Ambipom (Update)

Need to expand a little more on how Ambipom will ALWAYS lose to Spiritomb. Will-O-Wisp can stymie offensive sets. Taunt can stop Baton Passers. Pursuit hits U-Turn (I know you already mentioned this). HP Fighting hits for SE damage. TrickTomb can ruin Ambipom's usability factor. Sucker Punch can hit before any of Ambipom's moves go into effect. It gets a free switch-in on Fake Out / Return / Low Kick. The list is almost endless...

Yes on LO removal. Just make the first set "Offensive", and then mention how it can be used to great effect as a lead.
 
I have a couple suggestions. For every set except Pure Baton Pass and Lead set, I suggest moving those 4 leftover EVs into special defense. This prevents Porygon2 from getting a potential download boost (I know this is very situational). For the Pure Baton Pass set, I suggest using a Timid nature so you take less damage from confusion. Finally, I recommend changing the EV spread on the Pure Baton Pass set to 232 HP / 12 Def / 12 SpD / 252 Spe for optimal bulk.
 
Need to expand a little more on how Ambipom will ALWAYS lose to Spiritomb. Will-O-Wisp can stymie offensive sets. Taunt can stop Baton Passers. Pursuit hits U-Turn (I know you already mentioned this). HP Fighting hits for SE damage. TrickTomb can ruin Ambipom's usability factor. Sucker Punch can hit before any of Ambipom's moves go into effect. It gets a free switch-in on Fake Out / Return / Low Kick. The list is almost endless...

Yes on LO removal. Just make the first set "Offensive", and then mention how it can be used to great effect as a lead.

I'm not done yet. =P I have a single Counters paragraph dedicated to Spiritomb (well, going to).

Hmm, Offensive. I don't think I like it. Let me lurk the analyses more. And... lead? Why? Just use the Lead set.
edit: http://www.smogon.com/dp/pokemon/kangaskhan I'm going with Physical Attacker for consistency's sake.
http://www.smogon.com/dp/pokemon/dugtrio
Although... now that I think about it, it could be named "All-Out Attacker" too. Now I'm confused, lol. Both seem to work.
edit: Okay, I'll go use All-Out Attacker.

I have a couple suggestions. For every set except Pure Baton Pass and Lead set, I suggest moving those 4 leftover EVs into special defense. This prevents Porygon2 from getting a potential download boost (I know this is very situational). For the Pure Baton Pass set, I suggest using a Timid nature so you take less damage from confusion. Finally, I recommend changing the EV spread on the Pure Baton Pass set to 232 HP / 12 Def / 12 SpD / 252 Spe for optimal bulk.

I agree. I was always bothered with 4 HP. I'll see what Banedon says for the Pure Baton Pass EV change though.

edit: Oh, Banedon, about the using Pickup thing, I don't see the point in it. The two Tracers, Porygon2 and Gardevoir, do not use 60 Base Power or lower moves. It's mostly Psychic, Thunderbolt, Ice Beam, Hidden Power, Focus Blast, Tri Attack, and Shadow Ball. I think it's safe to just remove any mention of an ability for Pure Baton Pass and say use whatever you feel like.
 
Personally I think it's better to use Pickup as the ability and give no explanation, but I think your way is fine too.

For the EV spread, I'm no expert, but I don't quite see how having 12 Def / 12 SpD gives more bulk? Otherwise the Timid nature is certainly superior, I'll change that. Thanks :)

Ps: small matter, but I think it's worth mentioning an unlucky Freeze as a reason for Lum Berry on pure BP Ambipom.
 
Personally I think it's better to use Pickup as the ability and give no explanation, but I think your way is fine too.

For the EV spread, I'm no expert, but I don't quite see how having 12 Def / 12 SpD gives more bulk? Otherwise the Timid nature is certainly superior, I'll change that. Thanks :)

Ps: small matter, but I think it's worth mentioning an unlucky Freeze as a reason for Lum Berry on pure BP Ambipom.

Yeah, I thought of doing that when I saw the Mr. Mime update. Its final set didn't mention an ability, and I was confused, until I read the AC, which said either one works. Honestly though, I would be using Filter any day than Soundproof.

Okay, you can't change stuff in the OP Banedon, so I'll do the nature and that luck factor, lol.

edit: Hmm, actually, I find myself not saying much, so I merged Spiritomb with the other counters. At least he's first in line, so that's good. This is done now and will be added to the never ending line of Copyediting threads waiting for GP.

Dec 30th, 2010 edit: Went through the analysis this night and edited some stuff. Should be okay for now. Chex and the likes, feel free to ruin the analysis.

edit: going to run through this again sometime soon.

edit: darn now I can't. evil komondo jk ^_^ <3
 
429.png

Ambipom Xia's old thread for reference

Banedon wrote Pure Baton Passer so give him credit upon upload.

