AAA Almost Any Ability Resources

SV AAA - Common Ability Index
AKA the dummie's guide to ladder cheese

Last Updated: 12/02/2024


Many people find themselves struggling to get into Almost Any Ability due to a perception of "jankiness" and being unable to immediately tell which Pokemon are likely to use which abilities. This index intends to serve, alongside our Viability Rankings, as a resource to index the most common abilities a given Pokemon will run, as well as some more niche options you may find during a laddering session. Abilities are listed roughly in order of how common they are. Bolded abilities are, according to the official VR, the most viable and generally the best to consider using for yourself. Abilities generally considered unviable or outclassed will be marked with italics. Many of the abilities listed here are not considered viable, but because they are common, they are listed here to help new players getting into the tier understand what they may be running into.

To be considered for this ability index, a Pokemon has to either:
- Be ranked on our official Viability Rankings
- Reach 3.41% usage

If a VR ranked Pokemon has under 1.8% Usage at 1500, it will not be featured due to lack of data


This index will be updated roughly every month to use the most up-to-date data possible. All data used is sourced directly from the index of stats. As a general rule-of-thumb, if something achieved over 3% usage in at least one of the monthly data sets for AAA, it is considered for this index.

:great-tusk: Scrappy, Fluffy, Regenerator, Refrigerate, Water Absorb, Tough Claws, Mold Breaker, Magic Guard

:roaring-moon: Sword of Ruin, Magic Guard, Regenerator, Tough Claws, Fluffy


:corviknight: Fluffy, Well-Baked Body, Intimidate, Volt Absorb, Prankster

:gholdengo: Adaptability, Ground-Immunity Abilities, Well-Baked Body, Magic Guard, Bulletproof, Tinted Lens, Hadron Engine

:pecharunt: Prankster, Corrosion, Earth Eater, Fluffy, Intimidate, Regenerator

:swampert: Regenerator, Sap Sipper

:zamazenta: Sword of Ruin, Scrappy, Tough Claws

:zapdos: Primordial Sea, No Guard, Drizzle, Unaware

:chien-pao: Sword of Ruin, Adaptability, Magic Guard, Serene Grace, Supreme Overlord

:deoxys-speed: Psychic Surge, Sheer Force, No Guard, Hadron Engine, Protean


:manaphy: Regenerator, Motor Drive, Surge Surfer, Protosynthesis, Unaware

:scream-tail: Pixilate, Unaware

:ceruledge: Sword of Ruin, Adaptability, Prankster, Desolate Land, Surge Surfer, Sharpness, Anger Shell, Chlorophyll

:heatran: Desolate Land, Ground-Immunity Abilities, Magic Guard, Water Absorb, Regenerator

:iron-hands: Regenerator, Galvanize, Ground-Immunity Abilities, Surge Surfer, Iron Fist, Pixilate

:iron-moth: Desolate Land, Sheer Force, Earth Eater, Hadron Engine, Beads of Ruin, Serene Grace, Mold Breaker

:iron-treads: Bulletproof, Regenerator, Well-Baked Body, Refrigerate, Water Absorb, Ground-Immunity Abilities

:meowscarada: Sniper, Sword of Ruin, Adaptability, Mega Launcher, Tinted Lens, Tough Claws

:moltres: Desolate Land, Magic Guard, Drought

:primarina: Primordial Sea, Regenerator, Stamina, Electric-Immunity Abilities, Punk Rock, Sheer Force, Beads of Ruin

:skarmory: Well-Baked Body, Intimidate, Flame Body, Fluffy, Volt Absorb

:azelf: Psychic Surge, Tinted Lens

:cinderace: Desolate Land, Magic Guard, Mold Breaker, Drought, Sword of Ruin, Prankster

:iron-boulder: Sharpness, Rocky Payload, Sword of Ruin

:latios: Hadron Engine, Adaptability, Tinted Lens, Dragon's Maw, Sheer Force, Beads of Ruin

:ogerpon-hearthflame: Desolate Land, Grassy Surge, Adaptability, Mold Breaker, Chlorophyll, Tinted Lens

:ogerpon-wellspring: Primordial Sea, Adaptability, Swift Swim, Grassy Surge, Sword of Ruin, Surge Surfer

:sandy-shocks: Hadron Engine, Refrigerate

:ting-lu: Regenerator, Fluffy, Water Absorb, Magic Guard, Prankster, Stamina


:cobalion: Magic Guard, Well-Baked Body, Regenerator, Stamina, Fluffy, Tinted Lens

:electrode-hisui: Magic Guard, Hadron Engine

:empoleon: Volt Absorb, Vessel of Ruin, Regenerator, Ground-Immunity Abilities

:garchomp: Weak Armor, Adaptability, Technician, Anger Shell, Dragon's Maw, Regenerator, Sword of Ruin, Tinted Lens, Surge Surfer

:iron-crown: Tinted Lens, Magic Guard, Hadron Engine, Psychic Surge, Regenerator, Well-Baked Body

:kingambit: Adaptability, Ground-Immunity Abilities, Tinted Lens, Dark Aura, Tough Claws, Supreme Overlord

:mandibuzz: Unaware, Magic Guard, Corrosion, Fluffy, Delta Stream, Prankster, Intimidate


:barraskewda: Primordial Sea, Sword of Ruin, Adaptability, Tinted Lens, Supreme Overlord

:blissey: Unaware, Magic Guard, Stamina, Regenerator, Prankster, Fluffy, Vessel of Ruin, Sticky Hold

:garganacl: Fluffy, Sand Stream, Water Absorb, Unaware, Ground-Immunity Abilities, Regenerator, Vessel of Ruin

:gengar:Sheer Force, Normalize, Merciless, Prankster, Adaptability

:goodra-hisui: Regenerator, Earth Eater, Unaware

:landorus-therian: Fluffy, Aerilate, Regenerator, Desolate Land, Mold Breaker

:slither-wing: Tinted Lens, Adaptability, Sword of Ruin

:ursaluna-bloodmoon: Steam Engine, Storm Drain, Fluffy, Stamina, Beads of Ruin, Tinted Lens, Regenerator



:archaludon: Primordial Sea, Swift Swim, Drizzle, Mega Launcher

:chesnaught: Fluffy, Flame Body, Grassy Surge, Well-Baked Body, Iron Barbs

:deoxys-defense: Unaware, Regenerator, Prankster, Fluffy, Drought, Magic Guard

:kommo-o: Galvanize, Punk Rock, Pixilate, Fluffy, Anger Shell, Guts, Harvest

:mamoswine: Technician, Adaptability

:regieleki: Refrigerate, Pixilate, Hadron Engine, Galvanize

:ribombee: Prankster, Iron Barbs, Sturdy, Truant, Tinted Lens, Magic Guard

:sinistcha: Fluffy, Bulletproof, Well-Baked Body, Prankster
:smeargle: Prankster, Sturdy, Weak Armor, Aroma Veil

:thundurus-therian: Hadron Engine, Primordial Sea, Beads of Ruin, Sheer Force, Aerilate

:tinkaton: Well-Baked Body, Steely Spirit, Prankster, Regenerator, Earth Eater
____
:scizor: Regenerator, Well-Baked Body, Steelworker
:iron-leaves: Surge Surfer, Sharpness
Updated with the November stats!
 
Nominating Latios for A or A- and Zarude for C or B-.

Latios with specs tinted lense has exactly 0 reliable switchins. In addition to its fair speed tier, defensive utility and neutral power, the ability to smoke the few resists that can take a boosted Draco makes it a great mon to support via pivots. Scream Tail can take one psyshock and force latios out and prim/Moon cores can force it into 50/50s but the latios is very favored in those. They need to be right all the time, you only once.

I wouldn't put it higher than A, since it does do worse against offense but it can still abuse Tusk, non scarf Ghold and the Kanto birds to get KOs.

This isn't even going into the other sets. Adp, or Hadron with Soul dew and Cm are strong progress makers into slower teams and Dragons Maw Draco is the singularly strongest attack in the format, though it has less 2hko potential than specs weatherball from strong users.

For Zarude. I assume the reason it's not ranked because Meow exists. That's a fair point but it is 1. very viable and 2. Fulfills a very different role in a team.

The only good set I found was Grassy Surge cb. It's the strongest priority in the format game with grassy glide first and foremost. It's also reasonable bulky and can thus take a few hits in a pinch and do stuff like come in on Ghold, Treads or Prim Water move or eat a +2 Pgeist shadowball after taking hazards one or two times. It's speed tier is just high enough to get the jump on the base 100 crowd and Garchomp to make the most of stabs outside of revenge killing.
Power Whip dents anything that doesn't 4x resist it hard (though a lot 4x resists it), knock is also strong into non mons and uturn let's it pivot after forcing a sweeper out.

In the tour today I won the semifinals game in part because zarude Ohko offensive Moon with a crit power whip after rocks. 156bp coming of 506 attack ain't no joke.

It's great against offense but sadly doesn't do anything as long as fluffy corv is alive. Well, almost nothing. Grassy terrain can be really good for you and annoying for the enemies if you make use of the recovery and they planned to use eq.


Got runner up in the aaa tour today using a Lati/Zarude balance team and I felt the core was doing really well with support from talonflame, Corv, Pert and treads. Sadly I forgot to put rocks on treads the whole tour and not being able to get up rocks (plus some other blunders, a really good opponent and bad Cafe wifi) cost me the win in the finals.
Especially Latios being unwallable allowed me to win an early stall mu and Zarude saved me from a cheesy Ho team. Latio should be higher yo. It's almost always the deciding factor of the game due to how well it forces KOs and how often it can come in.

Thanks for reading and if you did, considering.
 
Nominating Latios for A or A- and Zarude for C or B-.

Latios with specs tinted lense has exactly 0 reliable switchins. In addition to its fair speed tier, defensive utility and neutral power, the ability to smoke the few resists that can take a boosted Draco makes it a great mon to support via pivots. Scream Tail can take one psyshock and force latios out and prim/Moon cores can force it into 50/50s but the latios is very favored in those. They need to be right all the time, you only once.

I wouldn't put it higher than A, since it does do worse against offense but it can still abuse Tusk, non scarf Ghold and the Kanto birds to get KOs.

This isn't even going into the other sets. Adp, or Hadron with Soul dew and Cm are strong progress makers into slower teams and Dragons Maw Draco is the singularly strongest attack in the format, though it has less 2hko potential than specs weatherball from strong users.

For Zarude. I assume the reason it's not ranked because Meow exists. That's a fair point but it is 1. very viable and 2. Fulfills a very different role in a team.

The only good set I found was Grassy Surge cb. It's the strongest priority in the format game with grassy glide first and foremost. It's also reasonable bulky and can thus take a few hits in a pinch and do stuff like come in on Ghold, Treads or Prim Water move or eat a +2 Pgeist shadowball after taking hazards one or two times. It's speed tier is just high enough to get the jump on the base 100 crowd and Garchomp to make the most of stabs outside of revenge killing.
Power Whip dents anything that doesn't 4x resist it hard (though a lot 4x resists it), knock is also strong into non mons and uturn let's it pivot after forcing a sweeper out.

In the tour today I won the semifinals game in part because zarude Ohko offensive Moon with a crit power whip after rocks. 156bp coming of 506 attack ain't no joke.

It's great against offense but sadly doesn't do anything as long as fluffy corv is alive. Well, almost nothing. Grassy terrain can be really good for you and annoying for the enemies if you make use of the recovery and they planned to use eq.


Got runner up in the aaa tour today using a Lati/Zarude balance team and I felt the core was doing really well with support from talonflame, Corv, Pert and treads. Sadly I forgot to put rocks on treads the whole tour and not being able to get up rocks (plus some other blunders, a really good opponent and bad Cafe wifi) cost me the win in the finals.
Especially Latios being unwallable allowed me to win an early stall mu and Zarude saved me from a cheesy Ho team. Latio should be higher yo. It's almost always the deciding factor of the game due to how well it forces KOs and how often it can come in.

Thanks for reading and if you did, considering.
The VR won't likely be updated for a while as there is quite a lull in competitive play (and thus development) as playoffs occur and the next big tour like Open won't happen until next year I believe, however I will leave my thoughts on the two nominations.

Latios can probably rise to A- (being in the same tier as Iron Boulder is weird... but I guess Boulder could potentially go down). Its offensive profile is quite good (though blowing up Stall isn't a great plus as the playstyle is in the complete dumpster) but I don't think Tinted Lens is really a great set, the majority of Latios I have seen are Hadron Engine for the larger damage boost on very common checks like Manaphy and Swampert while also retaining enough power to still threaten resists like Gholdengo and Corviknight especially with boosted TBolt if you choose to run it. I don't think it really deserves A tier though, its powerful but fairly a straightfoward mon that is limited by its ok but not great speed, sometimes fragile nature and resists can be leveraged to play around Latios, particularly STail (you can argue about Scream Tails overall viability and effectiveness as a check but it is one of the more common mons in tours and remains a steadfast check to Specs that would really prefer to spam Draco Meteors). Its Dragon-typing and Scarf allow it some flexibility that I could see make it rise but it obviously trades off a lot of pressure against the Vests and you compete with Roaring Moon in terms of similar defensive utility as a Dragon-type. Other mons in higher tiers generally have higher flexibility as defensive options or have fantastic speed-tiers (Chien-Pao, Deo-S) that let it function and fit more flexibly compared to Latios at times.

Zarude isn't great, we already did sweep through C-tier before to try to eliminate some unmons that are only barely justified in theory which you can do with a lot and Zarude even unlike some of these unique options competes very heavily with Meowscarada. Grassy Surge to make up for the extreme speed-difference isn't particularly convincing given Grass isn't a good offensive typing against many fast mons in the tier like Roaring Moon especially with the BP nerf, Grassy Surge also means your Knock Off is unboosted making you even more limited versus Corviknight and means something like Pecharunt can even check you especially with the extra recovery. The extra bulk is something but hardly anything special given the defensive typing isn't special, as a Dark-type competing against tier-king Roaring Moon and as a Water-resist competing with the many good Desolate Land users (and also RMoon still, lmao). Its speed-tier is still ok but really not important, outspeeding Garchomp (rarely used) and with Grassy Surge you still struggle to even properly threaten out something like Zapdos. In comparison, Meowscarada's speed-tier is overwhelmingly key in being able to be used, being able to threaten and pivot on Roaring Moon effectively and a myriad of other mons such as Scream-Tail, Latios, all the Ogerpons, Cinderace, Moth and more. In theory it can leverage some utility with GSurge against random ETerrain teams + SD can differentiate it somewhat but like I said before, you can make up a lot of theoretical cases and edges for random mons but I'm not particularly convinced until I see it in practice.
 
