This thread is for discussing Gen8 AAA, so that would off topic. Once we are closer to release and have more info, the council might briefly talk about plans for next gen here, but until then, let’s stick to current gen.are "spoilers" allowed if I discuss how current abilities might interact with revealed moves
bulu is generally considered inferior to zarude and dhelmise in the tier as a grass phys attackerI made a sandstorm team, it has been working pretty well but I feel like tapu bulu doesn't fit properly and ideas on how to Improve?
https://pokepast.es/bb14cf786bff6b2b
You don't need to be an expert, I'm not that great myself either to post ideas!
thanks for posting! here's some quick tips if you want to build sand, though sand isnt really good. if you want to build weather, try rain, but if you just really like sand, well...I made a sandstorm team, it has been working pretty well but I feel like tapu bulu doesn't fit properly and ideas on how to Improve?
https://pokepast.es/bb14cf786bff6b2b
You don't need to be an expert, I'm not that great myself either to post ideas!
I’ll always be here to suggest running weird mons, cress seems neat but I would much rather run unaware umbreon, though if you decide to run a calm mind set as a potential stall wincon I would like to point you towards unaware crocune, it needs a decent bit of team support since it can’t touch desolate land, has a hard time with grass types like zarude, and has kinda mediocre defenses by aaa standards but it still puts in plenty of work for me and my teamsI attempted to make unaware cresselia stall based on the theory, unaware umbreon stall is so good because its 95 110 130 defenses
turns out unaware cresselia stall is worse, umbreon just walls more things, like poltegheist and the stored power sweepers, the team currently has a random levitate bisharp just to beat polteghest and maybe in some bizarro world it will beat a mamoswine some day, you might ask, why not just use mandibuzz, that exacerbates the weakness to mamoswine to where band adaptability clicks icicle crash 8 times and wins
the team stays with the chansey, runerigus, ferrothorn core which is extremely difficult to break then has cresselia, zapdos for water spam and levitate bisharp/toxapex depending on if you accept polteghiest 6-0ing you is worse than having a solid switchin to cinderace
the toxapex version of the team is probably better, and if you get ferrothorn in with high hp you can probably beat poltegheist if it took hazard damage coming in
this team is stronger vs kommo o and would be fighting type sweepers but worse vs the general pp stall tactics that some teams with multiple sweepers use to wear down unaware mons, looking at you beauts
a calm mind unaware cresselia is an option similar to a calm mind clefable to stallbreak and sweep as a last man standing situation, which I like as an option over umbreon
cresselia is a better option vs tapu lele as well, luckily this threat isn't as common as it should be, most leles don't run calm mind so chansey given sufficient health can stall out focus blasts
with cresselia you're also weak to dark types now especially sweepers, maybe I should keep the levitate bisharp lel
that's interesting, I've looked at vaporeon as well but needs more helpI’ll always be here to suggest running weird mons, cress seems neat but I would much rather run unaware umbreon, though if you decide to run a calm mind set as a potential stall wincon I would like to point you towards unaware crocune, it needs a decent bit of team support since it can’t touch desolate land, has a hard time with grass types like zarude, and has kinda mediocre defenses by aaa standards but it still puts in plenty of work for me and my teams
Super meme, but hey something to maybe think about, last night I just made a team with Cress and Shuckle both running Harvest Sitrus berry in the Sun hahaha. Cheeeeesey but I wanted to think of something different lmao, idk a really good drought user for it tbh I was using Dianciethat's interesting, I've looked at vaporeon as well but needs more help
I think for jynx no guard is probably best, perfectly accurate lovely kiss, blizzard, focus blast, probably life orb nasty plot, heatran and chansey are everywhere and will ruin your fun setThis is more of a meme post than anything, but may have some potential and is IMO a pretty cool way to do a ton of damage :P
Jynx is the mon I’m using now, as it’s the highest SpA mon in the tier, but I also looked at Crygonal and some others, needs testing to see what is best, but without further ado, I present to you all, STAB Technician Frost Breath. Up to 90 BD from technician, up to 135 from STAB, and the move always CRITS! Jynx is not a strong mon so I don’t see her getting too out of hand (although if you find the right spot to nasty plot I think you OHKO just about anything) but this seems like an insane amount of damage on an ice move :D
