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Pokémon Name: Magearna Stats: 80 HP / 100 Atk / 80 Def / 105 SpA / 105 SpD / 45 Spe / 515 BST Typing:
Abilities: Water Veil | Moxie Movepool Changes: + Bullet Punch, Plasma Fists - Aurora Beam, Ice Beam What Separates it from Other Forms: Designed to make use of either Shift Gear or CM. 45 Speed may be initially pitiful but at +2 with max investment it outpaces the entire unboosted meta outside of Pika-Sinnoh. This combined with Moxie and Bullet Punch can make this Magearna hard to check late-game. The main downside to Shift Gear is only having access to the middling Brick Break for physical coverage (Zen exists but it would not get run unless if you rlly need to hit Toxtricity-Rockstar I guess). CM has better coverage in Focus Blast/Energy Ball and can be tough to break once it gets going while also greatly benefiting from Water Veil as this makes Magearna immune to both DoT statuses. But with Pain Split being its only recovery option it can be easily worn down through hazards and strong attacks. Besides setup, it can also pull off AV or defensive sets with Heart Swap.
Pokémon Name: Magearna-Prototype Stats: 80 HP / 65 Atk / 95 Def / 105 SpA / 70 SpD / 100 Spe / 515 BST Typing:
Abilities: Steam Engine | Wind-Up Key
If this Pokemon has any stat changes that are below 0, they are reset when another Pokemon faints.
Movepool Changes: + Fire Blast, Flamethrower, Heat Wave, Mystical Fire, Overheat, Will-O-Wisp - Aura Sphere, Aurora Beam, Focus Blast, Ice Beam, Shift Gear, Steel Beam, Steel Roller What Separates it from Other Forms: Basically get a kill with or after Overheat/Fleur Cannon (if the latter doesn't get changed) and the stat drops will be gone. Has a cool typing and cool coverage in Energy Ball and Tbolt. Steam Engine could also be funny idk.
New Pokémon Name: Zarude Stat Changes: 105 / 115 / 85 / 70 / 85 / 70 | 530 Typing Changes: Fighting / Poison Ability Changes: Natual Cure / Triage Movepool Changes (If Any):
+ Gunk Shot, Poison Jab, Sludge Bomb, Toxic, Swords Dance
- Darkest Lariat, Lash Out, Dark Pulse, Nasty Plot, Energy Ball, Seed Bomb, Synthesis What Separates it from Other Forms: i sweeear this is going to be an actually good physical triage mon in pet mods (all the others are bad). with gunk shot hitting its main switchin calyrex-m and coverage for other resists in koff/rock slide, its poised to be a force to reckon with.
New Pokémon Name: Zarude-Hero Stat Changes: 95 / 110 / 95 / 60 / 75 / 95 | 530 Typing Changes: Grass / Flying Ability Changes: Tough Claws Movepool Changes (If Any):
+ Fly, Bounce, Hurricane
- Darkest Lariat, Lash Out, Dark Pulse, Nasty Plot What Separates it from Other Forms: crazy power with massive bp stabs in power whip and acrobatics if you forgo item or use a consumable one. or use fly idfk. grass flying is a pretty awful typing though so be careful.
Great and diverse lineup of Pokémon here, they all can potentially add something unique to the team. Also, so teams are not overwhelmed in strategy, only base Zoroark is allowed to have Illusion. Have fun!
New Pokémon Name: Qwilfish Stat Changes: 85 / 105 / 75 / 65 / 95 / 90 | 515 Typing Changes: Water / Ground Ability Changes: Sticky Hold / Iron Barbs / Intimidate Movepool Changes (from Qwilfish):
+ Earthquake, Drill Run, Bulldoze, Mud Bomb, Mud Shot, Mud-Slap, Rapid Spin, Flip Turn What Separates it from Other Forms: aside from being literally guaranteed to force out archronos its a very good defensive pivot due to great defensive typing and intimidate. lacks recovery however.
New Pokémon Name: Zoroark Stat Changes: 80 / 65 / 100 / 125 / 100 / 65 | 515 Typing Changes: Fairy Ability Changes: Infiltrator / Immunity / Illusion Movepool Changes (from Zoroark):
+ Play Rough, Moonblast, Dazzling Gleam, Slack Off
- Night Daze, Calm Mind, Nasty Plot What Separates it from Other Forms: noticed were kinda lacking in dedicated defensive fairies so heres one (kind of). can run like moonblast/flamethrower or koff / koff or uturn / slack off or the sussier specs illusion set to catch physical walls off guard when you appear as bennutres or something
New Pokémon Name: Goodra Stat Changes: 50 / 100 / 90 / 100 / 130 / 45 | 515 Typing Changes: Poison Ability Changes: Hydration / Gooey / Protean Movepool Changes (from Goodra):
+ Flip Turn, Pain Split
- Draco Meteor What Separates it from Other Forms: THE slow protean. ill be honest im not terribly invested in this idea but you can get big attacks off with pain split to heal off possible orb damage idk
New Pokémon Name: Qwilfish-Barbed (wip name) Stat Changes: 85 / 105 / 85 / 55 / 85 / 100 | 515 Typing Changes: Ghost / Poison Ability Changes: Poison Point / Mold Breaker / Defiant Movepool Changes (from Qwilfish): + Barb Barrage | Poison | Physical | 20 BP | 100% Accuracy | 30 PP | Hits four times. 10% to poison the target.