SV AAA - Common Ability Index
AKA the dummie's guide to ladder cheese

Last Updated: 01/02/2025


Many people find themselves struggling to get into Almost Any Ability due to a perception of "jankiness" and being unable to immediately tell which Pokemon are likely to use which abilities. This index intends to serve, alongside our Viability Rankings, as a resource to index the most common abilities a given Pokemon will run, as well as some more niche options you may find during a laddering session. Abilities are listed roughly in order of how common they are. Bolded abilities are, according to the official VR, the most viable and generally the best to consider using for yourself. Abilities generally considered unviable or outclassed will be marked with italics. Many of the abilities listed here are not considered viable, but because they are common, they are listed here to help new players getting into the tier understand what they may be running into.

To be considered for this ability index, a Pokemon has to either:
- Be ranked on our official Viability Rankings
- Reach 3.41% usage

If a VR ranked Pokemon has under 1.8% Usage at 1500, it will not be featured due to lack of data


This index will be updated roughly every month to use the most up-to-date data possible. All data used is sourced directly from the index of stats. As a general rule-of-thumb, if something achieved over 3% usage in at least one of the monthly data sets for AAA, it is considered for this index.

:great-tusk: Scrappy, Fluffy, Regenerator, Refrigerate, Water Absorb, Sword of Ruin, Tough Claws, Wandering Spirit

:roaring-moon: Sword of Ruin, Regenerator, Magic Guard, Tough Claws, Fluffy,


:corviknight: Fluffy, Well-Baked Body, Intimidate, Volt Absorb, Prankster, Water Absorb

:gholdengo: Adaptability, Ground-Immunity Abilities, Well-Baked Body, Magic Guard, Bulletproof, Hadron Engine, Beads of Ruin

:pecharunt: Prankster, Corrosion, Intimidate, Earth Eater, Fluffy

:swampert: Regenerator, Sap Sipper

:zamazenta: Sword of Ruin, Scrappy, Magic Guard, Tough Claws

:zapdos: Primordial Sea, No Guard, Drizzle, Fluffy

:chien-pao: Sword of Ruin, Adaptability, Serene Grace, Magic Guard, Sheer Force, Anger Shell

:deoxys-speed: Psychic Surge, Sheer Force, Hadron Engine, No Guard, Protean, Neuroforce


:manaphy: Regenerator, Motor Drive, Surge Surfer, Unaware, Fluffy, Protosynthesis

:scream-tail: Pixilate, Unaware, Fluffy, Prankster

:ceruledge: Sword of Ruin, Desolate Land, Adaptability, Prankster, Sharpness, Purifying Salt

:heatran: Ground-Immunity Abilities, Desolate Land, Water Absorb, Magic Guard

:iron-hands: Regenerator, Galvanize, Ground-Immunity Abilities, Surge Surfer, Weak Armor

:iron-moth: Desolate Land, Sheer Force, Serene Grace, Hadron Engine, Ground-Immunity Abilities, Beads of Ruin

:iron-treads: Bulletproof, Well-Baked Body, Regenerator, Water Absorb, Refrigerate, Ground-Immunity Abilities

:meowscarada: Sniper, Sword of Ruin, Adaptability, Grassy Surge, Tinted Lens

:moltres: Desolate Land, Magic Guard

:primarina: Primordial Sea, Regenerator, Stamina, Electric-Immunity Abilities, Sheer Force, Unaware

:skarmory: Well-Baked Body, Volt Absorb, Fluffy, Iron Barbs, Flame Body, Intimidate

:azelf: Psychic Surge, Refrigerate, Protean

:cinderace: Magic Guard, Desolate Land, Sheer Force, Prankster, Drought

:iron-boulder: Sharpness, Rocky Payload, Chilling Neigh, Sniper

:latios: Hadron Engine, Adaptability, Beads of Ruin, Tinted Lens, Dragon's Maw, Sheer Force

:ogerpon-hearthflame: Desolate Land, Grassy Surge, Chlorophyll, Mold Breaker, Adaptability, Sword of Ruin

:ogerpon-wellspring: Primordial Sea, Sword of Ruin, Adaptability, Grassy Surge, Swift Swim

:sandy-shocks: Hadron Engine

:ting-lu: Regenerator, Fluffy, Water Absorb, Stamina, Tablets of Ruin, Unaware, Prankster



:electrode-hisui: Magic Guard, Hadron Engine, Grassy Surge

:empoleon: Volt Absorb, Vessel of Ruin, Bulletproof, Regenerator

:garchomp: Toxic Chain, Adaptability, Weak Armor, Regenerator, Dragon's Maw, Beast Boost, Tinted Lens

:iron-crown: Well-Baked Body, Tinted Lens, Magic Guard, Psychic Surge, Hadron Engine, Regenerator

:kingambit: Adaptability, Ground-Immunity Abilities, Tinted Lens, Dark Aura, Well-Baked Body, Sword of Ruin

:mandibuzz: Well-Baked Body, Unaware, Fluffy, Delta Stream, Corrosion, Magic Guard, Regenerator

:ogerpon-cornerstone:Rocky Payload, Sword of Ruin, Grassy Surge, Adaptability, Sand Surge


:barraskewda: Primordial Sea, Sword of Ruin, Adaptability, Supreme Overlord

:blissey: Unaware, Magic Guard, Stamina, Regenerator, Water Absorb, Fluffy

:garganacl: Water Absorb, Fluffy, Sand Stream, Intimidate, Regenerator, Unaware

:gengar:Normalize, Merciless, Sheer Force

:goodra-hisui: Regenerator, Earth Eater, Unaware

:landorus-therian: Aerilate, Fluffy, Mold Breaker, Regenerator, Desolate Land, Water Absorb

:slither-wing: Tinted Lens, Adaptability, Magic Guard, Sword of Ruin

:ursaluna-bloodmoon: Steam Engine, Storm Drain, Adaptability, Quick Draw, Pixilate



:archaludon: Primordial Sea, Swift Swim, Drizzle

:deoxys-defense: Unaware, Drought, Fluffy, Prankster, Regenerator, Stamina

:kommo-o: Galvanize, Punk Rock, Anger Shell, Supreme Overlord, Sheer Force, Pixilate, Hydration

:mamoswine: Technician, Adaptability

:polteageist:Queenly Majesty, Anger Shell, Normalize, Psychic Surge

:regieleki: Refrigerate, Pixilate, Hadron Engine, Galvanize, No Guard

:ribombee: Prankster, Magic Guard, Sturdy, Truant

:samurott-hisui: Adaptability, Regenerator, Sharpness, Dark Aura, Prankster

:sinistcha: Fluffy, Bulletproof, Well-Baked Body, Tablets of Ruin, Prankster, Unaware

:smeargle: Prankster, Sturdy, Weak Armor

:talonflame: Magic Guard

:thundurus-therian: Hadron Engine, Primordial Sea, Slush Rush

:tinkaton: Regenerator, Sturdy, Steely Spirit, Well-Baked Body, Prankster

:zapdos-galar:Magic Guard, Sword of Ruin, Wind Rider, Adaptability, Gale Wings
____

:scizor: Regenerator, Well-Baked Body, Fluffy, Steelworker

updated with december stats, happy new year!
 
despite making fun of chessking for this exact thing, here's a big VR noms post. i don't think we're going to be actually voting on anything for a while given a lack of tournaments, so consider this more of a guide of how I see the metagame/my votes swinging in the next few months.

Rises:

:gholdengo: A+ to S / S-: I've been advocating for an S- tier for quite a bit, but I would genuinely consider voting S on this as well if that continues not to be an option. Gholdengo has continued to cement itself as one of the most versatile Pokemon in the metagame, with everything from Choice Specs to (Trick)Scarf to even deceptively powerful bulky sets able to consistently make progress even in the face of prominent checks like Roaring Moon and Swampert. The re-discovering of Dazzling Gleam on Hadron/Beads sets is what really makes this guy feel S worthy now, not having to flip a coin to totally eviscerate Roaring Moon is absolutely huge for it and makes even Scarf sets feel really tough to switch into bar Swampert or Treads. I would rather see it in a hypothetical S- tier, since it does have some rising counterplay both defensively in the form of Iron Treads and offensively in the form of Lando-T and the continued excellence of Ceruledge, but it's a solid step above the rest of it's A+ peers and an S rank wouldn't be totally unwarranted either. This, Moon, and Tusk very solidly feel like the "big three" of the metagame that everything else revolves around.

:manaphy: A to A+: This only really fell as low as it did because of an outlier vote, it's absolutely still one of the best and most versatile RegenVest users. People bring up the Swampert comparison quite a bit, but honestly it feels like it competes more with options like Iron Hands and Primarina rather than Pert (who I feel instead competes with Roaring Moon or Tinkaton for the Regen slot). The two of them both have significant advantages and disadvantages, but Manaphy's sheer versatility as a mixed wall gives it the edge alone, let alone the potent offensive Tail Glow and Stored Power sets Manaphy can still effectively don. No reason for it to still be so low

:ceruledge: A- to A: In a tier with plenty of slow but immensely powerful wallbreakers, Ceruledge still stands out as the best among them for just how effective it is at putting your opponent in lose-lose situations. Desolate Land is really, truly trash, but Sword of Ruin is so incredibly hard to switch into. The fact people are still running absurd tech like Itemless Well-Baked Body Pecharunt or Tinkaton only to still get goobed by the rise in Shadow Claw as a 4th move is just a testament to how threatening this is. Even without damage amplification, Ceruledge can viably run abilities to patch up that low Speed like Surge Surfer or, my personal favorite, Prankster. The only reason this isn't being nommed for A+ is because it can struggle to get onto the field and importantly makes Knock Off a much harder move to click, forcing you to run weaker options like Throat Chop Moon, but those drawbacks aren't enough to stop this from continuing to be a dominant metagame presence

:iron-treads: A- to A: Yeah I wasn't a believer at first but this guy really is fantastic. The bulk isn't amazing, but the typing and movepool is so good that it feels sturdy and consistently useful regardless.

:skarmory: A- to A: Skarmory feels like a really consistent mon right now, Fluffy and Intim put in so much work against so many of the tier's physical attackers, and with Iron Treads as a viable Steel-type spinner you really don't miss the Defog that normally gives Corviknight an edge. No U-turn is unfortunate, but your typing and bulk are so good that you don't really need it to still be an effective pivot. Skarmory is just a metal bird that rewards good play, rather than Corviknight which just lets you compensate for bad play. Shout out to Eject Button sets

:latios: B+ to A-: Not too much to say here, Latios is just a really consistent Scarfer that can reliably break through even would-be checks like Iron Treads with a bit of team support. Psyshock is an absolutely broken move in a metagame where the most common special walls regularly run no Defense investment and the ones that do tend to either fold anyway or dread Hadron-boosted Thunderbolt. Specs sets are also really good, especially Dragon's Maw, but CM or AoA sets feel like trolling.

:iron-crown: B to A-: *gets booed off stage* I had this at A+ on my personal viability rankings, but I'm nowhere near gone enough off the deep end to suggest it actually deserves that ranking. Iron Crown is a really good pivot on offense teams, I've made my piece on that already and you can read the linked post if you want more detailed (though slightly exaggerated) thoughts on it. In short though, Iron Crown functions a lot like an attacker like Fluffy Great Tusk does, being an incredibly potent offensive piece that still provides significant defensive utility where it matters. That alone is already a very valuable niche, but when looking at other powerful sets like Specs, Scarf, and Double Dance, an A- ranking feels completely justified. I can only hope to see this do well in the upcoming tour season so i can say i was right all along

:landorus-therian: B- to B+: Desolate Land fell off and it fell off hard, but Fluffy and Sword of Ruin Scarf are both pretty dangerous and versatile. Glory's VR post details a lot of what I like about Landorus, though I wouldn't go as high as A given how the typing is just as exploitable as it is amazing and how common Pokemon like Earth Eater Gholdengo are. Not that it makes this mon bad at all, but it isn't quite as consistent an offensive threat as it is a Stealth Rock user.

:garchomp: B to B+: Adaptability is just a really consistent hazard setter, not many notes here. I've also ran sets like Surge Surfer Swords Dance and Fluffy to decent success in roomtours and friendlies, but these face really heavy competition from other offensive Ground-types. I like it a little more than Lando-T as an entry hazard setter for its better matchup into Great Tusk with Draco and not having to spend a turn using Smack Down to kill Corviknight, but overall they're roughly equal

:landorus: B- to B: Better into Great Tusk, less threatening overall. Primordial Sea sets are interesting, but as far as I'm concerned they're meme territory until proven otherwise. SFLO Nasty Plot is a deceptively powerful wallbreaker that plenty of teams struggle to switch into outside of Pert, but it hasn't seen enough use for me to really consider.

:deoxys-defense: C to B-: Though HO is worse than it was before, Deo-D is probably the best Screens user thanks to that juicy Speed tier and access to Teleport. Unaware sets are still kinda cool but why would you run them

:gliscor: C to B-: I've been a believer in this guy for a few months, I would've put it in B if you asked me a month ago, but I find the offensive pressure of the Landos to be considerably more valuable than Gliscor's good movepool. Still an underrated Fluffy user though

Drops:


:scream-tail: A to A-: It's not as bad as people suggest, and TrickScarf is still a great ball of utility, but it's fallen off pretty hard. Could talk me down to B+ with enough effort

:cinderace: B+ to B / B-: I respect the people still trying to make this work, and there's some great players who still believe in it, but Cinderace is on mega fraudwatch. It's like HOME meta Pawmot; it consistently loads into matchups where it should do well then just does jack shit because the mon itself isn't that great. Offensive sets are still pretty threatening though, and there's some potential in Scarf.

:cobalion: B to B-: Yeah it's okay, but the role of "Mixed Stealth Rock user" is pretty contested right now and it's fallen off a lot in usage. It's never gonna be that bad, but I'm unimpressed.

:electrode-hisui: B to B-: Who the fuck is still using this mon? Whoever they are, they definitely aren't winning with it. Hadron Engine sets are pretty cool but it's not enough to save it from mediocrity.

:mandibuzz: B to B-: Who the fuck is still using this mon? Whoever they are, they definitely aren't winning with it. Magic Guard sets are pretty cool but it's not enough to save it from mediocrity.

:jirachi: :talonflame: :zoroark-hisui: C to UR: Full stop, nobody has used these guys in months, let alone to success. C tier is insanely bloated, let's get rid of the rot.
 