Super meme, but hey something to maybe think about, last night I just made a team with Cress and Shuckle both running Harvest Sitrus berry in the Sun hahaha. Cheeeeesey but I wanted to think of something different lmao, idk a really good drought user for it tbh I was using Diancie
Lovely Kiss is banned under Sleep Moves Clause. In terms of power, Sheer Force Ice Beam is stronger than No Guard Blizzard, so you're trading power for increased accuracy on Focus Blast, and frankly, Jynx needs all the power it can get. It can also run Choice Specs Adaptability for the most power on Ice Beam and Psyshock, which has the added advantage of not needing to find a turn to set up with Jynx's very poor bulk and would also be an upgrade over both Technician and No Guard.I think for jynx no guard is probably best, perfectly accurate lovely kiss, blizzard, focus blast, probably life orb nasty plot
I prefer my moves to hit, which is why I don't run teams that are made and broken on whether focus blast hits, but if I did run offensive teams, I would say, the only way jynx is going to break chansey, or umbreon is if focus blast hits consecutivelyLovely Kiss is banned under Sleep Moves Clause. In terms of power, Sheer Force Ice Beam is stronger than No Guard Blizzard, so you're trading power for increased accuracy on Focus Blast, and frankly, Jynx needs all the power it can get. It can also run Choice Specs Adaptability for the most power on Ice Beam and Psyshock, which has the added advantage of not needing to find a turn to set up with Jynx's very poor bulk and would also be an upgrade over both Technician and No Guard.
I strongly disagree with the assertion that runerigus is a shitmon, I challenge anyone to actually use it once, no not the gimmick suicide lead, the regen set and say the same thing, but I will agree that galarian zapdos and zydog are metalords, not that they should be banned however, gen 9 will be undoubtedly worse but I admire your optimismAlmost Any Ability Seasonal runner-up and OMWC winner here to post some disorganized thoughts on the meta before the gen dies
- Building for the tier sucks and has sucked since whenever Pixilate Tapu Koko was rediscovered. Koko became broken around that time, but I also feel that the rediscovering of Pixilate Koko led to further discoveries and the rise of various offensive mons such as Galarian Zapdos, Volcanion, and the optimization of ZyGod sets. In theory, this should have led to more defensive counterplay being discovered, but the best we could do is make shitmons like Roseli Garchomp and Runerigus seem like usable options, with the most viable defensive changes being ability changes on already viable mons (Regen Ferro becoming a staple, Magic Guard blobs rising in popularity, VA Pex being something that exists now I guess).
- Playing this tier is rewarding, but linear. I absolutely love using Funny Button Clicker #39 against a team with no switch-ins to it and seeing huge numbers...but 90% of the matches I win end up being centralized around FBC #39 and getting it in (the remaining 10% are Table stall wins). This is mainly why U-turn spam is so strong in this tier; positioning and momentum are everything in AAA, and barring being an absolute crackhead and harding your FBC in on predicted doubles, it's extremely difficult to regain momentum against a good player, especially if you run into a bad MU.
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- Ban ZyDog. Not a joke. In a meta with Koko, it barely manages to be balanced because Koko is busted and on a good amount of teams, so there is a consistent form of offensive counterplay. But without Koko, I think we need to realize that a mon this fast with this much set diversity and a surprising lack of switch-ins is not good for the meta. Because Gapdos is a major trend currently, running a defensive Grass- or Bug-type not named Ferrothorn or Golisiopod on like one specific build is a very bad idea right now, so really your best switch-in to ZyDog on most teams is a DShield Mew/Mandy that gets worn down by Toxic and other chip because A. no one is running clerics because they suck and B. pressuring DShield Mew/Mandy is something every good team should be able to do. Beyond that, have fun prepping for Band, Toxic ZyGod, and Glare ZyGod all at once without using one of the DShield mons mentioned above or without opening up major holes in your builder. I guess another Dragon/Ground is cool but the defensive utility of ZyGod is not worth keeping it around.
