I say that Keldeo gets banned.Sorry guys, I haven't been posting here much. Going forward I'm going to do my best to maintain biweekly posts to help lead/instigate discussion. Remember that if you make a lot of good posts here, you could earn a spot on the council!
xJownage
Your argument isn't completely ridiculous, and I apologize for just dropping the bomb on all of you. The council has been frustrated by how protean has roadblocked metagame diversity for some time, and we knew something had to be done. The AAA ladder has been infested with teams that spam protean, usually coupled with a (Mold Breaker) Deoxys-S lead and maybe a Sheer Force Gengar to block opposing ExtremeSpeed spam. Offensive teams with more varied abilities have a difficult time keeping up with all of the ExtremeSpeed spam, and the ridiculous power behind other moves taking out slower, bulkier pokemon. Stall teams don't have problems with ExtremeSpeed, but pokemon could easily bypass supposed counters with the appropriate powered up moves- for example, Arcanine could wreck face with Wild Charge against water types and wreck steels with Close Combat. Initially we were going to go for an ability clause, but this was more completely addressing the issue (2 proteans for adaptability spam isn't much better.) and also is a less complex ban, being concrete in nature instead of choosing an arbitrary line that was too much for one team.
In order to not drop a bomb on you guys again we are next looking to solve the issue of Keldeo's extreme power. Especially when backed by Bisharp's pursuit support, it's really hard to beat Keldeo without resorting to a water absorb fighting resist. Stuff like Latios and Celebi that should check Keldeo can't take Bisharp's extreme power, especially when both of the pair are backed by Adaptability. Most regular players probably know exactly what I'm talking about. If you go the viability ranks, Keldeo is high S and Bisharp is mid (low?) S. They're the only S rank pokemon besides Deoxys-S, and they pose a more direct threat. Personally I would like to ban Adaptability- it's a bit like Protean in nature, and a ban really only hurts a few mons who I personally find to be overpowered right now. Bisharp will still have tough claws which is ALMOST as good as Adaptability, and Mamoswine can switch to Refrigerate. Keldeo has a lot of other solid options to use. Terrakion will probably see a drop in viability, but it's not as good as the others with the reintroduction of Deoxys formes and Aegislash anyways. I think an Adaptability ban will fix the current issue with Keldeo, and it will further diversify the legitimate choices for an offensive ability in AAA. This is what I really want to see as a tier leader, great diversity that isn't hampered by anything being way better than everything else. I think a ban is warranted here because Adaptability Keldeo is really difficult to handle when supported correctly. The other option is to ban Keldeo outright, but I feel it's other sets deserve a chance and the other Adaptability users are a bit unhealthy as well.
Okay, so Adaptability users really aren't the problem right now. It's Keldeo. Why? The problem with Keldeo is that it can literally do almost anything. Sure, the obvious adaptability Hydro Pump/Secret Sword nuke set is obvious, but let's be honest now, 2/3s of the Keldeos in the tier are Magic Bounce, Poison Heal, Tinted Lens, Lightning Rod, llusion, Mold Breaker, etc. Even without adaptability, it still hits ridiculously hard with base 129 Specs STAB boosted hydro pumps and secret swords. One of the main selling points in Keldeo is that it can singlehandedly take down stall cores of Chansey, Skarmory, Goodra, and Regirock, and Keldeo still accomplishes much of the same thing without adaptability. In fact, I'll address its other possible abilities:
Magic Bounce: Second most popular set in August (12% on usage stats iirc) and pretty much manhandles stall. You can't toxic, t-wave it, whirlwind it, will-o-wisp it, encore it, or even defog away the screens that it's sometimes hiding behind. Not to mention its base 108 speed still allows it to keep destroying offense.
Poison Heal: Extremely good set that hard counters Tough Claws Bisharp (lol @ those who run psycho cut). Sets up calm minds all over both stall and offense alike, and provided there are no dedicated counters (e.g. water absorb ghosts/fairies), this thing pretty much rolls through teams. Outspeeds the common base 100 uninvested speed tier, and has a great typing to abuse calm mind (gale wings are a problem).
Tinted Lens: Basically a giant middle finger to those people who use celebis, venusaurs, amoongusses, or water absorb fairies. Just as powerful, almost impossible to wall.
Lightning Rod and Illusion: For trolls (or really good bluffers) only.
Mold Breaker: With the rise of Water Absorb pokemon, you can simply dispatch them by breaking mold. Also useful on calm mind sets for dealing with unaware suicune.
Drizzle: Great Rain setter, Hydro pumps are extremely powerful, and unlike other rain abusers, can deal with blobs.
Swift Swim: Similar vein to Drizzle, except arguably even scarier with the additional speed and equivalent power.
Magnet pull: Best magnet puller in the tier, pretty much. And unlike some others, it can kill almost all steel types as well as having use outside of trapping.
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What I'm trying to get across, is that we KNOW keldeo is broken. It's just that banning adaptability won't actually accomplish that much, since it has so many other things it can run, almost just as effectively (or perhaps even better).
And then what about adaptability on other pokemon? Let's look at some of the most common adaptability pokemon in the tier:
Bisharp: Tough Claws achieves the exact same thing
Heracross: Tough Claws is even better on this thing
Terrakion: Adaptability boosts stone edge, but Tough Claws boosts Iron Head and Poison Jab
Latios: The one that is hurt by adaptability ban the most. Doesn't have much else to run.
Adaptability just isn't the problem. If you're going to ban that, Tough Claws might end up going as well, but really, that would take it a bit far. Not only would it discourage newcomers from playing the metagame due to the omnipresence of stall in a fun-sounding metagame, but the balance that this tier has achieved would be disturbed.
I support a Keldeo Ban, because Keldeo in the tier pretty much requires running either a gale wings pokemon or a dedicated counter, or you're pretty much screwed in this tier. It's gotten to the point where keldeo actually has a slot on every single competitive team, and a check/counter on every single competitive team. And even then, a lot of games often come down to a keldeo speed tie. If you ask me, that's the definition of broken.
(sorry if the argument was poor, im kinda tired today so...)
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