---------------

[Overview]

<p>Quick and versatile, Ambipom is a widely popular choice for any offensive team in need of a hand. Thanks to his incredible base 115 Speed and great movepool, he can effectively be your lead, your late-game sweeper, your weather supporter, or even your Baton Passer. Ambipom's base 100 Attack isn't too shabby either, as combined with the rare ability Technician, his attacks will start madly ripping up almost anything to shreds. He has a couple of issues though, namely his fragility, lack of resistances, and the fact that he can't get past certain physical walls with his power alone. Still, even with these flaws, Ambipom is rightfully placed as a top-tier threat in UU due to his famed hit-and-run tactics that anyone should watch out for.</p>

[SET]
name: Lead
move 1: Fake Out
move 2: Taunt
move 3: Low Kick / Pursuit / Payback
move 4: U-turn / Return
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Ambipom has all of the ingredients he needs to become a successful lead. Fake Out should generally be used first to not only break Focus Sashes, but to gain vital information on your opponent; what item your opponent's lead Pokemon is holding, what the response to Ambipom was, or even the identification of the opponent's set by determining how much damage it received from Fake Out are helpful clues. Taunt, in tandem with Ambipom's amazing Speed, prevents common leads, such as Uxie, Omastar, and Qwilfish, from setting up disastrous entry hazards on your side. The others moves are just the icing on the cake; Low Kick is recommended for bashing Omastar, Kabutops, and Registeel, and U-turn is useful for scouting your opponent's predicted moves. Against leads such as Mismagius, Uxie, and Mesprit leads, there are two Dark-type moves that can be considered over Low Kick:(colon) Pursuit can trap the aforementioned Pokemon and take priority over both pixie's U-turn, while Payback is the more powerful choice in general. If you feel that U-turn is redundant, then Return is a valuable option to deal consistent damage overall. Life Orb is the preferred item as it boosts all of Ambipom's attacks to a deadly level, but Silk Scarf can be used instead to boost both Fake Out's and Return's damage output without any recoil.</p>

[ADDITIONAL COMMENTS]

<p>It should be noted that even though this Ambipom is a lead, you can still effectively utilize him at mid- and late-game if you can preserve his HP. Switching Ambipom on a double switch and Taunting set-up sweepers is a good way to save yourself from a loss. Moreover, he can eradicate Ghost-types like Nasty Plot Mismagius and Choice Scarf Rotom who could be lingering around, due to his Ghost immunity and access to Pursuit.</p>

<p>As this Ambipom's purpose is to scout for information, stop set-up attempts, and drain the opponent's HP overtime, any sweeper with a Fighting resistance and Stealth Rock weakness will thoroughly enjoy Ambipom's company. Moltres and Scyther love coming in from Ambipom's U-turn,(comma) in order to use U-turn again to keep momentum on your side, or use a powerful attack such as Fire Blast or Aerial Ace, respectively, to apply pressure upon your foe. Other Pokemon with just a Fighting resistance or a Stealth Rock weakness are great partners as well. Toxicroak and Nidoking are capable of threatening a wide majority of the metagame with their immense coverage and unpredictability, while Arcanine and Altaria can take repeated punishment and dish out decent damage.</p>

<p>Ambipom has a couple of poor lead match-ups, especially against Spiritomb, Alakazam, and Hariyama. Spiritomb and Hariyama take little damage from Ambipom and can smack him with Pursuit and Close Combat, accordingly, while Alakazam has Inner Focus to stop Fake Out and Psychic to destroy Ambipom. Additionally, Ambipom has trouble defeating several bulky leads, such as Uxie, Omastar, and Cloyster, as they can take repeated hits and 2-3HKO back with their respective STAB attacks. Although he shares a Fighting weakness, Houndoom can be an impressive partner due to his ability to eliminate Spiritomb, Alakazam, and Uxie with his STAB attacks. Against Hariyama, Omastar, and Cloyster, you can utilize Uxie to stop them thanks to his tremendous bulk and access to Psychic and Thunderbolt.</p>

[SET]
name: All-Out Attacker
move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / Payback
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Although this set is quite similar to the Lead set, it is different in that it lacks Taunt and focuses on sweeping later in the game with four attacks. Start off the battle with Fake Out as it is essentially free damage against the opponent, unless Ambipom is against a Ghost-type or you suspect a Ghost-type switch-in. Afterward, Ambipom should follow up with the correct attacking move. Return gives Ambipom a reliable attack to bash any Pokemon not resistant or immune to it. Low Kick smashes Rock- and Steel-type Pokemon who dare get in Ambipom's way. Pursuit prevents Ghost-types not called Spiritomb from switching out freely. Payback is a viable option over Pursuit for dishing out more overall damage against Ghost-types, which is helpful against the aforementioned Spiritomb.</p>

[ADDITIONAL COMMENTS]

<p>Entry hazard users are great partners for this set as entry hazards build up damage overtime, which will eventually lead to the opponent's team being weakened enough for this Ambipom to pick off each foe. You can consider using Fighting resistant entry hazard users such as Qwilfish and Nidoqueen to set up Toxic Spikes (and Spikes, in Qwilfish's case), as well as Uxie and Mesprit to set up Stealth Rock. Make sure that these Pokemon can also retaliate back also to (not quite sure what you're trying to say here) Fighting-types outside of using entry hazards. Both Uxie and Mesprit can use Psychic to damage any Fighting-type, while Qwilfish and Nidoqueen can use their respective STAB moves to slowly destroy most Fighting-types.</p>

<p>Support in the form of Wish and clerics can be beneficial to this Ambipom, since his health will be rapidly draining overtime and status may have been afflicted upon him. Noteworthy Wish users include Leafeon and Gardevoir, while notable clerics include Uxie and Mismagius. Although he doesn't resist Fighting, Leafeon has the ability to rack up more entry hazard damage via Roar. Gardevoir, along with Mismagius, can burn physical threats with Will-O-Wisp. All four Pokemon also have access to boosting moves that can help soften the opponent's team so that Ambipom can sweep easily in the long run.</p>

[SET]
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Fake Out
move 3: Taunt
move 4: U-turn
item: Damp Rock / Heat Rock
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With great Speed and various weather support moves in his steed, Ambipom makes a wonderful weather supporter. This set can be used as either a lead or a backup supporter, depending on your tastes. First, use Fake Out to not only dent the foe,(comma) but to also break Focus Sashes, which could be troubling for most weather sweepers. Next, follow up with your chosen weather move to ensure 7 turns of rampage from your weather sweeper. If the scenario calls for it, Taunt can be utilized to block crippling status or set-up attempts made by the opposition. Finally, smack the opposition with U-turn and switch out to a weather sweeper. Beware though, that if Ambipom uses U-turn, it is likely that your weather sweeper will be damaged when switching in. As such, it might be better off just letting Ambipom faint on the set-up turn.</p>

