Metagame Alphabet Cup

#52
im BANNING GEOMANCY bc its stupid
greninjas not really fun to use or to fight
if you dont have priority use on your team that isnt also screwed by water shuriken then you just lose
but i dont wanna ban greninja bc protean is cool and it gets giga drain and stuff
reminder that if you dont like stuff you can complain about it, but please complain like normal people and not post like 6 times about the letter S thanks

also tagging urkerab to get this implemented on rom.psim.us, where this meta is playable
 

RNGIsFatal

Banned deucer.
#53
Honestly I think the next issue to look over is Spore.
This isn't Balanced Hackmons where you can slap in Magic Bounce or Poison Heal all day, and holding Safety Goggles or spamming Grass-types just sounds like unviable counterplay. Spore just turns every fast 'mons whose names start with S into a threat that can potentially buy turns to set up against anything that is slower than itself regardless of the typing. Say, Salamence can buy turns to set up against Fairy-types with Spore and snowball through the team with Moxie.

There are not many viable sweepers whose name start with S but the fact that they have an access to 100% accurate move that shuts down anything that isn't Grass-type narrows the counterplay to the worst degree. If you lack priority that KO's the sweeper, you are pretty much done for it.
 
Last edited:
#54
You also forgot stealth rocks, spikes, ghost-types, and leftovers. Which unlike FEAR are actually good
You could always use a Misty Surge user for anti-status, or Safeguard.

Plus, having an answer to Ghost-types in the form of Dark-type teammates is always nice.

Sandstorm handles Leftovers on non-Rock/Steel/Ground-types.

Perhaps just focus on what is accomplished.
 
#56
Honestly I think the next issue to look over is Spore.
This isn't Balanced Hackmons where you can slap in Magic Bounce or Poison Heal all day, and holding Safety Goggles or spamming Grass-types just sounds like unviable counterplay. Spore just turns every fast 'mons whose names start with S into a threat that can potentially buy turns to set up against anything that is slower than itself regardless of the typing. Say, Salamence can buy turns to set up against Fairy-types with Spore and snowball through the team with Moxie and others.

There are not many viable sweepers whose name start with S but the fact that they have an access to 100% accurate move that shuts down anything that isn't Grass-type narrows the counterplay to the worst degree. If you lack priority that KO's the sweeper, you are pretty much done for it.
Grass usualy dosnt stop Spores, because that S also has acces to Sacred Fire, a 100 fire move with 95% accuracy physical move with 50% chance of burning.

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Sacred Fire
- Spore
- Crunch

Lets look at him. With protect he can gain speed, Crunch deals good damage, Sacred Fire for coverage and destroying grasses,
and spore for anything else. Due to speed boost, it will be able to outspeed many things, so nothing can outspeed him and put
him to sleep. Prankster? He is a dark type, he dont need to care about this.

This is just one S user, from many. There are many S that fullfill many roles: Leads, Revenge Killers, etc etc.
Its clear that S is the strongest one, and I agree in having a suspect test on spore, because otherwise almost all leads would
be S. S has Stealth Rock, Sticky Web, Spikes, Skill Swap and Spore. And Im starting to feel that Scolipede will be the only viable lead,
due to being imune to spore. Its ok to have a strong letter, but not one that overcentralize the meta. I vote for nerfing S, so yea, I agree that Spore should
have a suspect test.
 
#57
Some thoughts from me:

-Spore def needs more attention. The ability to shut down a non-Grass-type Pokemon for 1/2 turns is ridicilous and in normal gameplay at least it's limited to mostly shitty Pokemon.

-Shift Gear also seems problematic. Stuff like Scizor and Salamence become way too hard to stop. Further, S mons get access to Sunsteel Strike to ignore Unaware (further Scizor gets STAB from it).

-Now that Sharpedo has been mentioned...

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Crunch
- Sacred Fire
- Waterfall

If you're able to set up a SD, then you are going to destroy stuff and will rarely even be outsped. (Especially if Jolly is ran, but Adamant has the higher power).

-Now we need a defensive tank:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Cotton Guard
- Calm Mind
- Moonlight
- Moonblast

So yeah, reaches max Def after 2 uses of Cotton Guard, and doesn't give a fuck about opposing boosts. Can further make holes if it sets up a lot of CM, as it doesn't give a fuck about opposing boosts again.
 