+ Poltergeist, Shadow Sneak, Knock Off, Rapid Spin, Flip Turn
- Swords Dance, all Water-type moves besides Waterfall, Liquidation, Scald, and Surf What Separates it from Other Forms: well-equipped to be a suicide lead with double spikes + taunt + explosion/curse/dbond, but also can be an effective defog deterrent with defiant.
New Pokémon Name: Zoroark-Hoarfrost Stat Changes: 70 / 60 / 80 / 115 / 80 / 110 | 515 Typing Changes: Ice Ability Changes: Snow Warning / Magic Guard Movepool Changes (from Zoroark): Bitter Malice | Ice | Special | 80 BP | 100% Accuracy | 10 PP | 100% chance to lower the target's Special Attack by 1.
+ Aurora Beam, Aurora Veil, Avalanche, Blizzard, Freeze-Dry, Frost Breath, Hail, Haze, Ice Beam, Ice Fang, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Hypnosis What Separates it from Other Forms: mono ice is definitely weird but with magic guard or snow warning it cements its role as a wallbreaker with some longevity or a dedicated hail setter.
New Pokémon Name: Goodra-Symbiotic Stat Changes: 80 / 100 / 120 / 90 / 80 / 45 | 515 Typing Changes: Bug / Ground Ability Changes: Gooey / Hydration / Water Absorb Movepool Changes (from Goodra): Shelter | Ground | Status | 10 PP | +4 Priority | Protects from damaging attacks. If the attacker makes contact, they are afflicted with Infestation.
+ U-Turn, Attack Order, Lunge, Leech Life, Defend Order, Sand Tomb, Earth Power, Stealth Rock
- all Dragon-type moves besides Dragon Tail, Fire Blast, Thunder, Blizzard What Separates it from Other Forms: provides a solid check for palkia-o as well as multiple new water types while upping the amount of bugs in the tier.
Anchor Shot, Flip Turn, Bullet Punch, Endeavor, Iron Head, Magnet Bomb, Metal Burst, Barb Barrage
Steel Beam, Flash Cannon, Mirror Shot
Baneful Bunker, Moonlight
Aqua Tail, Liquidation
none
none
What Separates it from Other Forms: Offensive hazard stacker. Poison/Steel provides great resistances with Intimidate and Iron Barbs to deter physical attackers further.
New Pokémon Name: Aquattack Stat Changes: 80 HP / 105 Atk / 90 Def / 80 SpA / 60 SpD / 100 Spe [BST: 515] Typing Changes:
Ability Changes: Skill Link, Poison Point | Merciless (HA) Movepool Changes (If Any): (Inherits from Qwilfish)
Outrage, Dragon Tail, Flip Turn, Spike Cannon
Draco Meteor, Fire Blast, Dragon Pulse, Dragon Breath, Twister, Water Shuriken
Baneful Bunker
none
none
none
What Separates it from Other Forms: Mixed Merciless attacker. Can use Skill Link to sweep through opposing pokemon.
|
| 25 BP | 100% Acc | 48 PP | Hits 2-5 times. 10% to poison with each hit, doubles damage if the target is statused.
New Pokémon Name: Goodra Stat Changes: 80 HP / 105 Atk / 125 Def / 95 SpA / 55 SpD / 50 Spe [BST: 530] Typing Changes:
Flame Charge + 15 BP. What Separates it from Other Forms: Mostly made to be physical setup sweeper, but special one also works fine. Also have funny and very simple customs.
| Status | 15 PP | 0 Priority | +1 Def & Spa, -1 Spe, Gives +1 priority to the next <60 BP move you use.
+ Flash Cannon, Flip Turn.