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B+ to A-: Not too much to say here, Latios is just a really consistent Scarfer that can reliably break through even would-be checks like Iron Treads with a bit of team support. Psyshock is an absolutely broken move in a metagame where the most common special walls regularly run no Defense investment and the ones that do tend to either fold anyway or dread Hadron-boosted Thunderbolt. Specs sets are also really good, especially Dragon's Maw, but CM or AoA sets feel like trolling.
Hey, another Latios believer
:jirachi: :talonflame: :zoroark-hisui: C to UR: Full stop, nobody has used these guys in months, let alone to success. C tier is insanely bloated, let's get rid of the rot.
Don't sleep on Talonflame. The others are pretty meh, yes but flame is at least workable. The goofy semi defensive set with roost given as a sample sucks more often than not.
I got 2nd in the room tour last month and like 11 on the ladder with a tflame team using it as an offensive pivot/late game wincon.
Set was Uturn, SD, flareblitz and brave bird with max attack and max speed jolly. This becomes super spooky if it's the fastest mon alive and can still switch into some moves once or twice (notably hearthflame, flower trick, and ground moves).
 
After getting to 5 on the ladder recently I've got some more changes I could see.

1. Corviknight Rise to S
When teambuilding this is funny enough the most restricting mon for making offensive cores. Barring stuff like mold breaker ace, there is always a viable corc set that stonewalls your (physical) attacker. This is especially hard for teams that want to be more balanced and can't include 4 different breakers to always have one that's not walled.

Unlike something like blissey, which also walls tons of attackers, corv isn't passive. Idbp sets are lategame Demons, and it's uturn is the safest way to bring it attackers. So even stuff like cb zama which could force its way through fluffy with rocks up, ends up as a free entry for a monster like ceruledge. Nothing to say of clicking a grass move on Meow or knock on Moon and instantly loosing momentum.

Lastly, it can easily fit on every single team. It's a sweeper/screens user for Ho even and can abuse its defensive profile there to great effect. Balance also loves corves pivoting and stall is not a real playstyle.

2. Inteleon rise to B

Telly plus spikes is a really easy wincon that can brute force its way through basically anything that isn't running water absorb. (Hoodra being the exception). It's notably faster than moon and can this 2hko non scarf sets on the switchin. Regenvest also looses with hazards up and doesn't really make progress by coming in.

Let me say, this shit is strong. Specs primordial sea weatherball does 40 to spdef toxapex ffs. This is dracovish levels of power.
Imo its very comparable to prim, this other prim sea weather ball spammer. Prim has defensive utility but doesn't combine breaking and cleaning the way Telly can into certain mus. Though prim is still a better breaker.

3. Brambleghast Rise to B-

What the hell is Brambleghast doing here ?
I'll tell you. It's a spiker that walls Tusk, and all the fighting types, spin blocks for itself and also spins to get hazards off. The best part is that it gets poltergeist with a decent attack stat. Thus, it's not even a bad spinner due to being able to smoke ghost types.
It obviously needs to run fluffy to wall anything and it can struggle to fit every move it wants to.
It wants to run leaf storm and shadowball to beat scrappy Tusk, it needs strenght sap to stay healthy. At the same time it need spikes and spin to be different from sinistcha and it also wants the generally stronger hit from poltergeist.
If you wanna see a good brambleghast team in action, you can check out Pokeaims video "What if Inteleon had Primal Kyogres ability ?"

I personally hit my ladder peak at around 1650 with a brambleghast balance. I ended up taking a break after loosing 50 elo to a sd swift swim Hearthflame that randomly outsped my Inteleon. (There was no rain on his team...)
 
After getting to 5 on the ladder recently I've got some more changes I could see.

1. Corviknight Rise to S
When teambuilding this is funny enough the most restricting mon for making offensive cores. Barring stuff like mold breaker ace, there is always a viable corc set that stonewalls your (physical) attacker. This is especially hard for teams that want to be more balanced and can't include 4 different breakers to always have one that's not walled.

Unlike something like blissey, which also walls tons of attackers, corv isn't passive. Idbp sets are lategame Demons, and it's uturn is the safest way to bring it attackers. So even stuff like cb zama which could force its way through fluffy with rocks up, ends up as a free entry for a monster like ceruledge. Nothing to say of clicking a grass move on Meow or knock on Moon and instantly loosing momentum.

Lastly, it can easily fit on every single team. It's a sweeper/screens user for Ho even and can abuse its defensive profile there to great effect. Balance also loves corves pivoting and stall is not a real playstyle.

2. Inteleon rise to B

Telly plus spikes is a really easy wincon that can brute force its way through basically anything that isn't running water absorb. (Hoodra being the exception). It's notably faster than moon and can this 2hko non scarf sets on the switchin. Regenvest also looses with hazards up and doesn't really make progress by coming in.

Let me say, this shit is strong. Specs primordial sea weatherball does 40 to spdef toxapex ffs. This is dracovish levels of power.
Imo its very comparable to prim, this other prim sea weather ball spammer. Prim has defensive utility but doesn't combine breaking and cleaning the way Telly can into certain mus. Though prim is still a better breaker.

3. Brambleghast Rise to B-

What the hell is Brambleghast doing here ?
I'll tell you. It's a spiker that walls Tusk, and all the fighting types, spin blocks for itself and also spins to get hazards off. The best part is that it gets poltergeist with a decent attack stat. Thus, it's not even a bad spinner due to being able to smoke ghost types.
It obviously needs to run fluffy to wall anything and it can struggle to fit every move it wants to.
It wants to run leaf storm and shadowball to beat scrappy Tusk, it needs strenght sap to stay healthy. At the same time it need spikes and spin to be different from sinistcha and it also wants the generally stronger hit from poltergeist.
If you wanna see a good brambleghast team in action, you can check out Pokeaims video "What if Inteleon had Primal Kyogres ability ?"

I personally hit my ladder peak at around 1650 with a brambleghast balance. I ended up taking a break after loosing 50 elo to a sd swift swim Hearthflame that randomly outsped my Inteleon. (There was no rain on his team...)


Corv is not the unbreakable wall you make it out to be. The standard Fluffy sets lose to a variety of mons (pao, fires, ogers, spatkers, even stuff like cb zama if youre not careful with your hp because its very easy to get put into cc 2hko range). Intim has a better mu into pao and non-fire ogers but the missing bulk is very notable. WBB is a terrible set frankly in this day and age, you're basically just beating ceru and oger-h in exchange for being much weaker to any breaker in general. SpD Vabs is a solid check to shocks helec etc but its far from being impossible to beat. Corv is not unbreakable as it cannot run all of Fluffy / Intim / WBB / Vabs while being physdef and spdef at the same time.

IDBP means you have to drop one of defog / uturn which severely compromises how much utility corv provides to the table which is one of corv's defining traits imo. It's also not an amazing set by any means and dropping defog leaves your team much more vulnerable to hazards and dropping uturn means youre a momentum sink when youre being forced out.

Lastly i'd just like to note that corv isnt really that splashable - deo-d is a better screens setter (in my opinion, at least) with better special bulk and teleport, as well as being able to beat smeargle which is good for the webs mu. It also isnt amazing on offense since it tends to be more fast paced and corv cant really keep up with the pace.



Inteleon is an okay mon but you're not mentioning a lot of its checks. PhysDef RegenVest Manaphy can switch into it quite safely and uturn out into your speed control like scarf moon or whatever and the mana/moon player gets momentum in exchange for barely any chip even with rocks up. And god forbid its spd regenvest which you cant even beat. RegenVest prim does a great job of beating it too (does anyone even use it though?), and RegenVest moon also does a great job of scouting what move it is --> hard switching to your ice beam switchin if it clicks that or doing whatever you want with it if it clicks wball. If it uturns thats fair game, your opponent will have momentum but if they were in a position to uturn on you they already had momentum anyways. It also lacks defensive utility and tends to be very annoyed by hazards. I suppose B tier is fine? I'd lean much closer to B- if anything.


Brambleghast just isnt really a great pokemon. Sure, its a neat dedicated tusk / fighting answer that can spike and spin in theory but in practice does it really get the opportunity to stay in forever and do its thing? Even with fluffy it isnt particularly bulky and its very easily forced out by literally any special attacker except like shocks. It also just sits there and waits to be forced out which is very easily abusable and gives momentum to the opposing player. Its also dead weight into any defogger, mglo moon (i suppose its rare?), and eleki (unviable ass mon but ladder loves it so im counting it) and you cant really do much to the first 2 while they can pivot out and you dont really want to stay in on the last 2.


Have a good day. Sorry if this seems harsh; I assure you I do not mean to offend you.
 
SV AAA - Common Ability Index
AKA the dummie's guide to ladder cheese

Last Updated: 01/02/2025


Many people find themselves struggling to get into Almost Any Ability due to a perception of "jankiness" and being unable to immediately tell which Pokemon are likely to use which abilities. This index intends to serve, alongside our Viability Rankings, as a resource to index the most common abilities a given Pokemon will run, as well as some more niche options you may find during a laddering session. Abilities are listed roughly in order of how common they are. Bolded abilities are, according to the official VR, the most viable and generally the best to consider using for yourself. Abilities generally considered unviable or outclassed will be marked with italics. Many of the abilities listed here are not considered viable, but because they are common, they are listed here to help new players getting into the tier understand what they may be running into.

To be considered for this ability index, a Pokemon has to either:
- Be ranked on our official Viability Rankings
- Reach 3.41% usage

If a VR ranked Pokemon has under 1.8% Usage at 1500, it will not be featured due to lack of data


This index will be updated roughly every month to use the most up-to-date data possible. All data used is sourced directly from the index of stats. If an ability reached 300 uses in a month and at least 3% usage on a particular Pokemon, it is considered for this index. Huge thanks to Chessking345 for automating the majority of this!

:great-tusk: Scrappy, Fluffy, Regenerator, Refrigerate, Water Absorb, Tough Claws

:roaring-moon: Sword of Ruin, Regenerator, Magic Guard, Tough Claws, Adaptability


:corviknight: Well-Baked Body, Fluffy, Intimidate, Volt Absorb, Prankster, Water Absorb

:gholdengo: Ground-Immunity Abilities, Adaptability, Well-Baked Body, Magic Guard, Hadron Engine, Bulletproof

:pecharunt: Prankster, Corrosion, Intimidate, Earth Eater, Fluffy, Regenerator

:swampert: Regenerator, Sap Sipper

:zamazenta: Sword of Ruin, Scrappy, Tough Claws, Magic Guard, Tinted Lens

:zapdos: Primordial Sea, No Guard, Drizzle, Hadron Engine

:chien-pao: Sword of Ruin, Adaptability Magic Guard, Serene Grace

:deoxys-speed: Psychic Surge, Sheer Force, Hadron Engine, No Guard, Tinted Lens


:manaphy: Regenerator, Motor Drive/Protosynthesis, Unaware, Surge Surfer

:scream-tail: Pixilate, Unaware, Fluffy

:ceruledge: Sword of Ruin, Adaptability, Desolate Land, Fluffy

:heatran: Desolate Land, Ground-Immunity Abilities, Water Absorb

:iron-hands: Regenerator, Weak Armor, Galvanize, Ground-Immunity Abilities, Iron Fist, Surge Surfer

:iron-moth: Sheer Force, Desolate Land, Serene Grace, Hadron Engine, Ground-Immunity Abilities, Beads of Ruin, Magic Guard

:iron-treads: Bulletproof, Regenerator, Water Absorb, Well-Baked Body, Ground-Immunity Abilities, Refrigerate

:meowscarada: Sword of Ruin, Sniper, Adaptability, Sheer Force, Tinted Lens

:moltres: Desolate Land, Magic Guard

:primarina: Regenerator, Primordial Sea, Stamina, Electric-Immunity Abilities, Sheer Force, Punk Rock

:skarmory: Well-Baked Body, Volt Absorb

:azelf: Psychic Surge, Refrigerate

:cinderace: Magic Guard, Desolate Land, Mold Breaker, Prankster, Drought

:iron-boulder: Sharpness, Rocky Payload

:latios: Hadron Engine, Dragon's Maw, Tinted Lens, Adaptability, Beads of Ruin, Sheer Force

:ogerpon-hearthflame: Desolate Land, Chlorophyll, Surge Surfer, Grassy Surge

:ogerpon-wellspring: Primordial Sea, Sword of Ruin, Adaptability, Swift Swim, Drizzle, Grassy Surge

:sandy-shocks: Hadron Engine, Refrigerate, Mold Breaker

:ting-lu: Regenerator, Fluffy



:electrode-hisui: Magic Guard, Hadron Engine

:empoleon: Volt Absorb

:garchomp: Adaptability, Dragon's Maw, Toxic Chain, Mold Breaker, Regenerator, Weak Armor, Technician

:iron-crown: Well-Baked Body, Tinted Lens, Regenerator, Psychic Surge, Magic Guard, Hadron Engine, Steelworker

:kingambit: Adaptability, Tinted Lens, Tough Claws, Well-Baked Body, Ground-Immunity Abilities

:mandibuzz: Well-Baked Body, Fluffy, Unaware


:barraskewda: Primordial Sea, Sword of Ruin

:blissey: Unaware, Magic Guard, Fluffy, Prankster, Regenerator

:garganacl: Water Absorb, Fluffy, Sand Stream, Regenerator

:gengar:Sheer Force, Normalize, Merciless, Adaptability

:goodra-hisui: Regenerator

:landorus-therian: Fluffy, Aerilate, Mold Breaker

:slither-wing: Tinted Lens, Magic Guard, Sword of Ruin, Adaptability,

:ursaluna-bloodmoon: Steam Engine



:archaludon: Primordial Sea, Swift Swim

:chesnaught: Flame Body, Fluffy

:deoxys-defense: Drought, Prankster, Fluffy, Regenerator

:inteleon: Primordial Sea

:kommo-o: Galvanize, Punk Rock, Download, Refrigerate, Hydration

:mamoswine: Technician, Adaptability

:mew: Prankster, Regenerator

:polteageist:Queenly Majesty, Anger Shell

:regieleki: Refrigerate, Pixilate, Hadron Engine, Galvanize

:ribombee: Prankster, Sturdy, Oblivious

:samurott-hisui: Regenerator, Adaptability

:sinistcha: Fluffy, Well-Baked Body, Bulletproof

:smeargle: Prankster

:talonflame: Magic Guard

:thundurus-therian: Sheer Force, Primordial Sea, Hadron Engine, Aerilate

:tinkaton: Regenerator, Prankster, Steely Spirit

:zapdos-galar:Magic Guard, Sword of Ruin, Tough Claws

Sorry for the delay, this has been updated with the January stats! Huge thanks to Chessking345 for writing a script to automate the data collection, such an amazing help for this resource
 
AAA Role Compendium
This is the Role Compendium for the AAA tier. Each Pokemon that is here is, to varying degrees, viable in the AAA metagame, and as such, it will change as the viability rankings get updated. Feel free to discuss below whether a Pokemon should be added to or removed from a certain role; however, please refrain from discussing the order of a given subsection aside from glaring issues.

