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Almost Any Ability XY (Suspect Over: Weavile banned, Keldeo Stays)

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Slap Hyper Beam on Noivern with Aerialate. That's an instant kill pretty much, even WITH specs.
Hyper Beam sucks use Boomburst. Why get yourself killed, paralyzed or put to sleep while your charging when you have a 140 BP move with no drawbacks? (I don't mean to sound like the typical intolerant and arrogant Smogonite, but seriously, Hyper Beam is absolutely worthless in every situation.)
 
Just started using Serene Grace Entei. This thing is awesome. I think the AV set is better.

Entei @ Assault Vest
Ability: Serene Grace
EVs: 8 Spd / 248 HP / 252 SDef
Adamant Nature
- Sacred Fire
- Iron Head
- Extreme Speed
- Flame Charge/Body Slam/Crush Claw

Entei @ leftovers
Ability: Serene Grace
EVs: 8 Spd / 248 HP / 252 SDef
Adamant Nature
- Sacred Fire
- Iron Head
- Extreme Speed
- Roar
 
Has Archeops actually been tested? I don't know why it is banned otherwise, yes its strong but its so damn frail, weak to DR and has several common weaknesses (including a bunch of priority moves) that I don't think it should just be banned outright like that.
 
Hyper Beam sucks use Boomburst. Why get yourself killed, paralyzed or put to sleep while your charging when you have a 140 BP move with no drawbacks? (I don't mean to sound like the typical intolerant and arrogant Smogonite, but seriously, Hyper Beam is absolutely worthless in every situation.)

It would be a last use move if anything. Like an emergency move. Not advised ofc, but if you need to sac it, and do a whole lot of damage, hyper beam would be last resort plan.
 
It would be a last use move if anything. Like an emergency move. Not advised ofc, but if you need to sac it, and do a whole lot of damage, hyper beam would be last resort plan.
But there's no point, especially on Noivern where Boomburst is only 10 points lower than Hyper Beam. The difference would be really insignificant. Plus Boomburst also goes through Substitute.
 
I'm trying out Adaptability Specs Keldeo and loving it.
Magic Bounce Mawile (with Mawilite, of course) is usable, as well, especially when timed perfectly on an incoming Taunt or Thunder Wave.
 
Clefable @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
-Cosmic Power
-Soft-Boiled
-Stored Power
-Focus Blast

Get a couple of boosts, and you kill all the things. That is all.
 
Just a phew things to note:
-Dnite is a beast with Aerialate, ddance and extremespeed
-Rhydon isn't really used
-Aegislash's typing makes him a good regen wall
-Noivern is super easy to stop
-Poison heal Blissey solves one of Blisseys bigger problems, toxic
-Unware is important
-Victini kill things in sun or with download
-Cress is anoying
-Deoxys-s and d are annoying(S with protean and magic bounce and D with Poison heal and Unaware)
-Volcarona isn't really groundbreaking with magic guard, really frail
-Suicune is a cool cat-dog-thing
-Regencores aren't really that frequent(and they should be!)
-Levitate Heatran is overated
-Prankster is kind of useless on things other than Amoongus
These are a only somethings I noticed on the ladder
 
Just a phew things to note:
-Dnite is a beast with Aerialate, ddance and extremespeed
-Rhydon isn't really used
-Aegislash's typing makes him a good regen wall
-Noivern is super easy to stop
-Poison heal Blissey solves one of Blisseys bigger problems, toxic
-Unware is important
-Victini kill things in sun or with download
-Cress is anoying
-Deoxys-s and d are annoying(S with protean and magic bounce and D with Poison heal and Unaware)
-Volcarona isn't really groundbreaking with magic guard, really frail
-Suicune is a cool cat-dog-thing
-Regencores aren't really that frequent(and they should be!)
-Levitate Heatran is overated
-Prankster is kind of useless on things other than Amoongus
These are a only somethings I noticed on the ladder
Prankster is amazing on things like Mew, also Amoong has a little niche in prank spores (stun and regular) which I would rather use like Multiscale Regular Venu into pivoting on the first hit in order to free mega
 
Here are 2 interesting sets that i've been using:

kingdra.gif

Kingdra @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 120 Def / 136 SDef
Bold Nature
- Scald
- Clear Smog
- Hidden Power [Fire]
- Draco Meteor

Kingdra is one of the best walls against Victini imo, it also boasts Clear Smog and Scald to disrupt opposing attackers. This EV spread allows it to optimally spread its bulk, just enough physical bulk to take on Keldeo and just enough special bulk to wall many dangerous threats.