[ADDITIONAL COMMENTS]

<p>As an alternative EV spread, 252 HP / 4 Atk / 252 Spe can be used to improve Ambipom's chances to setting up weather multiple times throughout a battle. This is relatively okay as Fake Out and U-turn aren't meant to be dealing much damage. To demonstrate Ambipom's bulk with this spread, here are some calculations:</p>

<h3>Damage Calculations</h3>

<ul class="damage_calculation">
<li>Bulky Water Milotic Surf: 40.7% - 48.3% (3HKO)</li>
<li>Morning Glory Arcanine ExtremeSpeed: 40.7% - 48% (3HKO)</li>
<li>SubSeed Sceptile Leaf Storm: 78.2% - 92.4% (2HKO)</li>
<li>Sweeper Scyther Brick Break: 75.1% - 88.7% (2HKO)</li>
</ul>

<p>Depending on the weather, Ambipom requires teammates who can sweep under the given weather, especially with a Fighting resistance; Qwilfish, Exeggutor, and Vileplume are all great candidates for this. During rain, Qwilfish can boost his Attack with Swords Dance,(comma) and blast his foes with Waterfall and Poison Jab with ease. When he's done, he can deliver a devastating Explosion to an unlucky victim. Despite not having a Fighting resistance, Gorebyss is also an excellent Swift Swimmer to consider due to his high Defense and extreme special attacking prowess. On the sunny side, Exeggutor can sleep foes with Sleep Powder and obliterate them with his multitude of powerful attacks like Leaf Storm and Psychic. Like Qwilfish, Exeggutor can utilize Explosion to take down a foe with him while giving a teammate a free switch-in. Lastly, Vileplume, though more inferior to Exeggutor, is another great Chlorophyll abuser due to his STAB Sludge Bomb.</p>

[SET]
name: Pure Baton Pass
move 1: Agility
move 2: Nasty Plot
move 3: Baton Pass
move 4: Taunt
item: Leftovers / Chople Berry / Lum Berry
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Ambipom is the only UU Pokemon who is capable of passing both Agility and Nasty Plot. Although he is not bulky by any means, he does have access to Taunt, allowing him to disable phazers before they can break the pass. Furthermore, his blistering Speed allows him to outspeed most of UU before Agility and literally the entire tier afterward. This allows Ambipom to play as a deadly single-Pokemon passer. If the defender is caught off-guard, this set can effectively win the game in a turn.</p>

<p>All four moves on this set are critical. Agility and Nasty Plot are the boosts to pass and the main reason to use Ambipom. Taunt is necessary to stop moves like Whirlwind, Trick, and Encore from ruining Ambipom's strategy. The EVs and item choice are more flexible. Leftovers helps Ambipom survive several hits while setting up. This can be critical especially if the first receiver fails. However, it does give away Ambipom's moveset. Chople Berry covers Ambipom's only weakness, allowing him to boost in the face of powerful Fighting attacks. This is very helpful because Fighting attacks are one of the main defenses against Baton Pass Ambipom. The last option is Lum Berry;(semi colon) although Taunt can already protect Ambipom from status, an unexpected sleep, chance to freeze, or (to a lesser extent) paralysis move can remove Ambipom from the game. Both Chople Berry and Lum Berry do not give away Ambipom's hold item and may bluff the opponent into thinking that Ambipom is using a more conventional attacking set.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed on this set is mainly in case Ambipom is unable to use Agility. This depends on the situation; if Ambipom can only pass one boost, then, for example, a 612 Speed Moltres is not much harder to stop than one with 306 Speed if the enemy has Milotic or Chansey, while the same cannot be said about a 698 SpA Moltres. If you are willing to overlook this possibility, you can shift 252 EVs from Speed to either defensive stat with a defensive boosting nature. This gives Ambipom more bulk while still being able to outspeed most Scarfed Pokemon after an Agility. Since both neither Technician and or Pickup do not help this Ambipom, you can choose either ability.</p>

<p>As a standalone Baton Passer, Ambipom requires specific team support to be successful. Ambipom is not bulky and is not receiving defensive boosts, so dual screens are almost mandatory. Uxie stands out as a screener with gargantuan defenses and U-turn or Memento to get Ambipom in safely. Gardevoir is less bulky but has access to Wish and Healing Wish, helping Ambipom pull off a second pass if needed. Alakazam is even less bulky but has access to a very fast Taunt, stopping the opponent from setting up on the screening turns. Ambipom can also be used as part of a longer Baton Pass chain, where defensive passers such as Gorebyss and Drifblim can help Ambipom boost to +6 SpA.</p>

<p>For receivers, Moltres is the best general option. He has perfect coverage, has reliable recovery, and resists Fighting, Ambipom's only weakness. Additionally, he has enough bulk to survive most priority attacks. However, Moltres is 4x weak to Stealth Rock. Since Ambipom cannot Rapid Spin, this can stop Ambipom from passing to Moltres in the first place. Other possible receivers include Magneton, who has 13 resistances, and Venomoth, who can deal a lot of damage with Tinted Lens and has access to a sleep move.</p>