- all Dragon-type & Fire-type moves. What Separates it from Other Forms: Shelter + Water Pulse goes hard, so does Flip Turn to gtfo if you cant set up, problem is u run out of moveslots lol pick ur poison (run acid spray if ur the basedest mf on the land)
Pokémon Name: Qwilfish-Pacu Stats: 85 HP / 105 Atk / 95 Def / 45 SpA / 75 SpD / 95 Spe / 500 BST Typing:
Abilities: Poison Touch / Rain Dish | Intimidate Movepool Changes: + Body Press, Bullet Seed, Close Combat, Flip Turn, Grassy Glide, Grass Knot, Grassy Terrain, Horn Leech, Leech Seed, Seed Bomb, Spiky Shield, Synthesis, Wood Hammer, Worry Seed - Blizzard, Brine, Bubble Beam, Hail, Hydro Pump, Ice Beam, Icy Wind, Water Gun, Water Pulse, Whirlpool What Separates it from Other Forms: Can either be a wall, bulky pivot or a wallbreaker. Good bulk with Intimidate, useful resists, and healing in Horn Leech or Synthesis can make it a great check to stuff like Urshifu and Samurott-R. While not blazingly fast, its Speed is high enough to use Taunt and Spikes efficiently or just to Flip Turn around. A solid Atk and good STAB combo with Water and Poison coverage can make it a strong breaker as well, either with Band or SD. Poison Touch is a tech option for spreading status, esp neat since Qwilfish already threatens Steels with its Fighting STABs.
Pokémon Name: Qwilfish-Fugu Stats: 85 HP / 75 Atk / 85 Def / 85 SpA / 105 SpD / 65 Spe / 500 BST Typing:
Abilities: Aftermath / Rain Dish | Storm Drain Movepool Changes (from base Qwilfish): +Barb Barrage, Discharge, Electric Terrain, Electroweb, Magnet Rise, Rising Voltage, Thunder, Thunderbolt, Volt Switch - Blizzard, Brine, Bubble Beam, Hail, Hydro Pump, Ice Beam, Icy Wind, Water Gun, Water Pulse, Whirlpool
Type:
Category:
Base Power: 100 Accuracy: 75 PP: 5 Effect: Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. Priority: 0 Flags: Protect, Mirror
What Separates it from Other Forms: A special wall with an incredible defensive profile thanks to Storm Drain, comfortably walling stuff like Articuno-T and Basculectric. While very vulnerable to Grounds, none of them can switch-in safely due to Scald. Barb Barrage is just Poison Magma Storm, which can be a powerful asset esp on smth with mediocre SpA, as the chip damage it applies can overwhelm other defensive mons and wear down checks. Be wary of Qwilfish-F's lack of recovery and reliance on Leftovers.
Pokémon Name: Zoroark-Jorogumo Stats: 70 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 110 Spe / 550 BST Typing:
Abilities: Illusion Movepool Changes: + Attack Order, Bug Bite, First Impression, Hex, Leech Life, Lunge, Phantom Force, X-Scissor - Burning Jealousy, Flamethrower, Focus Blast, Incinerate, Low Kick, Night Daze What Separates it from Other Forms: Bug/Ghost is a cool offensive typing, hitting nearly every mon in the mod for at least neutral, and it gets more interesting when combined with Illusion. STAB FImp is a nasty tool as it can pick up surprise revenge kills if the opp doesn't realize it's Zoroark. Zoroark-J also gains STAB on U-Turn, and would boast the 3rd strongest U-Turn in the meta behind Lurantis and Vikavolt-T. Speaking of, Lurantis makes for a good teammate for Zoroark-J to guise itself as. Both have access to FImp, Attack Order, Leech Life, U-Turn and SD; making it tricky for the opp to guess which one is Zoroark-J. Lurantis is also able to threaten Steels to give Zoroark more reign to use its Bug attacks. Zoroark-J is also effective guising itself as a mon weak to Fighting such as Electrode-S or Stunfisk-Trap so it can take advantage of its Fighting immunity.
Pokémon Name: Zoroark-Shirakami Stats: 80 HP / 105 Atk / 80 Def / 120 SpA / 80 SpD / 85 Spe / 550 BST Typing:
Base Power: 65 Accuracy: 100 PP: 10 Effect: Power doubles if the target has a non-volatile status condition. Priority: 0 Flags: Protect, Mirror
What Separates it from Other Forms: The Trace. Essentially a dedicated Scarfer with high SpA, a great STAB combo and neat coverage in Burning Jealousy. Trace can copy useful abilities from the mons it forces out like Sheer Force from Braviary-P or Regen from Articuno-M and Electrode-R. I honestly don't think Bitter Malice will see too much use (being just Ice Hex) since Zoroark-S' Speed isn't amazing but a Bitter Malice breaker set could be a tech option with its array of status-inflicting moves.