regirock.gif

Regirock @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rock Slide
- Earthquake
- Superpower
- Body Slam

I am very surprised that nobody uses Regirock in AAA, it's probably because it lacks instant recovery. With Regenerator, instant recovery is not necessary. Assault Vest allows it to wall Noivern extremely easily, it also wrecks many dangerous sweepers such as Dragonite and Weavile with ease.
 
regirock.gif

Regirock @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rock Slide
- Earthquake
- Superpower
- Body Slam

I am very surprised that nobody uses Regirock in AAA, it's probably because it lacks instant recovery. With Regenerator, instant recovery is not necessary. Assault Vest allows it to wall Noivern extremely easily, it also wrecks many dangerous sweepers such as Dragonite and Weavile with ease.

I've also been using regirock, and while in most of the games I've used it it got crit to death I have to say it's one of the most valuable members of my team. It walls almost every physical attacker if used in conjunction with skarmory, which is quite a feat in a meta with powerful -ate users around every corner.
 
Prankster is amazing on things like Mew, also Amoong has a little niche in prank spores (stun and regular) which I would rather use like Multiscale Regular Venu into pivoting on the first hit in order to free mega
Yeah that was kind of poorly written I hadn't even remembered or seen Mew or even somethig like Gliscor
 
Prankster Forretress = Hazard Control

No, but seriously, I have way too many pranksters on my team.

And has anyone yet realized the potency of Serene Grace? Magic Bounce? Intimidate? Moxie?

I mean, Magic Bounce Blissey, now.
 
This seems actually pretty fun. In all honesty I'll play this thing more than I play OU. Yeah and the whole OP abilities things such as PokemonMasterDebater said but eh it seems fun tbh. I'd deal with the OP abilities
 
Fur Coat Blissey. That is all.

When will people actually start reading the OP?

Anyways,

Metagross @ Assault Vest
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature
- Meteor Mash
- Bullet Punch
- Ice Punch
- Earthquake

There's probably a better spread but I've used this and it works fine. Basically Ass Vest Metagross is an amazing pivot in this meta thanks to Regenerator keeping it healthy. With this set Metagross can check dangerous opponents including Aerilate Noivern, Aerilate Thundurus-T, Refrigerate Kyurem-N, Staraptor, etc. It can also switch into Weavile barring Knock Off and kill with Bullet Punch. Immunity to Toxic allows it to wall lots of walls and its typing allows it to sit in front of the incredibly dangerous Harvest Cresselia, even if it can't do much back. As a bonus, Regenerator allows it to stay in on an attack that would've otherwise crippled it and switch out to come back in healthy as ever. Ice Punch allows Metagross to defeat dragons, Noivern, and Dragonite. Earthquake allows Metagross to hit Victini on the switch and defeat opposing Metagross; Fire Punch would have been a good option if all the Ferrothorn and Scizor don't all run Flash Fire.

Also put this on A-rank already why isn't it there??
 
I've been trying a few things:

KaratRapta (Staraptor) (M) @ Choice Band / Sky Plate
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn / Roost

This set is obvious really. It does the same thing as Talonflame in OU except... better Brave Bird and Double Edge for STAB, CC for Steel- and Rock-types and a filler move.

THE POWER (Gyarados) @ Life Orb
Ability: Aerilate
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Return / Double Edge
- Waterfall
- Dragon Dance
- Earthquake

GYARADOS FINALLY GETS A GOOD FLYING-TYPE STAB (soz for caps, its just amazing!) Return and Double Edge spam, Waterfall for coverage on Rock-types, DD to boost up and EQ to hit Steel-types

Cleft (Clefable) @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
IVs: 30 SAtk / 30 SDef
- Hyper Voice
- Flamethrower
- Soft-Boiled
- Calm Mind

Hyper Voice Power. Flamethrower Steel-types and Poison-types. Softboil to heal. CM to boost. Simple. Nuff said

ActualFridge (Rotom-Frost) @ Choice Scarf
Ability: Refrigerate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Swift
- Thunderbolt
- Trick
- Volt Switch

While the best special Normal-type move it gets is Swift, it can now use an Ice-type STAB move not called Blizzard, meaning that it has an accurate Ice-type move, but it is still only 78 base before STAB. DAMMIT GAMEFREAK! Thunderbolt for BoltBeam, TrickScarf and Volt Switch momentum.