<p>Ambipom is most vulnerable during his passing stage. Phazing moves ruin Ambipom if they are successful,(comma) even if Ambipom has Taunt, they waste a precious dual screen turn. Powerful Fighting STAB attacks can force Ambipom to pass even before it gathers its boosts, which dramatically weakens the sweep. If Ambipom is being used as a standalone passer, Substitute is a deadly threat. The receiver is forced to take an attack before he can sweep, which could possibly result in taking big damage or even being KOed. Other anti set-up moves such as Perish Song and Encore can force Ambipom to switch out, losing all of his boosts in the process. Finally, Brick Break destroys screens while hitting Ambipom super effectively. Take caution and scout ahead for these threats before switching in this Ambipom.</p>

<p>For a similar team utilizing a single Baton Passer, read <a href="dp/articles/uber_battling_adv">this guide to Uber battling in ADV</a>. The article is written for a different tier, but many of the ideas are relevant. For more information on how to build a pure Baton Pass team, read <a href="dp/articles/baton_pass_chains"> this specialized guide to Baton Pass chains.</a>.</p>

[SET]
name: Offensive Baton Pass
move 1: Nasty Plot
move 2: Baton Pass / Water Pulse
move 3: Swift
move 4: Taunt / Water Pulse
item: Life Orb
ability: Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>At first glance, it may seem silly to play around with Ambipom's vastly inferior Special Attack, but he can actually become quite frightening under a few Nasty Plot boosts. However, Ambipom's sole purpose is to not only sweep, but to also pass Nasty Plot boosts to an even more threatening sweeper. Swift is the best option for offense, as it receives a Technician boost to 90 Base Power. Taunt stops any foe from ruining Ambipom's sweep or pass. If you want Ambipom to cover more threats, then you can replace either Baton Pass or Taunt with Water Pulse, which also obtains a Technician boost. Together, Water Pulse and Swift offer perfect neutral coverage in UU outside of Shedinja.</p>

[ADDITIONAL COMMENTS]

<p>Similar to the Pure Baton Pass set, this set appreciates powerful special sweepers as receivers. Moltres is the single best receiver due to his Fighting resistance and sheer power. To show just how powerful Moltres is after a Nasty Plot pass, he can always OHKO Bulky Water Milotic with Hidden Power Grass after Stealth Rock. There are other good receivers too, such as Sceptile and Milotic, but they are vulnerable to Fighting attacks. However, Sceptile is fast enough to cause destruction with his attacks, while Milotic has the bulk to stay in and dish out some damage.</p>

<p>Special walls and phazers are deadly threats to this Ambipom without Taunt. Specifically, Chansey can smash Ambipom with repeated Seismic Tosses while Milotic can obliterate him with Surf. Moreover, Chansey can paralyze the recipient with Thunder Wave while Milotic can wash the boosts away with Haze. Fitting Fighting-types like Toxicroak in your team would be a huge boon to Ambipom's success. Toxicroak can comfortably switch in on Chansey and Milotic, use Substitute to block status, and smack them down with Fighting attacks.</p>

[Team Options]

<p>Ambipom appreciates a way of eliminating physically-bulky Pokemon who will usually wall him. The most prominent defensive monsters, Donphan, Steelix, and Omastar, are all 3HKOed by Ambipom's respective attacks and can 2HKO back with their STAB attacks. To take care of such threats, utilizing a bulky Grass-type like Tangrowth can be useful. Tangrowth takes little damage from the aforementioned foes' STAB attacks and can either put them out of commission with Sleep Powder or slam them with Power Whip. Spiritomb also must be terminated due to its Ghost / Dark typing, impressive bulk, and access to Pursuit. Take advantage of Spiritomb's lousy coverage by switching in Fire- and Steel-types, such as Moltres and Substitute Aggron, in order to obliterate the tomb. Additionally, bulky Fighting-types are deadly to Ambipom, as they can survive his attacks and OHKO him back with a Fighting attack. Psychic-types are ideal partners as they can switch into Fighters with ease and blast them with Psychic. Uxie, in particular, is invaluable as it can spread around paralysis and set up Stealth Rock to aid Ambipom.</p>

<p>Any Pokemon who is faster than Ambipom and has a dangerous array of attacks, namely Dugtrio, Sceptile, and Alakazam, should be destroyed so that Ambipom can sweep easier. You should have a combination of Pokemon to safeguard Ambipom from these Pokemon. For instance, Weezing can handle Dugtrio and Sceptile with Will-O-Wisp and Flamethrower, while Spiritomb can trap and kill Alakazam with Pursuit as well as dent Dugtrio and Sceptile on their way out should the scenario happen. Drapion can also be used to block Sceptile's and Alakazam's advances due to his impressive defensive typing and access to Pursuit.</p>

[Optional Changes]

<p>Ambipom has quite an interesting bag of other moves to pull out from. Fake Out and Last Resort can be a lethal moveset by itself, but it is incredibly vulnerable to any Ghost-, Rock-, and Steel-type Pokemon. It should be noted that Fire Punch and ThunderPunch should never be used, because Return does more damage than both of them even if they hit for super effective. Fire Punch does hit Steel-types, though Low Kick does more damage. Aerial Ace receives a Technician boost and can be used to super effectively strike Fighting-types, but has little use outside of that. Seed Bomb is available to obliterate Rock-, Water-, and Ground-types, such as Omastar, Rhyperior, and Kabutops, if you can find a moveslot for it. Double Hit has a niche of getting through Substitutes while having a Technician boost for both hits, but it has 90 accuracy and Substitute is seen more commonly on Ghost-types. Knock Off can be used to remove items if Ambipom can't do anything else to the opponent. On the special side, Ambipom can utilize Hidden Power Fighting, Thunderbolt, and Grass Knot. When using Hidden Power Fighting, make sure to set the Base Power to 59 and use an IV spread of 31/31/30/28/30/30 in order to receive a Technician boost while preserving the best overall IVs. With a Timid nature and 252 SpA EVs, Hidden Power Fighting can OHKO Aggron and 2HKO Rock Polish Rhyperior and Support Omastar; Thunderbolt has a chance to 2HKO Azumarill while obtaining clean 2HKOs on Scyther and Moltres; and Grass Knot is able to OHKO Rhyperior, Omastar, and Kabutops.</p>

