Cut Misdreavus
If Misdreavus faints, redirect to Necturine.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Zarator:
l
l

Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
HP: 85 l 80 l 38
Energy: 82 l 90 l 83
Speed: 51 l 58 (+8% Acc) l 98
Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
Size/Weight: 1/1 l 1/1 l 1/1
Boosts/Drops: None l None l -1 Special Defense (1r)
Status: None l None l None

Team Alchemator:
l
l

Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
HP: 69 l 100 l 88
Energy: 84 l 84 l 87
Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 1/1 l 2/3 l 1/2
Boosts/Drops: None l None l None
Status: None l None l Burned (2 DPA, -3 BP Physical Attacks)


Sorry but flavor will come later. My time has ran out and I got to go.

But just a heads up, according to bulbapedia Destiny Bond affects all the opponent's team and will deal damage to the one that gives the final blow.

Aside from that everything was as planned. No hax.

Misdreavus: Destiny Bond (all opponents) for 14 energy
Note: From Bulbapedia: In a Triple Battle, Destiny Bond affects all of the opponent's Pokémon. If a non-adjacent Pokémon used a move that damages non-adjacent Pokémon (e.g. Aerial Ace, Air Slash) and knocks out the user of Destiny Bond, that Pokémon will faint as well.

Smoochum: Ice Beam (Misdreavus): 10 + 3 +1.75 = 14.75 damage for 6 energy
Crit:14 (no)
Freeze: 8 (no)

Meditite: Psycho Cut (Misdreavus): 7 + 3 - 3 + 3 = 10 damage for 4 energy
Crit: 15 (no)
-2hp

Snorunt: Hidden Power Fire (Smoochum): (7 -1.5)*1.5 = 8.25 damage for 5 energy
Crit: 3 (no)

Necturine: Sketch (Destiny Bond) for 6 energy

Slowpoke: Fire Blast (Necturine): 10 -1.5 = 8.5*1.5 = 12.75 damage for 8 energy
Hit: 71 (yes)
Crit: 11 (no)
Burn: 2 (no)

Necturine: Shadow Sneak (Slowpoke): 4-1.5+3 = 5.5*1.5 = 8.25 damage for 2 energy
Crit: 2 (no)

Misdreavus: Ominous Wind (Slowpoke): (6 + 3 + 1.5)*1.5 = 16.25 damage for 4 energy
Goodies: 4 (no)
Crit: 13 (no)

Smoochum: Ice Beam (Misdreavus): 10 + 3 +1.75 = 14.75 damage for 10 energy
Crit: 8 (no)
Freeze: 8 (no)

Misdreavus fainted!

-30hp (Smoochum) due to destiny bond

Meditite: Psycho Cut (Misdreavus): 7 + 3 - 3 + 3 = 10 damage for 8 energy
Crit: 14 (no)
-2hp

Snorunt: Hex (Meditite): 10*1.5 = 15 damage for 7 energy
Crit: 8 (no)

Slowpoke: Fire Blast (Necturine): 10 -1.5 = 8.5*1.5 = 12.75 damage for 12 energy
Hit: 73 (no)
Crit: 16 (no)
Burn: 7 (no)



Team Zarator:
l
l

Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
HP: 59 l 80 l KO
Energy: 74 l 78 l KO
Speed: 51 l 58 (+8% Acc) l 98
Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
Size/Weight: 1/1 l 1/1 l 1/1
Boosts/Drops: None l None l -1 Special Defense (1r)
Status: None l None l None

Team Alchemator:
l
l

Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
HP: 31 l 75 l 67
Energy: 68 l 64 l 75
Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 1/1 l 2/3 l 1/2
Boosts/Drops: None l None l None
Status: None l None l Burned (2 DPA, -3 BP Physical Attacks)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
How did I not see this? Moving on:

Wow. That's completely not what I was told.

Oh well. 9.9

You appear not to have applied damage to Necturine.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Actually I forgot to change EN and HP of some pokemon <_<. As I said I was being rushed.

fixed. still no flavor, but oh well.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Apologies for the delay here. Hopefully we can get through the rest of this battle relatively quickly.


"Alright, not bad!"

Christie the Smoochum: Shadow Ball Necturine ~ Ice Beam Necturine
If Necturine faints, Confusion Snorunt.
If Necturine uses a protective or evasive move, Confusion Snorunt.

Flemming the Slowpoke:
Ice Beam Necturine ~ Fire Blast Necturine
If Necturine faints, Flamethrower Snorunt and push actions back.
If Necturine uses a protective or evasive move,

Cussler the Meditite:
Light Screen ~ Drain Punch Snorunt
If Snorunt uses a protective or evasive action A2, Chill.
 
Necturine: Payback (Smoochum) - Leaf Blade (Meditite)
Snorunt: Bite (Smoochum) - Disable (Slowpoke's Fire Blast)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I'm sorry but i won't have access to a computer til sunday (doing this on an old cell), so this reffing is ugly.

If you don't mind, keep reading. If you do, please wait 'til sunday.