Pokémon Name: Goodra-Tsunade Stats: 100 HP / 100 Atk / 60 Def / 110 SpA / 100 SpD / 80 Spe / 550 BST Typing:
Abilities: Water Compaction / Hydration | Gooey Movepool Changes: + Dragon Hammer, Gunk Shot, Poison Jab, Recover What Separates it from Other Forms: Similar to Goodra in standard; trading a ton of its special bulk for an overall better typing, Recover, and a more useful ability. Water Compaction helps it check Waters more effectively by shoring up its poor physical bulk. In addition to being able to pull off the same sets as standard Goodra (Specs, Scarf, and AV), defensive sets are more viable with the addition of Recover while Band can also be usable since Gunk is now its strongest STAB and Dragon Hammer is a lot less punishable than Outrage.
Pokémon Name: Goodra-SazaeOni Stats: 80 HP / 100 Atk / 110 Def / 100 SpA / 90 SpD / 40 Spe / 520 BST Typing:
Abilities: Iron Barbs / Overcoat | Shell Armor Movepool Changes (from base Goodra): + Body Press, Bug Buzz, Flash Cannon, Iron Defense, Iron Head, Leech Life, Megahorn, Rapid Spin, Shelter, Steel Beam, Steel Roller, Struggle Bug - Draco Meteor, Dragon Breath, Dragon Pulse, Fire Blast, Fire Punch, Flamethrower, Incinerate
Type:
Category:
Base Power: - Accuracy: - PP: 20 Effect: The user restores 1/4 of its maximum HP, rounded half up. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. Priority: 0 Flags: Heal, Snatch
What Separates it from Other Forms: I noticed that all of our Steels, aside from Lurantio, are weak to Fighting. So here's an option for a tanky Steel that isn't Fighting weak. Bug/Steel is a tried and true defensive typing, with Goodra-S boasting overall high bulk and having Iron Barbs to punish physical attackers. It isn't passive either thanks to its solid attacking stats and colorful coverage. Shelter provides some recovery and takes advantage of Goodra-S' very low Speed, making it an effective slow pivot.
New Pokémon Name: Qwilfish Stat Changes: 85 / 105 / 75 / 65 / 95 / 90 | 515 Typing Changes: Water / Ground Ability Changes: Sticky Hold / Iron Barbs / Intimidate Movepool Changes (from Qwilfish):
+ Drill Run, Bulldoze, Mud Bomb, Mud Shot, Mud-Slap, Rapid Spin, Flip Turn What Separates it from Other Forms: aside from being literally guaranteed to force out archronos its a very good defensive pivot due to great defensive typing and intimidate. lacks recovery however.
New Pokémon Name: Zoroark Stat Changes: 80 / 65 / 100 / 125 / 100 / 65 | 515 Typing Changes: Fairy Ability Changes: Infiltrator / Immunity / Illusion Movepool Changes (from Zoroark):
+ Play Rough, Fleur Cannon, Moonblast, Dazzling Gleam, Slack Off
- Night Daze, Calm Mind, Nasty Plot What Separates it from Other Forms: noticed were kinda lacking in dedicated defensive fairies so heres one (kind of). can run like moonblast/flamethrower or koff / koff or uturn / slack off or the sussier specs illusion set to catch physical walls off guard when you appear as bennutres or something
Anchor Shot, Flip Turn, Bullet Punch, Endeavor, Iron Head, Magnet Bomb, Metal Burst, Barb Barrage
Steel Beam, Flash Cannon, Mirror Shot
Baneful Bunker, Moonlight
none
none
none
What Separates it from Other Forms: Offensive hazard stacker. Poison/Steel provides great resistances with Intimidate and Iron Barbs to deter physical attackers further.
Flame Charge + 15 BP. What Separates it from Other Forms: Mostly made to be physical setup sweeper, but special one also works fine. Also have funny and very simple customs.
I don't really know what this does? It seems too frail and slow to achieve much of anything. Also your description highlights a physical Attacker, but between the Movepool you obtained + the moves you added, surely you realise that will never happen right?
| Status | 15 PP | 0 Priority | +1 Def & Spa, -1 Spe, Gives +1 priority to the next <60 BP move you use.
+ Flash Cannon, Flip Turn.
- all Dragon-type & Fire-type moves. What Separates it from Other Forms: Shelter + Water Pulse goes hard, so does Flip Turn to gtfo if you cant set up, problem is u run out of moveslots lol pick ur poison (run acid spray if ur the basedest mf on the land)
Pokémon Name: Zoroark Stats: 70 HP / 95 Atk / 70 Def / 110 SpA / 75 SpD / 110 Spe | 530 BST Typing:
Abilities: Illusion Movepool Changes:
+Poltergeist, Bulk Up, Swords Dance, Shadow Sneak, Spirit Shackle, Will O Wisp, Strength Sap, Hex
Night Daze |
| Status | 15 PP | 95% Accuracy | Inflicts Embargo and Torment against the target. If Illusion is not broken, confuses foe as well. What Separates it from Other Forms: Dark/Ghost is a solid defensive and offensive typing, and I wanted Zoroark to be a prime utility based Attacker first and foremost. Night Daze serves as a crippling form of stallbreaking, considering that Zoroark rarely needs to dip outside of it's STAB moves to be effective, it has the space to run it as an option.