Each role will be split into 3 subsections: Common, Uncommon, and Niche. Common is for Pokemon that are well, common. A commonly seen Pokemon that also commonly runs the relevant move/ability. Uncommon is for Pokemon that are either overall common but uncommonly run a particular option or uncommon Pokemon that commonly run the same option. Niche is where any Pokemon ranked B- or lower (aka, AAA UU legal Pokemon) will be placed by default. There's no strict definition for this, so this will be updated regularly to fit the metagame at any given time.

Also, I keep forgetting to edit this in, but a big thanks to Greybaum for the original version of this!

Last Updated: 11/2/2024

Hazard Setters
Stealth Rock:
Common Users::great tusk::scream tail::heatran::iron treads::skarmory::sandy shocks::empoleon::garchomp::ting-lu:
Uncommon Users::swampert::deoxys-speed::azelf::cobalion::kingambit:
Niche Users: :blissey::garganacl::landorus::landorus-therian::archaludon::chansey::deoxys-defense::gliscor::kommo-o: :mamoswine::mew::smeargle::terrakion::tinkaton:

Spikes:
Common Users::skarmory::sandy-shocks::ting-lu::garchomp:
Uncommon Users::deoxys-speed::meowscarada::ogerpon-wellspring::ogerpon-hearthflame::ogerpon-cornerstone:
Niche Users: :chesnaught::deoxys-defense: :gliscor::mew: |:smeargle::samurott-hisui: (Ceaseless Edge)

Toxic Spikes:
Common Users::iron-moth::gengar:
Uncommon Users::meowscarada:
Niche Users::gliscor::smeargle::toxapex::slowking-galar:

Sticky Web:
Niche Users::Smeargle::ribombee:

Hazard Control
Defog:
Common Users::corviknight::mandibuzz:
Niche Users::talonflame:

Rapid Spin:
Common Users::great tusk: :iron treads:
Niche users: :regieleki:

Other removal:
:cinderace: (Court Change)

Spinblockers:
Common: :gholdengo: :pecharunt::gengar:
Niche::polteageist::sinistcha::zoroark-hisui:

Momentum
U-turn:
Common Users::roaring-moon::corviknight::zapdos::manaphy: :iron moth::meowscarada::moltres::azelf::cinderace::ogerpon-hearthflame::ogerpon-wellspring::mandibuzz::ogerpon-cornerstone:
Niche Users::landorus::landorus-therian::slither wing::gliscor::jirachi::meloetta::mew: :zapdos-galar::zoroark-hisui:

Volt Switch:
Common Users::zapdos::iron-treads::electrode-hisui::sandy-shocks:
Uncommon Users: :iron-hands::cobalion::iron-crown:
Niche Users::regieleki: :thundurus-therian::thundurus:

Flip Turn:
Common Users::swampert::primarina::latios::empoleon:
Niche Users: :barraskewda::samurott-hisui:

Parting Shot:
Common Users::pecharunt:
Niche Users::smeargle:

Set-up Sweepers
Swords Dance:
Common Users::chien-pao::iron-hands::ogerpon-wellspring::ogerpon-hearthflame::ogerpon-cornerstone:
Uncommon Users: :iron-boulder::cinderace::garchomp::kingambit:
Niche Users::landorus-therian: :kommo-o::tinkaton::talonflame:

Nasty Plot:
Common Users::gholdengo::deoxys-speed:
Uncommon Users: :pecharunt::azelf:
Niche Users: :gengar::landorus::thundurus::thundurus-therian::zoroark-hisui:

Bulk Up:
Common Users::great tusk::corviknight:
Niche Users::kommo-o::zapdos-galar:

Calm Mind:
Common Users::scream tail::primarina::iron-crown:
Uncommon Users::deoxys-speed::azelf::latios:
Niche Users: :blissey::ursaluna-bloodmoon::deoxys-defense::cresselia::mew::sinistcha:

Iron Defense / Acid Armor:
Common Users::zamazenta::skarmory:
Uncommon Users: :corviknight::manaphy::heatran::iron-hands: :goodra-hisui:
Niche Users::garganacl::deoxys-defense: :archaludon: :kommo-o::zamazenta-crowned:

Dragon Dance:
Common Users: :roaring-moon:
Niche Users: :kommo-o: :mew:

Quiver Dance:
Niche Users: :ribombee:

Other:
:iron moth: (Fiery Dance) :manaphy: (Tail Glow) :manaphy: (Take Heart) :kommo-o::iron-hands: (Belly Drum) :deoxys-defense: (Cosmic Power) :polteageist: (Shell Smash)

Status Afflictors
Burn - Direct (Will-O-Wisp):
Common Users: :moltres::cinderace::heatran:
Uncommon Users::slither wing:
Niche Users::gengar::mew::talonflame::zoroark-hisui:

Burn - Indirect (Lava Plume/Scald/Matcha Gotcha):
Common Users::manaphy:
Uncommon Users::heatran:
Niche Users::mew::sinistcha: :inteleon:

Paralysis - Direct (Thunder Wave/Stun Spore/Zap Cannon):
Common Users::gholdengo::scream tail::electrode-hisui::sandy-shocks:
Uncommon Users::deoxys-speed::zapdos::latios::cobalion:
Niche Users::blissey::gengar::archaludon::chansey::deoxys-defense::ribombee: :regieleki::tinkaton:

Paralysis - Indirect (Discharge/Thunder):
Common Users:
:zapdos::iron moth:
Uncommon Users::sandy shocks:

Bad Poison - Direct (Toxic):
Common Users::pecharunt::iron moth::mandibuzz:
Niche Users::gengar::mew::gliscor::toxapex:

Bad Poison - Indirect (Malignant Chain):
Common Users::pecharunt:

Utility
Knock Off:
Common Users::great tusk::roaring moon::swampert::deoxys-speed::manaphy::iron treads::meowscarada::azelf::ogerpon-hearthflame::ogerpon-wellspring::empoleon:
Uncommon Users::mandibuzz::ogerpon-cornerstone:
Niche Users: :gengar::goodra-hisui::deoxys-defense::goodra::gliscor::meloetta::mew::samurott-hisui::thundurus-therian::thundurus::tinkaton::zapdos-galar::zoroark-hisui:

Wish:
Common Users::scream tail:

Heal Bell:
Niche Users::blissey::chansey:

Wallbreakers
Physical Amplification (Sword of Ruin, Adaptability, etc.):
Common: :roaring moon::zamazenta::chien-pao::meowscarada::ogerpon-cornerstone:
Uncommon: :great-tusk::iron-hands::cinderace::iron-boulder::ogerpon-hearthflame::ogerpon-wellspring::garchomp::kingambit:
Niche:: :slither wing::terrakion::mew::zapdos-galar:

Special Amplification (Sheer Force, Adaptability, Hadron Engine, etc.):
Common::gholdengo::deoxys-speed::primarina::latios::sandy shocks:
Uncommon::iron moth::azelf:
Niche: :gengar::ursaluna-bloodmoon::landorus: :thundurus: :thundurus-therian::zoroark-hisui:

Magic Guard - Physical:
Common::roaring-moon::chien-pao::cinderace:
Uncommon: :zamazenta: :great-tusk: :iron-hands::ogerpon-hearthflame:
Niche: :slither-wing::quaquaval::talonflame::zapdos-galar:

Magic Guard - Special:
Common::gholdengo::electrode-hisui:
Uncommon: :iron-moth::iron-crown:
Niche: :archaludon::thundurus:

Magic Guard - Mixed:
Uncommon::iron-treads::moltres::heatran::cobalion:
Niche::mew::volcanion:

Weather - Desolate Land:
Common::heatran::iron moth::moltres::cinderace::ogerpon-hearthflame:
Niche: :landorus-therian::landorus:

Weather - Primordial Sea:
Common::zapdos: :primarina: :ogerpon-wellspring:
Uncommon::manaphy:
Niche: :barraskewda::archaludon: :thundurus-therian: :thundurus: :inteleon:

Dedicated Walls
Physically Defensive Amplification (Intimidate, Fluffy, etc.):
Common::great tusk::corviknight: :pecharunt::skarmory::ting-lu:
Uncommon::gholdengo::scream-tail::mandibuzz:
Niche: :garganacl::archaludon::chesnaught::deoxys-defense::gliscor::landorus-therian::landorus::sinistcha::tinkaton::zamazenta-crowned:

Type Immunity Walls (Well-Baked Body, Volt Absorb, Earth Eater etc.)
Common::great-tusk::corviknight::gholdengo::iron-hands::iron-treads::skarmory::empoleon::mandibuzz:
Uncommon::pecharunt::heatran::kingambit:
Niche: :blissey: :garganacl: :ursaluna-bloodmoon::chesnaught::gliscor::landorus-therian::landorus:

Regenerator - PhysDef:
Common: :great tusk::manaphy::iron-hands::primarina:
Uncommon: :iron-treads::ting-lu:
Niche: :archaludon::deoxys-defense::mew::kommo-o::landorus-therian::landorus::gliscor:

Regenerator - SpDef:
Common::roaring moon::swampert::manaphy::iron-treads::primarina:
Uncommon: :great-tusk::iron-hands::ting-lu::garchomp:
Niche::goodra-hisui: :deoxys-defense::jirachi: :meloetta: :mew:

Speed Control
Naturally Fast:
Common::roaring moon::zamazenta::chien-pao::deoxys-speed: :meowscarada::cinderace::iron-boulder::electrode-hisui:
Niche: :barraskewda::regieleki::talonflame:

Choice Scarfers:
Common Users: :roaring-moon: :gholdengo::scream-tail: :meowscarada::azelf: :latios:
Uncommon Users: :great-tusk::zamazenta::sandy-shocks::iron-crown:
Niche Users::gengar::slither-wing: :thundurus-therian: :inteleon:

Extreme Speed:
Uncommon::deoxys-speed:
Niche::regieleki:

Sucker Punch:
Common::chien-pao: :kingambit:
Uncommon::cinderace::meowscarada:
Niche: :samurott-hisui:

Rapid Spin:
Common::great-tusk::iron-treads:
Niche::quaquaval:

Surge Surfer:
Common: :iron-hands::manaphy:
Uncommon: :great-tusk: :gholdengo: :thundurus-therian:

Other (Amplification):
:manaphy: (Protosynthesis)

Other (Priority):
:barraskewda: (Aqua Jet) :iron-hands: (Fake Out) :slither-wing: (First Impression) :zoroark-hisui: (Shadow Sneak) :ursaluna-bloodmoon: :lucario: (Vacuum Wave)
Abilities: The Good, The Bad, and how to pick one!

Abilities. You can use a lot of them. You can use almost any, actually. But how many are actually good, and more importantly, how many are good for you and your team? If you're a new player struggling to build a team, here's a guide on what abilities to use and on what Pokemon!

The viability rankings are your friend. Though all Pokemon listed here are, at least on a surface level, viable users of these abilities, sometimes a lower ranked Pokemon may be better suited to take advantage of an ability. Each ability will be split into 3 subsections: Common, Uncommon, and Niche, using the same qualifications as the above role compendium.​

1a: Yeah, these get their own category.

Regenerator:

Every time this Pokemon leaves the field, 33.3% of it's HP (rounded down) is restored. This is not blocked by Psychic Noise.

Regenerator is another of the most widely useful abilities in the game. Almost any Pokemon appreciates being able to restore a third of it's health without spending a turn or a moveslot on a recovery move. On offensive Pokemon, this ability shines for giving a powerful threat another chance at life, letting it safely switch in and eat a hit, force the opponent out, then heal off the damage. Defensively, this ability really shines, giving bulky Pokemon like Manaphy and Swampert a form of reliable recovery and letting them consistently check powerful offensive threats. Similar to Magic Guard, most Pokemon could justify running Regenerator, but because you can only use it once per team, Pokemon dependent on it for recovery or utility should be prioritized.

Common RegenVest users: :roaring-moon: :swampert::manaphy: :iron-treads: :primarina:
Uncommon RegenVest Users::great-tusk::iron-hands:
Niche RegenVest Users::goodra-hisui::jirachi::meloetta:
Other RegenVest users you might consider: Sturdy special walls that otherwise lack recovery or appreciate the extra moveslot, or physical walls that appreciate the additional utility of a Special Defense boost.

Common defensive users: :great-tusk: :iron-hands: :iron-treads:
Uncommon defensive users::ting-lu::garchomp:
Niche defensive users: :archaludon::deoxys-defense::landorus-therian::gliscor::kommo-o::landorus::mew:
Other defensive users you might consider: Sturdy physical/mixed walls that don't have a moveslot to spare for a recovery move, especially pivot-heavy ones.

Common offensive users: :great-tusk: :roaring-moon::iron-hands:
Uncommon offensive Users::zamazenta::primarina::garchomp:
Niche offensive users::slither-wing::kommo-o::mew::quaquaval:
Other offensive users you might consider: Bulkier attackers than can afford to take a hit or two and heal off the damage.

Magic Guard:
This Pokemon can only be damaged by direct attacks. Moves that damage over time like Leech Seed or Whirpool, volatile status conditions like Poison and Burn, entry hazards, and recoil from moves like Steel Beam and Head Smash will all do no damage. Life Orb recoil is also removed, but the damage boost remains. Substitute, Pain Split, Belly Drum, and Ghost-type Curse will still damage the user.

Magic Guard is generally regarded as the best ability in the game, and that's no different here. Ignoring passive damage is huge for both offensive and defensive Pokemon; it gives offensive Pokemon more opportunities to switch in or set up and lets them take advantage of Life Orb and recoil moves with no drawback, while making defensive Pokemon much harder to wear down with status or entry hazards. Almost any Pokemon can justify running Magic Guard, but Pokemon that plan to switch in and out of battle often benefit the most, as they ignore the entry hazards that define the tier.

Common offensive users: :roaring-moon: :gholdengo::chien-pao: :volcarona::cinderace::ogerpon-hearthflame::electrode-hisui:
Uncommon offensive users::great-tusk::zamazenta::deoxys-speed::heatran::iron-moth::iron-treads::moltres::iron-hands::primarina::cobalion::iron-crown:
Niche offensive Users::slither-wing::archaludon::quaquaval::mew::talonflame::thundurus::zapdos-galar::volcanion:
Other offensive users you might consider: Any offensive Pokemon that benefits from ignoring recoil, ignoring entry hazards, or no-drawbacks Life Orb.