Bite got crit and no moves were affected by forewarn (rng was 20 and 73/100). Forgot to include on data.

Also only Smoochum fainted.

If there is anything wrong let me know. Fixing stuff on this cell is a drag (no scrolling for hells sake!) but i'll what i can do.
Smoochum: shadow ball at necturine: 6*1.5=9 dmg for 6en.
crit: 8 (no)
spD: 4 (no)

Meditite: light screen for 10 energy

Snorunt: bite at smoochum: (6+3+1.5)*1.5=15.75 dmg for 4 en
crit: 1 (yes)

Necturine: payback at smoochum: (10+3)*1.5= 19.5 dmg for 7 en
crit: 9 (no)

Smoochum fainted!

Slowpoke: ice beam at necturine:( 8-1.5)*1.5=9.75 dmg for 7 en
frz: 2 (no)
crit: 9 (no)

Meditite: drain punch at snorunt: (8+3-3+3)*1.5=16.5 dmg for 9 en
+8hp
crit: 7(no)

Snorunt: disable at slowpoke for 10 en

Necturine: leaf blade at meditite: 9+3=12dmg for 6en

Slopoke: disabled for 7en


smoochum:
hp: 31-15.75-19.5=ko
en: ko

Meditite:
hp: 67-2-2+8-12=59
en: 75-10-9=56
Slowpoke:
Hp: 75
En: 64-7-8=49
Fire blast disabled for 5a

Light screen for 4a


necturine:
hp:59-9-9.75=40
en: 74-7-6= 61

Snorunt:
hp: 80-16.5=63
en: 78-4-10=64


Energy is a bit off. Will fix at home but wont make much difference

Zarator's turn.

Team Zarator:
l

Persephone (Necturine) l Auril (Snorunt)
HP: 40 l 63
Energy: 61 l 64
Speed: 51 l 58 (+8% Acc)
Stats: 2/3/1/3 l 1/2/2/2
Size/Weight: 1/1 l 1/1
Boosts/Drops: None l None
Status: None l None l None

Team Alchemator:
l

Flemming (Slowpoke) l Cussler (Meditite)
HP: 75 l 59
Energy: 49 l 56
Speed: 13 (-10% Eva) l 69 (+11% Acc)
Stats: 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 2/3 l 1/2
Boosts/Drops: Fire blast disabled for 5a Light screen for 4a l Light screen for 4a
Status: None l Burned (2 DPA, -3 BP Physical Attacks)
 
Necturine: Shadow Sneak (Meditite) - Leaf Blade (Meditite)
If Meditite uses Detect, redirect your attacks on Slowpoke. Don't play this substitution twice.

Snorunt: Disable (Snorunt's Drain Punch) - Bite (Slowpoke)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Drain Punch heals 50%, so Meditite should have 4 more HP. I don't think this really affects anything, though.


"The final strait!"

Flemming the Slowpoke: Flamethrower Necturine ~ Flamethrower Necturine
If Necturine faints, redirect to Snorunt.

Cussler the Meditite: Drain Punch Snorunt ~ Rock Slide
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Fixed.

I am sorry about this but I forgot Necturine's Anticipation on the last two rounds. This resulted in 13 more hp for it.

Since it makes some difference, I need you guys to reorder (or confirm your actions).

Again, sorry.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Since Alchemator hasn't responded on the DQ interval, I'll use his old actions to continue this match.

Team Zarator:
l

Persephone (Necturine) l Auril (Snorunt)
HP: 40 l 63
Energy: 61 l 64
Speed: 51 l 58 (+8% Acc)
Stats: 2/3/1/3 l 1/2/2/2
Size/Weight: 1/1 l 1/1
Boosts/Drops: None l None
Status: None l None l None

Team Alchemator:
l

Flemming (Slowpoke) l Cussler (Meditite)
HP: 75 l 59
Energy: 49 l 56
Speed: 13 (-10% Eva) l 69 (+11% Acc)
Stats: 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 2/3 l 1/2
Boosts/Drops: Fire blast disabled for 5a Light screen for 4a l Light screen for 4a
Status: None l Burned (2 DPA, -3 BP Physical Attacks)

Persephone starts the match by sneaking behind Meditite to hit it with her Shadow. The zen fighter responds by hitting her teammate with Drain Punch, right before the Snorunt erased it from Meditite's memory with Disable. Slowpoke, feeling lonely, uses Flamethrower on Necturine to get some attention.

On the next turn, Meditite uses Rock Slide to intimidate the foes, managing to flinch Necturine. Good for Alchemator. That is, until Snorunt flinches slowpoke with bite. lol.