Pokémon Name: Goodra-Gusto Stats: 100 HP / 115 Atk / 80 Def / 80 SpA / 90 SpD / 85 Spe | 550 BST Typing:
Abilities: Defiant / Poison Touch | HA: Gooey Movepool Changes:
+Dragon Hammer, Poison Jab, Swords Dance, Close Combat, Drain Punch, Darkest Lariat, Coil
-Life Dew What Separates it from Other Forms: Goodra-Gusto's main draw is it's impressive dual STAB + Poison Jab combo, hitting all of the tier for at the very least, neutral damage, while still having solid bulk for an offensive Pokémon. STAB Close Combat hits like a truck when boosted, and if opting for Poison Touch, gives it's contact moves a nasty chance to cripple walls. Defiant exists to punish Parting Shot, Sticky Web and Intimidate.
And with that, we start voting! Voting ends Thursday night, giving just enough time for us to prepare for Paldea and it's numerous new Pokémon forms as well! Good luck and thanks for participating!
New Pokémon Name: Qwilfish Stat Changes: 85 / 105 / 75 / 65 / 95 / 90 | 515 Typing Changes: Water / Ground Ability Changes: Sticky Hold / Iron Barbs / Intimidate Movepool Changes (from Qwilfish):
+ Earthquake, Drill Run, Bulldoze, Mud Bomb, Mud Shot, Mud-Slap, Rapid Spin, Flip Turn What Separates it from Other Forms: aside from being literally guaranteed to force out archronos its a very good defensive pivot due to great defensive typing and intimidate. lacks recovery however.
New Pokémon Name: Zoroark-Hoarfrost Stat Changes: 70 / 60 / 80 / 115 / 80 / 110 | 515 Typing Changes: Ice Ability Changes: Snow Warning / Magic Guard Movepool Changes (from Zoroark): Bitter Malice | Ice | Special | 80 BP | 100% Accuracy | 10 PP | 100% chance to lower the target's Special Attack by 1.
+ Aurora Beam, Aurora Veil, Avalanche, Blizzard, Freeze-Dry, Frost Breath, Hail, Haze, Ice Beam, Ice Fang, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Hypnosis What Separates it from Other Forms: mono ice is definitely weird but with magic guard or snow warning it cements its role as a wallbreaker with some longevity or a dedicated hail setter.
New Pokémon Name: Goodra-Symbiotic Stat Changes: 80 / 100 / 120 / 90 / 80 / 45 | 515 Typing Changes: Bug / Ground Ability Changes: Gooey / Hydration / Water Absorb Movepool Changes (from Goodra): Shelter | Ground | Status | 10 PP | +4 Priority | Protects from damaging attacks. If the attacker makes contact, they are afflicted with Infestation.
+ U-Turn, Attack Order, Lunge, Leech Life, Defend Order, Sand Tomb, Earth Power, Stealth Rock
- all Dragon-type moves besides Dragon Tail, Fire Blast, Thunder, Blizzard What Separates it from Other Forms: provides a solid check for palkia-o as well as multiple new water types while upping the amount of bugs in the tier.
Pokémon Name: Goodra-Tsunade Stats: 100 HP / 100 Atk / 60 Def / 110 SpA / 100 SpD / 80 Spe / 550 BST Typing:
Abilities: Water Compaction / Hydration | Gooey Movepool Changes: + Dragon Hammer, Gunk Shot, Poison Jab, Recover What Separates it from Other Forms: Similar to Goodra in standard; trading a ton of its special bulk for an overall better typing, Recover, and a more useful ability. Water Compaction helps it check Waters more effectively by shoring up its poor physical bulk. In addition to being able to pull off the same sets as standard Goodra (Specs, Scarf, and AV), defensive sets are more viable with the addition of Recover while Band can also be usable since Gunk is now its strongest STAB and Dragon Hammer is a lot less punishable than Outrage.
Pokémon Name: Zoroark Stats: 70 HP / 95 Atk / 70 Def / 110 SpA / 75 SpD / 110 Spe | 530 BST Typing:
Abilities: Illusion Movepool Changes:
+Poltergeist, Bulk Up, Swords Dance, Shadow Sneak, Spirit Shackle, Will O Wisp, Strength Sap, Hex
Night Daze |
| Status | 15 PP | 95% Accuracy | Inflicts Embargo and Torment against the target. If Illusion is not broken, confuses foe as well. What Separates it from Other Forms: Dark/Ghost is a solid defensive and offensive typing, and I wanted Zoroark to be a prime utility based Attacker first and foremost. Night Daze serves as a crippling form of stallbreaking, considering that Zoroark rarely needs to dip outside of it's STAB moves to be effective, it has the space to run it as an option.
