Seeing as everything now gets a new ability and thus becomes far stronger, I think it would be fair to start considering the poke bans carried along by the OU banlist which don't apply so well to AAA. Namely Blaziken, Blazikenite, Lucarionite, and Shaymin-S.
Shaymin-S seems ridiculous to unban at first sight considering the reputation it has in OU for flinching everything to death, but considering it is shit on by both Aerilate and Refridgerate I don't think it's worth banning. Dragonite in particular loves tanking seed flares and threatens to rip it apart with priority, which is a real thorn in Shaymin-S' side seeing as it's the most popular mon in the meta. In addition, it can't really abuse Aerilate since its special normal-type movepool is barren.
Blaziken and its mega both follow the same principle as Shaymin-S in general - screwed over by Dragonite and other Aerilate users. Sweeping behind a sub isn't even that certain seeing as Boomburst passes right through them. The popularity of Suicune and Cresselia isn't helping its cause either.
Lucarionite is pretty obvious, the adaptability boost isn't as major now and it's outclassed by most things.
I didn't include Genesect, Kangaskhanite and Gengarite because I feel like they're all just as dangerous as they are in standard. Gengar still fulfills its role with no less efficiency, Kangaskhan is scary strong and Genesect should be kept as far away from Protean as possible. It gets ExtremeSpeed to abuse -ate abilities with, too.
Feel free to agree with my unban suggestions or tell me why I'm wrong.
Just going to bump this because I feel these changes could help diversify the metagame.
OiawesomeDG
To add some substance to this post, I'd like to share a set that I've been using that can effectively break half of the metagame's walls in half, and crush stall single-handedly.
Bisharp (Bisharp) @ Life Orb
Ability: Adaptability
EVs: 4 Def / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch
The power of this thing is just unbelievable. Once you've set up an SD, opposing walls will tremble before you, while sweepers lacking priority will find themselves in a similar situation. It works out especially well for Bisharp that standard unaware walls (Cresselia, mostly) cannot handle it at all. While it is frail and hard to get in, Bisharp can easily make up for its shortcomings with the power it provides. Here are a few calcs on walls or revenge killers it could face to demonstrate how strong it is:
Some boosted hits:
+2 252+ Atk Life Orb Adaptability Bisharp Iron Head vs. 252 HP / 252+ Def Regirock: 416-494 (114.2 - 135.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 252 HP / 225+ Def Skarmory: 338-400 (101.1 - 119.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Bisharp Sucker Punch vs. 0 HP / 4 Def Keldeo: 264-311 (81.7 - 96.2%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Suicune: 382-452 (94.5 - 111.8%) -- 68.8% chance to OHKO
+1 (Intimidate) 252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Zapdos: 354-416 (92.1 - 108.3%) -- 50% chance to OHKO
+2 252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Forretress: 335-395 (94.6 - 111.5%) -- 68.8% chance to OHKO
Unboosted:
252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 374-442 (84.2 - 99.5%) -- guaranteed 2HKO
252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Rotom-W: 278-328 (91.4 - 107.8%) -- 50% chance to OHKO
252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Dragonite: 309-364 (80 - 94.3%) -- guaranteed 2HKO
252+ Atk Life Orb Adaptability Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Keldeo: 161-190 (49.8 - 58.8%)
Adaptability Bisharp was one of the main weapons that allowed me to scale the AAA ladder to the top, easily dealing with the stall weakness my team had. Since Bisharp is hard to switch in, VolTurn support is a must, say from the likes of intimidate Zapdos, which complements Bisharp's weaknesses nicely. Wish support is also something that could help Bisharp, though it's hardly mandatory.