Necturine: Shadow Sneak (Meditite): (4 + 3)*1.5= 10.5 damage for 3 energy
Crit: 3 (no)

Meditite: Drain Punch (Snorunt): (8 + 3 - 3 + 3)*1.5= 16.5 damage for 11 energy
+8.25hp
Crit: 14 (no)
-2hp due to burn

Snorunt: Disable (Drain Punch) for 10 energy

Slowpoke: Flamethrower (Necturine): (10 - 1.5 - 2)*1.5= 9.75 damage for 7 energy
Crit: 6 (no)
Burn: 1 (yes)

Meditite: Rock Slide for 6 energy
vs Snorunt: (8*0.75+3-3)*1.5= 9 damage
vs Necturine: (8*0.75+3-3)= 6 damage
Flinch: 5, 3 (no, yes)
Crit: 6, 4 (no no)
-2hp due to burn

Snorunt: Bite (Slowpoke): (6 - 3)*1.5 = 4.5 damage for 4 energy
Crit: 14 (no)
Flinch: 2 (yes)

Necturine: flinch
-2hp due to burn

Slowpoke: flinch



Team Zarator:
l

Persephone (Necturine) l Auril (Snorunt)
HP: 22 l 37
Energy: 58 l 50
Speed: 51 l 58 (+8% Acc)
Stats: 2/3/1/3 l 1/2/2/2
Size/Weight: 1/1 l 1/1
Boosts/Drops: None l None
Status: Burn l None

Team Alchemator:
l

Flemming (Slowpoke) l Cussler (Meditite)
HP: 70 l 53
Energy: 42 l 39
Speed: 13 (-10% Eva) l 69 (+11% Acc)
Stats: 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 2/3 l 1/2
Boosts/Drops: Fire blast disabled for 3a Light screen for 4a l Drain Punch disabled for 5a Light screen for 4a
Status: None l Burned (2 DPA, -3 BP Physical Attacks)


Alchemator's Turn
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Filler!"

Flemming the Slowpoke: Fire Blast Necturine ~ Flamethrower Necturine
If Necturine faints, redirect to Snorunt.

Cussler the Meditite: Rock Slide ~ Rock Slide

Subs for both:
If Necturine uses Protect when you target it, redirect to Snorunt.
If Snorunt uses Protect when you target it, Chill.
 
Necturine: Destiny Bond (Sketched it a while ago^^) - Shadow Sneak (Meditite)
Snorunt: Protect (Necturine) - Bite (Meditite)

EDIT: I reserve the right to re-order as well
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Erm...I dislike DQs more than I dislike illegal actions, so to move this along I'll just pretend you said "flamethrower". If any of you mind, let me know and I'll delete this.

Team Zarator:
l

Persephone (Necturine) l Auril (Snorunt)
HP: 22 l 37
Energy: 58 l 50
Speed: 51 l 58 (+8% Acc)
Stats: 2/3/1/3 l 1/2/2/2
Size/Weight: 1/1 l 1/1
Boosts/Drops: None l None
Status: Burn l None

Team Alchemator:
l

Flemming (Slowpoke) l Cussler (Meditite)
HP: 70 l 53
Energy: 42 l 39
Speed: 13 (-10% Eva) l 69 (+11% Acc)
Stats: 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 2/3 l 1/2
Boosts/Drops: Fire blast disabled for 3a Light screen for 4a l Drain Punch disabled for 5a Light screen for 4a
Status: None l Burned (2 DPA, -3 BP Physical Attacks)

I have no time and some other matches to ref, so flavor will come later.


Meditite: chill
-2hp due to burn

Snorunt: Protect (Necturine) for 13 energy

Necturine: Destiny Bond for 14 energy
-2hp due to burn

Slowpoke: Flamethrower (Necturine): (10-1.5)*1.5= 12.75 protected damage for 7 energy

Necturine: Shadow Sneak (Meditite): (4+3-3)*1.5=6 damage for 3 energy
Crit: 2
-2hp due to burn

Meditite: Rock Slide:
vs Snorunt: (8*0.75+3-3)*1.5= 9 damage
vs Necturine: 8*0.75 + 1.5 - 3 = 4.5 damage
Flinch: 7 (no)
Crit: 9, 15

Snorunt: Bite (Meditite): 6 damage
Crit: 2

Slowpoke: Flamethrower (Necturine): (10-1.5)*1.5= 12.75 damage for 7 energy
Crit: 12




Team Zarator:
l

Persephone (Necturine) l Auril (Snorunt)
HP: 1 l 28
Energy: 58 l 50
Speed: 51 l 58 (+8% Acc)
Stats: 2/3/1/3 l 1/2/2/2
Size/Weight: 1/1 l 1/1
Boosts/Drops: None l None
Status: Burn l None

Team Alchemator:
l

Flemming (Slowpoke) l Cussler (Meditite)
HP: 70 l 41
Energy: 28 l 45
Speed: 13 (-10% Eva) l 69 (+11% Acc)
Stats: 3/3/2/3 l 4/2/1/2 (Ability)
Size/Weight: 2/3 l 1/2
Boosts/Drops: Fire blast disabled for 1a Light screen for 2a l Drain Punch disabled for 3a Light screen for 2a
Status: None l Burned (2 DPA, -3 BP Physical Attacks)


Zarator's Turn
 
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