Congrats to all our winners! Alt EX has truly been a great experience and will only further blossom in Gen 9, where even more wonders await. We will wait until this mod is ported over and then we will add new moves from Gen 9 as council sees fit! Gratz again.
That's mainly it. We did avoid giving out PLA moves since they already exist and were always up for grabs, so this is mainly giving out new Movepool upgrades, new Gen 9 moves, and old moves that have seen an increase in distribution as of this gen. Now, the floor is open for 24 hours to discuss the new moves granted, and you can and are encouraged to query the additions and either suggest ones we forgot or question the ones added. After this is done we start our first Gen 9 slate!
Firstly, I have decided to revert a win, for the sake of balance and metagame diversity. This win is my own, Zoroark. Somehow, as the mod leader, I failed to realize that Zoroark would be the third Dark Ghost Pokémon added to the tier, third one created by me no doubt, and it would heavily encroach on the niches of previously created Dark Ghost types, particularly that of Necrozma Bat Wing, which this Zoroark near 100% outclasses it at any role it wants. Thus, I have vetoed my own winning sub, and conceded it's position to the second place winner, which would be Bloopyghost. I only did this because I always want to priotitize two things above all else - metagame health and diversity, and transparency between mod leaders and the mod's participants. Don't expect this to be a regular occurrence, and in fact the only reason I am going about this in this particular manner is because it's my own sub taking the hit and my own blunder. To avoid mistakes like these from all submitters, I implore we use the spreadsheet more carefully (and we are working on updating it immediately!!!!), just ask around on what you think is unique to your sub, and us mod leaders will try and do our due diligence! Thanks for reading this long tirade to basically say we changed what won last slate, now for some more inticing news.
Slate 19: Plain Janes
Pure Normal types have really taken off in terms of alternate forms. In terms of viability though? Even the great Maushold seems to struggle to solidify it's niche in OU. But this is not OU, and in here, you are not not bounded typing! Let's start off Generation 9 with a bang by remixing these boring Normal types to fit in our ever expanding Alternatium! Have Fun, Good Luck.
Pokémon Name: Maushold-Nuclear Stats: 84 HP / 82 Atk / 76 Def / 84 SpA / 71 SpD / 98 Spe / 550 BST Typing:
Abilities: Parentalest Bond* Movepool Changes: Parentalest Bond | This Pokemon's damaging moves hit thrice. The first and second hits have their damage halved, and the third has its damage quartered. Population Bomb |
|
| 16 PP | 0 Priority | 80 BP | 100% Acc | 10% Chance to Confuse and/or Poison target.
+ Cross Poison, Poison Fang, Gunk Shot, Dark Pulse, Sludge Wave.
- Super Fang, Bite, Bullet Seed, Beat Up, Tidy Up, Tera Blast, Mud-Slap. What Separates it from Other Forms: Nuclear Family! was sleepy so i forgot to explain lol, basic attacker with a good defensive typing and meh defensive stats, can go both paths. (dark pulse might be a bit too much w/ 60% flinch chance approximately so will remove if so.)
Pokémon Name: Maushold-Sapphos Stats: 120 HP / 120 Atk / 60 Def / 100 SpA / 60 SpD / 20 Spe / 550 BST Typing:
Abilities: Friend Guard / Skill Link | Technician [HA] Movepool Changes: Tidy Up |
|
| 16 PP | 0 Priority | +1 Speed, removes hazards, +1 to a random stat per hazard removed.
+ Breaking Swipe, Scale Shot.
- Super Fang, Tera Blast, Population Bomb. What Separates it from Other Forms: (this pokemon is always female) cleaning is always funnier with someone you love<3 but you get distracted more, so less priority. thought ab keeping tidy up without it being broken on this mon, so +1 speed plus a random stat seems appropiate? you could get defensive boosts or offensive boosts, with the stats to back up any outcome. Since it has practically no normal stab it might have to rely on double hit technician to get by, but still, tech scale shot is really good, specially with that speed, were it need like 3 boosts to get to a sweep point.
might do more later if god is merciful with my soul at work
New Pokémon Name: Maushold-Raider Stat Changes: 74 / 105 / 75 / 65 / 75 / 121 | 515 Typing Changes: Bug / Poison Ability Changes: Swarm / Poison Touch / Zerg Rush (This Pokemon's contact moves have 0.33x power but hit 4 times.) Movepool Changes (from Maushold): Population Bomb | Bug | Physical | 100 BP | 100% Acc | 10 PP | Contact, Bullet | 10% to lower the target's Defense by 1.