Common defensive users: :roaring-moon: :ting-lu::empoleon: :mandibuzz:
Uncommon defensive Users::great-tusk::gholdengo::pecharunt::heatran::moltres::iron-treads:
Niche defensive users::blissey::garganacl::chansey::mew::quaquaval:
Other defensive users you might consider: Any bulky Pokemon that switches in often and highly appreciates ignoring passive damage from hazards or status.

1b: Prioritizing your ability slot
Magic Guard and especially Regenerator are incredibly high demand abilities. Barring the most hyper offensive structures possible (and even those appreciate them), almost every team will have at least one of these abilities and many will have both. Many Pokemon can viably run these abilities, but not all are created equally. Pokemon like Swampert, defensive Manaphy, and Hisuian Goodra are pretty much solely dependent on Regenerator for their niche in the metagame, and likewise for Pokemon like Hisuian Electrode and Cobalion with Magic Guard. If you want to effectively utilize these Pokemon, you have to sacrifice using these abilities on another teammate. They will not function well without them, and your team will almost inarguably be worse unless you have a good reason for stepping off the beaten path.

Once again, the viability rankings are your friend, here. Though all Pokemon listed here are indeed viable users of these abilities, some Pokemon are more dependent on them than others and indeed, a lower ranked Pokemon may be better suited to take advantage of an ability. Swampert may be slightly lower than Great Tusk on the viability rankings, for example, but RegenVest Swampert is arguably more viable than RegenVest Great Tusk. If an ability is bolded on the viability rankings, that means that Pokemon is most useful with that ability and it may be a better option for your team than a more niche user.

2a: The Good

Desolate Land:
Desolate Land amplifies the power of Fire-type moves, nullifies all damaging Water-type moves (including Hydro Steam!), and remains in effect until either this Pokemon switches out or a Pokemon with either Primordial Sea or Delta Stream switches in.

Good Desolate Land users tend to be either fast, offensive Fire-types who chiefly click Fire-type moves, slower and bulkier ones looking to counter Primordial Sea, or non Fire-types who appreciate Weather Ball becoming a 100BP Fire-type move. Pokemon who are less slated to take advantage of it include Pokemon who simply want a Water immunity (Water Absorb) or Pokemon like Volcanion with important Water-type moves they want to click.

Common users: :heatran: :iron-moth::moltres::cinderace: :ogerpon-hearthflame:
Niche users::landorus-therian::landorus:
Other users you might consider: Fast, powerful Fire-types, Pokemon that benefit from Fire-type Weather Ball or 1-turn Solar Beam

Primordial Sea:
Primordial Sea amplifies the power of Water-type moves, nullifies all damaging Fire-type moves, and remains in effect until either this Pokemon switches out or a Pokemon with either Desolate Land or Delta Stream switches in.


Good Primordial Sea users tend to be offensive Water-types who mainly want to click powerful Water moves, bulkier Water-types looking to switch-in on Desolate Land users, or non Water-types who appreciate permanent Rain boosting their coverage or the accuracy on Thunder or Hurricane. Primordial Sea should not be used on Pokemon who simply want a Fire-immunity (Well-Baked Body) or on Pokemon who need Fire-type coverage.

Common users: :zapdos: :primarina::ogerpon-wellspring:
Uncommon users::manaphy:
Niche users: :barraskewda::archaludon::thundurus-therian::thundurus::inteleon:
Other sers you might consider: Powerful Water-types, Pokemon that benefit from Water-type Weather Ball or 100% accurate Thunder and Hurricane.

Psychic Surge:
Psychic Surge sets Psychic Terrain every time the user enters the field, overriding any existing terrain, nullifying priority against grounded Pokemon, boosting all grounded Psychic moves by 30%, and turning Expanding Force into a 120 BP move before the terrain boost.

Psychic Surge is near exclusively used on fast Psychic-types who want to use powerful Expanding Force while giving themselves and their teammates an immunity to opposing priority use at the cost of not being able to use any of their own. If you simply want a priority immunity, it may be better to run Dazzling instead to allow your other teammates to still use powerful priority moves.

Common users: :deoxys-speed: :azelf::iron-crown:
Other users you might consider: Speedy special-attacking Psychic-types with access to Expanding Force.

Hadron Engine:
Hadron Engine sets Electric Terrain on switch in, overriding any existing terrain and multiplying the power of a grounded Pokemon's Electric-type moves by 30%. In addition, Hadron Engine users get 1.33x Special Attack in Electric Terrain.

Hadron Engine is most often used by fast, grounded Electric-type Pokemon, as they essentially get a 73% boost to their STAB Electric moves. Other fast special attackers, especially those with Electric-type coverage, can also make use of Hadron Engine's 33% Special Attack boost. Hadron Engine should not be used by Flying-type Pokemon such as Zapdos and Thundurus, as they do not receive the 30% boost to Electric moves.

Common users: :gholdengo: :latios::sandy-shocks:
Uncommon users::deoxys-speed::iron-crown::electrode-hisui:
Niche users::gengar:
Users you might consider: Any powerful special attacker, especially ones with access to Electric-type coverage.


2b: The Maybe
Delta Stream:
Delta Stream removes the weaknesses from Flying-type Pokemon (not their secondary type) and remains in effect until this Pokemon switches out or a Pokemon with either Desolate Land or Primordial Sea switches in.

Delta Stream is incredibly niche, entirely reserved for defensive Flying-types who want to nullify their weaknesses to common moves or who want to counter other Primal Weather users by turning their Weather Ball into a 50BP Normal-type move.

Uncommon users: :corviknight:
Users you might consider: bulky Flying-types that appreciate nullifying opposing primal weather

Grassy Surge:
Grassy Surge sets Grassy Terrain on switch in, overriding any existing terrain, amplifying the power of grounded Grass-type moves by 30%, weakening Earthquake, Bulldoze, and Magnitude by 50%, and restoring 1/16th of all grounded Pokemon's health at the end of the turn.

Grassy Surge is by far the most niche of the terrains so far and currently has no common users, but some Pokemon like Gholdengo and Pecharunt may be able to take advantage of extra recovery, nullifying opposing terrain, and lowering the damage of Earthquake, while Pokemon like Ogerpon formes and Roaring Moon may appreciate the power boost to Grass-type moves or the existence of Grassy Seed + Acrobatics, respectively.

Users you might consider: :roaring-moon: :gholdengo: :pecharunt: :ogerpon: (all formes)

2c: The Bad

Other Terrain:
Misty Surge might seem like a good option to reduce the power of opposing Dragon-type moves and prevent status conditions. In actuality, though, no viable users currently exist, as Misty Terrain's applications are usually far too niche or far too detrimental to your own teammates to justify running it.

Electric Surge, meanwhile, is entirely outclassed by Hadron Engine. Even if a physical attacking Electric-type wanted to set terrain to boost its Electric move, there's absolutely no benefit to running Electric Surge over Hadron Engine.

Non-Permanent Weather:
Drought and Drizzle may seem viable on paper. However, the near omnipresence of Primal Weather combined with being outclassed by more standard offensive boosting abilities mean they have no place in the metagame.

Likewise, Sand Stream seems to have potential on bulky Rock-type Pokemon like Garganacl; in practice, the Special Defense boost is not worth running Sand Stream over an immunity ability or a damage reducing ability like Vessel of Ruin, especially when Primal Weathers completely nullify it.

Snow Warning might seem appealing on Aurora Veil users such as Alolan Ninetales and Frosslass, but in practice, they are entirely outclassed by Prankster screens users such as Corviknight and Deoxys-S, as these Pokemon can get screens up reliably even in the face of primal weather.

3a: The Good

Sword of Ruin:
Sword of Ruin multiplies the Defense of any Pokemon without the ability by 0.75x, effectively giving the user 1.33x power on their physical moves.

Sword of Ruin is the most common physical amplification ability, and almost any physical attacker can take advantage of it. Sword of Ruin is the best option for physical attackers running non-contact moves and/or coverage moves (read: Earthquake users). Pokemon without these moves can still use Sword of Ruin, but may prefer one of the below abilities. Pokemon only running STAB moves may prefer Adaptability, as it does not reveal itself upon switch-in, hiding valuable information from your opponent.

Common users: :roaring-moon: :zamazenta::chien-pao::meowscarada:
Uncommon users: :cinderace::ogerpon-wellspring::ogerpon-hearthflame::garchomp::ogerpon-cornerstone:
Niche users::slither-wing::terrakion::zapdos-galar:
Other users you might consider: Almost any physical attacker

Tough Claws:
Tough Claws boosts the power of the user's contact moves by 1.3x.

Tough Claws is one of the most common alternatives to Sword of Ruin, as it trades a small amount of power and a lack of a boost on specific moves for concealing the ability and potentially allowing another teammate to run Sword of Ruin. Tough Claws should only be used on Pokemon that primarily use contact moves, as non-contact moves have no damage boost, meaning Ground- or Rock-types like Garchomp or Terrakion, as well as the Ogerpon formes should not use this ability.


Common users: :roaring-moon: :zamazenta:
Niche users::slither-wing::zapdos-galar:
Other users you might consider: Any physical attacker that primarily runs contact moves

Sharpness:
Sharpness boosts the power of slicing moves by 1.5x, allowing lower base power moves to rival the most powerful options in the game.

Sharpness is nearly exclusively used on Pokemon who have multiple slicing moves, including reliable slicing STAB. Pokemon who only have one or two relevant slicing moves should not use this ability, as the power boost on one move rarely justifies the lack of a boost on other important moves.

Common users: :iron-boulder:
Users you might consider: Pokemon who primarily use slicing moves


3b: The Bad

Outclassed:

Alternate amplification abilities that seem usable on paper such as Iron Fist, Reckless, or Skill Link (among many others) are all in practice outclassed by one of the above abilities. The damage boost is either too low, exclusive to too few moves, or both to be justifiable over a consistent choice such as Sword of Ruin.

Long Reach might appear to be an option on physical attackers to ignore Fluffy and Rocky Helmet, but is usually outclassed by direct amplification or by Mold Breaker to ignore Fluffy altogether alongside immunity abilities.

Technician is a good ability, but even the most powerful Technician-boosted moves tend to be weaker than the competition, so this ability struggles to justify itself. The same applies to Strong Jaw, as while a 50% boost to biting moves is potentially very powerful, biting moves tend to be either weak or have better alternatives that can be boosted by other abilities.

Inconsistent:
Abilities that depend on the user to fulfill a condition or for the opponent to make a specific moves are not consistent enough to see use. Abilities like Moxie or Beast Boost that rely on the user getting a free K.O. are bad, as it is much harder to faint the opposing team without a boosting ability, and the boost itself is not enough to justify this drawback. Do not use these abilities.

Intrepid Sword, while having a niche on Hyper Offense teams, is generally outclassed by the above abilities due to the boost only applying one time. Critical hit focused abilities like Super Luck and Sniper are also very inconsistent and should not be used, as an occasional big reward is not generally worth trading consistent power. Abilities that rely on your opponent carrying a certain ability like Guard Dog are also inconsistent, making the risk not worth the reward.

4a: The Good

Sheer Force:
Sheer Force boosts the power of any move with a secondary effect by 1.3x, at the cost of removing the effect. In addition, this Pokemon ignores Life Orb recoil if using a Sheer Force boosted move.

Though it does apply to a few physical moves, Sheer Force is the quintessential special amplification ability, and almost any special attacker can effectively run it in tandem with Life Orb. Any Pokemon with it's primary STAB moves being Sheer Force boosted or with enough Sheer Force-boosted coverage can justify running this ability. A Pokemon who wants to run a Choice item instead of Life Orb may prefer the larger boosts of an ability such as Adaptability or Beads of Ruin.

Common users: :deoxys-speed: :primarina:
Uncommon users::iron-moth:
Niche users: :gengar::thundurus-therian: :thundurus: :zoroark-hisui:
Users you might consider: Any special attacker that runs moves with secondary effects.

Hadron Engine:
Hadron Engine sets Electric Terrain on switch in, overriding any existing terrain and multiplying the power of a grounded Pokemon's Electric-type moves by 30%. In addition, Hadron Engine users get 1.33x Special Attack in Electric Terrain.

Hadron Engine is most often used by fast, grounded Electric-type Pokemon, as they essentially get a 73% boost to their STAB Electric moves. Other fast special attackers, especially those with Electric-type coverage, can also make use of Hadron Engine's 33% Special Attack boost. Hadron Engine should not be used by Flying-type Pokemon such as Zapdos and Thundurus, as they do not receive the 30% boost to Electric moves.

Common users: :gholdengo: :sandy-shocks::latios:
Uncommon users::deoxys-speed::electrode-hisui::iron-crown:
Niche users::gengar:
Users you might consider: Any powerful special attacker, especially ones with access to Electric-type coverage.

Beads of Ruin
Beads of Ruin multiplies the Special Defense of any Pokemon without the ability by 0.75x, effectively giving the user 1.33x power on their special moves (barring Psyshock).

Beads of Ruin is best for special attacking Pokemon who want to run multiple coverage moves without secondary effects, but not very many Pokemon fit into this category. Pokemon who only run STAB moves prefer Adaptability or a type-specific ability, while those with plentiful coverage may prefer Sheer Force. Almost any special attacker can effectively run Beads of Ruin, but other options are often more valuable, as Beads of Ruin reveals information to your opponent that they otherwise would not have.

Uncommon users: :deoxys-speed::gholdengo:
Niche users: :gengar:
Other users you might consider: Most special attackers, but check if another ability is more valuable first

4b: The Bad

Alternate amplification abilities that seem usable on paper such as Punk Rock, Mega Launcher, or Technician are all in practice outclassed by one of the above abilities. The damage boost is either too low, exclusive to too few moves, or both to be justifiable over a consistent choice such as Sheer Force.

Abilities like Grim Neigh or Beast Boost that rely on the user getting a free K.O. are inconsistent and shouldn't be used, as the more consistent damage boost of an ability like Sheer Force or Adaptability is far preferable. Likewise, abiltiies such as Competitive that demand the opponent make a specific move are also very inconsistent, and a more consistent choice is almost always worth it.

5a: The Good
Abilities in this section, if applicable, will be split into physical/special users

Adaptability:
Adaptability boosts the power of any move that shares a type with the user by 1.333x; the STAB boost becomes 2x instead of 1.5x.

Adaptability is the quintessential boosting ability for both physical and special attackers. Adaptability can be effectively wielded by any Pokemon that primarily attacks using STAB moves, though a Pokemon that very often clicks coverage may prefer the overall boost of Sword/Beads of Ruin. Adaptability's primary advantage over the Ruin abilities is not revealing itself on switch in, hiding crucial information about your ability from your opponent. Likewise, a Pokemon that primarily spams STAB moves of a single type may prefer a type-based damage amplifying ability, as the boost is oftentimes greater.