#59
I feel like this might be the best lead in the metagame

Sableye @ Focus sash/Leftovers
Spr_7s_302.png

Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Sticky Web
- Stealth Rock
- Taunt/Foul Play

Prankster with access to spore sticky web and stealth rock will definitely make it a threat
 
Last edited:
#61
Noctowl @ Flyinium Z
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave / Agility
- Nasty Plot
- Hurricane
- Hyper Voice

I was searching for some tinted lens mons and this has a niche thanks to nasty plot which turns
Noctowl in a powerful wallbreaker, u can run the double dance set too for sweeping potential.
 
#62
Ladies and Gentlemen, I present you with some terrifying set:

Hoopa-Unbound @ Normalium Z
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Happy Hour
- Hyperspace Fury
- Zen Headbutt
- Fire Punch

This set is similar to the ToT set from STABmons. However, because that's not STABmons with FakeSpeed being everywhere, this thing will be harder to even stop. And better! Topsy-Turvy Thundy can't touch that either!
 
#63
I didn't see this posted yet so imma put this here
Hoopa-Unbound @ Normalium Z
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Happy Hour
- Knock Off / Hyperspace Fury
- Drain Punch / Ice punch / High Jump Kick
- Zen Headbutt

Hoopa-Unbound @ Normalium Z
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Happy Hour
- Psychic / Psyshock
- Dark Pulse
- Focus Blast / Thunderbolt / Energy Ball

The point of the set is to z happy hour (obviously) and sweep. Hoopa can do it quite nice because of how strong it is naturally and because it's immune to prankster moves like twave and topsy turvy. I don't know how the meta will shape out so I included plenty of coverage.
 
#64
Slaking @ Leftovers / some Z move
Ability: Truant
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Skill Swap
- Shift Gear
- Frustration
- Earthquake

This is bad , dont use it

Regigigas @ Leftovers
Ability: Slow Start
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Frustration
- Earthquake
- Ice Punch

This is bad too, dont use it

Wishiwashi-School @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Wish
- Protect
- Hydro Pump

This is so bad, why would u use it?

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Roost
- Stealth Rock
- Roar
- Iron Head

At least this should be decent i think ?_?

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shore Up
- Calm Mind
- Scald
- Substitute

this is suicune with recovery... this shouldnt suck much from everything , not sure about evs tho
 
Last edited:
#65
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Impish Nature
- Block
- Perish Song
- Recover
- Poison Fang

Poison fang is a 50% chance to Toxic and gives you something to do even if taunted, while block and perish song kills everything that isn't a ghost, has taunt or hits se.
 
#66
I will post a list of viable moves (in my opinion) by letters just because I have nothing to do (So no scrolling through the entire Bulbapedia)

Accelerock, Acid Armor, Acid Spray, Aeroblast, Agility, Air Slash (Serene Grace op), Aqua Tail, Attack Order, Aura Sphere, Aurora Veil (even tho only Abomasnow starts with A and has Snow Warning), Autotomize.


Baneful Bunker, Beak Blast, Belly Drum, Blaze Kick, Blue Flare, Bolt Strike, Bonemerang, Boomburst, Brave Bird, Bug Buzz, Bullet Punch, Bullet Seed.


Calm Mind, Clanging Scales, Clear Smog, Close Combat, Coil, Conversion (Z-Conversion), Core Enforcer, Cosmic Power, Cotton Guard, Crabhammer, Crunch, Curse.


Darkest Lariat, Dark Pulse, Dazzling Gleam, Defend Order, Defog, Destiny Bond, Diamond Storm, Discharge, Doom Desire, Draco Meteor, Dragon Ascent, Dragon Hammer, Drain Punch, Drill Run.


Earth Power, Earthquake, Encore, Endeavor, Energy Ball, Eruption, Explosion, Extrasensory, Extreme Speed.


Fake Out, Fiery Dance, Fire Blast, Fire Lash, First Impression, Flame Charge, Flare Blitz, Flash Cannon, Fleur Cannon, Focus Blast, Focus Energy, Forest's Curse (Z-Forest's Curse), Foul Play, Freeze Dry, Fusion Bolt, Fusion Flare.


Gear Grind, GEOMANCY, Giga Drain, Gunk Shot, Gyro Ball.


Happy Hour (Z-Happy Hour), Haze, Head Charge, Heal Block (Z-Heal Block), Healing Wish, Heal Order, Heart Swap, Heat Wave, Heat Crash, Heavy Slam, Hex, High Horsepower, High Jump Kick, Hold Hands (Z-Hold Hands), Hone Claws, Horn Leech, Hurricane, Hyperspace Hole, Hyper Voice.