+ First Impression, Attack Order, Leech Life, Bug Bite, Infestation, Gunk Shot, Poison Jab, Poison Fang, Brick Break
- Bite, Tidy Up What Separates it from Other Forms: basically gets a tc boost but can break through subs and inflict negative effects pretty easily.
New Pokémon Name: Maushold-Village Stat Changes: 84 / 65 / 115 / 75 / 115 / 61 | 515 Typing Changes: Normal / Grass Ability Changes: Friend Guard / Rivalry / Filter Movepool Changes (from Maushold): Tidy Up | Normal | Status | -% Acc | 15 PP | Clears any substitute, hazards, and stat boosts.
+ Recover, Energy Ball, Giga Drain, Mega Drain, Absorb, Aromatherapy, Leech Seed What Separates it from Other Forms: bulky pivot with haze + defog but crunchy defensive typing and general passivity.
New Pokémon Name: Oinkologne Stat Changes: 110 / 110 / 75 / 60 / 80 / 65 | 500 Typing Changes: Ground / Grass Ability Changes: Lingering Aroma (Pokemon switching out have their Ability swapped with this one.) / Gluttony / Thick Fat Movepool Changes (from Oinkologne):
+ Earthquake, Power Whip, Giga Drain, Mega Drain, Absorb, Leech Seed, Synthesis, Rock Slide, Smack Down, Stealth Rock, Bulk Up What Separates it from Other Forms: regen stealer or thick fat user.
New Pokémon Name: Oinkologne-Female Stat Changes: 110 / 65 / 80 / 110 / 75 / 60 | 500 Typing Changes: Fairy Ability Changes: Aroma Veil / Gluttony / Natural Cure Movepool Changes (from Oinkologne):
+ Moonblast, Strange Steam, Draining Kiss, Charm, Moonlight, Misty Terrain, Psychic, Magic Coat, Reflect, Light Screen, Heal Bell, Wish, Slack Off, Roar, Healing Wish, Iron Defense What Separates it from Other Forms: general fat fairy.
New Pokémon Name: Dudunsparce Stat Changes: 125 / 60 / 80 / 80 / 80 / 100 | 525 Typing Changes: Normal Ability Changes: Serene Grace / Run Away / Scrappy Movepool Changes (from Dudunsparce):
- Calm Mind What Separates it from Other Forms: strong boomburster.
New Pokémon Name: Dududunsparce Stat Changes: 135 / 60 / 75 / 105 / 75 / 75 | 525 Typing Changes: Rock / Flying Ability Changes: Adaptability / Shed Skin / Regenerator Movepool Changes (from Dudunsparce):
+ Stealth Rock, Power Gem, Meteor Beam, Rock Polish, U-Turn What Separates it from Other Forms: bulky regen pivot that has a weird (and pretty bad) defensive typing.
Pokémon Name: Maushold Stats: 75 HP / 95 Atk / 110 Def / 75 SpA / 70 SpD / 100 Spe | BST: 525 Typing:
Abilities: Parental Bond Movepool Changes:
Tidy Up | - Normal | Status | -% Acc | 15 PP | Clears any substitute, hazards, and Rooms from the field.
+ Superpower, Close Combat, Play Rough, Spirit Break, Bulk Up, Crunch, Swords Dance, Drain Punch
- Super Fang, Population Bomb, Bite What Separates it from Other Forms: Maushold serves as a strong wallbreaker thanks to Parental Bond bolstering it's power. Tidy Up offers itself as a means of clearing away hazards while also ending Trick Room, which may be seen as a useful tool. Spirit Break can be used to wall special breakers.
Pokémon Name: Maushold-Extended Stats: 85 HP / 75 Atk / 85 Def / 80 SpA / 85 SpD / 110 Spe | BST: 520 Typing:
Abilities: Technician / Cute Charm | HA: Tangled Feet Movepool Changes:
+ Rock Blast, Triple Axel, Quick Attack, Work Up, Boomburst, U-turn, Taunt, Hone Claws
- Tidy Up What Separates it from Other Forms: Extended relies on Normal spam to break past squads, with both Population Bomb + Boomburst smacking both sides of the spectrum with very high base power STABs, but they lack coverage to do much of anything else. Make Ghost types stay away and it puts in work!