The Wall (Deoxys-Defense) @ Leftovers / Mental Herb
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Spikes
- Stealth Rock
- Taunt
- Knock Off / Magic Coat / Other Filler

Obvious set is obvious. Prioroty hazards and taunt. Last slot is a filler.

Also, Aerilate Noivern needs to go. That thing is rediculous - especially with Choice Specs: I just swept a team of 6 relatively bulky pokemon with it, five of which were at full health, the sixth being a Porygon 2 at about 1/3 of its health. Anything that isn't a scarfer/resists Boomburst/Chansey/Blissey will keel over against it.

Edit: Oh my god +1 Aerilate Gyarados Double Edge just OHKOed a Ferrothorn
 
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I didn't think something flying weak could actually thrive in this metagame, but illusion pinsir puts in so much work. Swords dance as they mistakenly switch into something that actually gets beaten by Pinsir and...well everyone knows how good Mega Pinsir is from OU (he regains Aerialate upon mega evolution). Goes without saying you want a spinner/defogger as a teammate. Mega Pinsir also really appreciates a teammate with refrigerate Espeed (or Weavile) to take out flying types or to save your own team from a ditto, but honestly every team should have something like that anyways.
 
When will people actually start reading the OP?

Anyways,

Metagross @ Assault Vest
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature
- Meteor Mash
- Bullet Punch
- Ice Punch
- Earthquake

There's probably a better spread but I've used this and it works fine. Basically Ass Vest Metagross is an amazing pivot in this meta thanks to Regenerator keeping it healthy. With this set Metagross can check dangerous opponents including Aerilate Noivern, Aerilate Thundurus-T, Refrigerate Kyurem-N, Staraptor, etc. It can also switch into Weavile barring Knock Off and kill with Bullet Punch. Immunity to Toxic allows it to wall lots of walls and its typing allows it to sit in front of the incredibly dangerous Harvest Cresselia, even if it can't do much back. As a bonus, Regenerator allows it to stay in on an attack that would've otherwise crippled it and switch out to come back in healthy as ever. Ice Punch allows Metagross to defeat dragons, Noivern, and Dragonite. Earthquake allows Metagross to hit Victini on the switch and defeat opposing Metagross; Fire Punch would have been a good option if all the Ferrothorn and Scizor don't all run Flash Fire.

Also put this on A-rank already why isn't it there??
because the viability rankings are literally dead.

edit: good post
 
I didn't read all 7 pages so sorry if this is already posted:

Houndoom @ Houndoominite
Ability: Drought
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Dark Pulse
- Fire Blast
- SolarBeam
- Sucker Punch

You send it in and it sets up the sun. It then mega evolves and gets Solar Power to shit on everything with it's Fire Blast. It's pretty much the same as it is in other tiers except it doesn't need another pokemon setting up sun for it!
 
losedude you can use the search function and just find all the posts with "Houndoom" and only read through those for future reference ;)

Something which I have been testing of recent is Prankster Malamar:
Malamar @ Focus Sash / Leftovers
Ability: Prankster
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Topsy-Turvy
- Simple Beam
- Foul Play
Haven't put much thought into the EVs and perhaps it would be better to run a defensive stat over speed but I was just thinking about outrunning other Prankster users. Prankster Topsy Turvy screws over set up sweepers and Simple Beam disables all of the top abilities around, which is especially helpful against Poison Heal users. And then if it is a booster Simple Beam and Topsy Turvy in combination with each other cripples the shit out of them. Destiny Bond takes down something with it and Foul Play makes it quite a threat to all of the crazy high attack sweepers out there, though there may be a better option. Focus Sash means that you can always get off the Topsy Turvy on faster priority and works well with Focus Sash in knowing when you are about to go down, though I guess leftovers may work better in its place.
 
S rank please

Houndoom @ Houndoominite
Ability: Drought
EVs: 252 Spd / 252 SAtk
Timid Nature
- Nasty Plot
- Dark Pulse
- Flamethrower
- Solar Beam
 
Get a load of this:

Pansage @ Focus Sash
Ability: Prankster
Level: 5
EVs: 212 SDef / 84 SAtk
Calm Nature
- Leech Seed
- Recycle
- Toxic
- Nature Power

I switch this guy in on a setup sweeper that can't break my sash. Then I seed them, and hang on with my sash. Because I am level 5, Leech Seed heals me to full health each turn. I then get a Prankster-boosted recycle on my sash, and repeat.
In short, seed and spam recycle.
The only problem is that I cannot face the dreaded status, entry hazards, or priority. But with proper support, this guy is deadly against setup sweepers.
 
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