Common physical users: :great-tusk::zamazenta: :chien-pao: :kingambit:
Uncommon physical users::roaring-moon::iron-hands::garchomp:
Niche physical users::slither-wing::terrakion::zapdos-galar:

Common special users: :gholdengo: :primarina: :latios:
Uncommon special users::iron-moth::iron-crown:
Niche special users::gengar::ursaluna-bloodmoon:
Users you might consider: Any powerful attacker with spammable STAB moves

Tinted Lens:
Tinted Lens boosts the power of any move resisted by the opponent by 2x. This turns normal resistances into neutralities, and 4x resistances into 2x weaknesses.

Tinted Lens is primarily used by powerful attackers with typings that have multiple common resistances. Tinted Lens allows these Pokemon to spam their powerful moves even in the face of resisting foes, but the lack of damage boost against neutral or even weak targets means that a Pokemon with sufficient STAB coverage or plentiful coverage may prefer the boost of Adaptability or a Ruin ability.

Common physical users: :zamazenta:
Uncommon physical users: :roaring-moon::cinderace::kingambit:
Niche physical users::slither-wing:

Common special users: :latios: :iron-crown:
Uncommon special users::gholdengo:
Users you might consider: Any powerful attacker with good STAB moves with unfortunate typings

Mold Breaker
This Pokemon's moves ignore the opponent's ability.

Mold Breaker is primarily used by attackers looking to ignore opponent's immunity abilities or defensive amplification abilities like Fluffy and Vessel of Ruin. This ability most often finds use on powerful Fire-types looking to dodge Well-Baked Body, but offensive Ground-, Electric-, and Water-type attackers as well as users of bullet moves may also find themselves using this ability.

Common users: :great-tusk: :cinderace: :ogerpon-hearthflame:
Niche users::iron-moth::sandy-shocks:
Users you might consider: Powerful attackers looking to dodge either an immunity ability or Fluffy

-ate Abilities:
Aerilate, Pixilate, Refrigerate and Galvanize turn Normal-type moves into Flying-, Fairy-, Ice-, and Electric-type moves respectively, and apply a 20% power boost to them.

-ate abilities are primarily used by Pokemon with poor coverage but powerful Normal-type moves, or by Pokemon looking to take advantage of powerful Normal-type moves in their arsenal to hit specific foes. Due to only boosting one, often non-STAB type, these abilities are generally quite niche and are often outclassed by more generalized damage amplification, but they can often be worthwhile if the boost or type-change is significant enough.

Common Pixilate users: :scream-tail:
Niche Galvanize users: :kommo-o:
Niche Refrigerate users: :regieleki:

Users you might consider: Pokemon with poor coverage but powerful Normal-type moves, or Pokemon looking to hit a specific target like Corviknight or Roaring Moon

Type-boosting Abilities:
Type-boosting abilities boost the power of a specific type of move by 50%.

Type-boosting abilities are usually highly specific, relegated nearly exclusively to Pokemon with one powerful STAB move they click more than any other. Pokemon that value boosting moves of multiple types should not run a type-boosting ability, and should instead run for a more generalized boosting ability like Sword/Beads of Ruin or Adaptability.

Common Dragon's Maw users: :latios:
Uncommon Dragon's Maw users: :garchomp:
Common Rocky Payload users: :ogerpon-cornerstone:
Uncommon Steelworker users: :gholdengo:
Users you might consider: Pokemon with one powerful move they want to boost above all.

Protean:
Once per switch-in, this Pokemon's type changes to the type of the move it's using. STAB boost is applied to this move. A single-typed Pokemon can use a move of it's original type before using a move of another type to activate Protean.

Protean has fallen from glory, as activating only once per switch-in has left it a shell of it's former self. Protean should only be used on Pokemon that absolutely require the 50% STAB boost on a coverage move as opposed to the more generalized boost of Sheer Force or a Ruin ability. Pokemon who switch moves often should also opt for the more generalized boost, as this allows them far more versatility in their damage.

Common Protean users: :deoxys-speed:
Users you might consider: Pokemon that really need that extra "oomph" on a coverage move.

5b: The Bad

Just like in the above section, most alternate amplification abilities are just not optimal choices. Good abilities like Technician or Sniper, while they aren't awful, are not viable due to their inconsistency or general lack of damage. Type-enhancing abilities that boost the opponent like Dark Aura or Fairy Aura are not viable. There is no reason to give your opponent a damage boost. Instead, opt for an ability like Adaptability instead, as the damage boost is equal without revealing your ability or boosting your opponent's damage output.

The starter abilities + Swarm are all unviable choices, for much of the same reason as abilities like Moxie and Grim Neigh. Being dependent on your opponent's moves to deal boosted damage is inconsistent and not worth it, especially when abilities like Desolate Land or Sword of Ruin provide a similar or equal boost without being dependent on your opponent's choices to work.

In general, type-enhancing abilities should be used lightly. While it's tempting to boost one type by 50%, you should ask yourself if a more general 33% boost is more valuable, and it almost always will be.

6a: The Good

Ground Immunity Abilities:

Levitate ignores damage-dealing Ground-type moves, while also granting an immunity to Spikes and Toxic Spikes. Earth Eater grants an immunity to all Ground-type moves, restoring 25% health to the user if hit by one.

Levitate and Earth Eater are extremely similar, and most Pokemon running one can also viably run the other. Levitate is more useful on Pokemon prone to getting worn down by Spikes, while Earth Eater is preferred on Pokemon that don't much mind entry hazards and would prefer the 25% health buff. Ground immunity abilities are best utilized by Pokemon either weak to Ground or bulky neutral Pokemon looking to become a sudden check to threats like Great Tusk and Sandy Shocks.

Common Ground-immunity ability users: :gholdengo: :pecharunt: :iron-hands::iron-treads::empoleon:
Uncommon Ground-immunity ability users::great-tusk::heatran::kingambit:
Niche Ground-immunity ability users::garganacl:
Users you might consider: Ground-weak walls or generally bulky Pokemon that greatly appreciate an additional immunity.

Well-Baked Body:
Well-Baked Body grants an immunity to Fire-type moves and, when hit with one, raises the user's Defense by 2 stages.

Well-Baked Body is naturally very prominent thanks to the popularity of powerful Fire-type attackers like Cinderace, Moltres, and Iron Moth. Any Fire-weak or generally bulky Pokemon is able to take advantage of the additional immunity to switch in on both powerful attackers as well as stray Will-o-Wisps. This move also synergizes well with Body Press thanks to the +2 Defense boost.

Common Well-Baked Body users: :corviknight: :gholdengo: :pecharunt: :iron-treads::skarmory: :mandibuzz:
Uncommon Well-Baked Body users::great-tusk::zamazenta::ting-lu::kingambit:
Niche Well-Baked Body users::chesnaught::blissey::sinistcha:
Users you might consider: Fire-weak walls or generally bulky Pokemon that greatly appreciate an additional immunity.

Electric-immunity Abilities:
Volt Absorb grants an immunity to Electric-type moves and, when hit with one, heals the user by 25% of it's HP. Motor Drive grants an immunity to Electric-type moves and grants a +1 Speed boost if hit by one, while Lightning Rod grants a +1 Special Attack boost.

Similar to Well-Baked Body, the prominence of powerful Electric-types like Zapdos leads to the rise of Electric immunity abilities to counter them. Volt Absorb is by far the most common, especially on bulky Pokemon and walls that heavily appreciate the health increase, but Motor Drive and Lighting Rod have their use cases on fast-paced offensive teams on threats like Manaphy and Gholdengo.

Common Electric-immunity ability users: :corviknight: :empoleon: :mandibuzz:
Uncommon Electric-immunity ability users::manaphy::gholdengo::skarmory:
Users you might consider: Bulky walls that appreciate an additional immunity for Volt Absorb, powerful offensive threats that appreciate a Speed/Special Attack boost for Motor Drive / Lightning Rod.

Water-immunity Abilities:
Water Absorb grants an immunity to Water-type moves and, when hit with one, heals the user by 25% of it's HP. Storm Drain grants an immunity to Electric-type moves and grants a +1 Special Attack boost if hit by one.

Water-immunity abilities are slightly more niche without the omnipresence of Walking Wake, but powerful Water-types like Ogerpon-Wellspring and offensive Manaphy give them a place in the metagame. Water Absorb is by far the most common, especially on bulky Pokemon and walls that heavily appreciate the health increase, but Storm Drain can see use on offensive threats that more greatly value the increased damage.

Common Water-immunity ability users: :heatran: :ting-lu:
Uncommon Water-immunity ability users::great-tusk::corviknight::gholdengo::iron-treads::skarmory::mandibuzz:
Niche Water-immunity ability users::garganacl::gliscor::ursaluna-bloodmoon:
Users you might consider: Water-weak walls or generally bulky Pokemon that greatly appreciate an additional immunity or Special Attack boost.

Bulletproof:
Bulletproof grants an immunity to certain "bullet" moves, a list of which can be found here.

Bulletproof stands out from it's contemporaries by not granting an immunity to not just a certain type of move, but rather moves from several types. Moves like Shadow Ball, Focus Blast, Weather Ball and Energy Ball are all extremely widespread and are all blocked by Bulletproof, alongside slightly rarer but still relevant moves like Sludge Bomb, Pyro Ball, Aura Sphere and Zap Cannon. Bulletproof can be used by nearly any Pokemon looking to check a wide variety of special attackers, especially primal weather users dependent on Weather Ball for their STAB move.

Common Bulletproof users: :heatran: :iron-treads::empoleon: :mandibuzz:
Uncommon Bulletproof users::great-tusk::corviknight::gholdengo::skarmory::kingambit:
Users you might consider: Bulky Pokemon looking to act as a check to a wide variety of attackers.

6b: The Maybe?

Purifying Salt:

Purifying Salt grants an immunity to volatile status conditions and halves the damage of Ghost-type moves.

Purifying Salt is relatively rare, but it sees use on Pokemon who appreciate the resistance to Ghost-type moves but especially on physical attackers who use it as an immunity to Burn. It's usually a hard ability to justify, as while resisting Ghost-type moves is certainly valuable, a full immunity ability or an offensive amplification ability can often be preferable.

Uncommon Purifying Salt users: :great-tusk: :corviknight: :gholdengo: :zamazenta: :iron-hands: :garchomp:
Users you might consider: Bulky Pokemon who appreciate the additional resistance, or attackers that appreciate the immunity to status

Soundproof:
Soundproof grants an immunity to certain "sound" moves, a list of which can be found here.

Not too dissimilar from Bulletproof, Soundproof grants an immunity to several moves from several different types. Where Soundproof differs, though, is that sound moves affects relatively few and rarer moves. The only viable Pokemon who primarily attack with sound moves are Pixilate Scream Tail and Kommo-o, as well as Pecharunt with Parting Shot and RegenVest Primarina with Psychic Noise. While these are all common foes, it can be risky to dedicate an entire ability slot just to checking them. Despite this, Soundproof still sees rare use to turn near any Pokemon into a perfect counter to Scream Tail.

Uncommon Soundproof users: :great-tusk: :zamazenta: :kingambit:
Users you might consider: Bulky attackers on teams that really hate Pixilate Scream Tail

6c: The Bad

There is essentially zero scenarios where Flash Fire is even a sidegrade to Well-Baked Body, as it is normally strictly worse. Similarly, Dry Skin has very few use cases over Water Absorb, as the Fire-type weakness is too notable to justify healing in rain.

Sap Sipper may seem appealing, especially on Swampert, but Grass-type moves are rare enough to make it a poor use of an ability slot, especially when Swampert gets so much more value out of RegenVest. Wind Rider is also a poor use of an ability slot, as wind moves are relatively rare and that ability slot is better spent on a guaranteed value ability like Regenerator.

Resistance abilities such as Thick Fat and Heatproof are strictly worse than either general defensive amplification abilities like Vessel of Ruin or their full immunity counterparts. There is nearly zero benefit to resisting a hit instead of absorbing it.

7a: The Good

Intimidate:

Upon entering the field, the opponent's Pokemon's Attack lowers by one stage. Pokemon with the ability Scrappy are unaffected, and Pokemon with Defiant, Rattled, or Competitive receive a stat boost.

Intimidate is the premier physically defensive amplification ability. The utility of lowering a foe's Attack by a consistent 1 stage is fantastic, allowing Pokemon with Intimidate to check huge swathes of the metagame as well as dissuade users of Attack-boosting moves by resetting their progress. Intimidate is justifiable on any Pokemon looking to tank big physical hits, but Pokemon with plentiful resistances or pivoting moves benefit more.

Common Intimidate users: :corviknight: :pecharunt: :skarmory:
Uncommon Intimidate users::great-tusk::zapdos::iron-hands::ting-lu::mandibuzz:
Niche Intimidate users::deoxys-defense::garganacl::landorus-therian: :landorus: :gliscor: :tinkaton:

Users you might consider: Physical walls looking for a boost to their defensive prowess that can't be dodged by Mold Breaker.

Fluffy:
This Pokemon receives 1/2 damage from contact moves, but takes 2x damage from Fire-type moves.

Fluffy is another fantastic defensive amplification ability, but it's slightly more niche than Intimidate. Fluffy is preferable on Pokemon who would rather sit on the field for a while and check multiple foes on a single switch-in, or take advantage of the Defense boost to easily set up. Fluffy isn't perfect, though, as common physical moves like Stone Edge and Earthquake as well as the Mold Breaker ability completely bypass it. The Fire weakness is also a major point against it, as you have no amplification against contact Fire-type moves and are actively forced out by any non-contact ones.

Common Fluffy users: :great-tusk::corviknight::skarmory: :ting-lu: :mandibuzz:
Uncommon Fluffy users::roaring-moon::pecharunt:
Niche Fluffy users::garganacl::slither-wing::landorus-therian: :landorus: :gliscor: :tinkaton:


Users you might consider: Physical walls looking for a boost to their defensive prowess, setup sweepers that appreciate the ease in setting up

Unaware:
This Pokemon ignores any of the foe's stat changes when dealing or receiving damage. Draco Meteor drops and Swords Dance boosts are equally ignored.

Unaware turns any Pokemon into a counter for dangerous set-up sweepers. Suddenly, +3 is hitting exactly as hard as unboosted. Unaware is especially useful in Calm Mind wars, as you get stronger while outright ignoring your opponent's boosts. Unaware is a valuable ability on Pokemon with plentiful resistances or neutralities, as they can check many setup sweepers without a dedicated immunity ability, but it's worth noting that ignoring Draco Meteor drops means it's risky to use it as a check to Dragon-types if you aren't a Fairy-type.