[Counters]

<p>Since most Ambipom carry U-turn, it is hard to completely counter him. The most reliable counter for Ambipom is Spiritomb, as Ambipom's Payback only 3HKOes him, and if Ambipom attempts to switch out, Spiritomb can use Pursuit to deal over 80% damage with a Choice Band. Additionally, without Taunt, Spiritomb can cripple him with Will-O-Wisp. Any bulky Pokemon with sufficient enough defenses can withstand Ambipom's attacks and retaliate back with a 2HKO. Great examples of such Pokemon include Donphan, Milotic, and Omastar. Precisely, bulky Fighting-types spell trouble for Ambipom. Hariyama can absorb any of Ambipom's attacks and OHKO back with Close Combat, while Hitmontop has Intimidate to lower Ambipom's Attack and Mach Punch to outspeed and pulverize Ambipom. Faster sweepers are also dangerous to Ambipom as they can outspeed and smash him with powerful attacks, but they must be careful when switching into Return. Sceptile OHKOes Ambipom with Leaf Storm, Dugtrio removes him with Earthquake given he has been weakened enough, and Alakazam destroys the monkey with Psychic.</p>

Red is remove
Blue is an edit

Flora. Has. Great. Writing.

contrib_gp.png
 
Cool, thanks Komodo! =D

Some of the stuff I changed for the better (I don't like "past" so I changed it to "through") and there was a comma I didn't really like ("Moltres and Scyther love coming in from Ambipom's U-turn, in order to use U-turn again to keep momentum on your side..."). With the stop, the sentence kinda loses its momentum when reading so that's why I've excluded it.
 
GP CHECK 2/2

additions
removals

[Overview]

<p>Quick and versatile, Ambipom is a widely popular choice for any offensive team in need of a hand. Thanks to his incredible base 115 Speed and great movepool, he can effectively be your act as a lead, your late-game sweeper, your weather supporter, or even your Baton Passer. Ambipom's base 100 Attack isn't too shabby either, as combined with the rare ability Technician, his attacks will start madly ripping up almost anything to shreds. He has a couple of issues though, namely his fragility, lack of resistances, and the fact that he can't get through certain physical walls with his power alone. Still, even with these flaws, Ambipom is rightfully placed as a top-tier threat in UU due to his famed hit-and-run tactics that anyone should watch out for.</p>

[SET]
name: Lead
move 1: Fake Out
move 2: Taunt
move 3: Low Kick / Pursuit / Payback
move 4: U-turn / Return
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Ambipom has all of the ingredients he needs to become a successful lead. Fake Out should generally be used first to not only break Focus Sashes, but to gain vital information on your opponent; what item your opponent's lead Pokemon is holding, what the response to Ambipom was, or even the identification of the opponent's set by determining how much damage it received from Fake Out are helpful clues. Taunt, in tandem with Ambipom's amazing Speed, prevents common leads, such as Uxie, Omastar, and Qwilfish, from setting up disastrous entry hazards on your side. The others other moves are just the icing on the cake: Low Kick is recommended for bashing Omastar, Kabutops, and Registeel, and while U-turn is useful for scouting your opponent's predicted moves. Against leads such as Mismagius, Uxie, and Mesprit, there are two Dark-type moves that can be considered over Low Kick. Pursuit can trap the aforementioned Pokemon and take priority over both pixie's U-turn, while Payback is the more powerful choice in general. If you feel that U-turn is redundant, then Return is a valuable option to deal consistent damage overall to many common Pokemon. Life Orb is the preferred item as it boosts the power of all of Ambipom's attacks to a deadly level, but Silk Scarf can be used instead to boost both Fake Out's and Return's damage output without any recoil.</p>

[ADDITIONAL COMMENTS]

<p>It should be noted that even though this Ambipom is a lead, you can still effectively utilize him at during the mid- and late-game if you can preserve his HP. Switching Ambipom on a double switch and Taunting set-up sweepers is a good way to save yourself from a loss. Moreover, Ambipom's Ghost immunity and access to Pursuit allows him to he can eradicate Ghost-types like such as Nasty Plot Mismagius and Choice Scarf Rotom who could be lingering around, due to his Ghost immunity and access to Pursuit. around.</p>

<p>As this Ambipom's purpose is to scout for information, stop set-up attempts, and drain the opponent's HP over time, any sweeper with a Fighting resistance and Stealth Rock weakness will thoroughly enjoy Ambipom's company. Moltres and Scyther love coming in from Ambipom's U-turn in order to use U-turn again to keep momentum on your side, or use a powerful attack such as Fire Blast or Aerial Ace, respectively. Other Pokemon with just a Fighting resistance or a Stealth Rock weakness are great partners as well. Toxicroak and Nidoking are capable of threatening a wide majority of the metagame with their immense coverage and unpredictability, while Arcanine and Altaria can dish out decent amounts of damage and take repeated punishment thanks to their respectable bulk. and dish out decent damage.</p>