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- Gapdos is really, REALLY good right now, and I think this is for 2 reasons. The first is that teams are heavily prepping for Terrakion, which is still broken af but has seen extremely small usage recently. This would be fine, except that the counterplay for Terrakion (Intimidate pivot + Regen Rock resist, Ghost-types that resist Rock, DShield Mew) doesn't do well against Gapdos because of MGLO sets running Thunderous Kick and U-turn to freely pivot on this answers. Here's a good example of what I mean. Sevag/lazzerpenguin (bad name change) brings Intimidate Corv + Regen Garchomp + unrevealed Genesect on TP, which is perfectly adequate counterplay for Terrakion. However, I bring Adamant MGLO Gapdos, which means I click TKick twice, get a good roll on CC, and break past the Terrakion counterplay pretty easily. The second is that the offensive Flying resists in this tier are pretty ass. It's really just Zapdos and Koko, and while they both have recovery and can force slower Gapdos out, neither of them can withstand a TC Brave Bird without substantial defensive investment, and even then I've found it easy to wear down the sturdier Flying resists such as Corv and Skarmory. Idk if this make Gapdos broken but it's undeniably strong right now.
- After having spent a month building and playing a meta without Magic Bounce, I believe its removal was a net negative as a whole, and would personally like to see it reversed. I get the whole point of it was to nerf the ability to negate progress as well as HO, but I feel like this has actually pushed things in the opposite way too much in the former (in the sense that now progress is TOO consistent) and the latter playstyle has simply adapted into equally brainless Webs or Rocks leads, which consist of having a Prankster lead with entry hazards and 5 FBCs. This has also lead to the rise of Magic Guard users such as blobs, Gapdos, and Volcanion, which I personally find to be quite annoying to deal with due to their inability to take any amount of chip damage that isn't intentional (like coming in on a U-turn or staying in on a pivot attempt to pivot out yourself) combined with their high defenses/offenses. Most importantly, I feel this ban has not actually made the issue of "loading into FBC #47 and autolosing" any more manageable, as removing a valuable defensive tool has been compounded with the rise of Screensless HO builds to make this issue more prominent imo. The only thing I would dislike about MB being back is Screens being stronger, but with Unburden gone + a potential Koko ban, then maybe Screens would be manageable? All I know is that I enjoyed Magic Bounce meta more than the current one.
- Honestly, as much as this post spends on possible tiering changes, I think you just can't really fix the issues this tier has throughout tiering actions, as there's simply too much shit that could potentially be broken even if the top dogs were to be banned. Tapu Bulu, Cinderace, Lando-T, Kommo-O (DD sets outdamage Pex Recover with Quake even after Haze), Barraskewda, Gapdos, Heatran, Latios, Azelf...all of these I can easily see being broken if one of Tapu Koko, Tapu Lele, or ZyDog were to be banned. This is completely neglecting mention nicher mons like Mamoswine, Hydreigon, Durluradon (underrated mon, TBolt gives it a niche over Lucario), Dhelmise, Primarina, Chandelure, Salamence, Volcarona, Volcanion, and Xurkitree that builders just have to conviently forget about so they don't spend vauable slots trying to beat these mons at the expense of others. I get teambuilding is all about covering the most you can with the limited slots you have, but I constantly find it frustrating to have to ignore mons like Zarude, Volcarona, and Cosmic Power Mew in builder because trying to beat them would make me lose to something like SFLO Lele. No matter how much shit you ban or unban, the root issue stays the same, and unless we're cool with banning 10+ things a month before the gen ends, then the matchup issue this tier has will never truly be fixed imo. Of course, that shouldn't mean we should stop trying to make the tier the best it can be in the limited time we have and make it playable as an old gen by making tiering actions, but trying to completely fix the tier is not a feasible goal at the moment.
TL;DR this meta sucks to build in, ban ZyDog and Koko, unban Magic Bounce, pray Gen 9 is better, stream Mix and Mingle Machine