Common Unaware users: :scream-tail: :mandibuzz:
Uncommon Unaware users::empoleon::garchomp:
Niche Unaware users::blissey: :ursaluna-bloodmoon::deoxys-defense::chansey::cresselia::mew:
Users you might consider: Bulky walls or setup sweepers that appreciate checking set-up sweepers.

Vessel of Ruin:
This Pokemon lowers the Special Attack stat of all Pokemon on the field without Vessel of Ruin by 25%

Vessel of Ruin is a great catch-all defensive amplification ability. Vessel of Ruin essentially provides a 33% Special Defense boost to the user, making it easy to slap onto any special wall, but it's slightly more niche than the Attack reduction abilities because most special walls will either prefer RegenVest, Unaware, or a type-immunity ability.

Common Vessel of Ruin users: :empoleon:
Uncommon Vessel of Ruin users::roaring-moon::corviknight::heatran::iron-treads::ting-lu::garchomp:
Niche Vessel of Ruin users::garganacl::mew::slowking-galar:
Users you might consider: Special walls that don't want RegenVest and don't need an immunity ability.

7b: The Bad

Multiscale and it's upgraded cousin Shadow Shield are always worse than a general defensive amplification ability. There is no benefit to taking less damage on a single hit when you could take less damage on every hit. Don't use either, but especially don't use Multiscale, as Shadow Shield strictly outclasses it

Dauntless Shield is a strictly inferior version of Intimidate, as it only applies once per switch-in in Gen 9. The boost to Body Press does not justify the complete waste of an ability slot if forced out even once.

Mirror Armor is an awful ability, don't try. Using it to counter Intimidate is appealing until you remember Intimidate is used by Pokemon who usually don't care enough about their own Attack to justify wasting an ability slot on Mirror Armor.[/B]

8a: The Good

Prankster:

Status moves used by this Pokemon have +1 added to their priority. Dark-types are immune to Prankster-boosted moves.

Prankster is the quintessential suicide lead ability: come out turn 1, get up hazards or screens, then faint or switch out to your powerful sweepers. It also sees use on more defensive Pokemon looking to take advantage of boosted priority on moves like Toxic, Destiny Bond, and Parting Shot. Any utility-heavy Pokemon that values the increased priority of status moves can justify running Prankster.

Common Prankster users: :corviknight: :deoxys-speed: :pecharunt:
Uncommon Prankster users::skarmory::ting-lu:
Niche Prankster users::blissey: :gengar::deoxys-defense::mew::ribombee::smeargle::toxapex:
Users you might consider: Entry hazard leads or status spreaders that appreciate the consistency of moving first

Corrosion:
This Pokemon can poison a target even if it's a Steel- or Poison-type.

Corrosion instantly turns any Pokemon with Toxic into a dangerous status spreader. Suddenly, Corviknight or Pecharunt can't come in for free on Toxic and now they're getting worn down remarkably quickly. Corrosion is relatively niche, as Toxic is a rarer move in Gen 9 and the utility of poisoning Steel- and Poison-types doesn't bring consistent value every single game, but on Pokemon who can afford the ability slot it's often worthwhile.

Common Corrosion users: :pecharunt:
Uncommon Corrosion users::iron-moth:
Niche Corrosion users::gengar::toxapex:
Users you might consider: Pokemon with the primary goal of spreading Toxic damage

Aroma Veil:
Protects the user from the effects of Taunt, Torment, Encore, Disable, Cursed Body, Heal Block / Psychic Noise, and infatuation.

Aroma Veil is a niche option on hyper offense leads over Prankster, choosing to sacrifice the utility of moving first in exchange for a slight advantage in the hyper offense ditto, ignoring the opponent's Taunt and getting your own Taunt, screens or hazards up for free. Aroma Veil, of course, does not guarantee you move first and has little value if your opponent doesn't click Taunt or Encore, but the instant advantage versus other hyper offense teams occasionally makes it worth it.

Uncommon Aroma Veil users: :deoxys-speed:
Niche Aroma Veil users::ribombee::smeargle:
Users you might consider: Hyper offense leads that don't necessarily need Prankster

Scrappy:
Scrappy allows the user to hit Ghost-types with Normal and Fighting moves, while also ignoring the effect of Intimidate.

Scrappy is almost always seen on Fighting-type Pokemon, as hitting Ghost-types with Close Combat (or Rapid Spin, if you're Great Tusk) is an invaluable trait. Ignoring Intimidate is also invaluable, as Intimidate is otherwise one of the most reliable ways to check physical attackers-- effectively making Scrappy a damage amplification ability in that matchup.

Common Scrappy users: :great-tusk::zamazenta:
Uncommon Scrappy users: :iron-hands: :iron-treads:
Users you might consider: Powerful Fighting-types or Rapid Spin users that appreciate the ability to hit Ghost-types

Normalize:
All moves used by this Pokemon are Normal-type and receive a 20% power boost.

This ability is here and not with the other type-boosting abilities because the only use case is Normalize Gengar, a set consisting of Skill Swap and Mean Look to trap and effectively neutralize an opponent, rendering them completely unable to hit Gengar barring moves like Weather Ball. This gives Gengar the freedom to either set up Toxic Spikes or set up to +6 with Nasty Plot. No other Pokemon should use Normalize. It is a garbage ability and the only use case is giving it to your opponent.

Common Normalize users: :gengar:
Niche Normalize users: :polteageist:
Users you might consider: No. No, don't use this on anything else.

Protosynthesis / Quark Drive
When a Pokemon with Protosynthesis / Quark Drive is in harsh sunlight/Electric Terrain or holds a Booster Energy, it's highest stat is boosted by 30% unless the highest stat is Speed, in which case it's boosted by 50%. The Booster Energy item is consumed.

Protosynthesis / Quark Drive should only, and I mean only, be used on hyper offense teams looking for a one-time Speed boost with the Booster Energy. The 30% boost to another stat is not ever worth it. Protosynthesis/Quark Drive are niche abilities on setup Pokemon with middling-but-acceptable Speed that really appreciate the Speed boost allowing them to outspeed faster threats like Roaring Moon.

Common Protosynthesis/Quark Drive users: :manaphy:
Uncommon Protosynthesis/Quark Drive users::great-tusk:
Users you might consider: Setup Pokemon on hyper offense that need the one-time 50% Speed boost.

Surge Surfer:
This Pokemon's Speed is doubled on Electric Terrain. If the terrain changes or runs out, the Pokemon returns to it's normal Speed stat.

Surge Surfer is a niche option on teams sporting powerful Hadron Engine sweepers, acting as powerful speed control complementing the Hadron wallbreaker. Surge Surfer is useful for Pokemon with low of middling Speed that highly appreciate the 2x boost putting them either on par with or outright faster than speedsters like Roaring Moon and base 110 Pokemon. Surge Surfer users often appreciate having either Electric-type STAB or powerful Electric-type coverage, allowing them to make full use of Electric Terrain offensively.

Common Surge Surfer users: :iron-hands:
Uncommon Surge Surfer users::great-tusk::gholdengo::manaphy:
Niche Surge Surfer Users::thundurus-therian:
Users you might consider: Slow/middling Speed Pokemon on Hadron Engine teams
SV AAA - Common Ability Index
AKA the dummie's guide to ladder cheese

Last Updated: 02/05/2025


Many people find themselves struggling to get into Almost Any Ability due to a perception of "jankiness" and being unable to immediately tell which Pokemon are likely to use which abilities. This index intends to serve, alongside our Viability Rankings, as a resource to index the most common abilities a given Pokemon will run, as well as some more niche options you may find during a laddering session. Abilities are listed roughly in order of how common they are. Bolded abilities are, according to the official VR, the most viable and generally the best to consider using for yourself. Abilities generally considered unviable or outclassed will be marked with italics. Many of the abilities listed here are not considered viable, but because they are common, they are listed here to help new players getting into the tier understand what they may be running into.

To be considered for this ability index, a Pokemon has to either:
- Be ranked on our official Viability Rankings
- Reach 3.41% usage

If a VR ranked Pokemon has under 1.8% Usage at 1500, it will not be featured due to lack of data


This index will be updated roughly every month to use the most up-to-date data possible. All data used is sourced directly from the index of stats. If an ability reached 300 uses in a month and at least 3% usage on a particular Pokemon, it is considered for this index. Huge thanks to Chessking345 for automating the majority of this!

:great-tusk: Scrappy, Fluffy, Regenerator, Refrigerate, Water Absorb, Tough Claws

:roaring-moon: Sword of Ruin, Regenerator, Magic Guard, Tough Claws, Adaptability


:corviknight: Well-Baked Body, Fluffy, Intimidate, Volt Absorb, Prankster, Water Absorb

:gholdengo: Ground-Immunity Abilities, Adaptability, Well-Baked Body, Magic Guard, Hadron Engine, Bulletproof

:pecharunt: Prankster, Corrosion, Intimidate, Earth Eater, Fluffy, Regenerator

:swampert: Regenerator, Sap Sipper

:zamazenta: Sword of Ruin, Scrappy, Tough Claws, Magic Guard, Tinted Lens

:zapdos: Primordial Sea, No Guard, Drizzle, Hadron Engine

:chien-pao: Sword of Ruin, Adaptability Magic Guard, Serene Grace

:deoxys-speed: Psychic Surge, Sheer Force, Hadron Engine, No Guard, Tinted Lens


:manaphy: Regenerator, Motor Drive/Protosynthesis, Unaware, Surge Surfer

:scream-tail: Pixilate, Unaware, Fluffy



:heatran: Desolate Land, Ground-Immunity Abilities, Water Absorb

:iron-hands: Regenerator, Weak Armor, Galvanize, Ground-Immunity Abilities, Iron Fist, Surge Surfer

:iron-moth: Sheer Force, Desolate Land, Serene Grace, Hadron Engine, Ground-Immunity Abilities, Beads of Ruin, Magic Guard

:iron-treads: Bulletproof, Regenerator, Water Absorb, Well-Baked Body, Ground-Immunity Abilities, Refrigerate

:meowscarada: Sword of Ruin, Sniper, Adaptability, Sheer Force, Tinted Lens

:moltres: Desolate Land, Magic Guard

:primarina: Regenerator, Primordial Sea, Stamina, Electric-Immunity Abilities, Sheer Force, Punk Rock

:skarmory: Well-Baked Body, Volt Absorb

:azelf: Psychic Surge, Refrigerate

:cinderace: Magic Guard, Desolate Land, Mold Breaker, Prankster, Drought

:iron-boulder: Sharpness, Rocky Payload

:latios: Hadron Engine, Dragon's Maw, Tinted Lens, Adaptability, Beads of Ruin, Sheer Force

:ogerpon-hearthflame: Desolate Land, Chlorophyll, Surge Surfer, Grassy Surge

:ogerpon-wellspring: Primordial Sea, Sword of Ruin, Adaptability, Swift Swim, Drizzle, Grassy Surge

:sandy-shocks: Hadron Engine, Refrigerate, Mold Breaker

:ting-lu: Regenerator, Fluffy



:electrode-hisui: Magic Guard, Hadron Engine

:empoleon: Volt Absorb

:garchomp: Adaptability, Dragon's Maw, Toxic Chain, Mold Breaker, Regenerator, Weak Armor, Technician

:iron-crown: Well-Baked Body, Tinted Lens, Regenerator, Psychic Surge, Magic Guard, Hadron Engine, Steelworker

:kingambit: Adaptability, Tinted Lens, Tough Claws, Well-Baked Body, Ground-Immunity Abilities

:mandibuzz: Well-Baked Body, Fluffy, Unaware


:barraskewda: Primordial Sea, Sword of Ruin

:blissey: Unaware, Magic Guard, Fluffy, Prankster, Regenerator

:garganacl: Water Absorb, Fluffy, Sand Stream, Regenerator

:gengar:Sheer Force, Normalize, Merciless, Adaptability

:goodra-hisui: Regenerator

:landorus-therian: Fluffy, Aerilate, Mold Breaker

:slither-wing: Tinted Lens, Magic Guard, Sword of Ruin, Adaptability,

:ursaluna-bloodmoon: Steam Engine



:archaludon: Primordial Sea, Swift Swim

:chesnaught: Flame Body, Fluffy

:deoxys-defense: Drought, Prankster, Fluffy, Regenerator

:inteleon: Primordial Sea

:kommo-o: Galvanize, Punk Rock, Download, Refrigerate, Hydration

:mamoswine: Technician, Adaptability

:mew: Prankster, Regenerator

:polteageist:Queenly Majesty, Anger Shell

:regieleki: Refrigerate, Pixilate, Hadron Engine, Galvanize

:ribombee: Prankster, Sturdy, Oblivious

:samurott-hisui: Regenerator, Adaptability

:sinistcha: Fluffy, Well-Baked Body, Bulletproof

:smeargle: Prankster

:talonflame: Magic Guard

:thundurus-therian: Sheer Force, Primordial Sea, Hadron Engine, Aerilate

:tinkaton: Regenerator, Prankster, Steely Spirit

:zapdos-galar:Magic Guard, Sword of Ruin, Tough Claws

Ceruledge has been removed from all of these following its ban :) The role compendium will be receiving an overhaul next time we do a VR slate!
 
SV AAA - Common Ability Index
AKA the dummie's guide to ladder cheese

Last Updated: 03/01/2025


Many people find themselves struggling to get into Almost Any Ability due to a perception of "jankiness" and being unable to immediately tell which Pokemon are likely to use which abilities. This index intends to serve, alongside our Viability Rankings, as a resource to index the most common abilities a given Pokemon will run, as well as some more niche options you may find during a laddering session. Abilities are listed roughly in order of how common they are. Bolded abilities are, according to the official VR, the most viable and generally the best to consider using for yourself. Abilities generally considered unviable or outclassed will be marked with italics. Many of the abilities listed here are not considered viable, but because they are common, they are listed here to help new players getting into the tier understand what they may be running into.

To be considered for this ability index, a Pokemon has to either:
- Be ranked on our official Viability Rankings
- Reach 3.41% usage

If a VR ranked Pokemon has under 1.8% Usage at 1500, it will not be featured due to lack of data


This index will be updated roughly every month to use the most up-to-date data possible. All data used is sourced directly from the index of stats. If an ability reached 300 uses in a month and at least 3% usage on a particular Pokemon, it is considered for this index. Huge thanks to Chessking345 for automating the majority of this!