<p>Ambipom has a couple of poor lead match-ups, especially against Spiritomb, Alakazam, and Hariyama. Spiritomb and Hariyama take little damage from Ambipom, and can smack him with Pursuit and Close Combat, accordingly, while Alakazam has Inner Focus to stop Fake Out and Psychic to destroy Ambipom. Additionally, Ambipom has trouble defeating several bulky leads, such as Uxie, Omastar, and Cloyster, as they can take repeated hits and 2-3HKO back with their respective STAB attacks. Although he shares a Fighting weakness with Ambipom, Houndoom can be an impressive partner due to his ability to eliminate Spiritomb, Alakazam, and Uxie with his STAB attacks. Against Meanwhile, Uxie is capable of stopping Hariyama, Omastar, and Cloyster, you can utilize Uxie to stop them Cloyster thanks to his tremendous bulk and access to Psychic and Thunderbolt.</p>

[SET]
name: All-Out Attacker
move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / Payback
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Although this set is quite similar to the Lead set, it is different in that it lacks Taunt and focuses on sweeping later in the game with four attacks. Start off the battle with Fake Out, as it is essentially free damage against the opponent, opponent (unless Ambipom is against met with a Ghost-type). or you suspect a Ghost-type switch-in. Afterward, Ambipom should follow up with the correct appropriate attacking move. Return gives Ambipom a reliable attack to bash any Pokemon not resistant or immune to it. Low Kick smashes Rock- and Steel-type Pokemon who dare get in Ambipom's way. Pursuit prevents Ghost-types not called Spiritomb from switching out freely. Payback is a viable option over Pursuit for dishing out more overall damage against Ghost-types, which is helpful against the aforementioned Spiritomb, who otherwise completely walls this set.</p>

[ADDITIONAL COMMENTS]

<p>Entry hazard users are great partners for this set as since entry hazards build up damage over time, which will eventually lead to the opponent's team being weakened enough for this Ambipom to pick off each foe. You can consider using Fighting-resistant entry hazard users such as Qwilfish and Nidoqueen to set up Toxic Spikes (and Spikes, in Qwilfish's case), as well as Uxie and Mesprit to set up Stealth Rock. Make sure that these Pokemon can also retaliate back against Fighting-types outside of using entry hazards. Both Uxie and Mesprit can use Psychic to damage any opposing Fighting-types, while Qwilfish and Nidoqueen can use their respective STAB moves to slowly destroy most Fighting-types Fighters.</p>

<p>Support in the form of Wish and clerics can be beneficial to this Ambipom, since his health will be rapidly draining overtime and status may have been afflicted upon him. Noteworthy Wish users include Leafeon and Gardevoir, while notable clerics include Uxie and Mismagius. Although he doesn't resist Fighting, Leafeon has the ability to rack up more entry hazard damage via Roar. Gardevoir, along with Mismagius, can burn physical threats with Will-O-Wisp. All four Pokemon also have access to boosting moves that can help soften the opponent's team so that Ambipom can sweep easily in the long run.</p>

[SET]
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Fake Out
move 3: Taunt
move 4: U-turn
item: Damp Rock / Heat Rock
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With great Speed and various weather support moves in his steed arsenal, Ambipom makes a wonderful weather supporter. This set can be used as either a lead or a back-up supporter, depending on your tastes. First, use Fake Out to not only dent the foe, but to also break Focus Sashes, which could be troubling for most weather sweepers. Next, follow up with your chosen weather move to ensure 7 turns of rampage from your weather sweeper. If the scenario calls for it, Taunt can be utilized to block crippling status or set-up attempts made by the opposition opposing Pokemon. Finally, smack the opposition with U-turn and switch out to a weather sweeper. Beware though, However, keep in mind that if Ambipom uses U-turn, it is likely that your weather sweeper will be damaged when switching in. As such, it might be better off just letting Ambipom faint on the set-up turn.</p>

[ADDITIONAL COMMENTS]

<p>As an alternative EV spread, 252 HP / 4 Atk / 252 Spe can be used as an alternative EV spread, improving to improve Ambipom's chances to setting set up weather multiple times throughout a battle. This is relatively okay The lack of offensive power this spread yields is moot, as Fake Out and U-turn aren't meant to be dealing much damage, anyway. To demonstrate Ambipom's bulk with this spread, here are some calculations:</p>

<h3>Damage Calculations</h3>

<ul class="damage_calculation">
<li>Physically Defensive Milotic Surf: 40.7% - 48.3% (3HKO)</li>
<li>Morning Glory Arcanine ExtremeSpeed: 40.7% - 48% (3HKO)</li>
<li>SubSeed Sceptile Leaf Storm: 78.2% - 92.4% (2HKO)</li>
<li>Sweeper Scyther Brick Break: 75.1% - 88.7% (2HKO)</li>
</ul>

<p>Depending on the weather, Ambipom requires teammates who can sweep under the given weather such conditions, especially with a Fighting resistance; Qwilfish, Exeggutor, and Vileplume are all great candidates for this. During rain, Qwilfish can boost his Attack with Swords Dance, then and blast his foes with Waterfall and Poison Jab. When he's done, he can deliver a devastating Explosion to an unlucky victim. Despite not having a Fighting resistance, Gorebyss is also an excellent Swift Swimmer to consider due to his high Defense and extreme special attacking prowess. On the sunny side, Exeggutor can sleep foes with Sleep Powder and obliterate them with his multitude of powerful attacks like such as Leaf Storm and Psychic. Like Qwilfish, Exeggutor can utilize Explosion to take down a foe with him while giving a teammate a free switch-in. Lastly, Vileplume, though more inferior to Exeggutor, is another great Chlorophyll abuser due to his STAB Sludge Bomb.</p>