Ice Beam, Ice Shard, Icicle Spear, Iron Head.


Judgment, Jump Kick.


King's Shield, Knock Off.


Land's Wrath, Lava Plume, Leaf Blade, Leaf Storm, Leech Life, Leech Seed, Light of Ruin*, Light Screen, Liquidation, Low Kick, Lunge, Luster Purge.


Mach Punch, Magma Storm, Megahorn, Meteor Mash, Milk Drink, Mirror Move (Z-Mirror Move), Moonblast, Moongeist Beam, Morning Sun, Muddy Water, Multi-Attack, Mystical Fire.


Nasty Plot, Nature's Madness, Night Daze, Night Shade, Night Slash, Nuzzle.


Oblivion Wing, Origin Pulse, Outrage.


Pain Split, Parting Shot, Perish Song, Pin Missile, Play Rough, Poison Jab, Pollen Puff, Power Gem, Power-Up Punch, Power Whip, Precipice Blades, Psychic, Psychic Fangs, Psystrike, Purify (Z-Purify), Pursuit.


Quiver Dance.


Rapid Spin, Razor Shell, Recover, Reflect, Reflect Type, Revelation Dance, Roar, Rock Blast, Rock Polish, Rock Slide, Roost.


Sacred Fire, Sacred Sword, Searing Shot, Secret Sword, Seed Bomb, Seed Flare, Seismic Toss, Shadow Ball, Shadow Sneak, Shift Gear, Shore Up, Slack Off, Sludge Wave, Smart Strike, Spacial Rend, Spectral Thief, Spikes, Spiky Shield, Spirit Shackle, Splash (Z-Splash), Spore, Stealth Rock, Steam Eruption, Sticky Web, Stockpile, Stone Edge, Stored Power, Strength Sap, Sucker Punch, Sunsteel Strike, Super Fang, Superpower, Swords Dance.


Tail Glow, Taunt, Techno Blast, Thousand Arrows, Throat Chop, Thunderbolt, Thunder Punch, Thunder Wave, Topsy Turvy, Toxic, Toxic Spikes, Toxic Thread, Transform, Tri Attack, Trick, Trick-or-Treat (Z-Trick-or-Threat), Trick Room, Trop Kick.


U-turn.


Vacuum Wave, V-create, Volt Swtich, Volt Tackle.


Waterfall, Water Shuriken, Water Spout, Weather Ball, Whirlwind, Wild Charge, Will-o-Wisp, Wish, Wood Hammer.


Zen Headbutt, Zing Zap.


Some notes:
-X and Y are skipped because: X has no physical attackers for X-Scissors and Y is basically Yawn.
-The list is mostly theorymoning, but if this ever gets coded on main, some moves might leave the list.
*-Assuming unreleased moves are allowed

Some moves that might be problematic and might need a look:
Shift Gear, Transform, Geomancy

EDIT: Hit me up if you think something has to be added/removed.
You skipped many Dragon moves like Dual Chop. Dragon Pulse, Dragon Claw, and a few notworthy others like Body Slam, Bulk Up, Block. But great list otherwise!

Also- completely situational, but a sudden surprise.

Bruxxish @ Salac Berry
Ability: Dazzling
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Belly Drum
- Liquidation
- Substitute
- Bonemerang

Sub, Drum, Salac Boosts speed, let Dazzling Protect you from priority. Liquidation is for when they switch in a resist or Unaware user, so you can hit harder on the second hit. Bonemerang breaks Substitute, Focus Sash, Sturdy, etc.

Have a slow pivot bring it in on a defensive non-threat.
 
#68
I purposely left out the Dragon moves, because honestly I don't think anything here that starts with D would need a Dragon move. Body Slam, Bulk Up and Block probs passed my view so whoops.
Ya, Dragon Pulse / Dragon Claw is learned by most relevant Dragons, but...

What about Dual Chop on Dragonite? Can break Substitute, Focus Sash, Sturdy, and even opposing Dragonite’s Multiscale.

Dragon Dance for Focus Sash Reversal Dugtrio/Flail Dodrio. DD Durant with Hustle is no slouch.

And at the very least, Dragon Tail for phazing on Eviolite Dusclops, etc.
 