:great-tusk: Scrappy, Fluffy, Regenerator, Water Absorb, Refrigerate, Intimidate, Wandering Spirit

:roaring-moon: Sword of Ruin, Regenerator, Magic Guard, Fluffy, Tough Claws


:corviknight: Well-Baked Body, Intimidate, Fluffy, Volt Absorb, Prankster, Water Absorb

:gholdengo: Ground-Immunity Abilities, Adaptability, Well-Baked Body, Magic Guard, Prankster, Bulletproof, Hadron Engine

:pecharunt: Prankster, Corrosion, Intimidate, Earth Eater, Fluffy, Beads of Ruin, Regenerator

:swampert: Regenerator, Sap Sipper

:zamazenta: Sword of Ruin, Scrappy, Pressure, Tough Claws, Mind's Eye, Magic Guard

:zapdos: Primordial Sea, No Guard, Drizzle, Swift Swim

:chien-pao: Sword of Ruin, Magic Guard, Adaptability, Serene Grace, Sheer Force

:deoxys-speed:Sheer Force, Psychic Surge No Guard, Hadron Engine, Protean


:manaphy: Regenerator, Motor Drive, Unaware, Weak Armor, Surge Surfer, Fluffy

:scream-tail: Pixilate, Unaware, Fluffy, Stamina



:heatran: Desolate Land, Ground-Immunity Abilities, Water Absorb

:iron-hands: Regenerator, Ground-Immunity Abilities, Weak Armor, Galvanize, Surge Surfer

:iron-moth: Desolate Land, Sheer Force, Beads of Ruin, Hadron Engine, Magic Guard, Serene Grace

:iron-treads: Bulletproof, Regenerator, Magic Guard, Water Absorb, Well-Baked Body, Ground-Immunity Abilities, Refrigerate

:meowscarada: Sniper, Sword of Ruin, Adaptability, Tinted Lens, Hustle

:moltres: Desolate Land, Magic Guard

:primarina: Regenerator, Primordial Sea, Stamina, Electric-Immunity Abilities, Sheer Force, Fluffy

:skarmory: Well-Baked Body, Fluffy, Unaware

:azelf: Psychic Surge, Pixilate

:cinderace: Magic Guard, Desolate Land, Sheer Force, Mold Breaker

:iron-boulder: Sharpness

:latios: Hadron Engine, Adaptability, Dragon's Maw, Tinted Lens, Beads of Ruin, Sheer Force

:ogerpon-hearthflame: Desolate Land, Grassy Surge, Mold Breaker, Chlorophyll, Sword of Ruin

:ogerpon-wellspring: Primordial Sea, Sword of Ruin, Grassy Surge, Adaptability, Surge Surfer, Swift Swim

:sandy-shocks: Hadron Engine, Refrigerate, Ground-Immunity Abilities

:ting-lu: Regenerator, Water Absorb, Fluffy, Unaware



:electrode-hisui: Magic Guard, Hadron Engine

:empoleon: Volt Absorb

:garchomp: Adaptability, Dragon's Maw, Sword of Ruin, Regenerator, Weak Armor, Technician, Mold Breaker, Toxic Chain

:iron-crown: Well-Baked Body, Tinted Lens, Magic Guard, Regenerator, Hadron Engine, Psychic Surge

:kingambit: Adaptability, Tinted Lens, Ground-Immunity Abilities, Tough Claws, Well-Baked Body

:mandibuzz: Fluffy, Unaware, Volt Absorb, Magic Guard


:barraskewda: Primordial Sea, Sword of Ruin

:blissey: Unaware, Magic Guard, Stamina, Regenerator, Fluffy, Vessel of Ruin, Prankster

:garganacl: Fluffy, Sand Stream, Water Absorb, Ground-Immunity Abilities

:gengar:Normalize, Sheer Force, Merciless, Prankster

:goodra-hisui: Regenerator

:landorus-therian: Fluffy, Aerilate, Desolate Land, Water Absorb

:slither-wing: Tinted Lens, Sword of Ruin, Adaptability

:ursaluna-bloodmoon: Water-Immunity Abilities, Fluffy



:archaludon: Primordial Sea, Swift Swim

:chesnaught: Well-Baked Body, Flame Body, Fluffy

:deoxys-defense: Regenerator, Unaware, Hadron Engine, Drought, Drizzle

:gliscor: Corrosion, Regenerator, Fluffy, Intimidate

:kommo-o: Galvanize, Punk Rock, Download, Refrigerate, Hydration

:mamoswine: Technician, Adaptability

:mew: Prankster, Regenerator

:polteageist:Normalize, Queenly Majesty

:regieleki: Refrigerate, Pixilate, Hadron Engine, Galvanize

:ribombee: Prankster, Sturdy, Oblivious

:samurott-hisui: Regenerator, Adaptability

:sinistcha: Fluffy, Well-Baked Body, Bulletproof

:thundurus-therian: Sheer Force, Primordial Sea, Hadron Engine, Aerilate

:tinkaton:Ground-Immunity Abilities, Regenerator, Steelworker

:zapdos-galar:Magic Guard
updated with february stats!
 
Viability Rankings + Sample Sets (and Analyses)
Last update: 6th March, 2025​

The AAA Viability Rankings have been updated!

Rises:
:gholdengo:
A+ -> S

:iron-treads: A- -> A
:latios: B+ -> A

:ting-lu: B+ -> A-

:garchomp: B -> B+
:iron-crown: B -> B+
:kingambit: B -> B+
:landorus-therian: B- -> B+

:landorus: B- -> B
:ursaluna-bloodmoon: B- -> B
:sinistcha: C -> B
:thundurus-therian: C -> B

:gliscor: C -> B-
:samurott-hisui: C -> B-
:smeargle: C -> B-
:thundurus: C-> B-
:tinkaton: C -> B-

:enamorus-therian: UR -> C
:entei: UR -> C
:quaquaval: UR -> C
:volcanion: UR -> C

Drops:
:great-tusk: S -> A+
:roaring-moon: S -> A+
:corviknight: A+ -> A
:swampert: A+ -> A
:zapdos: A+ -> A

:chien-pao: A -> A-
:deoxys-speed: A -> A-
:scream-tail: A-> A-

:heatran: A- -> B+
:meowscarada: A- -> B+
:primarina: A- -> B+

:azelf: B+ -> B
:iron-boulder: B+ -> B
:ogerpon-hearthflame: B+ -> B
:sandy-shocks: B+ -> B

:cobalion: B -> B-
:electrode-hisui: B -> B-
:empoleon: B -> B-

:mandibuzz: B -> C
:barraskewda: B- -> C
:blissey: B- -> C
:gengar: B- -> C
:goodra-hisui: B- -> C

:ceruledge: A- -> UR
:chansey: C -> UR
:jirachi: C -> UR
:terrakion: C -> UR
:zoroark-hisui: C -> UR

POST AAAPL VR ARCHIVE
 
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(sry if this is the wrong thread to ask this in; this is sort of a nomination post anyway ig?)

What's the rationale behind Roaring Moon's drop out of S rank? Since I've started playing this metagame for a couple months now, it's felt to me like the clear-cut best Pokemon available. This isn't even a shot at Gholdengo's placement because its versatility and usefulness definitely matches Roaring Moon, but Roaring Moon has always felt like a Pokemon I really need to struggle to not include on my teams. Also, I consistently feel like preparing for all of Fluffy Dragon Dance, Choice Scarf Sword of Ruin, and Life Orb Magic Guard feels quite tedious at points unless I run Regenerator Great Tusk 99% of the time (and honestly, I think my usage of this set is probably close to that KEK). So yea, Roaring Moon still feels S rank to me and I'd like to hear why it dropped thx :]
 
My only guess is not appreciating how Fluffy makes Moon far more difficult to prep for. The things that stop regular moon suddenly empower Fluffy moon. I still don't think it should be banned, as it does do a huge amount to keep the meta together, but it's definitely S to me. If it didn't have fluffy it would be much easier to prep for
 
(sry if this is the wrong thread to ask this in; this is sort of a nomination post anyway ig?)

What's the rationale behind Roaring Moon's drop out of S rank? Since I've started playing this metagame for a couple months now, it's felt to me like the clear-cut best Pokemon available. This isn't even a shot at Gholdengo's placement because its versatility and usefulness definitely matches Roaring Moon, but Roaring Moon has always felt like a Pokemon I really need to struggle to not include on my teams. Also, I consistently feel like preparing for all of Fluffy Dragon Dance, Choice Scarf Sword of Ruin, and Life Orb Magic Guard feels quite tedious at points unless I run Regenerator Great Tusk 99% of the time (and honestly, I think my usage of this set is probably close to that KEK). So yea, Roaring Moon still feels S rank to me and I'd like to hear why it dropped thx :]
Firstly, Moon's A+ rank is quite honestly a bit misleading at first glance; it's still ahead of the other Pokemon in A+ tier by a notable margin (in fact, looking at our votes again, it's quite literally as close to being in S tier as it could be without actually crossing the line) and there's still a very reasonable argument for it to rise back up to S tier for a lot of the reasons you've listed.

The main reason Roaring Moon dropped isn't because it got all that much worse, but moreso because it isn't quite as dominant in any of its niches anymore. It faces serious competition as a Choice Scarf user from the likes of Meowscarada and Latios who both have relatively similar matchup spreads across the board, Magic Guard sets have fallen off somewhat and notably face some competition from Zamazenta in the role of "fast attacker that can leverage MG + good bulk to come in repeatedly" while also struggling to fit all the moves they want to run, and even roles like RegenVest have to seriously justify their use over Swampert or Lefties Ting-Lu depending on the team. The only niche where I'd personally say it rules the roost is as a Choice Band Dark-type, and even that both struggles in a metagame full of Zamazenta + Tusk and can be replaced with something like Meowscarada or Chien-Pao pretty often. Fluffy sets are also really dangerous and nothing quite does them like Moon, but they're relatively uncommon off of HO.

TL;DR Roaring Moon didn't really fall off that much, and could very well have been S tier if our numbers were just a bit different, but it did go from being the best choice in most roles you'd use it in to just one of 2-4 amazing choices

edit: it averaged a score of 4.72 when our benchmark for S is 4.75, so yeah it was really really close and truthfully a bit of a flaw with our numbers considering just over half of the resource council voted it for S
 
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so what i'm hearing is bring back s- and put moon there

idk i just feel like a+ is super underselling not only its ingame prowess but also how influencial it is in builder. contact abilities, scarf meow, and fi are just some of the things that hinge a lot of their viability on the presence of moon. it's splashable, strong, and prepping for it properly is mandatory on every team. ghold is super good and versatile too but moon clearly feels a cut above the other mons and i think s- would be fitting, if not putting it back on s and punting ghold down to s-.
 
I disagree with the "answer" to this being the creation of a new viability rank, especially one like S- that struggles to justify its existence. Rather, the solution to avoiding cases like this is simply to reevaluate our standards for what makes a Pokemon S tier or not. This could be as simple as a minor numbers adjustment; making our threshold for S such that a 60:40 vote still results in an S tier placement rather than an A- one. An S- rank fails to communicate enough information to be worth adding at this point in time. If something is a clear cut above the rest of the A+ tier, then IMO it's an S tier Pokemon, plain and simple. I voted Moon to be A+ but I can still recognize that when a supermajority of the council thinks it's S tier then it should be in S tier, rather than making a new rank just for it.
 
Nominating :Spidops: from UR to C. Now i know what you're thinking. "spidops? really? what could spidops possibly have that would give it any sort of niche?" Well as it turns out spidops actually has quite a bit going for it, giving it a distinct and respectable niche. Spidops has the outstanding combo of sticky webs, spikes, and memento. Its the only webs setter with access to spikes, but more importantly, its the only webs setter with access to a self KO move. This means spidops can get its hazards up, and ensure they dont immediatly get removed. Spidops also has kind of an insane movepool for some reason, with a lot of options for the fourth move. Taunt is probably the best for the last slot, but you can go with knock off, or toxic spikes, maybe circle throw if you want some sort of phasing, you could potentiolly run block if you want to try to lock in opposing hazard setters that cant kill spidops before it gets up all three layers of spikes, maybe silk trap if you want some kind of immediate speed control. Now spidops is, overall, not a very good pokemon. However considering all of the tools it has, and the one of a kind niche it holds, i think it deserves a ranking.
 
Nominating :Spidops: from UR to C. Now i know what you're thinking. "spidops? really? what could spidops possibly have that would give it any sort of niche?" Well as it turns out spidops actually has quite a bit going for it, giving it a distinct and respectable niche. Spidops has the outstanding combo of sticky webs, spikes, and memento. Its the only webs setter with access to spikes, but more importantly, its the only webs setter with access to a self KO move. This means spidops can get its hazards up, and ensure they dont immediatly get removed. Spidops also has kind of an insane movepool for some reason, with a lot of options for the fourth move. Taunt is probably the best for the last slot, but you can go with knock off, or toxic spikes, maybe circle throw if you want some sort of phasing, you could potentiolly run block if you want to try to lock in opposing hazard setters that cant kill spidops before it gets up all three layers of spikes, maybe silk trap if you want some kind of immediate speed control. Now spidops is, overall, not a very good pokemon. However considering all of the tools it has, and the one of a kind niche it holds, i think it deserves a ranking.
But why not run smeargle ?
Spidops is decently bulky so that's something but smeargle has so much going for it:
Burning bulwark to burn spinners, counter to get a random kill because you hit it, mirror coat same thing. You also get ceaseless and stone axe so that you don't get rekt by taunt.
I've genuinely seen smeargle go 3 for one: Burn roaring moon t1 on uturn, kill ogerpon t2 with counter and take down something with destiny bond.
Granted, this is the highest class of cheese but the fact that your opponent has to watch out for this already makes smeargle a pretty good lead.
 
But why not run smeargle ?
Spidops is decently bulky so that's something but smeargle has so much going for it:
Burning bulwark to burn spinners, counter to get a random kill because you hit it, mirror coat same thing. You also get ceaseless and stone axe so that you don't get rekt by taunt.
I've genuinely seen smeargle go 3 for one: Burn roaring moon t1 on uturn, kill ogerpon t2 with counter and take down something with destiny bond.
Granted, this is the highest class of cheese but the fact that your opponent has to watch out for this already makes smeargle a pretty good lead.
Oh yeah i forgot about smeargle. Well i still think spidops has a solid niche, enough for it to be ranked, as that extra bulk often means you can get up even 3 layers sometimes. Also spidops has better suprise value (especially the memento) so i still feel like it distinguishes itself from smeargle.
 
Small noms
:zarude: UR > A-/B+ scary breaker/sweeper +strong priority only really stopped by physdef corv in the metagame
Best form of ogerpon currently and is alot better than them. The other ogers also lose a lot of power if running grassy glide unlike zarude.
Its also the good version of meowscarada + good results in open
:sinistcha: Add and bold surge surfer
 
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