[SET]
name: Pure Baton Pass
move 1: Agility
move 2: Nasty Plot
move 3: Baton Pass
move 4: Taunt
item: Leftovers / Chople Berry / Lum Berry
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Ambipom is the only UU Pokemon who is capable of passing both Agility and Nasty Plot. Although he is not bulky by any means, he does have access to Taunt, allowing him to disable phazers before they can break the pass. Furthermore, his blistering Speed allows him to outspeed most of UU before an Agility boost, and literally the entire tier afterward. This allows Ambipom to play as a deadly single-Pokemon passer. If the defender is caught off-guard, this set can effectively win the game in a turn.</p>

<p>All four moves on this set are critical. Agility and Nasty Plot are the boosts to pass and the main reasons to use Ambipom, allowing him to pass deadly boosts to a teammate. Taunt is necessary to stop moves like such as Whirlwind, Trick, and Encore from ruining Ambipom's strategy. The EVs and item choice are more flexible. Leftovers helps Ambipom survive several hits while setting up. This can be especially critical especially if the first receiver fails. However, it does give away Ambipom's moveset. Chople Berry covers Ambipom's only weakness, allowing him to boost in the face of powerful Fighting attacks. This is very helpful because Fighting attacks are one of the main defenses against Baton Pass Ambipom. The last option is Lum Berry; although Taunt can already protect Ambipom from status, an unexpected sleep, chance to freeze, or (to a lesser extent) paralysis move can essentially remove Ambipom from the game. Both Chople Berry and Lum Berry do not give away Ambipom's hold item, and may bluff trick the opponent into thinking that Ambipom is using a more conventional attacking set.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed on this set is mainly used in case Ambipom is unable to use pull off an Agility. This depends on the situation; if Ambipom can only pass one boost, then, for example, a 612 Speed Moltres is not much harder to stop than one with 306 Speed if the enemy has Milotic or Chansey, while the same cannot be said about a 698 SpA Moltres. If you are willing to overlook this possibility, you can shift 252 EVs from Speed to either defensive stat with a defensive defense-boosting nature. This gives Ambipom more bulk while still being able enabling him to outspeed most Scarfed Pokemon after an Agility. Since neither Technician or Pickup help this Ambipom, you can choose either ability.</p>

<p>As a stand-alone Baton Passer, Ambipom requires specific team support to be successful. Ambipom is not bulky and is not receiving defensive boosts, so dual screens are almost mandatory. Uxie stands out as a screener with due to his gargantuan defenses and access to U-turn or Memento, allowing him to get Ambipom in safely. Gardevoir is less bulky, but has access to Wish and Healing Wish, helping Ambipom pull off a second pass if needed. Though Alakazam is extremely frail, he is even less bulky but has access to a very fast Taunt, stopping the opponent from setting up on the screening turns. Ambipom can also be used as part of a longer Baton Pass chain, where defensive passers such as Gorebyss and Drifblim can help Ambipom boost to +6 SpA.</p>

<p>For receivers, Moltres is the best general option. The fiery bird has perfect coverage, reliable recovery, and resists Fighting, Ambipom's only weakness. Additionally, he has enough bulk to survive most priority attacks. However, Moltres is 4x weak to Stealth Rock. Since Ambipom cannot Rapid Spin, this can stop Ambipom from passing to Moltres in the first place. Other possible receivers include Magneton, who has 13 resistances, and Venomoth, who can deal a lot of damage with Tinted Lens and has access to a sleep-inducing move in Sleep Powder.</p>

<p>Ambipom is most vulnerable during his passing stage. Phazing moves ruin Ambipom if they are successful, and even if Ambipom has Taunt, they using it wastes a precious dual screen turn. Powerful Fighting STAB attacks can force Ambipom to pass even before it he gathers its boosts, which dramatically weakens the sweeper. If Ambipom is being used as a stand-alone passer, Substitute is a deadly threat. The receiver is forced to take an attack before he can sweep, which could possibly result in him taking big damage or even being KOed. Other anti set-up moves such as Perish Song and Encore can force Ambipom to switch out, losing erasing all of his boosts in the process. Finally, Brick Break destroys screens while hitting Ambipom super effectively. Take caution and scout ahead for these the aforementioned threats before switching in this Ambipom.</p>

<p>For a similar team utilizing a single Baton Passer, read <a href="dp/articles/uber_battling_adv">this guide to Uber battling in ADV</a>. The article is written for a different tier, but many of the ideas are relevant. For more information on how to build a pure Baton Pass team, read <a href="dp/articles/baton_pass_chains"> this specialized guide to Baton Pass chains.</a>.</p>

[SET]
name: Offensive Baton Pass
move 1: Nasty Plot
move 2: Baton Pass / Water Pulse
move 3: Swift
move 4: Taunt / Water Pulse
item: Life Orb
ability: Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>At first glance, it may seem silly to play around with Ambipom's vastly inferior Special Attack, but he can actually become quite frightening under after a few Nasty Plot boosts. However, Ambipom's sole purpose is to not only sweep, but to also pass Nasty Plot boosts to an even more threatening sweeper. Swift is the best attacking option for offense, as it receives a useful Technician boost, greatly improving its power to 90 Base Power. Taunt stops any foe from ruining Ambipom's sweep or pass. If you want Ambipom to cover more threats, then you can replace either Baton Pass or Taunt with Water Pulse, which also obtains a Technician boost. Together, Water Pulse and Swift offer perfect neutral coverage in UU outside of Shedinja.</p>

[ADDITIONAL COMMENTS]

<p>Similar to the Pure Baton Pass set, this set appreciates powerful special sweepers as receivers. Moltres is the single best receiver due to his Fighting resistance and sheer power. To show just how powerful Moltres is after a Nasty Plot pass, he can always OHKO Bulky Water Milotic with Hidden Power Grass after Stealth Rock. There are other good receivers too, such as Sceptile and Milotic, but they are vulnerable to Fighting attacks. However, Sceptile is fast enough to cause destruction with his attacks, while Milotic has the bulk to stay in and dish out some heavy damage.</p>