Last edited:
#69
Type: Null @ Eviolite
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Transform
- Imprison
- Taunt
- Thousand Arrows

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shift Gear
- Sacred Fire
- Sunsteel Strike
- Shore Up

Registeel @ Safety Goggles
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Recover
- Stealth Rock
- Toxic

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Core Enforcer
- Soft-Boiled
- Heal Bell
- Flamethrower

Heatran @ Leftovers
Ability: Flash Fire
EVs: 148 HP / 176 Def / 4 SpA / 180 SpD
Calm Nature
IVs: 0 Atk
- Heal Order
- Lava Plume
- Stealth Rock
- Will-O-Wisp

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 132 HP / 184 Def / 8 SpA / 184 SpD
Quiet Nature
- Clear Smog
- Anchor Shot
- Foul Play
- Giga Drain
my team
also another one mainly HO
Sawk @ Red Card
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Spore
- Sticky Web
- Stealth Rock

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Taunt
- Thunderbolt
- Hidden Power [Ice]

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Lovely Kiss
- High Jump Kick
- Return
- Ice Punch

Mimikyu @ Fairy Memory
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Shadow Claw
- Drain Punch

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Diamond Storm
- Dragon Ascent
- Drain Punch

Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
 
#70
A few things:


Lilligant (F) @ Fairium Z
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Light of Ruin
- Lava Plume
- Quiver Dance

Lilligant usually has some pretty bad coverage, but it's first letter (L) gives it some options coverage wise for things that usually wall it: Light of ruin and Lava Plume. Light of ruin (although it takes half your HP) hits dragon types that resist your grass stab, while lava plume hits steel and other grass types. Fairium Z allows you to somewhat negate the recoil from Light of Ruin for a turn.

Probably not the most broken thing that Alaphabet cup has to offer, but I like Lilligant and it seems to actually have somewhat of a niche as a result of actually having coverage options now.


Nihilego @ Life Orb
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Nasty Plot

Nihilego's first letter (N) doesn't really solve its coverage problem, but it does give it access to nasty plot. That, in conjunction with beast boost (the current evs will boost speed), turns it into a terrifying late game cleaner.

Shaymin @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Spikes
- Strength Sap

There are probably better abusers under the letter "S", but none are as cute as Shaymin. Natural cure offers it a niche as a status sponge and a decent pivot. It can get spikes up and sleep things too. Not all that bad.

I just wanted to post some cute things I'm probably going to use in this meta. Thanks for reading!
 
#71
Ya, Dragon Pulse / Dragon Claw is learned by most relevant Dragons, but...

What about Dual Chop on Dragonite? Can break Substitute, Focus Sash, Sturdy, and even opposing Dragonite’s Multiscale.

Dragon Dance for Focus Sash Reversal Dugtrio/Flail Dodrio. DD Durant with Hustle is no slouch.

And at the very least, Dragon Tail for phazing on Eviolite Dusclops, etc.
Fuck more moves I forgot to actually add. Welp added

Lilligant (F) @ Fairium Z
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Light of Ruin
- Lava Plume
- Quiver Dance
Iirc, OM's policies is that if something is unreleased, then it's technically banned so idk if Light of Ruin (and Plasma Fists) are going to be allowed, unless that has changed.
 
#72
Tangrowth @ Burn Drive
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Giga Drain
- Synthesy / Thousand Arrows / Focus blast / Hidden Power Ground
- Techno Blast

Thanks to the Letter T Tangrowth learn tail Glow, thanks to Chlorophyll this could be a potent sweeper, Synthesis is good for longevity (in sun it heal 75%) thanks to its good Defense, Thousand arrows is for coverage against fire types but focus blast / can hit thanks to tail glow, this meta will be out soon, looking forward to it
 
#73
Pain Split, Parting Shot, Perish Song, Pin Missile, Play Rough, Poison Jab, Pollen Puff, Power Gem, Power-Up Punch, Power Whip, Precipice Blades, Psychic, Psychic Fangs, Psystrike, Purify (Z-Purify), Pursuit.

EDIT: Hit me up if you think something has to be added/removed.
Possibly niche, but what about Power Trip, which could be combined with Z-Purify?
 
#75
Pokemon with the letter S infront of their name are able to become godly hazard setters and phazers.
here's my Skarmory that wins many matches for me, replay coming soon.
also, acupressure can be insanely overpowered if it traps a setup mon.
[/
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Sticky Web
- Stealth Rock
- Whirlwind
http://replay.pokemonshowdown.com/gen7alphabetcup-683212291
https://replay.pokemonshowdown.com/gen7alphabetcup-683214987

]
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)