Pokémon Name: Dudunsparse Stats: 95 HP / 75 Atk / 60 Def / 110 SpA / 120 SpD / 95 Spe | BST: 555 Typing:
Abilities: Wonder Skin / Toxic Debris | HA: Serene Grace Movepool Changes:
+ Psychic, Psyshock, Sludge Bomb, Gunk Shot, Zen Headbutt, Sludge Wave, Iron Defense
- Dragon Tail, Dragon Rush, Boomburst, Hyper Voice, Hyper Drill, Roost
Wonder Drill | 100 BP - Psychic | Special | 100% Acc | 5 PP | Sets Wonder Room upon hitting foe What Separates it from Other Forms: Dudunsprase is a strong special wallbreaker with a unique dual STAB in Poison Psychic, leaving it hopelessly walled by Steels unless it employs Earth Power. Wonder Drill + Calm Mind + Body Press can lead to some funny shenanigans if you really want to pull it off.
Pokémon Name: Dudundunsparse Stats: 115 HP / 115 Atk / 90 Def / 85 SpA / 80 SpD / 70 Spe | BST: 555 Typing:
Abilities: Hyper Cutter / Seed Sower | HA: Marvel Scale Movepool Changes:
+ Seed Bomb, Power Whip, Leech Seed, Leaf Storm, Giga Drain, Aromatherapy, Draco Meteor, Dragon Dance, Outrage, Dragon Claw, Energy Ball, Dragon Pulse, Defog, U-turn
- All Normal type moves, Coil, Curse
Hyper Drill - Now Dragon type What Separates it from Other Forms: Dudundunsparse is built around utilizing DDD - Defensive Dragon Dance! With respectful Attack and good bulk, it can set up multiple Dragon Dances once it's answers are taken care off and then proceed to attempt a sweep. Outside of DDD it can pull off the roles of a bulky Dragon type well.
Subs will wrap up in 48 hours, so please let's get some subs in!
New Pokémon Name: Oinkologne Stat Changes: 110 / 60 / 90 / 119 / 75 / 60 | 514 Typing Changes: Normal / Ground Ability Changes: Lingering Aroma (If hit by a contact move, the Pokémon swaps Ability with the attacker) / Gluttony / Thick Fat Movepool Changes (from Oinkologne):
(Already learns Earth Power, Mud-Slap and Mud Shot) + Earthquake, High Horsepower, Slack Off, Surf, Dazzling Gleam, Calm Mind, Play Rough What Separates it from Other Forms: Thick Fat or Lingering Aroma physically bulky attacker.
New Pokémon Name: Hamalette Stat Changes: 110 / 119 / 75 / 60 / 90 / 60 | 514 Typing Changes: Normal / Fairy Ability Changes: Aroma Veil / Defiant / Natural Cure Movepool Changes (from Oinkologne):
+ Play Rough, Sprit Break, Slack Off, Earthquake, Dazzling Gleam, Bulk Up What Separates it from Other Forms: Normal / Fairy with high Special bulk and high base Attack, standing out from other Fairy-type.
Pokémon Name: Oinkologne-Icarus Stats: 110 HP / 70 Atk / 95 Def / 89 SpA / 80 SpD / 55 Spe / 499 BST Typing:
Abilities: Lingering Aroma / Gluttony | Thick Fat Movepool Changes: + Air Slash, Defog, Fly, Hurricane, Roost, Taunt, U-Turn, Whirlwind What Separates it from Other Forms: Fat Flying. Thick Fat removes its Ice weakness and gives it a Fire resist, the latter helping it check stuff like Deci-A and Typh-E. Has neat coverage in EP and Energy Ball if you want.
Pokémon Name: Oinkologne-Prosciutto Stats: 125 HP / 129 Atk / 120 Def / 30 SpA / 60 SpD / 35 Spe / 499 BST Typing:
Abilities: Lingering Aroma / Gluttony | Technician Movepool Changes: + Accelerock, Bulk Up, Earthquake, Horn Leech, Leech Seed, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Salt Cure, Sandstorm, Smack Down, Stealth Rock, Stone Edge What Separates it from Other Forms: Massive physical tank. Boasts a number of Technician boosted STABs such as Accelerock, Bullet Seed, Rock Blast and Salt Cure. Salt Cure in particular helps out a ton against Steels. Trailblaze is also Technician boosted but it's pretty bad with how slow it is. Can keep itself healthy with Horn Leech and Leech Seed, latter can help wear down foes even more when combined with Salt Cure. Gets outsped by nearly everything tho.
Pokémon Name: Dudunsparce Stats: 110 HP / 110 Atk / 85 Def / 85 SpA / 75 SpD / 75 Spe / 540 BST Typing:
Abilities: Shed Skin / Rattled | Super Luck Movepool Changes: + Draco Meteor, Dragon Breath, Dragon Dance, Dragon Pulse, Scale Shot What Separates it from Other Forms: Basically just bumped up its Speed and added Dragon type. Can pull off a variety of sets; DD Scale Shot, bulky CM, either defensive or offensive Coil, Choice items or even 3 attacks Roost.