<p>Special walls and phazers are deadly threats to this Ambipom if he lacks Taunt. Specifically, Chansey can smash Ambipom with repeated Seismic Tosses, while Milotic can obliterate him with Surf. Moreover, Chansey can paralyze the recipient with Thunder Wave, while Milotic can wash the boosts away with Haze. Fitting Fighting-types like such as Toxicroak in your team would be a huge boon to Ambipom's success. Toxicroak can comfortably switch in on Chansey and Milotic, use Substitute to block status, and smack them down with smash them with its powerful Fighting-type attacks.</p>

[Team Options]

<p>Ambipom appreciates having a teammate who can eliminate a way of eliminating physically-bulky Pokemon who will usually wall him. The most prominent defensive monsters, Donphan, Steelix, and Omastar, are all 3HKOed by Ambipom's respective attacks, and can 2HKO back with their STAB attacks moves. To take care of such threats, utilizing a bulky Grass-type like such as Tangrowth can be useful. Tangrowth takes little damage from the aforementioned foes' STAB attacks, and can either put them out of commission with Sleep Powder or slam them with Power Whip. Spiritomb also must be terminated due to its Ghost / Dark typing, impressive bulk, and access to Pursuit. Take advantage of Spiritomb's lousy coverage by switching in Fire- and Steel-types, such as Moltres and Substitute Aggron, in order to obliterate the tomb. Additionally, bulky Fighting-types are deadly to Ambipom, as they can survive his attacks and OHKO him back with a Fighting attack. Psychic-types are ideal partners for this reason, as they can switch into Fighters with ease and blast them with Psychic. Uxie, in particular, is Uxie is particularly invaluable as it can spread around paralysis and set up Stealth Rock to aid Ambipom.</p>

<p>Any Pokemon who is faster than Ambipom and has a dangerous array of attacks, namely Dugtrio, Sceptile, and Alakazam, should be destroyed so that Ambipom can sweep easier. You should have a combination of Pokemon to safeguard Ambipom from these the aforementioned Pokemon. For instance, Weezing can handle Dugtrio and Sceptile with Will-O-Wisp and Flamethrower, while Spiritomb can trap and kill Alakazam with Pursuit, as well as dent Dugtrio and Sceptile on their way out should the scenario happen occur. Drapion can also be used to block Sceptile's and Alakazam's advances due to his impressive defensive typing and access to Pursuit.</p>

[Optional Changes]

<p>Ambipom has quite an interesting bag of other moves to pull out from play around with. Fake Out and Last Resort can be a lethal moveset by itself, but it is incredibly vulnerable to any Ghost-, Rock-, and Steel-type Pokemon. It should be noted that Fire Punch and ThunderPunch should never be used, because Return does more damage than both of them even if they hit for super effectively. Fire Punch does hit Steel-types, though Low Kick does more damage. Aerial Ace receives a Technician boost and can be used to super effectively strike Fighting-types, but has little use outside of that. Seed Bomb is available to obliterate Rock-, Water-, and Ground-types, such as Omastar, Rhyperior, and Kabutops, if you can find a moveslot for it. Double Hit has a niche of getting through Substitutes while having a Technician boost for both hits, but it has 90 accuracy, and Substitute is seen more commonly on Ghost-types. Knock Off can be used to remove items if Ambipom can't do anything else to the opponent. On the special side, Ambipom can utilize Hidden Power Fighting, Thunderbolt, and Grass Knot. When using Hidden Power Fighting, make sure to set the Base Power to 59 and use an IV spread of 31/31/30/28/30/30 in order to receive a Technician boost while preserving the best overall IVs. With a Timid nature and 252 SpA EVs, Hidden Power Fighting can OHKO Aggron and 2HKO Rock Polish Rhyperior and Support Omastar; Thunderbolt has a chance to 2HKO Azumarill, while obtaining clean 2HKOs on Scyther and Moltres; and Grass Knot is able to OHKO Rhyperior, Omastar, and Kabutops.</p>

[Counters]

<p>Since most Ambipom carry U-turn, it is hard to completely counter him. The most reliable counter for Ambipom is Spiritomb, as Ambipom's Payback only 3HKOes him, and if Ambipom attempts to switch out, Spiritomb can use Pursuit to deal over 80% damage with a Choice Band. Additionally, without Taunt, Spiritomb can cripple him with Will-O-Wisp. Any bulky Pokemon with sufficient defenses can withstand Ambipom's attacks and retaliate back for a 2HKO. Great examples of such Pokemon include Donphan, Milotic, and Omastar. Precisely, bulky Fighting-types spell trouble for Ambipom. Hariyama can absorb any of Ambipom's attacks and OHKO back with Close Combat, while Hitmontop has Intimidate to lower Ambipom's Attack and Mach Punch to outspeed and pulverize Ambipom. Faster sweepers are also dangerous to Ambipom, as they can outspeed and smash him with powerful attacks, but they must be careful when switching into Return. Sceptile OHKOes Ambipom with Leaf Storm, Dugtrio removes him with Earthquake given he has been weakened enough, and Alakazam destroys the monkey with Psychic.</p>

/flora sucks

contrib_gp.png
 
snorlaxe sucks

Added in most, left out like two of them, such as "Life Orb is the preferred item as it boosts the power of all of Ambipom's attacks..." The "of all of" part kinda killed it, so I just modified it around to better fix your suggestion. Thanks a lot!
 
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